There are many things that do not follow naturally from the card descriptions. This is hardly argumentation.
My fav is antimatter:
''The creature inflict heals'' (What on earth is it??) This card must be nerfed, because I do not get it.
''Absorb 1 quantum from your opponent and return one to you.''
Broken card... I should get 2 quanta per pest. The absorbed quantum and a
I had no idea what nightmare did either.
In the end you can say something implies a lot of things. That is however, totally personal. I can only say I was totally surprised by the effect myself. It looks odd to me, but it is certainly not OP.
Antimatter - Invert the attack power of the target creature (the creature inflict heals instead of damage).
Invert the attack power. Negative becomes positive and visa versa. Clear as crystal.
Pest - The pest absorbs the quantum, converts it to darkness, and gives it to you. It doesn't say you absorb the quantum, so no you shouldn't get it.
Nightmare - Fill your opponent’s hand with copies of the target creature’s card. That is ridiculously clear.
The voodoo doll card either needs to be reworded so that it gets across the idea that if it is alive, it's status and damage are mirrored on the opponent, or the TU-damage effect needs to be prevented.
This is very annoying. Really.
''the creature inflict heals instead of damage'' This isn't a grammatical sentence. How can anyone claim to know what it means? More than that, it is implied the card heals! It never mentions the card will damage when cast on a creature with vampire ability. It must be a lie! Oh well. It is the SAME complicated mechanic used by TU and voodoo.
Pest - The pest absorbs the quantum, converts it to darkness, and gives it to you. It doesn't say you absorb the quantum, so no you shouldn't get it.
Another fallacy. It clearly says ''Absorb one quantum.'' It should have said ''Absorbs'' when dealing with the pest.
Nightmare - Fill your opponent’s hand with copies of the target creature’s card. That is ridiculously clear.
And another omission. Where does it say I do not get to draw my card when it is my turn, because my hand has been filled BEFORE I draw?
It ISNT very clear what most of the complex cards do. You need to figure it out. Very simple. Want more examples? Where does it say that hybrid poisoning becomes neurotoxin, rather than regular toxin? How is it possible an immortal is hit by shields, while it cannot be targeted or buffed, while it CAN still grow and use abilities? Where does it say a Gargoyle can cast stone form only once? What about Precogition? See your opponent's hand and draw a card? You don't get to draw any card! The card you draw is from your own deck, not the opponent's. Etc. etc. etc.
So the description of TU and voodoo is accurate. It copies a HURT voodoo doll, which can be defended. TU copies all existing conditions, which is not mentioned anywhere by the way. It might have been different, but it isn't.
If you have problems with the voodoo doll, you should be opening at least 20 more threads about the other cards.
Now to the real issue of the combination TU and voodoo, it isn't OP. It's not any worse than a golem rush or a life/earth/light rush. or a stall deck with a spell that kills at once. It's not any worse than fractal. Or a deck packed with antimatter. Or worse, antimatter and liquid shadow. What about aflatoxin? Hey, now I cannot play. Aflatoxin is OP, by the way. the card does not say what it does exactly, so, is OP. It's another long and risky strategy that gives you a lock if not countered in time, much like Hope. You shouldn't mind too much if your opponent pulls off a combo because your deck has no counter for it. Maybe next time and with another deck it is different.
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