As dd explained in the opening post, we should be basically picking 8 decks from the doc, and 66 cards to support them. Note that:
a) Siphonary is a deck larger than 30 cards, therefore requiring ~11 "support" cards
b) CC splash can switch the "CC" part between Lightnings, BBs, and RTs. Therefore, this deck requires ~10 support cards.
c) Like dd explained above, we can be very flexible with Voodoo Dolls. Given that we're already taking a mono, we can add 12 Voodoo Dolls, 5 Rage Pots, 5 Acceleration, and some deck-specific support cards to add ~30 total support cards for an extra 2 decks.
d) Trap decks require ~3 voodoo dolls, ~3 gravity pulls, and ~5 BBs. If we want to make this possible for Strategist, we have to get a little creative with our normal grabbow (it should have some GPs and BBs in it already so that we can switch it around). Of course, we can also add some support cards to make a "better" grabbow.
For example, our Strategist deck could be something like
Hover over cards for details, click for permalink
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Which can be modded into
Hover over cards for details, click for permalink
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or
Hover over cards for details, click for permalink
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in the same match (this isn't really the most effective way to do it, but for illustrative purposes it'll do fine).
e) Let's say, for example that we took the following 8 decks (you can find the tentative codes on the testing sheet):
Mono-Darkness
Ghostmare
Vader Sader
Devtal
Ent Duo
CC splash
Siphonary
Grabbow
This would be a total of 30*8+11 (from Siphonary)+10 (from CC splash, as we can switch out the CC with BB/RT/Lightnings)+1 (from Ghostmare)=262 cards. This leaves 44 cards.
These 44 cards would include something like:
12 Voodoo Dolls
5 Rage Potions (For Raging dolls)
5 Accelerations (For Acceleravoodoo)
3 Gravity Pulls (This and the BBs for trap-type decks)
4 BBs [Note the 9 off-element restriction]
This would still leave us 15 cards. With these 15 cards we could
* Additionally support decks like Raging Dolls or Acceleravoodoo (e.g. Adding momentums)
* Add in a deck that's partially completed like DevEQ
* Add in some general support cards for a bit of additional flexibility (particularly in the case of the Grabbow)
etc.
f) For now, we should start at least with the decks that dd said, which should take up 52 cards (with perhaps a few additional support cards - note that I'm counting the CC cards seperately as to not get confused). We should definitely have Siphonary, as we need a deck capable of stalling reasonably well, which is another 41 cards (93 total). The usual suspects, like Ghostmare (31 cards, 124 total), Devtal (30 cards, 154 total), and a Grabbow (30 cards, 184 total) should also probably be in the vault. This leaves possible decks:
Vader Sader
Entropy Duo
Deathstalkers
PUgons
DevEQ
CC splash
Note that all of them are 30 cards, with the exception of CC splash which is effectively 38 (if we take 5 copies each of Lightnings and BBs, and 3 RTs [again, recall the 9 off-element restriction] to ensure maximum flexibility). Recall that we have 306 cards, leaving 122 for these decks. This means that we could
* Take 4 of the above decks, either not counting CC splash or modding it a bit to get it just under the limit
* Take 3 of the above decks, using the rest of the cards (either 22 or 32, depending on whether or not we're fully bringing CC splash) to do things like add in trap cards and other flexible options like low-cost splashes
* Use whatever remaining cards there are to make larger decks
etc.
tl;dr:
Basically, we pretty much agree on what to do with 184 of our 306 cards. We need well-reasoned opinions on what to do with the remaining 122. This means that
From this point forward, we should be focusing our testing on Vader Sader, Entropy Duo, Deathstalkers, PUgons, DevEQ, and CC splash.