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Arondight

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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg118907#msg118907
« Reply #156 on: July 20, 2010, 08:35:32 am »
I really hope the gravity pull combo doesn't get taken out or nerfed; it has numerous counters which include: any kind of Bolt decks, Time Decks, Lobotomizer, Mind Flayer, Fallen Druid, Mutation, Liquid Shadow, Dark Nymph, Momentum, Quintessence, Anubis, Aether Nymph, Fahrenheit (when Lances fail you), any kind of weapon, Miracle, Stall deck, Shards of Gratitude with Shards of Divinity .. what else?

Scratch the Lobotomize parts, I haven't tested it yet and people have been saying it's passive.

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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg118915#msg118915
« Reply #157 on: July 20, 2010, 08:46:02 am »
Just perfect as-is. No further modify is needed.

I believe Zanz had done all the consideration we've discussed when he releases it to the trainer.

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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg118926#msg118926
« Reply #158 on: July 20, 2010, 08:59:09 am »
I agree.  It's nifty, it adds complexity and fun, but it's not imbalanced at all.

I love it.


I've been playing a fun mono :darkness control deck that uses Bloodsuckers, these, Steal, and Dusk Mantle.  Use Infect on enemies if they need it, but every point of INfect you put on a Doll adds a point of Poison to your opponent AND does a point of damage when the effect goes off -- turning Bloodsucker into a part-time Physalia in addition to being creature control.  Is good. :)
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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg118945#msg118945
« Reply #159 on: July 20, 2010, 09:56:42 am »
I really hope the gravity pull combo doesn't get taken out or nerfed; it has numerous counters which include: any kind of Bolt decks, Time Decks, Lobotomizer, Mind Flayer, Fallen Druid, Mutation, Liquid Shadow, Dark Nymph, Momentum, Quintessence, Anubis, Aether Nymph, Fahrenheit (when Lances fail you), any kind of weapon, Miracle, Stall deck, Shards of Gratitude with Shards of Divinity .. what else?

Scratch the Lobotomize parts, I haven't tested it yet and people have been saying it's passive.
Lobo removes gravity pull, so your creature damage is not reflected. You can safely ignore the opponent's dolls. If you got an anubis or other quint on a stick, you can even quint them so the opponent cannot screw you via the dolls.

I really really like this thing, but i have to admit, i couldn't build a single 'kill them all' deck from it.  The doll works nicely with a lot of cards, but you need too many of them to work perfectly. (gpull+basilisk blood, or fractal+pandemonium)

I saw better performing t50 decks.  And it is useless against many FG.

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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg118949#msg118949
« Reply #160 on: July 20, 2010, 10:22:43 am »
I agree.  It's nifty, it adds complexity and fun, but it's not imbalanced at all.

I love it.


I've been playing a fun mono :darkness control deck that uses Bloodsuckers, these, Steal, and Dusk Mantle.  Use Infect on enemies if they need it, but every point of INfect you put on a Doll adds a point of Poison to your opponent AND does a point of damage when the effect goes off -- turning Bloodsucker into a part-time Physalia in addition to being creature control.  Is good. :)
But how damage efficient is it, especially compared to a Physalia type deck?

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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg118966#msg118966
« Reply #161 on: July 20, 2010, 11:16:24 am »
rage potions,you damage your enemy with it and the doll can fight to now.
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Arondight

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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg119017#msg119017
« Reply #162 on: July 20, 2010, 01:29:10 pm »
Lobo removes gravity pull, so your creature damage is not reflected. You can safely ignore the opponent's dolls. If you got an anubis or other quint on a stick, you can even quint them so the opponent cannot screw you via the dolls.
No, it doesn't.

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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg119289#msg119289
« Reply #163 on: July 20, 2010, 07:42:38 pm »
is it normal to see your opponents weapon stuck in a time bubble when you use basilisk blood on your own voodoo doll?

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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg119290#msg119290
« Reply #164 on: July 20, 2010, 07:43:30 pm »
yes, its an effect of the card.
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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg119291#msg119291
« Reply #165 on: July 20, 2010, 07:43:37 pm »
is it normal to see your opponents weapon stuck in a time bubble when you use basilisk blood on your own voodoo doll?
It's part of the cards effect.
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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg119301#msg119301
« Reply #166 on: July 20, 2010, 07:55:54 pm »
That'
is it normal to see your opponents weapon stuck in a time bubble when you use basilisk blood on your own voodoo doll?
s amazing it completely screws half my decks just with that

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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg119312#msg119312
« Reply #167 on: July 20, 2010, 08:05:09 pm »
well i thought of a deck for this card but i still dont know how to make the image of the deck can somebody put the image

3 gravity pull

7 stone pillars

5 auburn nymth

10 obsidian pillar

6 voodoo dolls

mark gravity

 

anything
blarg: