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guy_fawkes

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Round 7 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=16902.msg216197#msg216197
« on: December 04, 2010, 06:24:12 am »
Round 7 - Salvaging, Discarding, Penalties and Converting

Salvage/Discard time had started.



Salvaging
(ji412jo :underworld)

1x :entropy Nova
1x :entropy Pandemonium
1x :air Flying Weapon
3x :time Sundial

Discarding

(Kuroaitou  :darkness)
1x :aether Lightning
1x :entropy Lycantrope
6x :entropy Nova
6x :earth Graboid
1x :life Horned Frog
4x :darkness Obsidian Pillar
1x :darkness Dusk Mantle
2x :darkness Steal
4x :darkness Gargoyle
1x :darkness Vampire Dagger
3x :darkness Dark Pendulum

(9270984 :darkness)
2x :entropy Amethis Pillar
1x :entropy Purple Dragon
5x :entropy Lycantrope
1x :entropy Chaos Seed
1x :entropy Discord
5x :entropy Antimatter
2x :darkness Black Dragon
1x :darkness Dusk Mantle
1x :darkness Drain Life
1x :darkness Liquid Shadow
10x :darkness Dark Pendulum

(kobisjeruk :darkness)
4x :aether Fractal
1x :darkness Black Dragon
2x :darkness Minor Vampire
2x :darkness Drain Life
1x :darkness Steal
12x :darkness Dark Pendulum
1x :darkness Dusk Mantle
5x :darkness Devourer
2x :darkness Nightfall



Penalties
-N/a-

Converting
6x :entropy Nova
6x :earth Earthquake
CONVERTED INTO
12x :darkness Dark Pendulum





just for the sake of simplicity I'll sum up here the decks we are going to salvage/discard

DISCARD



SALVAGE
:darkness Kael Hate VS :underworld ji412jo 2-1
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vj 4vj 4vp 55s 55s 5c7 5c7 5f8 5oi 5rp 5rp 5rp 61o 61o 61r 61r 61t 61t 61t 621 6u3 7n2 80b

guy_fawkes

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Re: Round 7 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=16902.msg217301#msg217301
« Reply #1 on: December 05, 2010, 04:14:35 pm »
topic completed,
our time is running out :)

Kael Hate

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Re: Round 7 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=16902.msg218858#msg218858
« Reply #2 on: December 07, 2010, 02:52:40 pm »
61R6VaultDeckSalvageConversionOffsetTRUE
TOTALS145556060161
6100
:darkness DARKNESS0
:darkness Obsidian Pillar84404
:darkness Black Dragon3000
:darkness Devourer5000
:darkness Dusk Mantle41101
:darkness Steal74404
:darkness Nightfall2000
:darkness Drain Life3000
:darkness Minor Vampire2000
:darkness Liquid Shadow1000
:darkness Gargoyle62202
:darkness Black Nymph22202
:darkness Dark Pendulum2941612016
:darkness Vampire Stiletto21101
:aether AETHER
:aether Lightning21101
:aether Fractal4000
:air AIR
:air Flying weapon001101
:time TIME
:time Sundial002313
:earth EARTH
:earth Graboid126606
:earth Earthquake66-600
:entropy ENTROPY
:entropy Amethyst Pillar53303
:entropy Dissipation Shield33303
:entropy Lycanthrope71101
:entropy Chaos Seed1000
:entropy Nova171161-606
:entropy Antimatter61101
:entropy Discord32202
:entropy Pandemonium223103
:entropy Purple Dragon1000
:life LIFE
:life Horned Frog21101
ModifierCardT+-
Kael Hate Salvage30624
:underworld Quantum Pillar77
:entropy Nova312
:entropy Pandemonium11
:gravity Titan22
:life Adrenaline22
:fire Rain of Fire11
:air Flying Weapon211
:time Sundial33
:aether Aether Pillar22
:aether Parallel Universe33
:aether Dimensional Shield33
:aether Quintessence11
Deck#
* * *
Kael Hate - Novahate30
:entropy Lycanthrope1
:entropy Nova6
:earth Graboid6
:life Horned Frog1
:darkness Obsidian Pillar4
:darkness Dusk Mantle1
:darkness Steal3
:darkness Gargoyle2
:darkness Dark Pendulum3
:darkness Black Nymph1
:aether Lightning1
:darkness Vampire Stiletto1
* * *
*
Kuroaitou30
:darkness Dark Pendulum13
:darkness Black Nymph1
:darkness Steal1
:entropy Amethyst Pillar3
:entropy Dissipation Shield3
:entropy Antimatter1
:entropy Discord2
:entropy Pandemonium3
:air Flying weapon1
:time Sundial2
* * *
*

kobisjeruk

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Re: Round 7 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=16902.msg218868#msg218868
« Reply #3 on: December 07, 2010, 03:16:52 pm »
[*table]

Kael Hate

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Re: Round 7 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=16902.msg218870#msg218870
« Reply #4 on: December 07, 2010, 03:20:21 pm »
[*table]
bah teble



Hrm thought I converted enough pends, needed 1 more to make the 31 card deck.
Also thought Kuro would get the bye but I guess my tactical maneuvers have been seen and copied.
What should we move around? note we have to leave 1 out of element card out.

Offline TheonlyrealBeef

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Re: Round 7 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=16902.msg218877#msg218877
« Reply #5 on: December 07, 2010, 03:33:19 pm »
1 card? The Flying weapon seems random and useless to me... With only 3 weapons spread across 2 decks.

Kael Hate

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Re: Round 7 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=16902.msg218887#msg218887
« Reply #6 on: December 07, 2010, 04:04:45 pm »
1 card? The Flying weapon seems random and useless to me... With only 3 weapons spread across 2 decks.
Tell me what else to salvage then?

2 discords, 1 of them can be animated for damage.

Offline TheonlyrealBeef

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Re: Round 7 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=16902.msg218895#msg218895
« Reply #7 on: December 07, 2010, 04:14:14 pm »
1 card? The Flying weapon seems random and useless to me... With only 3 weapons spread across 2 decks.
Tell me what else to salvage then?

2 discords, 1 of them can be animated for damage.
We could use some novas, right now there are 3 almost useless cards in Kuro's deck. Dial need to be upped and can't draw, Flying weapon needs perfect timed draw and upped. Novas help with speed and against denial (Quantum pillars can do that as well).

Kael Hate

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Re: Round 7 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=16902.msg218908#msg218908
« Reply #8 on: December 07, 2010, 04:32:22 pm »
Tell me what else to salvage then?

2 discords, 1 of them can be animated for damage.
We could use some novas, right now there are 3 almost useless cards in Kuro's deck. Dial need to be upped and can't draw, Flying weapon needs perfect timed draw and upped. Novas help with speed and against denial (Quantum pillars can do that as well).
Thing is, speed into what? it'll be running 13pends and 3 pillars and only damage output is discords, and black nymph. Pandy might copy something and animate can fly a stolen weapon or the discord. What else can we do?

kobisjeruk

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Re: Round 7 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=16902.msg218914#msg218914
« Reply #9 on: December 07, 2010, 04:46:26 pm »
dont know how this came to be strategy thread
i tried switching focus but you guys keep discussing strat here....

anyway, there is one major gamble that we could take
kael could switch deck with kuro

this is based on the assumption that Team Death will forfeit to us and Team Aether wont be using dark fractal against us
like i said, major gamble here
if we lost the bet, it means the end of our fighting chance
but if we win, we might be seeing 12 new shiny cards to abuse

again, it is a major gamble
a lot of CI work needs to be done before we can take this gamble but i dont really wanna go through Team Death like i did with Team Aether to see if this is even feasible

Offline plastiqe

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Re: Round 7 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=16902.msg218934#msg218934
« Reply #10 on: December 07, 2010, 05:19:52 pm »
Instead of leaving 1 unused Sundail in our vault, why not take an extra Nova in Kuro's deck bringing it to 31 cards?  Nova as a slight counter to Devourers and 31 cards for deckout potential.


Offline TheonlyrealBeef

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Re: Round 7 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=16902.msg218939#msg218939
« Reply #11 on: December 07, 2010, 05:31:21 pm »
Instead of leaving 1 unused Sundail in our vault, why not take an extra Nova in Kuro's deck bringing it to 31 cards?  Nova as a slight counter to Devourers and 31 cards for deckout potential.
Because that would result in an illegal deck, both decks have 15 Darkness cards right now, one would need 16 to add another card to it.

 

blarg: