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Offline Onizuka

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Re: Vault https://elementscommunity.org/forum/index.php?topic=23471.msg299701#msg299701
« Reply #12 on: March 28, 2011, 12:45:47 am »
If we wanted to go completely away from holy light offense, we could go with something like this:
(http://helltgivre.free.fr/elements/?deck=z34vfz44vhz24vlz15upz55uuz96068pj)
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Offline Mithcairion

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Re: Vault https://elementscommunity.org/forum/index.php?topic=23471.msg299846#msg299846
« Reply #13 on: March 28, 2011, 03:53:28 am »
Theonlyrealbeef had asked me what I would do to counter the Graboid/Earthquake/Discord deck that was so successful for Entropy last war, and this is what I came up with:
Code: [Select]
5ld 5ld 5ll 5ll 5ll 5ll 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5up 5up 5up 5ur 5ur 5uu 5uu 5uv 5uv 5uv 606 606 606 606 606 606
First off, I know that this is a bit of a stretch for our vault, as the Solar Shields are very deck specific and really won't help us unless we get REALLY creative.  The issue that people seem stuck on is that the Solar Shield will only generate quanta until the Sanctuary is played, but that is precisely as long as we need it for. 
Second, I feel we have overlooked Crusaders thus far.  They are extremely versatile as they essentially adapt to whatever the opponent is playing, and use their strength against them and at worst are 6/6 vampires for us.  Even if our opponents are using weapons that we cannot use, we have Steal to use their own quanta to fuel the buffed Crusaders.  The Liquid Shadows are there for annoying creature abilities and will stop a Phoenix cold (In the event we get thrown a curveball).  The Gargoyles are there as decent attackers for the cost, since :darkness is not plentiful with this deck and provide some extra punch, but can be subbed out as needed.
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Offline Onizuka

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Re: Vault https://elementscommunity.org/forum/index.php?topic=23471.msg299848#msg299848
« Reply #14 on: March 28, 2011, 04:02:22 am »
We could use the solar shields to fuel vampiric golden dragons.
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Offline mrpaper

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Re: Vault https://elementscommunity.org/forum/index.php?topic=23471.msg300494#msg300494
« Reply #15 on: March 29, 2011, 02:19:37 am »
just a question to all how many of you got a darkness nymph? and how many u got? I have one and it can be soooo usefull In mid games, they can come to kill ure opp creatures or boost you enough to survive till you kill him!  We defenetly need 1 in the vault at least, but I was wondering if we should put a few in it like 3-4 to use many and be able to lose one.

Offline Onizuka

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Re: Vault https://elementscommunity.org/forum/index.php?topic=23471.msg300504#msg300504
« Reply #16 on: March 29, 2011, 02:35:05 am »
I have 0 darkness nymphs.
Maybe another nymph spree will happen this time around :D
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Offline Wizardcat

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Re: Vault https://elementscommunity.org/forum/index.php?topic=23471.msg300517#msg300517
« Reply #17 on: March 29, 2011, 03:20:19 am »
No Black Nymphs for me, unfortunately. It's the one I want the most, too. My Nymphs:  :light :water :fire :earth :air :fire :entropy :time :fire :entropy

---

As far as a counter to Discord-Earthquake-Graboid goes... The deck is so successful because of its denial. One way of countering it is just to evade this denial: namely, Discord and Earthquake. Nova and Immolation-based decks do this. We could make some kind of Immo-Phoenix that's half-dark. We already have a deck that fuels Rain of Fire with Devourer and Immolation; why not Phoenixes? As for Nova, we have Grabbows which do the job pretty well.

I also like Devourers in general for this match-up; they can't be Earthquaked, provide constant quanta, and slow down what is already a pretty slow deck. They're also useful regardless of what they play; they can play other decks, after all.

Now, for another idea; we counter the composition of the deck. There is a single card that single-handedly stops its offense cold: Reverse Time. Rewound Shriekers and Discords are hard to put back into play (And Discords can be stolen if they try to play them unflown). Our Ghost of the Past/Nightmare deck with Reverse Times can be tweaked. Maybe a one or two less Ghosts and Nightmares, some Devourers, and more types of quanta producers.

Using all of the above happens to be another deck of ours; the Lockbow. Nova, Devourers, Reverse Time...

But I think one thing should be important when playing Entropy; keeping lots of options open. When Darkness started playing mostly grabbows against them, they brought out counter decks. We can't become predictable! Actually, this is important against all opponents, not just Entropy. If they don't see it coming, they can't counter it.

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Offline Onizuka

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Re: Vault https://elementscommunity.org/forum/index.php?topic=23471.msg300521#msg300521
« Reply #18 on: March 29, 2011, 03:31:00 am »
(http://helltgivre.free.fr/elements/?deck=4vh52qz45f9z55fcz15rkz15ulz55umz15upz46068po)

I literally threw this together in about a minute. [Editted to accomodate fire given by pends a bit]


And the offense isn't stopped cold. They just have to slowly attack. We'd just have to be faster.
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Offline Wizardcat

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Re: Vault https://elementscommunity.org/forum/index.php?topic=23471.msg300525#msg300525
« Reply #19 on: March 29, 2011, 03:38:42 am »
Darkness is the element with the most in-element means of recovering health. Also, Nightmare will heal us and slow them down further. We'll be fine in a damage race. Edit: When referring to GotP/Nightmare, anyway.

Immo-Phoenix: I'd replace the pendula with pillars, as the only extra fire quanta you need, at all, is for reviving phoenixes and the mark can do that.  Dragons are more expensive than I like, I'd probably use Gargoyles. I'd also use Stiletto over Arsenic, but either works. Also, six Immos to five Phoenixes? Gah, edit. Also, five Immos to six Phoenixes?

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Offline Onizuka

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Re: Vault https://elementscommunity.org/forum/index.php?topic=23471.msg300528#msg300528
« Reply #20 on: March 29, 2011, 03:45:32 am »
Yeah, I realized the mistake there. Changed to 5 immo, 6 phoenix
Pillars would probably work out better too, I was going for a way to make sure we get out the phoenixes just in case all our immos are on the bottom of the deck.

Stiletto over Arsenic? Yeah, figuring that the healing would work better than the poison.
(http://helltgivre.free.fr/elements/?deck=z55f9z55fcz15rkz45ukz55umz15up5urz15uv8po)

We could also go -1 pillar +1 fog shield, in the case we need more defense.
Definitely need the pillars just in case. Although too many pillars is counterproductive.

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Offline Onizuka

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Re: Vault https://elementscommunity.org/forum/index.php?topic=23471.msg300530#msg300530
« Reply #21 on: March 29, 2011, 03:55:19 am »
Bleh, I don't know what's wrong with me tonight. Updated with 6 immo and 6 phoenix.

Its a little slow to start, but that might have been because of the 5 immo.
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Offline TheonlyrealBeefTopic starter

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Re: Vault https://elementscommunity.org/forum/index.php?topic=23471.msg300571#msg300571
« Reply #22 on: March 29, 2011, 05:58:16 am »
Lockbow would basically require +1 Arsenic and probably +2 Reverse time to make sure it can be used at the same time as GotP and +6 Nova to use it at the same time as Grabow when looking at the cards it needs. Since I had this 12 Novas in mind either way, why not :)

I have 2 Darkness Nymphs btw, one upgraded and one unupgraded. Upgraded shouldn't be a problem though ;) (except in the case of a single event card if it pops up early enough, but we'll find that out soon enough : P) 3-4 Darkness Nymphs sounds alright, and 2 Entropy Nymphs? I don't have any myself, but they work so well with Liquid Shadow/Darkness Nymphs.

If there's enough room in the vault Phoenixes are an option, but I find having plenty of spare Pillars/Pends more important. I expect to salvage some Phoenixes later on either way though (hehe).

Offline Malignant

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Re: Vault https://elementscommunity.org/forum/index.php?topic=23471.msg300616#msg300616
« Reply #23 on: March 29, 2011, 09:18:26 am »
Nymph ElementNumber
:aether1
:air0
:darkness0
:death0
:earth1
:entropy1
:fire0
:gravity2
:life1
:light0
:time0
:water0
Very sorry for not being able to help with the vault (yet)...can't think of anything nice.

 

blarg: