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melzardust

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Re: Round 1 - Decks https://elementscommunity.org/forum/index.php?topic=6878.msg80272#msg80272
« Reply #60 on: June 02, 2010, 10:11:13 am »
Im currently trying out this deck:
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5bs 5bs 5bs 5bs 5bs 5bs 5bs 5c5 5c7 5c7 5c7 5c7 5c7 5c7 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5up 5up 5uq 5uq 5us 5us 5ut 5ut 5ut 5ut 5ut 5ut
I added another nightfall to increase damage faster and drain life for finishing off/killing otys or other dangerous stuff

Plz comment on change

Offline Troh

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Re: Round 1 - Decks https://elementscommunity.org/forum/index.php?topic=6878.msg80274#msg80274
« Reply #61 on: June 02, 2010, 10:16:22 am »
good choice,
now try your deck in PVP I , to see what decks are dagerous for this deck and to learn different tricks.

melzardust

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Re: Round 1 - Decks https://elementscommunity.org/forum/index.php?topic=6878.msg80478#msg80478
« Reply #62 on: June 02, 2010, 07:36:43 pm »
I have fine-tuned my deck, and this is the result:

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5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5c5 5c7 5c7 5c7 5c7 5c7 5c7 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5up 5up 5uq 5uq 5us 5us 5ut 5ut 5ut 5ut 5ut 5ut

killfer8

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Re: Round 1 - Decks https://elementscommunity.org/forum/index.php?topic=6878.msg80580#msg80580
« Reply #63 on: June 02, 2010, 09:29:57 pm »
I`ve tried this
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4vj 4vj 55r 55r 55r 5f0 5f0 5f0 5f0 5f0 5fb 5fb 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ut 5ut 5ut 5uv 5uv

miniwally

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Re: Round 1 - Decks https://elementscommunity.org/forum/index.php?topic=6878.msg80610#msg80610
« Reply #64 on: June 02, 2010, 10:14:44 pm »
kilfer that deck looks a bit luck dependent I mean to get the combo out you need 3 cards each which you only have 2 of, nova+gargoyle+rage potion and the gargoyle is very vulnerable til the nova.

Offline Bloodshadow

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Re: Round 1 - Decks https://elementscommunity.org/forum/index.php?topic=6878.msg80846#msg80846
« Reply #65 on: June 03, 2010, 04:37:50 am »
@melzardust: I don't think you need that many Emerald Pillars. Three or four will be fine. You need to cut that deck down to 30 cards.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

melzardust

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Re: Round 1 - Decks https://elementscommunity.org/forum/index.php?topic=6878.msg80941#msg80941
« Reply #66 on: June 03, 2010, 10:14:05 am »
The adrenalines are 4 each, and i had 7 first but improved after i added another

i could maybe remove 1 emmy pillar, one obsidian pillar, 1 adrenaline and 1 vamp

Offline Troh

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Re: Round 1 - Decks https://elementscommunity.org/forum/index.php?topic=6878.msg80942#msg80942
« Reply #67 on: June 03, 2010, 10:16:33 am »
The adrenalines are 4 each, and i had 7 first but improved after i added another

i could maybe remove 1 emmy pillar, one obsidian pillar, 1 adrenaline and 1 vamp

my advice is to remove druidic staff, 1 adrenaline, 1 green pillar, and the paly with this deck again to see if it's working good

melzardust

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Re: Round 1 - Decks https://elementscommunity.org/forum/index.php?topic=6878.msg80948#msg80948
« Reply #68 on: June 03, 2010, 10:32:50 am »
I did the changes and the deck is now pretty balanced, but worthless against creature control w/ a halfway lucky draw.

Code: [Select]
5bs 5bs 5bs 5bs 5bs 5bs 5bs 5c7 5c7 5c7 5c7 5c7 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5up 5up 5uq 5uq 5us 5us 5ut 5ut 5ut 5ut 5ut 5ut

Offline Troh

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Re: Round 1 - Decks https://elementscommunity.org/forum/index.php?topic=6878.msg80952#msg80952
« Reply #69 on: June 03, 2010, 10:50:23 am »
yes but it may take off control decks too, cos it's a very rushy deck, and sometimes they dont take the time to control you

melzardust

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Re: Round 1 - Decks https://elementscommunity.org/forum/index.php?topic=6878.msg80956#msg80956
« Reply #70 on: June 03, 2010, 10:57:48 am »
yes but it may take off control decks too, cos it's a very rushy deck, and sometimes they dont take the time to control you
Thats why i said a halfway good hand, as i often experience that my first vamps get lightninged, icebolted or firebolted immediately, and also reversed so i lose the adrenaline.

Offline Bloodshadow

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Re: Round 1 - Decks https://elementscommunity.org/forum/index.php?topic=6878.msg81592#msg81592
« Reply #71 on: June 04, 2010, 03:13:05 am »
Guys, make sure that your decks are 33 cards maximum. You cannot go beyond that point without having extra draw cards such as Hourglass, Sundial or Precognition.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

 

blarg: