jmdt, I was talking about speed of dealing damage or in other words, turns to kill; not the speed of playing your cards down. Poison indeed is really slow at dealing damage.
Talking about Fractal, it is slower than rush decks to get going, but it really isnt THAT slow. It is painfully obvious that Deathstalkers wont be the rush cards anyway, no matter how they enter the game.
As for Puffers, Coinich already said: their cost is a big turnoff when considering Fractal target. It means you will not only have to wait for
quanta, but for
quanta to fill up too. Chargers have the same issue, but those bypass shields, so it is not such a huge deal if your opponent establishes his defence before you manage to play your multiplied Chargers down.
Comparing them to Puffers, these boys double the poison for almost half the cost, so... yeah.
What I dont understand in this whole discussion is, why is everyone neglecting acumulated poison that fractaled scorpions can deliver in one turn? If I counted right, there are 9 shields in the game that will be a great counter to this card, 2 of them are turn based, and some of them are rarely, if ever seen in decks.
So, you HAVE to have one of those, and actually draw them in time (how many permanent shields is average deck packing?), and have them survive possible perma control.
I dont know, maybe I really am overestimating Poison, but so is Zanz then. Every single poison dealing card is either weak, or expensive, or both, compared to physical/spell damage dealers.
Anyway, I'm a huge fan of poison damage and cant wait for this card to be implemented in whatever form. If it gets attack stat off the bat, I'm sure Poison fan club will receive lots of new members.