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Xoned

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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg115376#msg115376
« Reply #96 on: July 15, 2010, 09:18:26 pm »
Yeah, it's easy to toss numbers around.  Drawing 4x BB, 1x Voodoo Doll, and 1x Cremation before I kill your ass is much, much harder.
To be fair, pillarless golems is much more consistent than it looks on paper, so this combo deck would be really hard to beat, because it is impossible to counter (everything is instant speed) and I would bet that it would be relatively consistent.
Pillarless golems doesn't rely on drawing 4 of a single card before it can get near-lethal damage built up.  A single unattended golem will kill you in 8 turns assuming no other damage hits the table.  That's 15 cards drawn; you have to get pretty lucky to get four of six copies of a card drawn in half your deck.   If a second Golem or any other damage source comes down, your chances get significantly smaller.
That's why you make a supernova rainbow. Sundials. SoG's. Phase Sheilds. Wings.
It'd probably only work as a fun deck though...

JJ 52

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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg115416#msg115416
« Reply #97 on: July 15, 2010, 09:35:05 pm »
Yeah, it's easy to toss numbers around.  Drawing 4x BB, 1x Voodoo Doll, and 1x Cremation before I kill your ass is much, much harder.
To be fair, pillarless golems is much more consistent than it looks on paper, so this combo deck would be really hard to beat, because it is impossible to counter (everything is instant speed) and I would bet that it would be relatively consistent.
Pillarless golems doesn't rely on drawing 4 of a single card before it can get near-lethal damage built up.  A single unattended golem will kill you in 8 turns assuming no other damage hits the table.  That's 15 cards drawn; you have to get pretty lucky to get four of six copies of a card drawn in half your deck.   If a second Golem or any other damage source comes down, your chances get significantly smaller.
If you have a source of damage then you wouldnt need all 4 of them then, less would work as well.During those draws you might also draw more voodoo dolls that work add 15 damage if you can cremate them. Couldnt you just add sundials and precogs to help with your draws? I apologize if I am completely wrong about this... :D

Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg115458#msg115458
« Reply #98 on: July 15, 2010, 09:56:16 pm »
Quote
Pillarless golems doesn't rely on drawing 4 of a single card before it can get near-lethal damage built up.  A single unattended golem will kill you in 8 turns assuming no other damage hits the table.  That's 15 cards drawn; you have to get pretty lucky to get four of six copies of a card drawn in half your deck.   If a second Golem or any other damage source comes down, your chances get significantly smaller.
That's only if you're going for the OTK.  Doll by itself means 15 damage and every BB means 20 more as long as you have a Doll out.  UG decks work despite needing to draw several of them to pull off the kill, and this ignores reflective shields.

PuppyChow

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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg115475#msg115475
« Reply #99 on: July 15, 2010, 10:05:56 pm »
Yeah, it's easy to toss numbers around.  Drawing 4x BB, 1x Voodoo Doll, and 1x Cremation before I kill your ass is much, much harder.
To be fair, pillarless golems is much more consistent than it looks on paper, so this combo deck would be really hard to beat, because it is impossible to counter (everything is instant speed) and I would bet that it would be relatively consistent.
Pillarless golems doesn't rely on drawing 4 of a single card before it can get near-lethal damage built up.  A single unattended golem will kill you in 8 turns assuming no other damage hits the table.  That's 15 cards drawn; you have to get pretty lucky to get four of six copies of a card drawn in half your deck.   If a second Golem or any other damage source comes down, your chances get significantly smaller.
You don't need 4 of a single card. Here's how you would play the deck:

Play a voodoo doll and play as many BBs on it as you can. Any other BBs you draw are creature control.
Play more voodoo dolls as you get them and cremate them, and ruby dragons when you can if you draw them.

It's not you NEED to draw them and such. It would be entirely possible to have a 4 turn win, but you don't need it.

Offline jmizzle7

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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg115492#msg115492
« Reply #100 on: July 15, 2010, 10:25:24 pm »
The point I was making in comparing Pillarless Golems to Voodoo Doll is that both decks are very consistent, albeit for different reasons. Pillarless Golems is consistent because of the extreme redundancy of its free spells combined with the mulligan factor. Voodoo Doll will be consistent because it will not only be redundant, it will also have access to multiple forms of card drawing, namely Precognition and Sundial. The combination of those two cards will ensure ample time to draw and play the combo. Of course, all of this is running on the assumption that Voodoo Doll will not get nerfed at all, which we all know is a ridiculous thing to assume. ;)

Malduk

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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg115699#msg115699
« Reply #101 on: July 16, 2010, 01:53:38 am »
Of course, all of this is running on the assumption that Voodoo Doll will not get nerfed at all, which we all know is a ridiculous thing to assume. ;)
I see what you did thar.

twinsbuster

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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg115708#msg115708
« Reply #102 on: July 16, 2010, 02:03:38 am »
you don't need that much BBs if you have the earth nymph, so it's a 3 cards combo only

Offline Avenger

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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg116142#msg116142
« Reply #103 on: July 16, 2010, 04:37:32 pm »
Ooooh, really??!?

I can see some VERY strong Voodoo Doll+Basilisk's Blood+Cremation decks happening in the near future.
That's why i asked :D

Offline Avenger

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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg116151#msg116151
« Reply #104 on: July 16, 2010, 04:48:46 pm »
Zanz mentioned making easter eggs like that in chat.  He also contemplated that giving it adrenaline would adrenalinize your opponents weapon, and freezing it would freeze your opponents weapon, but it's all speculation at this point.
Why would you want to adrenalinize your opponent's weapon?

smuglapse

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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg116156#msg116156
« Reply #105 on: July 16, 2010, 04:56:40 pm »
Why would you want to adrenalinize your opponent's weapon?
Your opponent could cast it.  Though, if you use Rage on the Doll, would both the Doll and the weapon get it--either Andrenaline or Rage?

Terrilocks

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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg116243#msg116243
« Reply #106 on: July 16, 2010, 06:59:19 pm »
I don't know if anyone else has mentioned it but it also has a sort of quintessence mentality about it.

If you butterfly effect it, your opponent will be less willing to kill it by conventional means due to damaging yourself. Rewinds will still screw you but at least you should be less worried about fire lances, drains or poisons amongst other things.

Old Guy

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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg116501#msg116501
« Reply #107 on: July 17, 2010, 01:21:03 am »
Mightve been mentioned already, but voodoo-doll fractalled + unupped pandemonium?

 

blarg: