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suxerz

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Round 4 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=25701.msg327615#msg327615
« on: May 05, 2011, 05:21:32 pm »
Round 4 - Salvaging, Discarding, Penalties and Converting


Salvaging - 24
6   x   Graboid
4   x   Rage Potion
4   x   Reverse Time
4   x   Sanctuary
5   x   Dimensional Shield
1   x   Parallel Universe

Discarding - 96
6   x   Nova
5   x   Antimatter
1   x   Shockwave
5   x   Ghost of the Past
5   x   Dimensional Shield
5   x   Quintessence
6   x   Devourer
3   x   Minor Vampires
3   x   Steal
1   x   Dusk Mantle
2   x   Liquid Shadow
1   x   Nightfall
6   x   Nightmare
1   x   Vampire Stiletto
46   x   Dark Pendulum

Penalties
- none -

Converting
1   x   Time Factory
1   x   Ghost of the Past
2   x   Time Pendulum
4   x   Sanctuary
4   x   Rage Potion
4   x   Earthquake

- to -

16   x   Dark Pendulums

suxerz

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Re: Round 4 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=25701.msg327617#msg327617
« Reply #1 on: May 05, 2011, 05:23:17 pm »
These are the available options for our discard and salvage: (open image in new tab/window )

This is how our vault should be once updated: (open image in new tab/window )


CardsFromTo
Parallel Universe56
Quintessence50
Shockwave32
Devourer2317
Dusk Mantle98
Steal1512
Nightfall43
Minor Vampire96
Liquid Shadow86
Nightmare60
Dark Pendulum136106
Vampire Stiletto1110
Graboid612
Earthquake106
Nova1711
Antimatter61
Time Factory10
Reverse Time812
Ghost of the Past60
Time Pendulum20

Offline Wizardcat

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Re: Round 4 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=25701.msg327788#msg327788
« Reply #2 on: May 05, 2011, 09:03:35 pm »
Some random thoughts...

Devtal Discards: We have more than enough Devourers at the moment (that we usually don't even use!), so we can safely discard those. If we want to be able to 'keep' the deck, we need to keep at least four of the Fractals from this deck. As for the other cards, we'll still have two Nightfalls if we don't keep any, and neither Adrenavamps nor Devtal used more than two.

Ghostmare Discards: This deck is pretty much done for. We can't really save both the Ghosts and the Nightmares, the core parts of the deck. Nightmares without Ghosts are more useful to us than Ghosts without Nightmares, so saving some Nightmares is viable. Reverse Times can go into Bows, and can even be fueled by the mark in otherwise Mono decks (Fire is fond of this). The Salvage from Earth also has plenty of RTs.

Quintagon Discards: The Dimensional Shields can be replenished through the Aether salvage. We should probably save a few Quints and some Dragons; Quints if we want to play a similar deck again, Dragons because we use a decent amount of 'em and we'd be down to 7 if we discard all of them.

LS/AM-bow Discards: Some discarded Novas from here can be replaced by the ones from the Fire salvage. Think we should keep the LSes.

NOTE: Saving NO Stilettos or Steals puts us at 8 and 10, respectively. These figures may be too low for our liking, especially the Stilettos if we use Vaders. Similarly, we'll be down to 90 pendulums (before conversion) if none are kept.

---
Salvages: Thinking we should use the Light salvage as Conversion fodder; Fire cards aren't very useful to us and we don't have the Drain Lives for another Light/Dark stall. There's a number of Graboids we could salvage for another Grabbow. The Aether salvage also has a pair of Lobos that are worth considering.

Conversion: There's an extra Ghost in our Vault that won't be doing anything, along with the time factory and pends. Also, given the numbers of Minor Vampires and Nightfalls left, we may have to choose between Devtal and Adrenavamps.
The dogs of war are nothing compared to the cats.

 

blarg: