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guy_fawkes

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Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=14572.msg187524#msg187524
« Reply #12 on: October 29, 2010, 05:19:25 am »
we can take 9+6 cards from time.. maybe we could make a new type of deck, making ourselves more unpredictable... (like 4 reverse time+ 2time factory, 2 procrastination, 2 eternity, and more time factory)

kobisjeruk

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Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=14572.msg187544#msg187544
« Reply #13 on: October 29, 2010, 05:54:08 am »
406Darkness54-9421
EOR1

our 5-4 record (with 3 flawless) net us +15 cards
frankly i'm not concern if we even go 0-9 due to -6 discard for R1 rule
thankfully thats not the case


my revised suggestion for discarding/salvaging

my suggestion for discarding (24) :-
(kuro's)
-3 black dragon
-3 gargoyle
(loki's)
-2 steal
-4 d.pendulum
(3d's)
-3 devourer
-3 d.pendulum
(torbeef's)
-6 d.pendulum

=24 cards (4 losses)

if you guys want to keep 6-6-6-6 devourer, we can ditch 16 pendulum instead (we can always convert salvaged cards into pendulum back)

as for salvaging (39) :-
(smoke's)
+4 reverse time
+2 time pendulum
(smug's)
+3 wings (anti graboid/golem decks)
+3 shockwave
+3 death pendulum (convert materials) or another 2 shock and 1 any for darkness/air something...
(istari)
+6 air pendulum (convert materials)
(immo's)
+2 procrastinate
+2 eternity
+5 time pendulum
(cebra's)
+2 momentum
+3 oty
+4 charger (or 2 titan, 1 momentum, 1 any since charger sucks unupped)

= 39 cards (5 wins + 9 bonus cards)

guy_fawkes

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Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=14572.msg187618#msg187618
« Reply #14 on: October 29, 2010, 10:37:25 am »
as for salvaging (39) :-
(smoke's)
+4 reverse time
+2 time pendulum
(smug's)
+3 wings (anti graboid/golem decks)
+3 shockwave
+3 death pendulum (convert materials) or another 2 shock and 1 any for darkness/air something...
(istari)
+6 air pendulum (convert materials)
(immo's)
+2 procrastinate
+2 eternity
+5 time pendulum
(cebra's)
+2 momentum
+3 oty
+4 charger (or 2 titan, 1 momentum, 1 any since charger sucks unupped)

= 39 cards (5 wins + 9 bonus cards)
i'd make a couple of minor changes to your salvage list:
(istari)
+1 heal
+5 air pendulum (convert materials)

(cebra's)
+3 momentum
+3 oty
+3 gravity pillar
the rest looks fine to me.

Offline plastiqe

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Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=14572.msg188016#msg188016
« Reply #15 on: October 29, 2010, 11:29:00 pm »
We should never take something like an off darkness pendulum as conversion materials if we have the option of taking a card that could potentially be used in a deck, even if the chance is 0.01%.  Plus we can always convert the non-pendulum cards anyways.

I think we should stay at 24 Devourer.
Nab the Black Hole from cebra.
Get 6 Holy Lights and 2 Miracles for a Light/Darkness anti Death deck.
Get 5 Shockwave 3 Wings for an Air/Darkness deck.

Offline Kuroaitou

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Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=14572.msg188044#msg188044
« Reply #16 on: October 30, 2010, 12:16:35 am »
We should never take something like an off darkness pendulum as conversion materials if we have the option of taking a card that could potentially be used in a deck, even if the chance is 0.01%.  Plus we can always convert the non-pendulum cards anyways.
Agreed. Avoid taking pendulums unless we have sufficient materials to design a completely new duo-deck with :darkness - in this case, I don't think we can invent anything new with the amount to salvage/discard.

That said, 39 cards to salvage, and 24 to discard, no?

I think we should stay at 24 Devourer.
Nab the Black Hole from cebra.
Get 6 Holy Lights and 2 Miracles for a Light/Darkness anti Death deck.
Get 5 Shockwave 3 Wings for an Air/Darkness deck.

The only think that I can see from where you're salvaging from are the Miracles (deck from Immolation as Team :time) and the Shockwaves/Wings (all from smuglapse's deck). The 6 Holy Lights can be taken from a LOT of places, so it's crucial to figure out with deck to reap the most benefit from and grab those Lights if we're trying to go for an anti-Death deck.

To organize this better, here's what we can/should do I suppose:

smuglapse's deck - 9:
Shockwave x 5
Wings x 3
Poison x 1 (NOTE: We can discard a Poison from TheOnlyRealBeef's deck to balance this out, thus we gain :air cards from this transaction)

Istari.'s deck - 6:
Holy Light x 3
Empathetic Bonds x 3 (this might be more useful than we think - if we can beat a Life deck that has Adrenaline in it, we might be able to exploit the adrenaline-vampire + bond trick to get a specialized Darkness-healing deck, but it's risky). Otherwise, you can stick with 3 Air Pendulums, but they seem better off as actual cards....

Smokefree's Deck - 6:
Reverse Time x 4
Blessing x 2 (This could work if we're going to do a Light-Darkness duo. I would suggest taking all of them, but the cards found in cebra's deck are too good to pass up if we took the Holy Lights instead...) * = See plastiqe's post
Holy Light x 2 (Instead of ^)

Immolation's Deck - 9:
Holy Light x 1 (or 3 if you don't take Sundials)
Procrastination x 2 (We need more shields/CC, so kobis' suggestion makes sense)
Eternity x 2 (See above except with CC)
Miracle x 2 (no brainer in a Light-Darkness duo)
Sundial x 2 (or 0 if you take more Holy Lights) (useful for stall power perhaps)

cebra's Deck - 9:
Momentum x 3
Otyugh x 3
Black Hole x 1
Titan x 2

OR

Sapphire Charger x 5
Black Hole x 1
Momentum x 3

(the top choice represents more direct CC methods with Otyughs, while the lower gives us a Gravity-Darkness duo that can easily power through shields while also having some anti-rainbow in there. I prefer the bottom option more, especially if I or Kael can use it, as upped chargers can be pretty devastating to deal with)


I'll post my opinions on what we should discard later.

Offline plastiqe

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Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=14572.msg188053#msg188053
« Reply #17 on: October 30, 2010, 12:27:24 am »
Reverse Time x4!!! 

And I'm not even sure we should take 1 Blessing.. it's a crappy overpriced creature enchantment that I don't think we'd ever use.

Offline Kuroaitou

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Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=14572.msg188058#msg188058
« Reply #18 on: October 30, 2010, 12:32:09 am »
Reverse Time x4!!! 

And I'm not even sure we should take 1 Blessing.. it's a crappy overpriced creature enchantment that I don't think we'd ever use.
Are you sure about that? I thought that we could possibly make some sort of crazy Blessing + Vampire Deck to reap the benefits of the increased attack-healing ratio, or even plop it on Voodoo Dolls (Bless them, then use Holy Light to damage them).

In this case, Reverse Time x 4 and I'll change the post above then. ^^;

kobisjeruk

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Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=14572.msg188138#msg188138
« Reply #19 on: October 30, 2010, 03:39:11 am »
i dont like sapphire charger at all, only Gen/Lt can make best use of it but darkness/gravity by nature sucks

tbh i dont like light/darkness either solely for vs'ing death
i'm ok with splashing h.light / h.flash (for Gen/Lt) in rainbow, swapping some existing CCs i.e. schokwave/lightning
but a straight light/darkness seems too shallow for me

i'm ok with everything else

guy_fawkes

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Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=14572.msg188142#msg188142
« Reply #20 on: October 30, 2010, 03:40:21 am »
We should never take something like an off darkness pendulum as conversion materials if we have the option of taking a card that could potentially be used in a deck, even if the chance is 0.01%.  Plus we can always convert the non-pendulum cards anyways.

I think we should stay at 24 Devourer.
Nab the Black Hole from cebra.
Get 6 Holy Lights and 2 Miracles for a Light/Darkness anti Death deck.
Get 5 Shockwave 3 Wings for an Air/Darkness deck.
agreed with holy lights and miracle,
but i don't underestimate the value of non-darkness pendulums, not as a conversion material, but because quanta producing pillar focused on another element could be A LOT useful...

for example, i think we could hardly do a life/darkness deck with our actual vault...so the empathic bonds are going to be for sure less useful than some air pendulums...


kobisjeruk

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Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=14572.msg188290#msg188290
« Reply #21 on: October 30, 2010, 10:36:18 am »
Can we treat them as salvaged cards bypass the 12 off element cards rule?
They can be any cards. No limits.
12 more cards that we could add to our vault
keep in mind we wont have the luxury of adding ANY more* cards like this so think carefully and decide what we should add
i'm tempted to go 6x nova, 6x graboid just because, well, who could deny the power of rainbow grabs? :s

(unless they have other bonus assignment like the propaganda in the near future)

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Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=14572.msg188295#msg188295
« Reply #22 on: October 30, 2010, 10:57:09 am »
Can we treat them as salvaged cards bypass the 12 off element cards rule?
They can be any cards. No limits.
12 more cards that we could add to our vault
keep in mind we wont have the luxury of adding ANY more* cards like this so think carefully and decide what we should add
i'm tempted to go 6x nova, 6x graboid just because, well, who could deny the power of rainbow grabs? :s

(unless they have other bonus assignment like the propaganda in the near future)
More rainbow graboids! I like that, we should most certainly do so. Other elements already know about ours, so I fear it might not be as effective next time (who on earth expects Darkness to rush? ;)), but it's still a great deck.

NOTE: the title should be changed to Round 1 - ..... since we're salvaging stuff from round 1

guy_fawkes

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Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=14572.msg189311#msg189311
« Reply #23 on: October 31, 2010, 10:11:01 am »
actually the correct title is Round 2 because it's happening in Round 2 referred to cards salvaged from Round 1

i'll put up a countdown in the first post till the finalize time.

 

anything
blarg: