Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Cards => Death => Topic started by: Terroking on July 10, 2010, 06:16:11 pm

Title: Deathstalker | Deathstalker
Post by: Terroking on July 10, 2010, 06:16:11 pm
(http://elementscommunity.org/images/Cards/Deathstalker.png)
(http://elementscommunity.org/images/Cards/Upgrade.png)
(http://elementscommunity.org/images/Cards/DeathstalkerUpgraded.png)
Deathstalker (http://elementscommunity.org/wiki/Deathstalker)
NAME:
Deathstalker (http://elementscommunity.org/wiki/Deathstalker)
Death
ELEMENT:
Death
2 :death
COST:
2 :death
Creature
TYPE:
Creature
0|1
ATK|HP:
0|3
Common
RARITY:
Upgraded
26 / 18
BUY/SELL:
1526 / 1158
52u
DECK CODE:
71e

Discuss
Title: Re: Deathstalker | Deathstalker
Post by: RedWarrior0 on July 10, 2010, 06:22:06 pm
If scorpio had something to boost them... That would be insane.
Title: Re: Deathstalker | Deathstalker
Post by: Xoned on July 10, 2010, 06:27:52 pm
These + 6 deadly poisons + nightfall make a deadly combo.
Title: Re: Deathstalker | Deathstalker
Post by: Brion on July 10, 2010, 06:29:39 pm
wow! isn't that a bit OP? fractal that and you get .. eee well 20 posion on the person your playing a .. turn! thats just cool 8)
Title: Re: Deathstalker | Deathstalker
Post by: RedWarrior0 on July 10, 2010, 06:31:03 pm
wow! isn't that a bit OP? fractal that and you get .. eee well 20 posion on the person your playing a .. turn! thats just cool 8)
That would need a trio Aether-Darkness-Death so you have nightfall/eclipse.
Title: Re: Deathstalker | Deathstalker
Post by: Bloodshadow on July 10, 2010, 06:41:19 pm
My god, seriously, what was Zanz smoking when he made those new cards?!

This + Nightfall. 'Nuff said. Insane poison rush.
Title: Re: Deathstalker | Deathstalker
Post by: coinich on July 10, 2010, 06:47:50 pm
Oh, I'm salivating at these.  Seriously!
Title: Re: Deathstalker | Deathstalker
Post by: asymmetry on July 10, 2010, 08:19:59 pm
Reinventing the speed poison :D NICE
Title: Re: Deathstalker | Deathstalker
Post by: Kuroaitou on July 10, 2010, 09:19:04 pm
These + 6 deadly poisons + nightfall make a deadly combo.
You sure you don't mean Eclipse? That adds +2/+1, rather than Nightfall's +1/+1.

Either way, when it's buffed through those means, it can still be safely avoided via a Permafrost/Jade/Titanium Shield, which are used in a lot of control-oriented rainbow decks  :D. Add in the new effect from Purify, and I can see why there's so many new 'Venom' creatures coming about. Without Eclipse, this card is simply fodder for creature control (Rain of Fire, Lightning, Shockwave, etc.).

On another note, this creature adds 2 poison counters, which is pretty crazy - Mr. Pufferfish feels left out now. :(
Title: Re: Deathstalker | Deathstalker
Post by: genraenera on July 10, 2010, 09:26:19 pm
So.... With adrenaline, this would add 4 counters each turn?  Deathstalker + Eclipse + Adrenaline + 3-6 PU = WTF ragequit
Title: Re: Deathstalker | Deathstalker
Post by: Terroking on July 10, 2010, 09:55:29 pm
So.... With adrenaline, this would add 4 counters each turn?  Deathstalker + Eclipse + Adrenaline + 3-6 PU = WTF ragequit
Throw in Momentum why don't you.
Title: Re: Deathstalker | Deathstalker
Post by: miniwally on July 10, 2010, 09:57:58 pm
So.... With adrenaline, this would add 4 counters each turn?  Deathstalker + Eclipse + Adrenaline + 3-6 PU = WTF ragequit
No it'll be added every other turn like devourers and puffer fishes abilities.
Title: Re: Deathstalker | Deathstalker
Post by: RedWarrior0 on July 10, 2010, 10:06:14 pm
But it's two poison damage per hit, so yes.
Title: Re: Deathstalker | Deathstalker
Post by: Terroking on July 10, 2010, 10:07:23 pm
So.... With adrenaline, this would add 4 counters each turn?  Deathstalker + Eclipse + Adrenaline + 3-6 PU = WTF ragequit
No it'll be added every other turn like devourers and puffer fishes abilities.
That is true, it works like Puffer Fish and other passive restricts with Adrenaline, but it will add 4 poison with it. They all use their abilities on the first and third attack, so it's Attack(+2 Poison)+Attack+Attack(+2 Poison)+Attack, provided it has less than 4.
Title: Re: Deathstalker | Deathstalker
Post by: bigbadbanana on July 10, 2010, 11:33:02 pm
So is there going to be a scorpion for every element?
Title: Re: Deathstalker | Deathstalker
Post by: binde22 on July 11, 2010, 12:53:54 am
that would be awesome if all of them are going to be balanced by having 0 attack and a beat ability that involves attacking then death and darkness have the advantage then the ones that have buffs then stuff like the life ones where it might be that it will just have 1 attack or so
Title: Re: Deathstalker | Deathstalker
Post by: coinich on July 11, 2010, 01:30:24 am
Interesting.  I had an Eclipse and Antimattered Deathstalker out, and when the Eclipse was destroyed, the Deathstalker's health was dropped to -4.
Title: Re: Deathstalker | Deathstalker
Post by: Uncle Jellyfish on July 11, 2010, 03:09:15 am
Seems an awful lot like Pit Scorpion.

(http://i25.tinypic.com/ixtdza.jpg)

Other than that, I like it. Can't wait to see it come out.
Title: Re: Deathstalker | Deathstalker
Post by: RedWarrior0 on July 11, 2010, 04:37:29 am
Anybody have a Turbo Poison Rush deck with this yet? I tried a death/darkness/fractal but it was too slow.
Title: Re: Deathstalker | Deathstalker
Post by: Mastermind79 on July 11, 2010, 05:23:20 am
Interesting.  I had an Eclipse and Antimattered Deathstalker out, and when the Eclipse was destroyed, the Deathstalker's health was dropped to -4.
Wait, the health? Or the attack?

If the attack, I think this may be intended.

Card played (Atk)

Play Pest. (0)
Eclipse. (2)
Antimatter. (-2)
Destroy Eclipse. (-4)

And if you want to keep going...

Antimatter. (4)
Eclipse. (6)
Antimatter (-6)
Destroy Eclipse. (-8)
Antimatter (8)
Eclipse. (10)
Antimatter (-10)
Destroy Eclipse (-12)
Antimatter (12)
Eclipse. (14)
Antimatter (-14)
Destroy Eclipse. (-16)
Antimatter (16)
Eclipse. (18)
Antimatter (-18)
Destroy Eclipse (-20)
Antimatter (20)
Eclipse (22)
Antimatter (-22)
Destroy Eclipse (-24)
Antimatter (24)

*Repeat above steps once*

Final Antimatter (48!)



Because Eclipse only acts upon the current attack.
Title: Re: Deathstalker | Deathstalker
Post by: Dragoon1140 on July 11, 2010, 05:26:18 am
I'll be posting this in all three thread I guess.

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6qq 6qq 6qq 6u2 6u2 6u2 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 71e 71e 71e 74a 74a 74a 74a 7ao 7ao 7ao 7n0 7n0 7qd 7qd 7qd
The 9 ??? is 3 scorpions of each type.

I don't care what anyone says, this is fun as hell to play.
Title: Re: Deathstalker | Deathstalker
Post by: PhuzzY LogiK on July 11, 2010, 05:28:24 am
Interesting.  I had an Eclipse and Antimattered Deathstalker out, and when the Eclipse was destroyed, the Deathstalker's health was dropped to -4.
-2 - 2 = -4?

That's how Eclipse has always worked.  If you have Vamps and Eclipse, and they get hit by a Rain of Fire (leaving them with 1 HP), they will die if the Eclipse is destroyed.  You subtract off the buff from Eclipse. 

Also fun when fighting Incarnate is to Antimatter his Vamps and then take out his Eclipse(s) for -8 attack that heals you and hurts him.
Title: Re: Deathstalker | Deathstalker
Post by: MrBlonde on July 11, 2010, 09:58:01 am
oooohh.. looking forward to this. A :light / :death deck would be interesting. Blessed Scorpions would be fun.
Title: Re: Deathstalker | Deathstalker
Post by: coinich on July 11, 2010, 10:23:14 am
I understand why it happened, I was just surprised.  And yes, this does cause :death to branch out a bit, though I think the 0 cost makes it tough to construct a Fractal deck of this.
Title: Re: Deathstalker | Deathstalker
Post by: Hobnob5000 on July 11, 2010, 10:34:22 am
Code: [Select]
710 710 710 710 710 710 710 710 710 710 713 718 718 718 718 718 718 71a 71e 71e 71e 71e 71e 71e 74a 74a 74a 74a 74a 74a
6 ? ? ? are 6 Deathstalkers. The recluse can be swapped out for another Arsenic is wished of course. Man, that deck is a beast.
Title: Re: Deathstalker | Deathstalker
Post by: the dictator on July 11, 2010, 01:19:03 pm
So.... With adrenaline, this would add 4 counters each turn?  Deathstalker + Eclipse + Adrenaline + 3-6 PU = WTF ragequit
No it'll be added every other turn like devourers and puffer fishes abilities.
That is true, it works like Puffer Fish and other passive restricts with Adrenaline, but it will add 4 poison with it. They all use their abilities on the first and third attack, so it's Attack(+2 Poison)+Attack+Attack(+2 Poison)+Attack, provided it has less than 4.
Well, last time I checked the venom ability was applied the first and the last turn, with pufferfishes and with arsenic. (checked against a dusk mantle).

It isn't very strange, because imagine it being the first and the third turn, and the opponent having a turtle shield out.
Yes, it would do full poisoning. (attack + poison, time bubble, attack + poison, time bubble).
When timing the wrong way, it would do nothing.
Title: Re: Deathstalker | Deathstalker
Post by: Italy2 on July 11, 2010, 02:12:58 pm
Give this card something to up its power and it can deal a serious amount of damage!
Title: Re: Deathstalker | Deathstalker
Post by: GG on July 11, 2010, 05:30:59 pm
you could use blessing, chaos power, and momentum to give the creature attack power.

what would u guys choose?

i'd choose chaos power cuz it's cheap and could give some extra buff or attack power :)

well there could be situation where the creature doesn't gain any attack, but that just depends on your luck.
Title: Re: Deathstalker | Deathstalker
Post by: johannhowitzer on July 11, 2010, 05:38:12 pm
Chaos power has a chance to give zero attack, though.  Momentum is definitely the one I'd go with.  I don't think this card is overpowered, personally, because by itself it can't do a darn thing.  0 attack means it doesn't poison anything until you buff it, so you need a two-card combo.  But with Momentum it would be seriously crazy!   :death :gravity  decks?  Interesting.
Title: Re: Deathstalker | Deathstalker
Post by: shockro on July 11, 2010, 09:23:04 pm
intresting cards, think i'd rather see a poison buff for death to have some symmetry with blessing / momentum / vampire etc tho.  ( essence of toxicity, 4 death quanta, targeted creature gains toxic and deals 2 posion damage on attack). would help even it out and allow for intresting comboes ( deja vu pois rush anyone?)
Title: Re: Deathstalker | Deathstalker
Post by: tyranim on July 11, 2010, 09:40:47 pm
wow, this card is RIDICULOUSLY over powered. all i have to say is fractal...
ixna on the actalfra. THIS is an amazingly fast deck
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Title: Re: Deathstalker | Deathstalker
Post by: Tea is good on July 11, 2010, 10:40:57 pm
I'd go darkness/death. ( can also add recluses which go up to 8/4 with eclipse.) These scorpions are probably all chrysoara/physalia killers. Bye, bye Jellyfish. Not you, uncle.
Title: Re: Deathstalker | Deathstalker
Post by: tyranim on July 11, 2010, 10:43:47 pm
im working on a deck that uses all 3 scorpions and its working with deadly results
here it is
Code: [Select]
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Title: Re: Deathstalker | Deathstalker
Post by: Dragoon1140 on July 11, 2010, 10:55:30 pm
im working on a deck that uses all 3 scorpions and its working with deadly results
here it is
Code: [Select]
6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 71e 71e 71e 74a 74a 74a 74a 74a 74a 7ac 7ac 7ac 7ac 7an 7an 7an 7an 7ao 7ao 7ao 7jv 7jv 7jv 7qd 7qd 7qd
Sort of the same idea I had somewhere else in the thread, but...

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This is much more reliable, in my opinion.
Title: Re: Deathstalker | Deathstalker
Post by: Xoned on July 11, 2010, 11:28:40 pm
I wonder if fractal deathstalkers would work...
All you'd need is an eclipse to turn 8 low cost creatures into 16 poison and 16 damage a turn...
Title: Re: Deathstalker | Deathstalker
Post by: GG on July 12, 2010, 12:59:18 am
I wonder if fractal deathstalkers would work...
All you'd need is an eclipse to turn 8 low cost creatures into 16 poison and 16 damage a turn...

Think it can, although it would be sorta slow. You could run the eclipse with :darkness mark. Also, the deck would suck if you fail to draw the eclipse.

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1. gets blocked by a lot of stuff, for example, permafrost, jade, diamond shield.
2. it's like RoL hope deck, except without defense; there's no defense to take out the combo first.

momentum is so much better.
Title: Re: Deathstalker | Deathstalker
Post by: twinsbuster on July 12, 2010, 04:02:07 am
http://elementscommunity.org/forum/index.php/topic,8990.0.html (http://elementscommunity.org/forum/index.php/topic,8990.0.html)

my original card idea before is to create a scorpion with 2 poison damage each turn, which very similar to this tiny thing :)
Title: Re: Deathstalker | Deathstalker
Post by: Daneman on July 12, 2010, 09:47:03 am
Another death card?! Death now has 13 non rare cards and aether has 9 O:
Aether needs more cards even if they are pretty weak ones. Just to add some variation to mono aether decks.
Title: Re: Deathstalker | Deathstalker
Post by: Innominate on July 12, 2010, 12:09:15 pm
Another death card?! Death now has 13 non rare cards and aether has 9 O:
Aether needs more cards even if they are pretty weak ones. Just to add some variation to mono aether decks.
Aether may have few cards, but they're amazing. Quintessence makes a creature untargettable to anything, and blocks "all of your field" effects to boot. Twin universe allows you to get whatever card your opponent has as is, or double your own; meaning growth creatures suddenly get turned against their owners, that great ability they just got is now available to you (if you have the quanta). Fractal is one of the staples of almost every non-rainbow FG killer, and makes cards which are best in groups massively more powerful. Their immortals and dragons enter the field immaterial, and are untouchable to everything except shields and inundation. Thunderbolt is the strongest creature damage spell at the start of the game. Phase shield grants you three turns of invulnerability to anything without momentum (with the same permanent control problems as every other targettable shield). The Recluse does huge damage and has the web ability (for synergy with Wings). Electrocutor can remove troublesome abilities from creatures and uses on-element quanta (unlike some powerful weapons). Hell, even ball lightning is free and does 5 damage.

Aether is awesome.
Title: Re: Deathstalker | Deathstalker
Post by: binde22 on July 12, 2010, 12:54:20 pm
Another death card?! Death now has 13 non rare cards and aether has 9 O:
Aether needs more cards even if they are pretty weak ones. Just to add some variation to mono aether decks.
Aether may have few cards, but they're amazing. Quintessence makes a creature untargettable to anything, and blocks "all of your field" effects to boot. Twin universe allows you to get whatever card your opponent has as is, or double your own; meaning growth creatures suddenly get turned against their owners, that great ability they just got is now available to you (if you have the quanta). Fractal is one of the staples of almost every non-rainbow FG killer, and makes cards which are best in groups massively more powerful. Their immortals and dragons enter the field immaterial, and are untouchable to everything except shields and inundation. Thunderbolt is the strongest creature damage spell at the start of the game. Phase shield grants you three turns of invulnerability to anything without momentum (with the same permanent control problems as every other targettable shield). The Recluse does huge damage and has the web ability (for synergy with Wings). Electrocutor can remove troublesome abilities from creatures and uses on-element quanta (unlike some powerful weapons). Hell, even ball lightning is free and does 5 damage.

Aether is awesome.
why'll this is true i think he wants ore variations. so many people always say that but aether is 1 deck. no other monos and even in duos its usually fractal.
Title: Re: Deathstalker | Deathstalker
Post by: the dictator on July 12, 2010, 04:33:45 pm
Well, I just made a nice deathstalker deck, the completely new speedpoison:

Code: [Select]
710 710 710 710 710 710 710 710 710 713 713 713 713 718 718 718 718 718 718 71a 71a 71e 71e 71e 71e 71e 71e 7ta 7ta 7taYes, the ?'?? are deathstalkers.

O, and a tip, don't play your deathstalkers before you can play a eclipse, they are absolutly useless, so they are only vulnerable for control. (had a epic fail with 5 deathstalkers, no eclips and opponent plays plague ;)
Title: Re: Deathstalker | Deathstalker
Post by: Brion on July 12, 2010, 04:48:17 pm
wow! isn't that a bit OP? fractal that and you get .. eee well 20 posion on the person your playing a .. turn! thats just cool 8)
That would need a trio Aether-Darkness-Death so you have nightfall/eclipse.

you could just use a darkness mark to get the nightfall/eclipse.
Title: Re: Deathstalker | Deathstalker
Post by: Uncle Jellyfish on July 12, 2010, 06:08:03 pm
I'd go darkness/death. ( can also add recluses which go up to 8/4 with eclipse.) These scorpions are probably all chrysoara/physalia killers. Bye, bye Jellyfish. Not you, uncle.
No hard feelings. I'll fine a way to make my Jellyfish better. XD
Title: Re: Deathstalker | Deathstalker
Post by: coinich on July 12, 2010, 06:15:24 pm
@The dictator:  That similar to my Nightstalker deck.  Probably works a bit faster though.
Title: Re: Deathstalker | Deathstalker
Post by: the dictator on July 12, 2010, 06:18:53 pm
So.... With adrenaline, this would add 4 counters each turn?  Deathstalker + Eclipse + Adrenaline + 3-6 PU = WTF ragequit
No it'll be added every other turn like devourers and puffer fishes abilities.
That is true, it works like Puffer Fish and other passive restricts with Adrenaline, but it will add 4 poison with it. They all use their abilities on the first and third attack, so it's Attack(+2 Poison)+Attack+Attack(+2 Poison)+Attack, provided it has less than 4.
Well, last time I checked the venom ability was applied the first and the last turn, with pufferfishes and with arsenic. (checked against a dusk mantle).

It isn't very strange, because imagine it being the first and the third turn, and the opponent having a turtle shield out.
Yes, it would do full poisoning. (attack + poison, time bubble, attack + poison, time bubble).
When timing the wrong way, it would do nothing.
To quote myself, I just did some tests.
With adrenaline, venom is applied the first and the last attack, so when 3 or less atk, the first and the fourth, for 4-8 the first and the third, and from 9-15 on both attacks.
Title: Re: Deathstalker | Deathstalker
Post by: Kurohami on July 12, 2010, 07:04:15 pm
Holy ******, this is insane! This is getting weird, zanz buffed purify to a crazy extent first, then thought he'd nerfed poison too hard and decided to come up with this?
Title: Re: Deathstalker | Deathstalker
Post by: jmdt on July 12, 2010, 08:09:58 pm
I'd go darkness/death. ( can also add recluses which go up to 8/4 with eclipse.) These scorpions are probably all chrysoara/physalia killers. Bye, bye Jellyfish. Not you, uncle.
No hard feelings. I'll fine a way to make my Jellyfish better. XD
I did some testing against AI3 with the dictators deck and while this card is a nice addition to the game, no way is it a chrysoara/physalia killer.  I didn't gather any hard statistics, but this deck isn't appreciably faster than a death/water poison deck and due to the reliance on nightfall has a number of weaknesses.  One of the beauties of the water/death version is that it is resistant to shields.  This version, not so much.
Title: Re: Deathstalker | Deathstalker
Post by: rotface on July 12, 2010, 11:55:46 pm
this would fit perfect in a speed poison kinda deck i cant wait my fav new car
Title: Re: Deathstalker | Deathstalker
Post by: rotface on July 13, 2010, 12:07:38 am
nvm dictartors is better
Title: Re: Deathstalker | Deathstalker
Post by: DRROXO on July 13, 2010, 04:09:15 am
add 1 attack because they are too poweerful and this way fire sheild would work to help kill them and if its going to b 2 poison per attak make it like 8 quantum needed
Title: Re: Deathstalker | Deathstalker
Post by: jmdt on July 13, 2010, 04:52:15 am
add 1 attack because they are too poweerful and this way fire sheild would work to help kill them and if its going to b 2 poison per attak make it like 8 quantum needed
It needs at least 1 attack to poison the opponent...with 0 attack it is useless without a buff.  The card is pretty well balanced as is IMHO, but moving it to 1 attack would make it grossly OP.
Title: Re: Deathstalker | Deathstalker
Post by: Arondight on July 13, 2010, 11:34:19 am
I like this card, but I'm just wondering if two poison counters really are worth the trouble. You summon a flimsy creature that you must buff one way or another while there being plenty of creature control to pass around in Elements. Guess I'll leave the rest to testing.
Title: Re: Deathstalker | Deathstalker
Post by: jmdt on July 13, 2010, 06:16:34 pm
I like this card, but I'm just wondering if two poison counters really are worth the trouble. You summon a flimsy creature that you must buff one way or another while there being plenty of creature control to pass around in Elements. Guess I'll leave the rest to testing.
That's why its a great card.  OP effect, but needs a buff from a different element to work making it balanced.  I'll probably never use it, but it is a strong card in the right situation.
Title: Re: Deathstalker | Deathstalker
Post by: Decktrya on July 13, 2010, 06:21:04 pm
eclipse=maximum 2 attack -nearly every damage reducing shield=useless so it can be really powerfull but easily countered
Title: Re: Deathstalker | Deathstalker
Post by: jmdt on July 13, 2010, 06:33:11 pm
eclipse=maximum 2 attack -nearly every damage reducing shield=useless so it can be really powerfull but easily countered
Yeah that's what I found in testing on the trainer.  2 damage reduction shield and the scorpion is a paper weight.  That's also after you wait several turns to play the eclipse if its just off your mark.  Playing against heavy perm control and you wait several more turns to do damage.  When it works fast it is beautiful and can get 25ish poison counters in a short few turns.
Title: Re: Deathstalker | Deathstalker
Post by: finkel on July 13, 2010, 06:37:50 pm
Adrenalined arsenics worked much better (with ecclipse, naturally) than the deathstalker. with 6 attack, dmg reducing shields are a breeze, so they still get 2 poison in every turn, and they're incredibly fast. Cheaper and way higher hp, plus they poison without any buffs (except animate weapons, of course, lol).

I tried deathstalkers with momentums and adrenalines, and, well, it's fairly reedonkulous. 4 poison damage a turn is just ludicrous, lol. Throw in some bone walls to help the poison do it's thing, and it's a really scary combination. Momentum means that they'll get in 4 attacks and therefor 4 poison per turn as long as they're alive and un-delayed or frozen. Oh wait, that's right, delays and freeze will only work for one turn ^_^

I'll post the deck I'm working on soon, since it can be insane on a good draw.
Title: Re: Deathstalker | Deathstalker
Post by: the dictator on July 13, 2010, 07:45:14 pm
Well, besides my other deck (which I would recommend for serious purposes), I hereby present my:

Deathstalkers Party Deck:
Code: [Select]
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It isn't very reliable, due to the high chance of bad draws, but when you can manage to pull the combo out, it is really fun. (managed to get to 42 poison against a level 3, and he had no healing).
Yes ?'?? are deathstalkers.
Title: Re: Deathstalker | Deathstalker
Post by: Marvaddin on July 14, 2010, 01:21:48 am
Could I suggest this being called "Bog Scorpion", or "Grave Scorpion", or something alike? Deathstalker looks like a name from something different from the other scorpions, when even the picture is in fact the same. And before entering the thread, I was wondering what type of creature would be a Deathstalker... then, oh, well, another scorpion, same picture, just a different name :P
Title: Re: Deathstalker | Deathstalker
Post by: zanzarino on July 14, 2010, 02:51:06 am
All the scorpions got their names from real scorpion species
Title: Re: Deathstalker | Deathstalker
Post by: Malduk on July 14, 2010, 11:01:00 am
IMO, weakest of the 3 scorpions.

:time scorpio is absurd, so I'll just skip that one and say that :life scorpio that applies poison now and without a need for another element and cards, is much better than this. Not to mention :life has access to adrenaline. It is pretty perfect there - do creature damage as much as you can until your opponent manages to clear the board, and then just finish off with whatever poison you managed to apply.

On the other hand, "home" element of poison has this one that needs another element to work, which is definitely slower than existing ways to apply poison on your opponent. "Double" poison it applies does not offsets the need to have and then draw buff cards from your deck (even if its Nightfall/Eclipse).
I'd make it 1|3 in stats. After all, :death scorpio should be stronger.
Title: Re: Deathstalker | Deathstalker
Post by: Marvaddin on July 14, 2010, 01:45:39 pm
All the scorpions got their names from real scorpion species
Great. Now maybe we can change the game description, from "free online fantasy card game" to "free online semi-realistic card game", or "free online fantasy card game with real species names to the scorpions". Jokes aside, dunno why having real names is any good, maybe you could clarify a bit. Please, dont misunderstand me, I dont intend to be unpolite, just to know if this is in the "I do this game the way I like" section, or if its up to discussion.

But thanks anyway for your time, friend. I know you have little time and wasnt even expecting an answer from you.
Title: Re: Deathstalker | Deathstalker
Post by: Arondight on July 14, 2010, 02:07:55 pm
Somewhat agree that it's a bit weak. Either giving it one attack or increasing the poison to 3 counters per attack would be nice. Both Death and Water were the sole poison dealers before these card ideas came about and since Pufferfish is getting a buff, it's not a bad idea to buff up this card a tiny bit. I've tested it and it can't really do speed, but it definitely works well in drawn out games. Drawn out games were pretty much utilizing Vampires with this Scorpion in my case.
Title: Re: Deathstalker | Deathstalker
Post by: miniwally on July 14, 2010, 02:41:23 pm
All the scorpions got their names from real scorpion species
Great. Now maybe we can change the game description, from "free online fantasy card game" to "free online semi-realistic card game", or "free online fantasy card game with real species names to the scorpions". Jokes aside, dunno why having real names is any good, maybe you could clarify a bit. Please, dont misunderstand me, I dont intend to be unpolite, just to know if this is in the "I do this game the way I like" section, or if its up to discussion.

But thanks anyway for your time, friend. I know you have little time and wasnt even expecting an answer from you.
He was just replying to the fact that you said it wasn't a very scorpion like name where as it obviously is considering a scorpions called that in real life.

On an unrelated note that was a truly dreadful joke.
Title: Re: Deathstalker | Deathstalker
Post by: Malduk on July 14, 2010, 04:29:52 pm
After more testing, let me give some constructive feedback on why this scorpion is not that great.

First thing, its slow, as any other deck that requires all combo cards available to start working. It is also more prone to bad draws as combos are required to be drawn in the predetermined order.

Now, you need to pick your buff to be able to use the card. Momentums and Eclipse are the first natural choices.
Momentum / Deathstalker deck is heavily countered by lobo and rewinds (along with damaging creature control cards). And thats "you lost at loading screen" counter. Rewind is especially painful here as you get your creature back that is completely useless with that buff card you just lost.
Eclipse is not affected by rewinds, and has an advantage that you only really have to draw one of those (providing no perma control) for all your scorpions. But if you buff it with eclipse, you get countered by every possible control in the game.

Really, I see no advantage in taking this as opposed to good ol' fashioned poison decks. It is slower, it is more prone to bad draws, and takes more cards to setup as for every scorpion you need its buff.
It is easy to compare its damage directly to :water / :death deck. Chrysaora/Physalia take one card to do 1 poison, scorpion takes 2 cards to do 2 poisons. Both are duo decks, but :water / :death deck works much smoother and faster (not to mention it uses element that has pretty awesome stalling cards + Purify). If Puffers are getting their deserved buff, Deathstalker is definitely not the card you want to build deck around.

And just to mention: Blessings are slowest of all buff cards, and if you really want to use :light , there are tons of better cards to buff with +3|+3. Chaos Power is unreliable, but open a gate for introducing :entropy cards which are powerful as hell. But again, if you're gonna use those, you're probably better off without Deathstalkers.
Title: Re: Deathstalker | Deathstalker
Post by: Marvaddin on July 15, 2010, 04:11:21 am
All the scorpions got their names from real scorpion species
Great. Now maybe we can change the game description, from "free online fantasy card game" to "free online semi-realistic card game", or "free online fantasy card game with real species names to the scorpions". Jokes aside, dunno why having real names is any good, maybe you could clarify a bit. Please, dont misunderstand me, I dont intend to be unpolite, just to know if this is in the "I do this game the way I like" section, or if its up to discussion.

But thanks anyway for your time, friend. I know you have little time and wasnt even expecting an answer from you.
He was just replying to the fact that you said it wasn't a very scorpion like name where as it obviously is considering a scorpions called that in real life.

On an unrelated note that was a truly dreadful joke.
I realized that, but anyway the name could still be much more scorpion like. Real scorpions names have nothing to do with this, this is a fantasy game.
Title: Re: Deathstalker | Deathstalker
Post by: PuppyChow on July 15, 2010, 04:16:54 am
All the scorpions got their names from real scorpion species
Great. Now maybe we can change the game description, from "free online fantasy card game" to "free online semi-realistic card game", or "free online fantasy card game with real species names to the scorpions". Jokes aside, dunno why having real names is any good, maybe you could clarify a bit. Please, dont misunderstand me, I dont intend to be unpolite, just to know if this is in the "I do this game the way I like" section, or if its up to discussion.

But thanks anyway for your time, friend. I know you have little time and wasnt even expecting an answer from you.
He was just replying to the fact that you said it wasn't a very scorpion like name where as it obviously is considering a scorpions called that in real life.

On an unrelated note that was a truly dreadful joke.
I realized that, but anyway the name could still be much more scorpion like. Real scorpions names have nothing to do with this, this is a fantasy game.
Even though it's a fantasy game, having things make sense when possible makes... sense.
Title: Re: Deathstalker | Deathstalker
Post by: coinich on July 15, 2010, 05:44:05 pm
Perhaps raising Deadly Venom to 3 poison counters?  Would that fix some of the UP issues?
Title: Re: Deathstalker | Deathstalker
Post by: Malduk on July 15, 2010, 06:26:59 pm
Perhaps raising Deadly Venom to 3 poison counters?  Would that fix some of the UP issues?
That is probably a better solution than giving it attack stat. Deck built around Deathstalker would still be relatively easy to counter and slowish to setup, but would have good damage potential if you manage to actually set it up.
Title: Re: Deathstalker | Deathstalker
Post by: Boingo on July 17, 2010, 03:06:16 am
Been taking the deathstalker out for a test-drive in the trainer--one bit of good news: continues to add poison counters even when anti-mattered.  I suppose the same is true for pufferfish (never actually tried it.)  You'll notice the negative attack spares it from Fireshield and targeting by the AI's sniping.  LOLZ

(http://imageplay.net/img/m7Gbd74406/Anti_deathstalker.png) (http://imageplay.net/view/m7Gbd74407/Anti_deathstalker)
Title: Re: Deathstalker | Deathstalker
Post by: twinsbuster on July 17, 2010, 03:19:17 am
Been taking the deathstalker out for a test-drive in the trainer--one bit of good news: continues to add poison counters even when anti-mattered.  I suppose the same is true for pufferfish (never actually tried it.)  You'll notice the negative attack spares it from Fireshield and targeting by the AI's sniping.  LOLZ
this is an old news
Title: Re: Deathstalker | Deathstalker
Post by: Hobnob5000 on July 17, 2010, 10:12:14 am
I would think that making it 3 poison counters may OP it a little. If you play a fractal/scorpion deck, with darkness mark for eclipse, you could deal insane amounts of poison. It would be deadly poison on a stick.
Title: Re: Deathstalker | Deathstalker
Post by: Arondight on July 17, 2010, 10:18:40 am
The problem with that is that you need three different kinds of quanta. It would be fastest to go with Nightfall, but even then, a simple shield could overthrow it.

Have you tested how consistent your games are with Fractal, Deathstalker, and Eclipse in your deck? It was really slow for me and had a high chance to have screwed up draws. There is no protection like a Hope deck, so once you bring out the combo, often it's too late to recover.
Title: Re: Deathstalker | Deathstalker
Post by: coinich on July 17, 2010, 10:27:42 am
The problem with that is that you need three different kinds of quanta. It would be fastest to go with Nightfall, but even then, a simple shield could overthrow it.

Have you tested how consistent your games are with Fractal, Deathstalker, and Eclipse in your deck? It was really slow for me and had a high chance to have screwed up draws. There is no protection like a Hope deck, so once you bring out the combo, often it's too late to recover.
This.  Fractal does not work viably well with this deck, though someone could attempt an oversized rainbow version with draw, but even then thats far more than the deck's actually worth.  For once, I don't think we have much to worry about from a Fractal combination.
Title: Re: Deathstalker | Deathstalker
Post by: Malduk on July 17, 2010, 11:21:58 am
Anyone else find it pain in the arse that every balancing issue is directly tied to Fractal and almost always Fractal?  :))

Anyway... As said, this card doesnt work all that well with Fractal. If you're going to use Fractal on this, Eclipse is the only buff you can use, and then you're countered by shields, perma control, and denial decks. That trio deck is slow and very prone to bad draw, and just doesnt work against many decks even if you do get a decent draw.
Fractaling :life scorpion on the other hand, brings death.  ;)
Title: Re: Deathstalker | Deathstalker
Post by: Essence on July 17, 2010, 12:52:54 pm
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Is good.  Still gets outrushed by mono-life and sometimes speedbow, but can easily take down basically any control deck because it builds up poison AND damage quick, w/  8/4 Flesh Recluses for 3 :death and of course lots of poison.  If I could work in a Dusk Mantle w/o screwing things up too much, it would be golden.
Title: Re: Deathstalker | Deathstalker
Post by: coinich on July 17, 2010, 01:18:10 pm
^ :D

http://elementscommunity.org/forum/index.php/topic,9472.0.html
Title: Re: Deathstalker | Deathstalker
Post by: Marvaddin on July 19, 2010, 12:50:24 am
All the scorpions got their names from real scorpion species
Great. Now maybe we can change the game description, from "free online fantasy card game" to "free online semi-realistic card game", or "free online fantasy card game with real species names to the scorpions". Jokes aside, dunno why having real names is any good, maybe you could clarify a bit. Please, dont misunderstand me, I dont intend to be unpolite, just to know if this is in the "I do this game the way I like" section, or if its up to discussion.

But thanks anyway for your time, friend. I know you have little time and wasnt even expecting an answer from you.
He was just replying to the fact that you said it wasn't a very scorpion like name where as it obviously is considering a scorpions called that in real life.

On an unrelated note that was a truly dreadful joke.
I realized that, but anyway the name could still be much more scorpion like. Real scorpions names have nothing to do with this, this is a fantasy game.
Even though it's a fantasy game, having things make sense when possible makes... sense.
Just wondering... why call a scorpion deathstalker instead of pit scorpion, bog scorpion or grave scorpion does make... sense?
Title: Re: Deathstalker | Deathstalker
Post by: Arondight on July 19, 2010, 02:34:23 am
Because "Deathstalker" just sounds awesome.
Title: Re: Deathstalker | Deathstalker
Post by: Innominate on July 19, 2010, 05:31:53 am
All the scorpions got their names from real scorpion species
Great. Now maybe we can change the game description, from "free online fantasy card game" to "free online semi-realistic card game", or "free online fantasy card game with real species names to the scorpions". Jokes aside, dunno why having real names is any good, maybe you could clarify a bit. Please, dont misunderstand me, I dont intend to be unpolite, just to know if this is in the "I do this game the way I like" section, or if its up to discussion.

But thanks anyway for your time, friend. I know you have little time and wasnt even expecting an answer from you.
He was just replying to the fact that you said it wasn't a very scorpion like name where as it obviously is considering a scorpions called that in real life.

On an unrelated note that was a truly dreadful joke.
I realized that, but anyway the name could still be much more scorpion like. Real scorpions names have nothing to do with this, this is a fantasy game.
Even though it's a fantasy game, having things make sense when possible makes... sense.
Just wondering... why call a scorpion deathstalker instead of pit scorpion, bog scorpion or grave scorpion does make... sense?
You really think those sound better than "Deathstalker"? TBH I think crappy runescape names for scorpions pale in comparison to an actual species' name.
Title: Re: Deathstalker | Deathstalker
Post by: Boingo on July 21, 2010, 04:26:37 am
I've been fumbling around with the Deathstalker trying to find a good balance.  Flesh recluses/nightfall are a natural combo, but those variations have been posted.  Plate armor/rage potion.....let's just say "very awkward".  Momentum is a good option IMO, so I fleshed it out with a little stall in the form of bone wall + black holes and came up with:

Black Hole Scorpions (http://elementscommunity.org/forum/index.php/topic,9980.msg128623#msg128623) (<--Deck thread here)  I originally thought about "Rock you like a Black Hole" but thought the reference was a bit strained.  Anyway...

Code: [Select]
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Title: Re: Deathstalker | Deathstalker
Post by: nilsieboy on July 23, 2010, 08:50:15 am
why is everyone talking about ecplipse,this is better with momentum
Title: Re: Deathstalker | Deathstalker
Post by: twinsbuster on July 23, 2010, 08:55:30 am
why is everyone talking about ecplipse,this is better with momentum
one ecplipse can power all your Deathstalker
one momentum only buff one
Title: Re: Deathstalker | Deathstalker
Post by: Fredd0 on July 23, 2010, 09:24:33 pm
Awesome card, I've tryed it a little and have beat some level5 with a random unstoppable deathstalker deck.  :)
Title: Re: Deathstalker | Deathstalker
Post by: Boingo on July 24, 2010, 03:25:17 am
why is everyone talking about ecplipse,this is better with momentum
I have to agree.  I really wanted this card to work well with eclipse since  :death and :darkness seem such a natural pair, but after grinding T50 in the trainer for a while with both deck types, momentum is clearly the winner.  Not sure exactly why this should be but I have a few thoughts (some of which are stated previously in the thread):

1. Permanent destruction stops this card dead in an eclipse deck.  No direct damage means no poison = dead card.  So many decks have Pulvy/explosion....
2. Waiting for the eclipse card/the :darkness quanta to play the card is fatal.  With 6 unstoppables in a deck, you're more likely to draw it sooner.  Plus the price is right as you can play it on turn 2 with just a :gravity mark.
3. Shields:  bone shield, permafrost, phase shield, hope, wings (all the most popular shields) lock out the eclipse decks (though steal may allow a side step...)  Winner here is clearly momentum.
4. Eternity/Rewind/lobo is bad news, certainly worse for the momentum decks since there are only 6 possible momentums to play.
5. Antimatter:  a popular CC card in rainbow and :entropy decks, does not hurt the momentum decks much at all since the scorpions are only dealing 1 physical damage and continue to deliver 2 poison with each blow.  But the eclipse decks I've tried need flesh recluses to be competitive, and once those are reversed....ugh.
6. Nobody uses purify.  If they did, maybe the higher physical damage of the eclipse decks would tip the scales the other way.
Title: Re: Deathstalker | Deathstalker
Post by: coinich on July 24, 2010, 12:35:14 pm
Odd Boingo, because my deck ripped T50 to shreads, and it was a strong :death/:darkness deck.  I had no problems with perms ('cause I had Steal) and Eclipse is far more efficient than Unstoppable.  Yes, some shields hurt, but usually they weren't anything enough to remove the threat of my critters.  The key is IMO that the Deathstalker is a Tier 2 card; its strong but building a deck off of it alone or as the key card isn't quite as wise.  Building it with Flesh Recluses makes the deck so much stronger and the poison nicely compliments the 8 damage a turn an Eclipse'd Recluse gives.  Yes, 4 :darkness quanta is 4x as large as 1 :gravity quanta, but with a :darkness mark and only 1 tower thats cut down to 2 turns.  With three Eclipses in the deck, the odds are highly favorable for having one in your first 7-9 cards, which is where you want it to be.  If its used as a creature rush, shields are usually just run over or stolen, Lobo is bad but not the end of the world as long as you have other creatures.  Eternity is annoying, but as long as you have the 3 :death quanta, its not bad.  Antimatter will hurt on a Recluse far more than it will a Deathstalker, so thats not even something I worry about.
Title: Re: Deathstalker | Deathstalker
Post by: Boingo on July 24, 2010, 06:50:11 pm
Odd Boingo, because my deck ripped T50 to shreads, and it was a strong :death/:darkness deck.  I had no problems with perms ('cause I had Steal) and Eclipse is far more efficient than Unstoppable.  Yes, some shields hurt, but usually they weren't anything enough to remove the threat of my critters.  The key is IMO that the Deathstalker is a Tier 2 card; its strong but building a deck off of it alone or as the key card isn't quite as wise.  Building it with Flesh Recluses makes the deck so much stronger and the poison nicely compliments the 8 damage a turn an Eclipse'd Recluse gives.  Yes, 4 :darkness quanta is 4x as large as 1 :gravity quanta, but with a :darkness mark and only 1 tower thats cut down to 2 turns.  With three Eclipses in the deck, the odds are highly favorable for having one in your first 7-9 cards, which is where you want it to be.  If its used as a creature rush, shields are usually just run over or stolen, Lobo is bad but not the end of the world as long as you have other creatures.  Eternity is annoying, but as long as you have the 3 :death quanta, its not bad.  Antimatter will hurt on a Recluse far more than it will a Deathstalker, so thats not even something I worry about.
I didn't mean to imply Eclipse decks were bad or not worth using, just that the momentum decks seems to draw more consistently in my experience.  The one I'd been using often results in EM, something I hadn't done with Eclipse. But to be honest, I hadn't tried your deck--just 30-card decks both in the thread and of my own creation--they all seemed to have inconsistent draws or the eclipse wouldn't show up till I'd be facing a permafrost shield and my recluses were already antimattered. I can say after grinding with your Nightstalker deck for a bit, it is a lot of fun and seems better balanced than what I'd been using.  And you're right--it's really a recluse deck nicely complemented with deathstalkers.

EDIT: This is, of course, not statistically rigorous, but does reveal some things:  I ran your deck and my deck for 15 consecutive non-farm T50 matches just to see if there were major differences.  Not surprisingly, neither one handles RoL/hope decks very well, though the momentum deck came within 1 turn of winning once.  Rainbow decks were usually the quickest wins for both.  The BH allowed for more EMs for my deck, but the win/loss was roughly the same.

Nightstalker: 8 wins, 7 losses, 1 EM
Black Hole Scorpions: 9 wins, 6 losses, 7 EM
Title: Re: Deathstalker | Deathstalker
Post by: Malduk on July 25, 2010, 11:02:11 am
Nightstalker: 8 wins, 7 losses, 1 EM
Black Hole Scorpions: 9 wins, 6 losses, 7 EM
Small sample, but those stats are bad.

Can we make this card unfractalable (through a new passive or something), and just make balancing from there?  ::)
Title: Re: Deathstalker | Deathstalker
Post by: Boingo on July 25, 2010, 06:00:02 pm
Nightstalker: 8 wins, 7 losses, 1 EM
Black Hole Scorpions: 9 wins, 6 losses, 7 EM
Small sample, but those stats are bad.
If by "those stats are bad" you mean the loss rate approaches 40-50%, then I totally agree.  The losses largely reflect the popularity of RoL/hope decks in the T50 as they accounted for nearly every one of those losses--the recluse version could steal electrocutor but couldn't do anything once the shield was in place while the momentum version could only get through hope till electrocutor did its thing. Maybe plague would help to take down the RoLs, not sure how to best work them in at this point.
Title: Re: Deathstalker | Deathstalker
Post by: jmdt on July 25, 2010, 07:41:08 pm
Nightstalker: 8 wins, 7 losses, 1 EM
Black Hole Scorpions: 9 wins, 6 losses, 7 EM
Small sample, but those stats are bad.

Can we make this card unfractalable (through a new passive or something), and just make balancing from there?  ::)
This card seriously needs atleast 1 attack to be really viable over other any other combination out there.  As is, the card is nerfed so hard it is just plain slow. 'speed' poison is one of the slowest rush decks out there and this guy is slower and easier to counter from my testing.  Right now there is 0 reason to play this card if you prefer death when a mono death with mummies, spiders and deadly poison would run it to the ground.

My suggestion would be to make this card a 1/1; 4 cost unupped, 3 upped.  1 attack so the card can actually do something itself, and 1 defence so its easy for the opponent to get rid of.

[rant]
I still don't get why everyone thinks fractal is that powerful.  I have statistics that prove that fractal decks are no more powerful or faster than other decks, actually slower, but yet everyone is still scared of fractal.
 
Even with fractal its would still not faster than fractal frog or fractal phoenix with 1 attack and its 2 poison effect (and those to decks are slower than a number of popular rush decks).  Both those decks can kill in 4 turns.  There is no possible 4 turn kill with a fractal deck of this card even with 1 attack out of the box.
 
If its not more powerful than what's in the game already and what's in the game already is not over powered, then why do we worry so much about balancing everything because of fractal.  if this is equal or slower in speed to other 3 cost cards with 1 attack then it is is fine.  Even if it is slightly faster, if its not gamebreaking that's ok too.  People don't realize its ok to have powerful cards as long as they are still balanced and there are solutions to stop them; shields will always hamper this card, purify shuts it down completely and there are several mass CC options.
 
1 would just like to see 1 new card thread where someone doesn't frak out that a card is great, but fractal will make it op without actually camporing it to what's in the game.  Fractal is not that great a card.  If it were truely overpowered everyone would be forced to use it in every deck to compete.  Such us not the case however.  My fire and earth rushes will outrun a fractal deck every time.
[/rant]
 
 
Title: Re: Deathstalker | Deathstalker
Post by: Malduk on July 25, 2010, 08:55:39 pm
[rant]
I still don't get why everyone thinks fractal is that powerful.  I have statistics that prove that fractal decks are no more powerful or faster than other decks, actually slower, but yet everyone is still scared of fractal.
...
[/rant]

It is getting a bit offtopic, but let me just say it: Fractal is not a rush card, so saying its not powerful because there are faster decks is kinda mute point. Fractal is used to make a final/big nuke, to avoid creature control, or to just compliment your strategy in some other way. Using Fractal in a rush deck is "okay", but not the main reason that card is strong.

In this case, fractaling Deathstalker (if the card had attack stat) would make such a big poison counter on your opponent in one turn that the ONLY real counter would be having Purify in your hand. On the other hand, if the card had attack stat, but without Fractal, getting 2 counter per creature played is not really a big deal. Not only it could easily be outhealed, but it would also take enough time for poison to build up, so you can develop your own strategy OR just CC scorpions.

That is why I believe that the best way to introduce this card in the game would be to buff it in some way and place a passive on it that would make it impossible to Fractal.
Title: Re: Deathstalker | Deathstalker
Post by: coinich on July 26, 2010, 10:25:09 am
To be honest, I'd prefer a simple poison buff instead of anything more complicated.  The 0 ATK is what makes this card, why change it?
Title: Re: Deathstalker | Deathstalker
Post by: Boingo on July 27, 2010, 12:04:25 am
To be honest, I'd prefer a simple poison buff instead of anything more complicated.  The 0 ATK is what makes this card, why change it?
I agree.  The added poison buff would help offset the need for another element to simply get the bloody card to work.  Even if it were something like alternating 2 and 3 poisons each attack would help.
Title: Re: Deathstalker | Deathstalker
Post by: MrSexington on July 27, 2010, 12:18:08 am
To be honest, I'd prefer a simple poison buff instead of anything more complicated.  The 0 ATK is what makes this card, why change it?
I agree.  The added poison buff would help offset the need for another element to simply get the bloody card to work.  Even if it were something like alternating 2 and 3 poisons each attack would help.
You could even make the card read: "Add 2 or 3 poison damage to each successful attack."

And the amount of poison would be random: 50% 2 poison & 50% 3 poison.
Title: Re: Deathstalker | Deathstalker
Post by: Malduk on July 27, 2010, 08:15:43 pm
Ewww random. Either 2 or 3 or alternate or whatever, but lets not introduce luck factor where we dont need it.
Title: Re: Deathstalker | Deathstalker
Post by: Clipse on July 29, 2010, 10:54:39 am
Ill take three please!   :D
Title: Re: Deathstalker | Deathstalker
Post by: Sengiratolom on July 29, 2010, 02:16:14 pm
i liked the scorpid in the following deck:
Gravity mark
10 bone towers
6 deadly poison
2 arsenic
6 deathstalker
6 momentum


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Title: Re: Deathstalker | Deathstalker
Post by: jmdt on July 29, 2010, 05:01:23 pm
Ewww random. Either 2 or 3 or alternate or whatever, but lets not introduce luck factor where we dont need it.
3 would definately make me take a glance at this card.  I made a table of scorpions at both 2 and 3 counters and spider with 8 attack assuming Eclipse is active.  Basic result is that it will take 5 turns for the 3 counter scorpion to equal the damage of spider, and and it will take 7 turns for the 3 counter scorpion to equal the damage of spider.

turnspider 8scorpion 2scorpion 3
1822
21667
3241215
4322026
5403040
6484257
7565677
86472100
97290126
1080110155
I also ran some calculations assuming a 6 attack spider and a 1 attack, 2 counter scorpion.

turnspiderscorpion
161
2124
3189
42416
53025
63636
74249
84864
95481
1060100
Now comparing the the 6 attack spider, and 1 attack scorpion with fractal.  I take the damage assuming 8 of either are placed.  This shows that with a fractal charge, that spiders are a whole turn faster.  Since it ony takes 4 more damage to raise spider from 3 to 2 turns, its likely that playing a spider earlier would make a two turn difference between fratcl spider and fractal scorpion in the best case.

turnspiderscorpion
1488
29632
314472
4192128
5240200

So yeah I think death stalker should be a 1 attack creature and it and fractal most definately will NOT be OP.
Title: Re: Deathstalker | Deathstalker
Post by: dragonhuman on July 29, 2010, 06:17:08 pm
you need to take into account that shields cannot block the poison damage if the damage is already there
Title: Re: Deathstalker | Deathstalker
Post by: jmdt on July 29, 2010, 06:51:38 pm
you need to take into account that shields cannot block the poison damage if the damage is already there
by the same token, a 1 or 2 defense shield would completly negate the deathstalkers poison effects.
Title: Re: Deathstalker | Deathstalker
Post by: Malduk on July 29, 2010, 09:55:02 pm
you need to take into account that shields cannot block the poison damage if the damage is already there
by the same token, a 1 or 2 defense shield would completly negate the deathstalkers poison effects.
Poison damage is really hard to counter, that is why all cards that apply it are doing it slow-ish. Deadly Venom is a card + 2 :death for 3 poison. Creatures are weak or expensive, and Arsenic does it 1 per turn.
Say you Fractal and play 6 Deathstalkers. Thats 12 poison counters in one turn. You can CC them, but loads of poison is still there. Until next Fractal.
Fractaling Spiders would do loads of damage, but would be cleared off the board, put into stasis, eaten or whatever. You have many different ways to STOP further damage and maybe heal yourself until the next fractal bomb. You cant do that with poison as only Purify will stop its damage. That is why simple comparisson of pure damage dealt is not the best measure.
Title: Re: Deathstalker | Deathstalker
Post by: Essence on July 29, 2010, 11:47:31 pm
Malduk, Fractal is slow.  Almost any of my decks will laugh at a 1-Atk Fractal Deathstalker deck because I can get out the most expensive shield in the game before you can cast Fractal alone, much less Fractal and a Deathstalker.

Once you can get that done, who cares about CC?
Title: Re: Deathstalker | Deathstalker
Post by: Malduk on July 30, 2010, 12:18:06 am
So what if fractal is slow? Every fractal deck packs stalling cards. Your argument is slow thus weak?
What I'm trying to say is that difference between fractaling something like Frogs or Spiders have much more counters than fractaling something that makes a poison bomb on you.
Fractaled Deathstalkers would be even slower than say Frogtal, but if you can stall your opponent enough, you have a sure win, while your opponent might get rid of Frogs or whatever if you come accross a shield and/or mass CC.
Title: Re: Deathstalker | Deathstalker
Post by: jmdt on July 30, 2010, 01:33:53 am
So what if fractal is slow? Every fractal deck packs stalling cards. Your argument is slow thus weak?
What I'm trying to say is that difference between fractaling something like Frogs or Spiders have much more counters than fractaling something that makes a poison bomb on you.
Fractaled Deathstalkers would be even slower than say Frogtal, but if you can stall your opponent enough, you have a sure win, while your opponent might get rid of Frogs or whatever if you come accross a shield and/or mass CC.
In this game, speed is everything.  If the only reason this card is not one attack is fractal, and we have determined that this + fractal is not that big of a deal, then why not give this card 1 attack.

If this card is released as is, it will go straight from a development thread to the needs a buff thread.  As is this card is very weak, not warranting a slot over mummy or spider in my death deck.  Giving it one attack will make it less powerful than giving it a 3 poison counter and make it usable out of the box without being OP.  There are so many ways to stop a 1/3 creature, I don't see why its a big deal.  If it is make it 1/2 instead so more things can kill it.  2 poison counters is strong, but not gamebreaking like some other effects. 
Title: Re: Deathstalker | Deathstalker
Post by: Essence on July 30, 2010, 02:17:21 am
Quote
So what if fractal is slow? Every fractal deck packs stalling cards. Your argument is slow thus weak?
Yup.  I don't care if YOU stall ME.  All I care about is that I can get a shield out that stops YOU cold long before Fractal can kick in and do a damn thing.

After your offense has been rendered completely ineffective, you can stall me all you want, I could care less.
Title: Re: Deathstalker | Deathstalker
Post by: jmizzle7 on July 30, 2010, 04:06:59 am
What if both Deathstalker and Dune Scorpion had their unupped stats, but the upped versions had 1 attack? That would be a very worthwhile upgrade, and would make them VERY playable.
Title: Re: Deathstalker | Deathstalker
Post by: jmdt on July 30, 2010, 04:26:53 am
What if both Deathstalker and Dune Scorpion had their unupped stats, but the upped versions had 1 attack? That would be a very worthwhile upgrade, and would make them VERY playable.
That would be a great idea.  I would love to see them both with 1 attack upped in the trainer to give them a test.  I don't think either are worth playing at 0 attack personally since you have to use all your valuable deck space buffing then and have to leave out other useful cards.  Deathstalker with 1 attack with would be solid card.  Dune Scorpion with 1 attack should be fine as well, but would be a situationally powerful card.  It would need testing, but that discussion if for another thread
Title: Re: Deathstalker | Deathstalker
Post by: Essence on July 30, 2010, 08:14:32 am
What if both Deathstalker and Dune Scorpion had their unupped stats, but the upped versions had 1 attack? That would be a very worthwhile upgrade, and would make them VERY playable.
This.
Title: Re: Deathstalker | Deathstalker
Post by: twinsbuster on July 30, 2010, 08:29:08 am
Quote
So what if fractal is slow? Every fractal deck packs stalling cards. Your argument is slow thus weak?
Yup.  I don't care if YOU stall ME.  All I care about is that I can get a shield out that stops YOU cold long before Fractal can kick in and do a damn thing.

After your offense has been rendered completely ineffective, you can stall me all you want, I could care less.
How about if they don't use fractal but momentum on the Deathstalker then stall you?
Title: Re: Deathstalker | Deathstalker
Post by: MrBlonde on July 30, 2010, 08:38:01 am
I made a FG fractal deck with the deathstalker for the :death trials and i find that it really isn't worth it. If you use fractal obviously you need to use eclipse. The deck i used is below and this was my 1st version so i'm sure it can be improved but what i found is that basically recluse works better in almost every instance. Like Essence stated getting a shield out to block the 2 dmg is pretty easy and if you use Eclipse well one deflag, butterfly effect, or pulvy ends that.

Its just really hard to make deathstalker viable.

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Title: Re: Deathstalker | Deathstalker
Post by: Innominate on July 30, 2010, 11:40:20 am
What if both Deathstalker and Dune Scorpion had their unupped stats, but the upped versions had 1 attack? That would be a very worthwhile upgrade, and would make them VERY playable.
This.
I agree with the Deathstalker, but not the Dune Scorpion. If we're going to have a mechanic in the game that forces the player to discard a random card, it should be damned difficult to get out. If all it takes is one card and 3 time quanta to destroy a card in your hand then we've completely ruined stall decks.
Title: Re: Deathstalker | Deathstalker
Post by: Malduk on July 30, 2010, 12:17:49 pm
So what if fractal is slow? Every fractal deck packs stalling cards. Your argument is slow thus weak?
What I'm trying to say is that difference between fractaling something like Frogs or Spiders have much more counters than fractaling something that makes a poison bomb on you.
Fractaled Deathstalkers would be even slower than say Frogtal, but if you can stall your opponent enough, you have a sure win, while your opponent might get rid of Frogs or whatever if you come accross a shield and/or mass CC.
In this game, speed is everything.  If the only reason this card is not one attack is fractal, and we have determined that this + fractal is not that big of a deal, then why not give this card 1 attack.

If this card is released as is, it will go straight from a development thread to the needs a buff thread.  As is this card is very weak, not warranting a slot over mummy or spider in my death deck.  Giving it one attack will make it less powerful than giving it a 3 poison counter and make it usable out of the box without being OP.  There are so many ways to stop a 1/3 creature, I don't see why its a big deal.  If it is make it 1/2 instead so more things can kill it.  2 poison counters is strong, but not gamebreaking like some other effects. 

No, speed is not everything. Simply going by "speed is everything" means that only rush cards can be overpowered. That is not true.
I stated a while ago that this card is weak and that it needs a buff.  I agree, 2 poison is not gamebreaking. 3 poison would not be gamebreaking in my opinion. But fractaling shitload of poison is over the top. Because your ONLY counter after fractal is Purify.
While we're at it, lets buff Poison (spell card), as it takes card and 2 quanta for "only" 3 damage.


Quote
So what if fractal is slow? Every fractal deck packs stalling cards. Your argument is slow thus weak?
Yup.  I don't care if YOU stall ME.  All I care about is that I can get a shield out that stops YOU cold long before Fractal can kick in and do a damn thing.

After your offense has been rendered completely ineffective, you can stall me all you want, I could care less.
Essence, your argument is "I have a deck that is a true counter to fractal scorpios, and if I get my counter up in time, I will win". Well good for you, but overall in the game, there are less counters to fractaled scorpions than to fractaled something else. The only counters here are some shields if you draw them in time + Purify. Against fractaled physical damage, I can draw my shield at 1 HP and win.
Title: Re: Deathstalker | Deathstalker
Post by: Essence on July 30, 2010, 12:49:45 pm
Quote
Against fractaled physical damage, I can draw my shield at 1 HP and win.
I don't know what shield you're drawing..oh, wait yes I do -- it's gotta be Hope, because every other shield will let at least 1 damage through if you're fighting any kind of sane deck. 

The fact is, there are shields 2/3 of the elements that will stop Fractal Scorpions in their tracks -- 1/2 if you discount Wings and Phase Shield.  That's a hell of a lot of ways to stop the damage you're so scared of. 
Title: Re: Deathstalker | Deathstalker
Post by: Malduk on July 30, 2010, 03:49:46 pm
That's a hell of a lot of ways to stop the damage you're so scared of.
Shields will only prevent aditional damage, wont stop existing poison. If you have no perma control. ONLY Purify stops damage "I'm so scared of".
Reapeating what I already wrote is a bit pointless. We'll see how powerful those are if they ever go live with attack stat.
Title: Re: Deathstalker | Deathstalker
Post by: jmdt on July 30, 2010, 04:45:19 pm
No, speed is not everything. Simply going by "speed is everything" means that only rush cards can be overpowered. That is not true.
I stated a while ago that this card is weak and that it needs a buff.  I agree, 2 poison is not gamebreaking. 3 poison would not be gamebreaking in my opinion. But fractaling shitload of poison is over the top. Because your ONLY counter after fractal is Purify.
While we're at it, lets buff Poison (spell card), as it takes card and 2 quanta for "only" 3 damage.
Yes speed is everything in this game.  With a rush deck battle, the fastest deck will win 8-9 times out of 10.  However, rush decks aren't the only decks were speed is important.  If a stall deck can't get setup before a rush deck deals 100 damage then its worthless.  Stall decks must set up faster than a rush deck if it is going to be effective.  Speed is important to every deck no matter what type it is.

This card closest in game to this is pufferfish.  Noone ever used fractal pufferfish because it has (had) one glaring weakness.  Shields shut the deck down completely.  This card with one attack will face the same problem if a shield comes out before the fractal spam.   This card is much less powerful than you think it is.
Title: Re: Deathstalker | Deathstalker
Post by: coinich on July 30, 2010, 04:46:33 pm
Slight correction; Fractal Pufferfish also suffered from high costs.  5 :water per is nothing to sneeze at.
Title: Re: Deathstalker | Deathstalker
Post by: Malduk on July 30, 2010, 05:40:38 pm
jmdt, I was talking about speed of dealing damage or in other words, turns to kill; not the speed of playing your cards down. Poison indeed is really slow at dealing damage.
Talking about Fractal, it is slower than rush decks to get going, but it really isnt THAT slow. It is painfully obvious that Deathstalkers wont be the rush cards anyway, no matter how they enter the game.

As for Puffers, Coinich already said: their cost is a big turnoff when considering Fractal target. It means you will not only have to wait for :aether quanta, but for :water quanta to fill up too. Chargers have the same issue, but those bypass shields, so it is not such a huge deal if your opponent establishes his defence before you manage to play your multiplied Chargers down.
Comparing them to Puffers, these boys double the poison for almost half the cost, so... yeah.

What I dont understand in this whole discussion is, why is everyone neglecting acumulated poison that fractaled scorpions can deliver in one turn? If I counted right, there are 9 shields in the game that will be a great counter to this card, 2 of them are turn based, and some of them are rarely, if ever seen in decks.
So, you HAVE to have one of those, and actually draw them in time (how many permanent shields is average deck packing?), and have them survive possible perma control.
I dont know, maybe I really am overestimating Poison, but so is Zanz then. Every single poison dealing card is either weak, or expensive, or both, compared to physical/spell damage dealers.

Anyway, I'm a huge fan of poison damage and cant wait for this card to be implemented in whatever form. If it gets attack stat off the bat, I'm sure Poison fan club will receive lots of new members.
Title: Re: Deathstalker | Deathstalker
Post by: Essence on July 30, 2010, 05:53:20 pm
Quote
What I dont understand in this whole discussion is, why is everyone neglecting acumulated poison that fractaled scorpions can deliver in one turn?
Because a Skull Shield means that poison never gets delivered in the first place.  Which means that no one cares.  It really is that simple.   You're fussing about Fractal Deathstalkers like they actually get to hit you -- but they don't.
Title: Re: Deathstalker | Deathstalker
Post by: Malduk on July 30, 2010, 06:31:46 pm
They wont hit you? Because you'll have, draw and play your shield in time always, and because :death or :aether will never get perma control cards, and because rainbows with fractal are weak?
Well, in that case, Deathstalkers suck even with 1 attack stat. Maybe they should get even stronger buff. I'm crossing fingers they do.
Title: Re: Deathstalker | Deathstalker
Post by: Essence on July 30, 2010, 08:57:18 pm
You're being deliberately melodramatic to make a skewed point.  Deathstalkers on their own, with 1 attack, can some out before a shield in most games, and they'll deal 4-8 poison before they're stopped.  That's totally reasonable and easily dealt with -- heal over it or kill them first. 

Deathstalkers with Fractal, which is what you've gotten your panties in a knot about, are slow, and massively weak to shields of any kind.  If you don't have a shield, they deal massive poison damage -- which really, given the speed and fragility, is also totally reasonable.  If you're not rushing fast enough AND you don't have a decent defense at the same time, you DESERVE to get your ass handed to you by a bunch of bugs.
Title: Re: Deathstalker | Deathstalker
Post by: jmdt on July 30, 2010, 09:00:47 pm
If you're not rushing fast enough AND you don't have a decent defense at the same time, you DESERVE to get your ass handed to you by a bunch of bugs.
Post of the day.
Title: Re: Deathstalker | Deathstalker
Post by: Malduk on July 31, 2010, 01:20:04 am
Okay, I'm being melodramatic and all those stuff about my panties. How would you feel about the card if this combo had access to perma control?
Title: Re: Deathstalker | Deathstalker
Post by: jmdt on July 31, 2010, 01:36:16 am
Okay, I'm being melodramatic and all those stuff about my panties. How would you feel about the card if this combo had access to perma control?
Perm control would mean this card would have fewer supporting attackers, making it more succeptable to rush decks.  It still wouldn't have the perm control to deal with decks with 6+ permanents such as the fire stall or rage quit deck.
Title: Re: Deathstalker | Deathstalker
Post by: rotface on August 01, 2010, 06:57:02 pm
my def fav new card
Title: Re: Deathstalker | Deathstalker
Post by: ratchetspyro94 on August 01, 2010, 07:09:45 pm
If you're not rushing fast enough AND you don't have a decent defense at the same time, you DESERVE to get your ass handed to you by a bunch of bugs.
Post of the day.
Agree :D love it
Title: Re: Deathstalker | Deathstalker
Post by: icecoldbro on August 02, 2010, 06:25:20 am
OMG i just noticed i made a card with the same name also in poison just im not sure if i uploaded

(http://imageplay.net/m7Gbd77414/death_stalker_thumb.jpg) (http://imageplay.net/view/m7Gbd77414/death_stalker)
the ability i cant remeber i deleted my image cause thought it was a bad idea lol
Title: Re: Deathstalker | Deathstalker
Post by: the Sage on August 02, 2010, 08:15:57 pm
Seems an awful lot like Pit Scorpion.

(http://i25.tinypic.com/ixtdza.jpg)

Other than that, I like it. Can't wait to see it come out.
Well, you have to admit that there are an AWFUL lot of MtG cards out there.
And for a scorpion to do poison damage seems an awful lot like, um, I dunno? Nature? Generic RPGs?
And poison in the MtG system is not the same as damage, making it mechanically very different as well.
Title: Re: Deathstalker | Deathstalker
Post by: jmdt on August 13, 2010, 02:57:13 pm
I set up a thread in buff this card for further discussion of deathstalker.

http://elementscommunity.org/forum/index.php/topic,11177.0.html
Title: Re: Deathstalker | Deathstalker
Post by: Ningo67 on February 15, 2013, 07:39:16 pm
Good for quick poisoning but need to get attack
blarg: