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Offline Daytripper

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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg241004#msg241004
« Reply #360 on: January 05, 2011, 03:49:53 pm »
What an incredibly unlikely story....

If you forward a voodoo doll you need to hang gravity pull on it, but not before you've hung some 3 bas bloods on it at least or it dies. Then you need to TU it about 2 to 3 times before it dies, or you lose the effect. That means starting the procedure without 3 BB and 18 aeather and some TU's in sight, it is murder. Your whole strategy fails.

TU'd voodoo is a one hit wonder and incredibly slow. You need to take an incredible shelling before you can GP the doll. The voodoo dolls and support are the ONLY cards in your deck. This is how heavy the strategy is. You have no shield, no healing, nothing.

No idea how anyone could think this is a rush deck.
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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg241054#msg241054
« Reply #361 on: January 05, 2011, 05:44:45 pm »
This is very annoying. Really.

''the creature inflict heals instead of damage'' This isn't a grammatical sentence. How can anyone claim to know what it means? More than that, it is implied the card heals! It never mentions the card will damage when cast on a creature with vampire ability. It must be a lie! Oh well. It is the SAME complicated mechanic used by TU and voodoo.

Pest - The pest absorbs the quantum, converts it to darkness, and gives it to you. It doesn't say you absorb the quantum, so no you shouldn't get it.

Another fallacy. It clearly says ''Absorb one quantum.'' It should have said ''Absorbs'' when dealing with the pest.

Nightmare - Fill your opponent’s hand with copies of the target creature’s card. That is ridiculously clear.

And another omission. Where does it say I do not get to draw my card when it is my turn, because my hand has been filled BEFORE I draw?

It ISNT very clear what most of the complex cards do. You need to figure it out. Very simple. Want more examples? Where does it say that hybrid poisoning becomes neurotoxin, rather than regular toxin? How is it possible an immortal is hit by shields, while it cannot be targeted or buffed, while it CAN still grow and use abilities? Where does it say a Gargoyle can cast stone form only once? What about Precogition? See your opponent's hand and draw a card? You don't get to draw any card! The card you draw is from your own deck, not the opponent's. Etc. etc. etc.

So the description of TU and voodoo is accurate. It copies a HURT voodoo doll, which can be defended. TU copies all existing conditions, which is not mentioned anywhere by the way. It might have been different, but it isn't. 

If you have problems with the voodoo doll, you should be opening at least 20 more threads about the other cards.

Now to the real issue of the combination TU and voodoo, it isn't OP. It's not any worse than a golem rush or a life/earth/light rush. or a stall deck with a spell that kills at once. It's not any worse than fractal. Or a deck packed with antimatter. Or worse, antimatter and liquid shadow. What about aflatoxin? Hey, now I cannot play. Aflatoxin is OP, by the way. the card does not say what it does exactly, so, is OP. It's another long and risky strategy that gives you a lock if not countered in time, much like Hope. You shouldn't mind too much if your opponent pulls off a combo because your deck has no counter for it. Maybe next time and with another deck it is different.   

Day
God you are being difficult. Ridiculously so.

"The creature inflict heals instead of damage." That comes after "Invert attack power" to clarify for those who don't know what invert means. Normally a creature inflicts damage. Antimatter makes it "inflict heals." Heals instead of damage. Clear. As. Crystal.

On Pest it uses the same verb conjugation for "return," so if we're using your logic you absorb one from the opponent and return a :darkness to yourself. That would be silly, so it's obviously talking about the pest.

Nightmare. The person fills your hand when they cast it, so obviously your hand will be full in your draw phase. That's logic. Also, the card may not directly say that but it also doesn't imply that you will get to draw.

Neurotoxin is regular toxin plus an effect. Regular plus regular plus effect = regular plus effect. Simple. Clear.

An immortal isn't targeted by shields or by it's own ability. It runs itself into the shield and it's using the ability itself.

Does it directly imply a gargoyle should be able to cast it twice? Nope. In fact, once it's in stone form it doesn't make sense that it might use it again. It's already stone!

Does it imply the card should be from your opponent's hand? No! That would be weird! Precognition doesn't involve stealing from the opponent!

Aflatoxin says if an afla'd creature dies it turns into a malignant cell. Malignant cell says at the end of the turn it creates a copy of itself.


Stop being ridiculously difficult and realize I'm not talking about what the card doesn't say. I'm talking about the fact that it does imply, strongly, that it shouldn't cause damage when an attack is not made.

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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg241060#msg241060
« Reply #362 on: January 05, 2011, 05:54:01 pm »
What an incredibly unlikely story....

If you forward a voodoo doll you need to hang gravity pull on it, but not before you've hung some 3 bas bloods on it at least or it dies. Then you need to TU it about 2 to 3 times before it dies, or you lose the effect. That means starting the procedure without 3 BB and 18 aeather and some TU's in sight, it is murder. Your whole strategy fails.

TU'd voodoo is a one hit wonder and incredibly slow. You need to take an incredible shelling before you can GP the doll. The voodoo dolls and support are the ONLY cards in your deck. This is how heavy the strategy is. You have no shield, no healing, nothing.

No idea how anyone could think this is a rush deck.
Maybe because it can kill gods in 4 turns in incredible cases... its already been proven... show me a deck that beats gods in 4 turns that doesnt involve a voodoo doll

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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg241079#msg241079
« Reply #363 on: January 05, 2011, 06:40:04 pm »
What an incredibly unlikely story....

If you forward a voodoo doll you need to hang gravity pull on it, but not before you've hung some 3 bas bloods on it at least or it dies. Then you need to TU it about 2 to 3 times before it dies, or you lose the effect. That means starting the procedure without 3 BB and 18 aeather and some TU's in sight, it is murder. Your whole strategy fails.

TU'd voodoo is a one hit wonder and incredibly slow. You need to take an incredible shelling before you can GP the doll. The voodoo dolls and support are the ONLY cards in your deck. This is how heavy the strategy is. You have no shield, no healing, nothing.

No idea how anyone could think this is a rush deck.
Maybe because it can kill gods in 4 turns in incredible cases... its already been proven... show me a deck that beats gods in 4 turns that doesnt involve a voodoo doll
That same deck also has a less than 30% win rate and needs the perfect draw for both you ANd the opponent to be able to be successful. I used Shakars revenge for quite a while. Its not the best method by a long shot of killing FG's. If thats not the deck youre talking about, then please, the community wants to know what is.

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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg241629#msg241629
« Reply #364 on: January 06, 2011, 02:28:31 pm »
Im pretty sure you just danced around my question

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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg241653#msg241653
« Reply #365 on: January 06, 2011, 03:30:33 pm »
Yes Shakar's revenge is a rush deck, but a ridiculously ineffective one. The win rate is so low that it can hardly be called an effective FG killer.

Offline Daytripper

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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg241659#msg241659
« Reply #366 on: January 06, 2011, 03:42:55 pm »
Most of the replies are obviously special pleading. Has nothing to do with the card description (all vague) or the force of the voodoo combo, as it is usually quite slow and possible to counter.

You can make your own logic if you want, but argumentation it is not.

Shards aren't overpowered, as long as you have them yourself.

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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg241660#msg241660
« Reply #367 on: January 06, 2011, 03:43:21 pm »
Im pretty sure you just danced around my question
No I blatently responded to your question statement, by saying that deck you are talking about is not the best method. Theres a difference, between whats possible, and whats plausible.Its possible for the earth to be wiped out by a comet going faster than the speed of light in the next 5 seconds, is it plausible, no.
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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg241932#msg241932
« Reply #368 on: January 06, 2011, 10:00:52 pm »
But no other decks can kill in 4 turns, probably not even 5 to 6 turns

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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg241937#msg241937
« Reply #369 on: January 06, 2011, 10:03:25 pm »
But no other decks can kill in 4 turns, probably not even 5 to 6 turns
The extreme cases are worthless. The average case (including losses) is valuable.
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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg241959#msg241959
« Reply #370 on: January 06, 2011, 10:23:52 pm »
ok, now it sounds like the only reason you want a nerf is because its good against FGs.
yea the win rate is really bad, but it does win(and lose) fast. and flash, do something for all of us please.
1. Look at the poll
2. Think.
3. Lock this topic.
Im not a mod so i cant force you but for the love of overnotifications, please do that.
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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg242055#msg242055
« Reply #371 on: January 07, 2011, 12:14:39 am »
There are many cards that are potentially broken in extreme potential or controlled cases.

Mindgate is the most broken card in controlled cases, it has the potential to generate insane amounts of quanta, to make almost a thousand poison counters in one turn, to get an infinite amount of cards in your deck, and more, but all these situations are incredibly unlikely in any PvP or PvE environment, so can be ignored from a balance perspective.

Pandemonium, QTs, and mutations all have the potential to be incredibly broken, Pandemonium can potentially TU everything on the board, QTs have the potential to generate triple quanta in a mono deck, mutations have the potential to deja-vu chain until you board is full of gigantic creatures, but again, these situations are so rare that they cannot be considered from a balance perspective.

Silence is potentially broken at the hands of a FG like Blitzkrieg, but that will hopefully never happen.

Voodoo and TU, sure, it has the potential to beat a FG in 4 turns, but there are ways to beat FGs in 1 to 2 if you Haxx probabilities in the game.

But these situations are so extreme that you cannot use "This is able to beat a FG in X turns if everything goes exactly the way it needs to" as a balance point.

 

blarg: