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Offline NeopergossTopic starter

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Poison from behind the Wall https://elementscommunity.org/forum/index.php?topic=20243.msg256991#msg256991
« on: January 25, 2011, 03:43:41 pm »
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52g 52g 52g 52g 52i 52i 52i 52i 52i 52n 52n 52n 52n 52o 52o 52o 52o 52o 52o 52q 52q 52r 52r 52r 52r 534 542 542 542 542 8pk


This is a bit like lukce's graveyard poison deck, but this is unupped and there are a few differences. It's a similar idea in that it relies on bonewall for defense and mostly on poison for offense. Skeletons attack, too, but that's not much. A big difference is the presence of the grey nymph. She is mostly there because I got her recently and wanted to incorporate her. Her main use is as a kind of death version of schrodinger's cat that also makes a bunch of malignant cells for you. She can kill a unit on the field with aflatoxin and just keep killing malignant cells for the price of one death quantum each turn. She can be used for CC, too, but very carefully. All you have to do is poison the malignant cell that comes after the opponent's creature dies and you don't have to fight off a swarm of them. She can afla the cell, or you can use a virus to kill it, too. Just be sure you can kill it or your bonewall will be quickly overwhelmed.

I like this because so many people use dimensional shield and poison gets around that. I've always loved bonewall because it's almost impervious to defrag/steal so it's a really good stall. Of course, it's still vulnerable to momentum. The worst thing for a deck like this is really another deck centered on poison that can out-poison you -- especially one with purify. I wouldn't normally make a deck quite like this, but I wanted to make a death mono. This is intended for PVP. Let me know what you think. Is there too little offense? Should I have vultures or dragons or something? Another possibility is trying to aflatoxin enemy creature + plague to make tons of deaths occur, but this seems too hard to be worthwhile. I considered using plague just for mass cc, but I like having viruses for their deaths. They can make 4 bonewalls (2 right away, 2 when the infected creature dies) and they also give you skeleton(s) if you have boneyard(s) out. I've considered that in some situations I could even infect my own skeletons/malignant cells (esp. vs. quinted creatures). Plague can't do all that, and plague is more expensive.

If someone wants to name it something better I'm open to suggestions.

edit: Main problem I've noticed is that the bonewall is overwhelmed sometimes. Maybe the problem is not enough death, or maybe it's that I rely too much on the wall for stalls and should focus on doing more damage. I do have trouble killing growth creatures or creatures with a lot of health since there are only infections for CC. But I guess that's a weakness of death in general. If I get a lot of poison up quickly it works quite well, especially against opponents with low hp creatures like fire. Really I think this kind of thing just works so much better with water duo, for freezes (esp w/infections) and chrysaora. I've used that kind of thing before and I'm sure there's some kind of well-established deck of it posted somewhere.
« Last Edit: April 17, 2012, 02:36:14 am by willng3 »

Re: Poison from behind the Wall https://elementscommunity.org/forum/index.php?topic=20243.msg257106#msg257106
« Reply #1 on: January 25, 2011, 07:29:45 pm »
why viruses?
get plagues...

Offline NeopergossTopic starter

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Re: Poison from behind the Wall https://elementscommunity.org/forum/index.php?topic=20243.msg257116#msg257116
« Reply #2 on: January 25, 2011, 07:42:52 pm »
Did you not read my explanation? I covered that because I anticipated that someone would say that. It's at the end. Plagues cost more, viruses give you deaths. They give a little damage, too. Also, with the stalling power of the bonewall, cc is deemed less important. I'd like to be presented with a situation where plagues would be much better before making the switch to them. I might come upon it once I've played with this a little.

Re: Poison from behind the Wall https://elementscommunity.org/forum/index.php?topic=20243.msg257121#msg257121
« Reply #3 on: January 25, 2011, 07:49:31 pm »
...
if you are gonna use aflatoxin, don't use bone walls...
use a skull shield...
when your opponent's field is full of cells, you won't take any damage...

if you want to use bone walls with aflatoxin, you would want mass CC (firestorm or thunderstorm)... to kill them once they fill up your opponent's field, to charge up bone wall (use skull shield to stall while you wait for infestation)

Offline NeopergossTopic starter

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Re: Poison from behind the Wall https://elementscommunity.org/forum/index.php?topic=20243.msg257173#msg257173
« Reply #4 on: January 25, 2011, 09:03:26 pm »
I don't think you read my explanation. The aflatoxin is only meant to be used on my own units. The nymph's ability is cheap and can be used repetitively to create more deaths.

You may have a point, though, that it would be more useful as a form of CC if I could have a more reliable way of killing the opponent's malignant cells (ie: plague). The problem with that, though, is if I really wanted to harness that, I'd have to include crappy skull shields. I didn't think it was worth doing. Yes, skull shield followed by aflatoxin followed by bone wall + plague is an awesome combo. But it's slow and complicated. It might be better in some situations but I wanted to do it this way. I might still try using plague here, but for different reasons.

Re: Poison from behind the Wall https://elementscommunity.org/forum/index.php?topic=20243.msg257185#msg257185
« Reply #5 on: January 25, 2011, 09:16:06 pm »
in the description you gave, u didn't mention using it on your own creatures..
also, what is this deck's purpose? is it for PvP? AI3? T50? (I don't think it will match up well against AI5 or FG)

cuz' if it's for AI3, you want it to be as fast as possible while maintaining over 90% win rate...
if it's for PvP, not sure how good it would be... as this deck would probably be rushed...
if it's for T50... most of those have SoGs... poison damage isn't too good... rainbow rushes rush too fast... and most include momentum.... fire rushes rush even faster... stalls will just destroy this deck...

Offline NeopergossTopic starter

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Re: Poison from behind the Wall https://elementscommunity.org/forum/index.php?topic=20243.msg257524#msg257524
« Reply #6 on: January 26, 2011, 03:26:17 am »
Sorry, thought it was clear enough when I said she can create malignant cells for you, but actually I see how that could've been confusing. I do know, however, that I said this: "This is intended for PVP." The idea is to get a wall out almost immediately and be ready to up the number of walls quickly. That's the idea to counter rushes. There is a bit of CC, too.

Re: Poison from behind the Wall https://elementscommunity.org/forum/index.php?topic=20243.msg257548#msg257548
« Reply #7 on: January 26, 2011, 03:52:28 am »
I need to work on my reading skills... O_O
but, the main problem with using bone walls... they each cost 7 :death...
you have 4 pillars, and 4 pends...
could take a while to get that bone wall up...

Offline NeopergossTopic starter

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Re: Poison from behind the Wall https://elementscommunity.org/forum/index.php?topic=20243.msg257576#msg257576
« Reply #8 on: January 26, 2011, 04:27:38 am »
The quanta index is exactly 5. There are also a lot of low cost cards in there, it balances out. It's rare not to get a wall up fairly quickly. Perhaps I should've explained strategy more, but typically I go for poison first, then the next thing I do is put up a wall.

 

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