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Offline TheonlyrealBeefTopic starter

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Re: Deckbuilding https://elementscommunity.org/forum/index.php?topic=23480.msg316307#msg316307
« Reply #36 on: April 20, 2011, 04:55:06 pm »
Salvage
TheonlyrealBeef: 12 Air Pendulum
Wizardcat: 6 Graboid
Onizuka: 6 Earthquake
mrpaper: 5 Lightnings; 1 Holy Light
jaymanfu: 6 Nova

Discard
Mithcairion: 6 Obsidian Pillar; 6 Dark Pendulum
suxerz: 4 Nova; 4 Earthquake; 2 Lightnings; 1 Arsenic; 1 Devourer
Malignant: 6 Obsidian Pillar; 6 Dark Pendulum

Conversion:
12 Air Pendulum; 6 Graboids; 3 Lightning; 1 Holy Light; 2 Earthquakes
to
21 Obsidian Pillars; 3 Dark Pendulums

Offline TheonlyrealBeefTopic starter

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Re: Deckbuilding https://elementscommunity.org/forum/index.php?topic=23480.msg316962#msg316962
« Reply #37 on: April 21, 2011, 03:30:22 pm »
Decks:

:water
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5c7 5c7 5c7 5c7 5c7 5c7 5uk 5uk 5uk 5uk 5uk 5uk 5uq 5uq 5ur 5ut 5ut 5ut 5ut 5ut 5ut 5v2 5v2 606 606 606 606 606 606 606 8pn

:earth
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4vj 4vj 4vj 4vj 4vj 4vj 590 590 590 590 590 5i7 5uk 5uk 5uk 5uo 5up 5up 5uu 5uu 5uv 5uv 5uv 606 606 606 61q 7n7 7n7 7tb 8pm

:air
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4vj 4vj 4vj 4vj 4vj 4vj 52q 593 593 593 593 5rk 5rk 5uk 5uk 5uk 5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5uu 5uv 5uv 61q 61q 8pm

:time
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4vj 4vj 5ia 5ia 5oo 5oo 5oo 5oo 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5ul 5ul 5uo 5up 5up 5ur 8pr

:light
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5l8 5lf 5lf 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5mq 5mq 5up 5up 606 606 606 606 606 606 606 606 606 606 7n2 7n2 7n2 7tb 7tb 7tb 8pq

:fire
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5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5uo 5up 5up 5up 5us 5us 5us 5us 5us 5us 5uu 5uu 606 606 606 606 606 606 606 606 8pt

:life
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5rg 5rk 5rk 5rk 5rk 5rk 5rk 5ru 5ru 5ru 5ru 5ru 5ru 5t2 5t2 5v1 5v1 5v1 5v1 5v1 5v1 606 606 606 606 606 606 606 606 606 8ps

:entropy
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5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 606 606 606 606 606 606 606 606 606 606 61t 61t 61t 61t 61t 61t 622 622 8pu


Offline Onizuka

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Re: Deckbuilding https://elementscommunity.org/forum/index.php?topic=23480.msg317086#msg317086
« Reply #38 on: April 21, 2011, 06:34:03 pm »
I'm throwing my official support of the lockbow we used 2nd round against air.

I tested 10 games against each of the following decks

9-1  against flying accel titans (Mormegil 2nd round)
9-1  against Azure Dragons+UG (Omegareaper first round)
9-1 against heavy CC air/water deck (Jippy first round)
10-0 unupped first round Owl Eyes+Bone Wall Noobiecakes 1st round
1-9 against Air’s grabbow (Amilir round 2)
10-0 against PU azure dragons (Noobiecakes 2nd round)
10-0 against FQ (Hisar 2nd round)

I didn't test against their wings decks, as 1) Our strongest creatures are wings-proof 2) Steal is a threat and 3) Easy to deny wing chain.
I haven't tested against their giant FFQ decks, but those shouldn't be that much of a problem.
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Offline TheonlyrealBeefTopic starter

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Re: Deckbuilding https://elementscommunity.org/forum/index.php?topic=23480.msg317225#msg317225
« Reply #39 on: April 21, 2011, 09:51:58 pm »
We've already denied them with Devourers... twice though. No idea if it would work, but it's a viable option.

Offline mrpaper

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Re: Deckbuilding https://elementscommunity.org/forum/index.php?topic=23480.msg317746#msg317746
« Reply #40 on: April 22, 2011, 06:15:22 pm »
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5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5um 5um 5uo 5up 5up 5up 5us 5us 5us 5us 5us 5us 5uu 5v8 606 606 606 606 606 606 606 8pt


That's a deck I've tried with Revoltion and it has worked quite well against what we will likely see from fire stall/sanct or rushes (phonix or golem) they have like 7 decks of those.  Only other possibilities are they 1 eq deck and 1 poison deck.. but as strong as they are, it's very predictable what they will play.   Problem being, how do you counter stall and rushes with one deck... well that's the deck!

For  stall deck: keep steal for farenheit to avoid massive damage, keep dragons in hand till the last turn, don't even bother about the devs (unless no sanct)/nymph and ls, they are dead cards.  We build quanta so much fatser then fire since they need to spread for sanct.. the tricky part is we will do 0 damage till the very last turn when we turn em dead. 

For rushes deck: drain life become a tool to kill those golems so they arent much of an issue anymore.  The ls and nymph becomes crucial to get rid of phoenixes which might still be a bit hard.  Be sure to use the shield as soon as you get it and use the drain life on phoenix if the pressure on the life bar becomes too tight! 

Offline Onizuka

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Re: Deckbuilding https://elementscommunity.org/forum/index.php?topic=23480.msg318205#msg318205
« Reply #41 on: April 23, 2011, 11:39:14 am »
Decks not being tested against: Wavedash 2nd round (No upped druid=bad), Promworm 2nd round (likeliness of RT against us when they only fuel it off the mark=0)
1st round Isei (Mitosis minor phoenix doesn't work unupped :P) 1st round Wizelsnarf (No upped druid)

Testing against Life's decks :

2nd round PlayerOa deck (Life Grabbow vs Scrambled Toadfish ) 10-0

Discard order Nightmare=RT. Your judgement is crucial here. Early on, if you have enough RTs, then discarding 1 won't hurt. Later on, if you've got him locked down well, then nightmare (although the latter should never happen).

General strategy: Lockdown, then damage. GoTP+Nightmare>RT in all situations.

Most annoying cards: Fog Shield, druidic staff, heal (In that order).

2nd round Isei deck (Wings+FQ/hope vs Scrambled Shriekers) 5-5

Discard order- Absolutely nothing. EVERYTHING is essential, you locking their draw is the deciding factor (and how many wings they have in their starting hand+early draws)

Killer cards- Wings, FQ,Druidic staff,Heal (Last 2 are only annoying, can't win if they have 1 and enough 2s)

General strategy- GET THAT DRAWLOCK, and pray there's no wings in his opening hands+draws

2nd round Wizelsnarf deck (Devtosis vs Devtal+Lightning control) 9-1

Discard order- RT=Nightmare Depends on the situation as them having dragons changes this slightly, as RTing dragons won't keep them off the field.

General strategy- RT Mitosized creatures, RT dragons, Nightmare to keep draw lock, keep dragons from coming back onto the field

Round 2 kitty45 deck (Quintagon vs Entropy/deaths stall) 2-8

Discard order RT only, nightmare is your only card to control their deck

General strategy: RT any unquinted dragons, Nightmare your GoTP, not much you can do. Them giving us a chance to salvage more DS/Quints or giving us a direct counter against their own deck is unlikely. Can't win.

Round 2 edunavas deck (Poison vs Blessed Dune Scorp) 6-4

Discard order- RT>Nightmare

General strategy- RT scorps to stop poison/Dragons to reduce damage, RT to prevent GoTP from dying (not over reducing damage though) Nightmare GotP. Same old same odl

Annoying cards: Thorn Carapace, Druidic staff, heal

First round promwarm (Fractal scorps vs devtal) 8-2

He got two fractal scorps before I could draw a nightmare...otherwise I locked down his hand with a large amount of GotP

General strategy- RT scorps, nightmare early and frequent to keep fractal power low+lower their ability to draw more Dimension shields. Dimension shields were never a problem, they never stopped me for too long

Discard- RT>Nightmare

Round 1 Falcon4415 deck Life/Fire duo vs Firestall 8-2

Discard RT>Nightmare (No enemy creatures)
General strategy- Lure out multiple Fire bolts hopefully with one-two GoTP, or else you risk losing all your creatures.

Round 1 edunavas deck Mitosis chargers/accel armagios vs Death's BH/Discord 10-0

RT>Mitosis. Nuff said.

Another gravity/life duo in kitty. Now I'm tired of GoTP D:









You're just as selfish as I am. You're just not as good at it yet.

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Re: Deckbuilding https://elementscommunity.org/forum/index.php?topic=23480.msg318260#msg318260
« Reply #42 on: April 23, 2011, 03:36:08 pm »
Taking account the salvage/discard (http://elementscommunity.org/forum/index.php/topic,24971.0.html) and minus all the cards for the decks, these are the cards that left in our vault (in case any deck changes need to be made):

Dark Pendulum95Cloak4
Devourer17Discord4
Steal8Miracle4
Dusk Mantle7Fractal3
Gargoyle7Liquid Shadow3
Earthquake6Black Nymph3
Minor Vampire6Darkness Mark2
Voodoo Doll6Purple Nymph2
Vampire Stiletto6Momentum2
Lycanthrope6Gravity Pull2
Antimatter6Solar Shield2
Acceleration6Graboid1
Sanctuary6Flying Weapon1
Parallel Universe5Arsenic1
Quintessence5Light Pillar1
Owl's Eye5Nightfall4
If this kinda useless, let me know if I should stop doing this...

Offline mrpaper

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Re: Deckbuilding https://elementscommunity.org/forum/index.php?topic=23480.msg318696#msg318696
« Reply #43 on: April 24, 2011, 03:40:52 am »
suxers, I like seeing this, it will help us to choose what cards to let go if we lose and also in later rounds, we will have less and less possibilities so we will need to take a look at all cards!

Offline Onizuka

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Re: Deckbuilding https://elementscommunity.org/forum/index.php?topic=23480.msg320966#msg320966
« Reply #44 on: April 27, 2011, 04:15:21 am »
I was thinking about somehow modding that aether stall torb posted into something we could use against Entropy. I think it has some sort of chance, but I'll see tomorrow when I test it.
You're just as selfish as I am. You're just not as good at it yet.

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Re: Deckbuilding https://elementscommunity.org/forum/index.php?topic=23480.msg321004#msg321004
« Reply #45 on: April 27, 2011, 06:12:06 am »
I was thinking about somehow modding that aether stall torb posted into something we could use against Entropy. I think it has some sort of chance, but I'll see tomorrow when I test it.
I was thinking more of a Liquid Antimatter bow for next time (say wut?) since they'll never see it coming. Tons of control, to deal with all those creatures they keep bringing, and the bow part to deal with Discord.

Offline Onizuka

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Re: Deckbuilding https://elementscommunity.org/forum/index.php?topic=23480.msg321005#msg321005
« Reply #46 on: April 27, 2011, 06:25:48 am »
I was thinking about somehow modding that aether stall torb posted into something we could use against Entropy. I think it has some sort of chance, but I'll see tomorrow when I test it.
I was thinking more of a Liquid Antimatter bow for next time (say wut?) since they'll never see it coming. Tons of control, to deal with all those creatures they keep bringing, and the bow part to deal with Discord.
I'll test everything and anything to beat Entropy, and whichever one works better we can go with that. I can't think of an idea right now, since I have sooo much work to do that I put off :)
You're just as selfish as I am. You're just not as good at it yet.

Offline TheonlyrealBeefTopic starter

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Re: Deckbuilding https://elementscommunity.org/forum/index.php?topic=23480.msg321022#msg321022
« Reply #47 on: April 27, 2011, 06:58:07 am »
I was thinking about somehow modding that aether stall torb posted into something we could use against Entropy. I think it has some sort of chance, but I'll see tomorrow when I test it.
I was thinking more of a Liquid Antimatter bow for next time (say wut?) since they'll never see it coming. Tons of control, to deal with all those creatures they keep bringing, and the bow part to deal with Discord.
I'll test everything and anything to beat Entropy, and whichever one works better we can go with that. I can't think of an idea right now, since I have sooo much work to do that I put off :)
It's still just an idea and needs lots of tweaking and testing, here's a rough sketch:
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4vj 4vj 4vj 4vj 4vj 4vj 4vn 4vn 4vn 4vn 4vn 52q 5on 5rk 5uo 5up 5ur 5uu 5uu 5uu 5uu 5uu 5uv 606 606 606 606 606 606 606 606 61q 8pj

Round 1 deck from Entropy: 10-0, Purple Dragons are tasty targets.
Round 2 deck from Entropy: 5-5, Immolation really hurts this deck.
Round 3 deck from Entropy: 6-4, Early Black Hole in 3 out of 4 losses. Other was just bad draws. Entropy is unlikely to use Black Hole in an unupgraded variant though :)

 

blarg: TheonlyrealBeef,mrpaper