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Offline serprexTopic starter

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Round 12 https://elementscommunity.org/forum/index.php?topic=67083.msg1287614#msg1287614
« on: April 03, 2019, 10:03:29 am »
2   :darkness Gen. TheonlyrealBeef   :time Gen. kaempfer13
5   :darkness JonathanCrazyJ   :earth immortal feud
4   :darkness iancudorinmarian   :time Vindilos
1   :darkness serprex   :earth Gen. Kalinuial

Offline serprexTopic starter

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Re: Round 12 https://elementscommunity.org/forum/index.php?topic=67083.msg1287620#msg1287620
« Reply #1 on: April 03, 2019, 12:19:46 pm »
Initial thoughts: our primary goal is to maximize Time losing, so ian should take Lt, jcj salvage

Spoiler for torb, vs Time gen:
???
Spoiler for jcj, vs Earth:
Pray for no pulvy?
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4vj 4vj 4vj 4vj 4vj 5rp 5rp 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ut 5ut 5ut 5ut 5ut 5ut 5uo 5uo 74d 74d 7tb 7tb 7ta 7ta 80a 80a 8pt

Spoiler for ian, vs Time:
Can always try this tink meme again
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5mq 5vi 5vi 5vi 5vi 5vi 5up 5up 61o 61o 61o 61o 61o 63a 63a 63a 63a 61q 61t 61t 61t 61t 7q9 7q9 7q9 7q9 7u2 7tb 7tb 7tb 8pt

If we're going to use the EC, this is how we'd do it
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5v1 5up 5up 5up 5ul 5ul 5ul 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7um 7um 7um 7um 7um 7um 7tb 7tb 7t8 7t8 7tf 7tf 7tf 7tf 7tf 7tf 8pt

Spoiler for serp, vs Earth gen:
anyrole, this does well vs grabbows & rtboids
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4vj 4vj 4vj 4vj 4vj 4vj 4vh 55t 5uk 5uk 5uk 5uk 5uk 5uk 5v1 5v1 5v1 5uv 5uv 5uv 5uv 5uv 7ae 7q4 7q4 7q4 7tb 7tb 7t8 7tf 8pt

Probably best to not rely on darkdom stuff to make up for upgrade disadvantage in rush vs rush
« Last Edit: April 03, 2019, 01:20:33 pm by serprex »

Offline TheonlyrealBeef

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Re: Round 12 https://elementscommunity.org/forum/index.php?topic=67083.msg1287623#msg1287623
« Reply #2 on: April 03, 2019, 05:03:03 pm »
vs Earth: is there any reason not to bring an actually decent Grabow instead of these bows? Similar to the one used last time, but with 6 Novae and 3 Vampire Daggers. Graboid SEC card to allow 4 Graboids each, because Earth has plenty of Graboids anyway. For Time, an actual mono Void seems better, especially when looking at what they are expecting. The amount of times that dials and Dims will even matter are rare: either they break through or ignore the defense altogether. With Dusk and Siphons that double as CC, this is not as easy. Double Void is asking for double trouble, so taking Devtal as secondary deck. It does quite well vs most their slow decks.

Given our previous sadistic record of handing Voids to ian, they should expect Voids from ian at this point if they want to counter it. Upgrades allows me to outrush them, too. So... we're totally going to use Voids on my match. Need to tweak the mono Void build to counter some Ghost/Nymphmares using a combination of LS/Steal.
Spoiler for beef vs time:
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Spoiler for jcj vs earth:
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4vj 4vj 4vj 4vj 4vj 4vj 4vh 55t 590 590 590 590 5uk 5uk 5uk 5uk 5v1 5v1 61q 74d 7um 7um 7tb 7tb 7t8 7t8 7tf 7tf 7tf 80a 8pm
Spoiler for ian vs time:
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5um 5um 5um 5um 5um 5um 5up 61o 61o 61o 622 622 622 622 622 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 7tb 7ta 7td 7td 7td 8pu
Spoiler for serprex vs earth:
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4vj 4vj 4vj 4vj 4vj 4vj 4vh 55t 590 590 590 590 4st 5uk 5uk 5uk 5v1 5v1 61q 74d 7um 7um 7tb 7tb 7t8 7t8 7tf 7tf 7tf 80a 8pm
« Last Edit: April 04, 2019, 05:25:49 pm by TheonlyrealBeef »

Offline serprexTopic starter

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Re: Round 12 https://elementscommunity.org/forum/index.php?topic=67083.msg1287719#msg1287719
« Reply #3 on: April 07, 2019, 01:25:21 pm »
Relics: 13-9+3+1 = 8
Salvage: 21
8, maybe transmute a bit
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58o 58o 58o 58o 58o 58o 58o 58o 590 590 590 590 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5rk 5rk 5rk 77a 77a 77a 77g 77g 7q1 7q1 7qk 8ps

6
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4sm 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 77a 77a 77a 77a 77a 77g 77g 77g 77g 77g 77g 7q4 7q4 7q4 7q4 8ps

7
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5m6 5m6 5m6 5m6 5m6 5m6 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5t2 5ro 5ro 5s4 5s4 5s4 5s4 7n2 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q1 7q1 7q1 7q1 7q1 7q1 8pq


Discard: 31
15 from deck, 16 from vault. 6sov+2dusk+3ls+4siphon
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« Last Edit: April 09, 2019, 10:01:58 am by serprex »

 

anything
blarg: