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smuglapse

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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg215855#msg215855
« Reply #276 on: December 03, 2010, 10:30:15 pm »
some other observations:
-momentum bypasses the gravity pull just like a shield
-gravity pull seems to override shields... at least for damage reduction
-poison cast on you directly doesn't go to the doll nor does its damage get reflected
-so far as I can see, reflection shields dont rebound the damage that the doll sends... just beat a lv 2 light deck using its reflective shield... since i dont do have any other damage source other than the doll, this must be the case.
Yup.
-Gravity Pull does not affect weapons in the slot.
-Gravity Pull'd creatures are not affected by the venom skills.
-Creatures completely ignore shields until the Gravity Pull'd creature is dead.  (Massive Dragons will strike the creature when a Gravity Shield is in play)
-A new instance of Gravity Pull cancels any other Gravity Pull on the same side of the field.
-Reflect shields only reflect spells that do direct damage ("Bolt" spells, Lightning, Unstable Gas)
-Spells are only reflected once, which means if you target yourself while equipped with one you will bypass the opponent's reflect shield.

Even though some of the information in this thread (http://elementscommunity.org/forum/index.php/topic,4461.0.html) is out of date it contains a lot of these "don't know until you try it" rules.

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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg239719#msg239719
« Reply #277 on: January 03, 2011, 08:53:33 pm »
The whole effect of this is when you attack a voodoo doll, the damage is done to your opponent. Well if you TU a damaged voodoo doll, for some reason beyond me you get instantly hit with unavoidable damage equal to the what damage you caused the voodoo all over again. There are laws against this, its called double jepardy. This is not back to the future either, its not like i went back and damaged the stupid thing again or something. Theres no real counter to this either once it gets started as it hits past shields and healing.

I dont know how to add a poll otherwise I would. But im not asking for anything crazy, just TU'ing the voodoo doesnt copy the damage to your opponent instantly. You can still do your basilisk blood gravity force voodoo decks, it just wont be an instant win when you TU the thing. But the gravity force should still attack the other voodoos once TU'ed like its still effected by gravity force.

Thank you for reading and if i can add a poll just direct me to it.

Offline Ryli

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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg239726#msg239726
« Reply #278 on: January 03, 2011, 09:02:11 pm »
The combo isn't all that great, and it has a ton of counters.
1. You need to play several elements to make the combo as lethal as you say it is.
2. The doll can be rewinded, or killed before it's ready for TU.
3. You can deny them of uanta to play the combo.
4. You can kill them before they are set up.
5. It's possible to TU their doll against them.
6+ I can't be bothered to add these.

PS. The option for adding a poll should be just above the your opening post.

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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg239728#msg239728
« Reply #279 on: January 03, 2011, 09:04:49 pm »
Gl1tch's "favourite" saying: "Before asking for a nerf or a buff, play at least once with the card and once against it."

Yup, that being said I see no more reason to discuss, really.
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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg239730#msg239730
« Reply #280 on: January 03, 2011, 09:07:14 pm »
Gravity Pull/Basilisk Blood/Twin Universe/Voodoo Dolls decks are so easily countered that only the ai could consistently fall for a deck relying on it. Just rewind/mutate/kill(easily possible for pvp, hold damage in hand unlike stupid ai) it, or even TU it yourself. I do not see how it is overpowered, the most popular deck relying on it has a low relative (to CCYB, RoL Hope) win rate because it's a huge over 9000 card combo.

Can you name a pvp example in which you totally did not see the Twin Universe coming from a similar deck?

You should be able to see add a poll at the bottom and top of this thread, on the right side.

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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg239732#msg239732
« Reply #281 on: January 03, 2011, 09:09:45 pm »
Voodoo Doll + Twin Universe is indeed powerful (http://elementscommunity.org/forum/index.php/topic,14435.0/topicseen.html) but is not overpowered when compared to similarly powered combos like ScaredGirl's Rainbow, CCYB and RoL Hope

Edit: Ninjaed
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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg239857#msg239857
« Reply #282 on: January 03, 2011, 11:41:25 pm »
Im more talking along the lines of, if it has an effect so random that a player seeing it for the first time may think its a glitch, than maybe it should not have a mechanic like that. Yea it has counters but its still capable of being set up with a single super nova and a few aether towers.

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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg239863#msg239863
« Reply #283 on: January 03, 2011, 11:46:12 pm »
Im more talking along the lines of, if it has an effect so random that a player seeing it for the first time may think its a glitch, than maybe it should not have a mechanic like that. Yea it has counters but its still capable of being set up with a single super nova and a few aether towers.
Random? When a creature is twined the full HP and current attack are both duplicated. The damage done from a voodoo doll is always the difference between its full HP and current HP. How is this random and does not make sense?
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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg239870#msg239870
« Reply #284 on: January 03, 2011, 11:52:25 pm »
I think I see where he's coming from to an extent. It seems like the doll deals damage when damage is dealt to it, and since no actual damage is being dealt when it it's TUed, the damage kind of just appears from nowhere.

I'll admit that the first time it was done to me, I was surprised to suddenly just be dead.

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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg239888#msg239888
« Reply #285 on: January 04, 2011, 12:10:27 am »
I think I see where he's coming from to an extent. It seems like the doll deals damage when damage is dealt to it, and since no actual damage is being dealt when it it's TUed, the damage kind of just appears from nowhere.
This. Neither card specifies an effect that should act anywhere close to what actually happens. With that said I don't think its actually an overpowered effect. What I think should happen is actually Voodoo Doll getting reworded to include something about copies copying effects including damage.

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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg239899#msg239899
« Reply #286 on: January 04, 2011, 12:25:06 am »
I did not know that about voodoo doll really, but it is a big combo to pull off.

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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg239912#msg239912
« Reply #287 on: January 04, 2011, 12:38:19 am »
The effect is an inherent effect, not something specially programmed to happen.

Voodoo doll does damage by detecting that it's current hp is less than it's full hp, and whenever that happens deals the difference in damage to your opponent.

PU makes an exact copy, which means that it copies both the full and current hp of the voodoo doll to the next one, say 10 current and 60 full.

The new doll detects that it's current hp at 10 is less than it's full hp at 60 and does the difference of 50 to your opponent instantly.

 

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