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wow! isn't that a bit OP? fractal that and you get .. eee well 20 posion on the person your playing a .. turn! thats just cool 8)That would need a trio Aether-Darkness-Death so you have nightfall/eclipse.
These + 6 deadly poisons + nightfall make a deadly combo.You sure you don't mean Eclipse? That adds +2/+1, rather than Nightfall's +1/+1.
So.... With adrenaline, this would add 4 counters each turn? Deathstalker + Eclipse + Adrenaline + 3-6 PU = WTF ragequitThrow in Momentum why don't you.
So.... With adrenaline, this would add 4 counters each turn? Deathstalker + Eclipse + Adrenaline + 3-6 PU = WTF ragequitNo it'll be added every other turn like devourers and puffer fishes abilities.
That is true, it works like Puffer Fish and other passive restricts with Adrenaline, but it will add 4 poison with it. They all use their abilities on the first and third attack, so it's Attack(+2 Poison)+Attack+Attack(+2 Poison)+Attack, provided it has less than 4.So.... With adrenaline, this would add 4 counters each turn? Deathstalker + Eclipse + Adrenaline + 3-6 PU = WTF ragequitNo it'll be added every other turn like devourers and puffer fishes abilities.
Interesting. I had an Eclipse and Antimattered Deathstalker out, and when the Eclipse was destroyed, the Deathstalker's health was dropped to -4.Wait, the health? Or the attack?
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Interesting. I had an Eclipse and Antimattered Deathstalker out, and when the Eclipse was destroyed, the Deathstalker's health was dropped to -4.-2 - 2 = -4?
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Well, last time I checked the venom ability was applied the first and the last turn, with pufferfishes and with arsenic. (checked against a dusk mantle).That is true, it works like Puffer Fish and other passive restricts with Adrenaline, but it will add 4 poison with it. They all use their abilities on the first and third attack, so it's Attack(+2 Poison)+Attack+Attack(+2 Poison)+Attack, provided it has less than 4.So.... With adrenaline, this would add 4 counters each turn? Deathstalker + Eclipse + Adrenaline + 3-6 PU = WTF ragequitNo it'll be added every other turn like devourers and puffer fishes abilities.
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im working on a deck that uses all 3 scorpions and its working with deadly resultsSort of the same idea I had somewhere else in the thread, but...
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I wonder if fractal deathstalkers would work...
All you'd need is an eclipse to turn 8 low cost creatures into 16 poison and 16 damage a turn...
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Another death card?! Death now has 13 non rare cards and aether has 9 O:Aether may have few cards, but they're amazing. Quintessence makes a creature untargettable to anything, and blocks "all of your field" effects to boot. Twin universe allows you to get whatever card your opponent has as is, or double your own; meaning growth creatures suddenly get turned against their owners, that great ability they just got is now available to you (if you have the quanta). Fractal is one of the staples of almost every non-rainbow FG killer, and makes cards which are best in groups massively more powerful. Their immortals and dragons enter the field immaterial, and are untouchable to everything except shields and inundation. Thunderbolt is the strongest creature damage spell at the start of the game. Phase shield grants you three turns of invulnerability to anything without momentum (with the same permanent control problems as every other targettable shield). The Recluse does huge damage and has the web ability (for synergy with Wings). Electrocutor can remove troublesome abilities from creatures and uses on-element quanta (unlike some powerful weapons). Hell, even ball lightning is free and does 5 damage.
Aether needs more cards even if they are pretty weak ones. Just to add some variation to mono aether decks.
why'll this is true i think he wants ore variations. so many people always say that but aether is 1 deck. no other monos and even in duos its usually fractal.Another death card?! Death now has 13 non rare cards and aether has 9 O:Aether may have few cards, but they're amazing. Quintessence makes a creature untargettable to anything, and blocks "all of your field" effects to boot. Twin universe allows you to get whatever card your opponent has as is, or double your own; meaning growth creatures suddenly get turned against their owners, that great ability they just got is now available to you (if you have the quanta). Fractal is one of the staples of almost every non-rainbow FG killer, and makes cards which are best in groups massively more powerful. Their immortals and dragons enter the field immaterial, and are untouchable to everything except shields and inundation. Thunderbolt is the strongest creature damage spell at the start of the game. Phase shield grants you three turns of invulnerability to anything without momentum (with the same permanent control problems as every other targettable shield). The Recluse does huge damage and has the web ability (for synergy with Wings). Electrocutor can remove troublesome abilities from creatures and uses on-element quanta (unlike some powerful weapons). Hell, even ball lightning is free and does 5 damage.
Aether needs more cards even if they are pretty weak ones. Just to add some variation to mono aether decks.
Aether is awesome.
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Yes, the ?'?? are deathstalkers.wow! isn't that a bit OP? fractal that and you get .. eee well 20 posion on the person your playing a .. turn! thats just cool 8)That would need a trio Aether-Darkness-Death so you have nightfall/eclipse.
I'd go darkness/death. ( can also add recluses which go up to 8/4 with eclipse.) These scorpions are probably all chrysoara/physalia killers. Bye, bye Jellyfish. Not you, uncle.No hard feelings. I'll fine a way to make my Jellyfish better. XD
To quote myself, I just did some tests.Well, last time I checked the venom ability was applied the first and the last turn, with pufferfishes and with arsenic. (checked against a dusk mantle).That is true, it works like Puffer Fish and other passive restricts with Adrenaline, but it will add 4 poison with it. They all use their abilities on the first and third attack, so it's Attack(+2 Poison)+Attack+Attack(+2 Poison)+Attack, provided it has less than 4.So.... With adrenaline, this would add 4 counters each turn? Deathstalker + Eclipse + Adrenaline + 3-6 PU = WTF ragequitNo it'll be added every other turn like devourers and puffer fishes abilities.
It isn't very strange, because imagine it being the first and the third turn, and the opponent having a turtle shield out.
Yes, it would do full poisoning. (attack + poison, time bubble, attack + poison, time bubble).
When timing the wrong way, it would do nothing.
I did some testing against AI3 with the dictators deck and while this card is a nice addition to the game, no way is it a chrysoara/physalia killer. I didn't gather any hard statistics, but this deck isn't appreciably faster than a death/water poison deck and due to the reliance on nightfall has a number of weaknesses. One of the beauties of the water/death version is that it is resistant to shields. This version, not so much.I'd go darkness/death. ( can also add recluses which go up to 8/4 with eclipse.) These scorpions are probably all chrysoara/physalia killers. Bye, bye Jellyfish. Not you, uncle.No hard feelings. I'll fine a way to make my Jellyfish better. XD
add 1 attack because they are too poweerful and this way fire sheild would work to help kill them and if its going to b 2 poison per attak make it like 8 quantum neededIt needs at least 1 attack to poison the opponent...with 0 attack it is useless without a buff. The card is pretty well balanced as is IMHO, but moving it to 1 attack would make it grossly OP.
I like this card, but I'm just wondering if two poison counters really are worth the trouble. You summon a flimsy creature that you must buff one way or another while there being plenty of creature control to pass around in Elements. Guess I'll leave the rest to testing.That's why its a great card. OP effect, but needs a buff from a different element to work making it balanced. I'll probably never use it, but it is a strong card in the right situation.
eclipse=maximum 2 attack -nearly every damage reducing shield=useless so it can be really powerfull but easily counteredYeah that's what I found in testing on the trainer. 2 damage reduction shield and the scorpion is a paper weight. That's also after you wait several turns to play the eclipse if its just off your mark. Playing against heavy perm control and you wait several more turns to do damage. When it works fast it is beautiful and can get 25ish poison counters in a short few turns.
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All the scorpions got their names from real scorpion speciesGreat. Now maybe we can change the game description, from "free online fantasy card game" to "free online semi-realistic card game", or "free online fantasy card game with real species names to the scorpions". Jokes aside, dunno why having real names is any good, maybe you could clarify a bit. Please, dont misunderstand me, I dont intend to be unpolite, just to know if this is in the "I do this game the way I like" section, or if its up to discussion.
He was just replying to the fact that you said it wasn't a very scorpion like name where as it obviously is considering a scorpions called that in real life.All the scorpions got their names from real scorpion speciesGreat. Now maybe we can change the game description, from "free online fantasy card game" to "free online semi-realistic card game", or "free online fantasy card game with real species names to the scorpions". Jokes aside, dunno why having real names is any good, maybe you could clarify a bit. Please, dont misunderstand me, I dont intend to be unpolite, just to know if this is in the "I do this game the way I like" section, or if its up to discussion.
But thanks anyway for your time, friend. I know you have little time and wasnt even expecting an answer from you.
I realized that, but anyway the name could still be much more scorpion like. Real scorpions names have nothing to do with this, this is a fantasy game.He was just replying to the fact that you said it wasn't a very scorpion like name where as it obviously is considering a scorpions called that in real life.All the scorpions got their names from real scorpion speciesGreat. Now maybe we can change the game description, from "free online fantasy card game" to "free online semi-realistic card game", or "free online fantasy card game with real species names to the scorpions". Jokes aside, dunno why having real names is any good, maybe you could clarify a bit. Please, dont misunderstand me, I dont intend to be unpolite, just to know if this is in the "I do this game the way I like" section, or if its up to discussion.
But thanks anyway for your time, friend. I know you have little time and wasnt even expecting an answer from you.
On an unrelated note that was a truly dreadful joke.
Even though it's a fantasy game, having things make sense when possible makes... sense.I realized that, but anyway the name could still be much more scorpion like. Real scorpions names have nothing to do with this, this is a fantasy game.He was just replying to the fact that you said it wasn't a very scorpion like name where as it obviously is considering a scorpions called that in real life.All the scorpions got their names from real scorpion speciesGreat. Now maybe we can change the game description, from "free online fantasy card game" to "free online semi-realistic card game", or "free online fantasy card game with real species names to the scorpions". Jokes aside, dunno why having real names is any good, maybe you could clarify a bit. Please, dont misunderstand me, I dont intend to be unpolite, just to know if this is in the "I do this game the way I like" section, or if its up to discussion.
But thanks anyway for your time, friend. I know you have little time and wasnt even expecting an answer from you.
On an unrelated note that was a truly dreadful joke.
Perhaps raising Deadly Venom to 3 poison counters? Would that fix some of the UP issues?That is probably a better solution than giving it attack stat. Deck built around Deathstalker would still be relatively easy to counter and slowish to setup, but would have good damage potential if you manage to actually set it up.
Been taking the deathstalker out for a test-drive in the trainer--one bit of good news: continues to add poison counters even when anti-mattered. I suppose the same is true for pufferfish (never actually tried it.) You'll notice the negative attack spares it from Fireshield and targeting by the AI's sniping. LOLZthis is an old news
The problem with that is that you need three different kinds of quanta. It would be fastest to go with Nightfall, but even then, a simple shield could overthrow it.This. Fractal does not work viably well with this deck, though someone could attempt an oversized rainbow version with draw, but even then thats far more than the deck's actually worth. For once, I don't think we have much to worry about from a Fractal combination.
Have you tested how consistent your games are with Fractal, Deathstalker, and Eclipse in your deck? It was really slow for me and had a high chance to have screwed up draws. There is no protection like a Hope deck, so once you bring out the combo, often it's too late to recover.
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Just wondering... why call a scorpion deathstalker instead of pit scorpion, bog scorpion or grave scorpion does make... sense?Even though it's a fantasy game, having things make sense when possible makes... sense.I realized that, but anyway the name could still be much more scorpion like. Real scorpions names have nothing to do with this, this is a fantasy game.He was just replying to the fact that you said it wasn't a very scorpion like name where as it obviously is considering a scorpions called that in real life.All the scorpions got their names from real scorpion speciesGreat. Now maybe we can change the game description, from "free online fantasy card game" to "free online semi-realistic card game", or "free online fantasy card game with real species names to the scorpions". Jokes aside, dunno why having real names is any good, maybe you could clarify a bit. Please, dont misunderstand me, I dont intend to be unpolite, just to know if this is in the "I do this game the way I like" section, or if its up to discussion.
But thanks anyway for your time, friend. I know you have little time and wasnt even expecting an answer from you.
On an unrelated note that was a truly dreadful joke.
You really think those sound better than "Deathstalker"? TBH I think crappy runescape names for scorpions pale in comparison to an actual species' name.Just wondering... why call a scorpion deathstalker instead of pit scorpion, bog scorpion or grave scorpion does make... sense?Even though it's a fantasy game, having things make sense when possible makes... sense.I realized that, but anyway the name could still be much more scorpion like. Real scorpions names have nothing to do with this, this is a fantasy game.He was just replying to the fact that you said it wasn't a very scorpion like name where as it obviously is considering a scorpions called that in real life.All the scorpions got their names from real scorpion speciesGreat. Now maybe we can change the game description, from "free online fantasy card game" to "free online semi-realistic card game", or "free online fantasy card game with real species names to the scorpions". Jokes aside, dunno why having real names is any good, maybe you could clarify a bit. Please, dont misunderstand me, I dont intend to be unpolite, just to know if this is in the "I do this game the way I like" section, or if its up to discussion.
But thanks anyway for your time, friend. I know you have little time and wasnt even expecting an answer from you.
On an unrelated note that was a truly dreadful joke.
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why is everyone talking about ecplipse,this is better with momentumone ecplipse can power all your Deathstalker
why is everyone talking about ecplipse,this is better with momentumI have to agree. I really wanted this card to work well with eclipse since :death and :darkness seem such a natural pair, but after grinding T50 in the trainer for a while with both deck types, momentum is clearly the winner. Not sure exactly why this should be but I have a few thoughts (some of which are stated previously in the thread):
Odd Boingo, because my deck ripped T50 to shreads, and it was a strong :death/:darkness deck. I had no problems with perms ('cause I had Steal) and Eclipse is far more efficient than Unstoppable. Yes, some shields hurt, but usually they weren't anything enough to remove the threat of my critters. The key is IMO that the Deathstalker is a Tier 2 card; its strong but building a deck off of it alone or as the key card isn't quite as wise. Building it with Flesh Recluses makes the deck so much stronger and the poison nicely compliments the 8 damage a turn an Eclipse'd Recluse gives. Yes, 4 :darkness quanta is 4x as large as 1 :gravity quanta, but with a :darkness mark and only 1 tower thats cut down to 2 turns. With three Eclipses in the deck, the odds are highly favorable for having one in your first 7-9 cards, which is where you want it to be. If its used as a creature rush, shields are usually just run over or stolen, Lobo is bad but not the end of the world as long as you have other creatures. Eternity is annoying, but as long as you have the 3 :death quanta, its not bad. Antimatter will hurt on a Recluse far more than it will a Deathstalker, so thats not even something I worry about.I didn't mean to imply Eclipse decks were bad or not worth using, just that the momentum decks seems to draw more consistently in my experience. The one I'd been using often results in EM, something I hadn't done with Eclipse. But to be honest, I hadn't tried your deck--just 30-card decks both in the thread and of my own creation--they all seemed to have inconsistent draws or the eclipse wouldn't show up till I'd be facing a permafrost shield and my recluses were already antimattered. I can say after grinding with your Nightstalker deck for a bit, it is a lot of fun and seems better balanced than what I'd been using. And you're right--it's really a recluse deck nicely complemented with deathstalkers.
Nightstalker: 8 wins, 7 losses, 1 EMSmall sample, but those stats are bad.
Black Hole Scorpions: 9 wins, 6 losses, 7 EM
If by "those stats are bad" you mean the loss rate approaches 40-50%, then I totally agree. The losses largely reflect the popularity of RoL/hope decks in the T50 as they accounted for nearly every one of those losses--the recluse version could steal electrocutor but couldn't do anything once the shield was in place while the momentum version could only get through hope till electrocutor did its thing. Maybe plague would help to take down the RoLs, not sure how to best work them in at this point.Nightstalker: 8 wins, 7 losses, 1 EMSmall sample, but those stats are bad.
Black Hole Scorpions: 9 wins, 6 losses, 7 EM
This card seriously needs atleast 1 attack to be really viable over other any other combination out there. As is, the card is nerfed so hard it is just plain slow. 'speed' poison is one of the slowest rush decks out there and this guy is slower and easier to counter from my testing. Right now there is 0 reason to play this card if you prefer death when a mono death with mummies, spiders and deadly poison would run it to the ground.Nightstalker: 8 wins, 7 losses, 1 EMSmall sample, but those stats are bad.
Black Hole Scorpions: 9 wins, 6 losses, 7 EM
Can we make this card unfractalable (through a new passive or something), and just make balancing from there? ::)
[rant]
I still don't get why everyone thinks fractal is that powerful. I have statistics that prove that fractal decks are no more powerful or faster than other decks, actually slower, but yet everyone is still scared of fractal.
...
[/rant]
To be honest, I'd prefer a simple poison buff instead of anything more complicated. The 0 ATK is what makes this card, why change it?I agree. The added poison buff would help offset the need for another element to simply get the bloody card to work. Even if it were something like alternating 2 and 3 poisons each attack would help.
You could even make the card read: "Add 2 or 3 poison damage to each successful attack."To be honest, I'd prefer a simple poison buff instead of anything more complicated. The 0 ATK is what makes this card, why change it?I agree. The added poison buff would help offset the need for another element to simply get the bloody card to work. Even if it were something like alternating 2 and 3 poisons each attack would help.
Ewww random. Either 2 or 3 or alternate or whatever, but lets not introduce luck factor where we dont need it.3 would definately make me take a glance at this card. I made a table of scorpions at both 2 and 3 counters and spider with 8 attack assuming Eclipse is active. Basic result is that it will take 5 turns for the 3 counter scorpion to equal the damage of spider, and and it will take 7 turns for the 3 counter scorpion to equal the damage of spider.
turn | spider 8 | scorpion 2 | scorpion 3 |
1 | 8 | 2 | 2 |
2 | 16 | 6 | 7 |
3 | 24 | 12 | 15 |
4 | 32 | 20 | 26 |
5 | 40 | 30 | 40 |
6 | 48 | 42 | 57 |
7 | 56 | 56 | 77 |
8 | 64 | 72 | 100 |
9 | 72 | 90 | 126 |
10 | 80 | 110 | 155 |
turn | spider | scorpion |
1 | 6 | 1 |
2 | 12 | 4 |
3 | 18 | 9 |
4 | 24 | 16 |
5 | 30 | 25 |
6 | 36 | 36 |
7 | 42 | 49 |
8 | 48 | 64 |
9 | 54 | 81 |
10 | 60 | 100 |
turn | spider | scorpion |
1 | 48 | 8 |
2 | 96 | 32 |
3 | 144 | 72 |
4 | 192 | 128 |
5 | 240 | 200 |
you need to take into account that shields cannot block the poison damage if the damage is already thereby the same token, a 1 or 2 defense shield would completly negate the deathstalkers poison effects.
Poison damage is really hard to counter, that is why all cards that apply it are doing it slow-ish. Deadly Venom is a card + 2 :death for 3 poison. Creatures are weak or expensive, and Arsenic does it 1 per turn.you need to take into account that shields cannot block the poison damage if the damage is already thereby the same token, a 1 or 2 defense shield would completly negate the deathstalkers poison effects.
So what if fractal is slow? Every fractal deck packs stalling cards. Your argument is slow thus weak?In this game, speed is everything. If the only reason this card is not one attack is fractal, and we have determined that this + fractal is not that big of a deal, then why not give this card 1 attack.
What I'm trying to say is that difference between fractaling something like Frogs or Spiders have much more counters than fractaling something that makes a poison bomb on you.
Fractaled Deathstalkers would be even slower than say Frogtal, but if you can stall your opponent enough, you have a sure win, while your opponent might get rid of Frogs or whatever if you come accross a shield and/or mass CC.
So what if fractal is slow? Every fractal deck packs stalling cards. Your argument is slow thus weak?Yup. I don't care if YOU stall ME. All I care about is that I can get a shield out that stops YOU cold long before Fractal can kick in and do a damn thing.
What if both Deathstalker and Dune Scorpion had their unupped stats, but the upped versions had 1 attack? That would be a very worthwhile upgrade, and would make them VERY playable.That would be a great idea. I would love to see them both with 1 attack upped in the trainer to give them a test. I don't think either are worth playing at 0 attack personally since you have to use all your valuable deck space buffing then and have to leave out other useful cards. Deathstalker with 1 attack with would be solid card. Dune Scorpion with 1 attack should be fine as well, but would be a situationally powerful card. It would need testing, but that discussion if for another thread
What if both Deathstalker and Dune Scorpion had their unupped stats, but the upped versions had 1 attack? That would be a very worthwhile upgrade, and would make them VERY playable.This.
How about if they don't use fractal but momentum on the Deathstalker then stall you?QuoteSo what if fractal is slow? Every fractal deck packs stalling cards. Your argument is slow thus weak?Yup. I don't care if YOU stall ME. All I care about is that I can get a shield out that stops YOU cold long before Fractal can kick in and do a damn thing.
After your offense has been rendered completely ineffective, you can stall me all you want, I could care less.
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I agree with the Deathstalker, but not the Dune Scorpion. If we're going to have a mechanic in the game that forces the player to discard a random card, it should be damned difficult to get out. If all it takes is one card and 3 time quanta to destroy a card in your hand then we've completely ruined stall decks.What if both Deathstalker and Dune Scorpion had their unupped stats, but the upped versions had 1 attack? That would be a very worthwhile upgrade, and would make them VERY playable.This.
So what if fractal is slow? Every fractal deck packs stalling cards. Your argument is slow thus weak?In this game, speed is everything. If the only reason this card is not one attack is fractal, and we have determined that this + fractal is not that big of a deal, then why not give this card 1 attack.
What I'm trying to say is that difference between fractaling something like Frogs or Spiders have much more counters than fractaling something that makes a poison bomb on you.
Fractaled Deathstalkers would be even slower than say Frogtal, but if you can stall your opponent enough, you have a sure win, while your opponent might get rid of Frogs or whatever if you come accross a shield and/or mass CC.
If this card is released as is, it will go straight from a development thread to the needs a buff thread. As is this card is very weak, not warranting a slot over mummy or spider in my death deck. Giving it one attack will make it less powerful than giving it a 3 poison counter and make it usable out of the box without being OP. There are so many ways to stop a 1/3 creature, I don't see why its a big deal. If it is make it 1/2 instead so more things can kill it. 2 poison counters is strong, but not gamebreaking like some other effects.
Essence, your argument is "I have a deck that is a true counter to fractal scorpios, and if I get my counter up in time, I will win". Well good for you, but overall in the game, there are less counters to fractaled scorpions than to fractaled something else. The only counters here are some shields if you draw them in time + Purify. Against fractaled physical damage, I can draw my shield at 1 HP and win.QuoteSo what if fractal is slow? Every fractal deck packs stalling cards. Your argument is slow thus weak?Yup. I don't care if YOU stall ME. All I care about is that I can get a shield out that stops YOU cold long before Fractal can kick in and do a damn thing.
After your offense has been rendered completely ineffective, you can stall me all you want, I could care less.
Against fractaled physical damage, I can draw my shield at 1 HP and win.I don't know what shield you're drawing..oh, wait yes I do -- it's gotta be Hope, because every other shield will let at least 1 damage through if you're fighting any kind of sane deck.
That's a hell of a lot of ways to stop the damage you're so scared of.Shields will only prevent aditional damage, wont stop existing poison. If you have no perma control. ONLY Purify stops damage "I'm so scared of".
No, speed is not everything. Simply going by "speed is everything" means that only rush cards can be overpowered. That is not true.Yes speed is everything in this game. With a rush deck battle, the fastest deck will win 8-9 times out of 10. However, rush decks aren't the only decks were speed is important. If a stall deck can't get setup before a rush deck deals 100 damage then its worthless. Stall decks must set up faster than a rush deck if it is going to be effective. Speed is important to every deck no matter what type it is.
I stated a while ago that this card is weak and that it needs a buff. I agree, 2 poison is not gamebreaking. 3 poison would not be gamebreaking in my opinion. But fractaling shitload of poison is over the top. Because your ONLY counter after fractal is Purify.
While we're at it, lets buff Poison (spell card), as it takes card and 2 quanta for "only" 3 damage.
What I dont understand in this whole discussion is, why is everyone neglecting acumulated poison that fractaled scorpions can deliver in one turn?Because a Skull Shield means that poison never gets delivered in the first place. Which means that no one cares. It really is that simple. You're fussing about Fractal Deathstalkers like they actually get to hit you -- but they don't.
If you're not rushing fast enough AND you don't have a decent defense at the same time, you DESERVE to get your ass handed to you by a bunch of bugs.Post of the day.
Okay, I'm being melodramatic and all those stuff about my panties. How would you feel about the card if this combo had access to perma control?Perm control would mean this card would have fewer supporting attackers, making it more succeptable to rush decks. It still wouldn't have the perm control to deal with decks with 6+ permanents such as the fire stall or rage quit deck.
Agree :D love itIf you're not rushing fast enough AND you don't have a decent defense at the same time, you DESERVE to get your ass handed to you by a bunch of bugs.Post of the day.
Seems an awful lot like Pit Scorpion.Well, you have to admit that there are an AWFUL lot of MtG cards out there.
(http://i25.tinypic.com/ixtdza.jpg)
Other than that, I like it. Can't wait to see it come out.