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52g 52g 52g 52g 52i 52i 52i 52i 52i 52n 52n 52n 52n 52o 52o 52o 52o 52o 52o 52q 52q 52r 52r 52r 52r 534 542 542 542 542 8pk
This is a bit like lukce's graveyard poison deck, but this is unupped and there are a few differences. It's a similar idea in that it relies on bonewall for defense and mostly on poison for offense. Skeletons attack, too, but that's not much. A big difference is the presence of the grey nymph. She is mostly there because I got her recently and wanted to incorporate her. Her main use is as a kind of death version of schrodinger's cat that also makes a bunch of malignant cells for you. She can kill a unit on the field with aflatoxin and just keep killing malignant cells for the price of one death quantum each turn. She can be used for CC, too, but
very carefully. All you have to do is poison the malignant cell that comes after the opponent's creature dies and you don't have to fight off a swarm of them. She can afla the cell, or you can use a virus to kill it, too. Just be sure you can kill it or your bonewall will be quickly overwhelmed.
I like this because so many people use dimensional shield and poison gets around that. I've always loved bonewall because it's almost impervious to defrag/steal so it's a really good stall. Of course, it's still vulnerable to momentum. The worst thing for a deck like this is really another deck centered on poison that can out-poison you -- especially one with purify. I wouldn't normally make a deck quite like this, but I wanted to make a death mono. This is intended for PVP. Let me know what you think. Is there too little offense? Should I have vultures or dragons or something? Another possibility is trying to aflatoxin enemy creature + plague to make tons of deaths occur, but this seems too hard to be worthwhile. I considered using plague just for mass cc, but I like having viruses for their deaths. They can make 4 bonewalls (2 right away, 2 when the infected creature dies) and they also give you skeleton(s) if you have boneyard(s) out. I've considered that in some situations I could even infect my own skeletons/malignant cells (esp. vs. quinted creatures). Plague can't do all that, and plague is more expensive.
If someone wants to name it something better I'm open to suggestions.
edit: Main problem I've noticed is that the bonewall is overwhelmed sometimes. Maybe the problem is not enough death, or maybe it's that I rely too much on the wall for stalls and should focus on doing more damage. I do have trouble killing growth creatures or creatures with a lot of health since there are only infections for CC. But I guess that's a weakness of death in general. If I get a lot of poison up quickly it works quite well, especially against opponents with low hp creatures like fire. Really I think this kind of thing just works so much better with water duo, for freezes (esp w/infections) and chrysaora. I've used that kind of thing before and I'm sure there's some kind of well-established deck of it posted somewhere.