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Svenn

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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg119545#msg119545
« Reply #168 on: July 21, 2010, 01:19:18 am »
Would liquid shadow on a voodoo doll change the ability of your opponents weapon to vampire?

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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg119548#msg119548
« Reply #169 on: July 21, 2010, 01:20:35 am »
Would liquid shadow on a voodoo doll change the ability of your opponents weapon to vampire?
Nope. Using this + rage + liquid shadow is a great combination. Let me find the deck I made....
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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg119550#msg119550
« Reply #170 on: July 21, 2010, 01:26:18 am »
Voodoo doll is going to be the death of me.... I'm immune to just about everything except for voodoo doll

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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg119679#msg119679
« Reply #171 on: July 21, 2010, 04:04:34 am »
I've messed around with voodoo decks that some people here suggested, and it gives me an impression that a deck just based on voodoos for damage is far from enough to kill off the opponent. I think it is mainly because of the fact that it must be effective as a combo, which is sometimes quite slow even for AI3.

I think the best use of this card is to put them in rainbow decks and act as a dummy for AI's CC?
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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg119693#msg119693
« Reply #172 on: July 21, 2010, 04:28:35 am »
i dont have the code with me, but 6 of each of these cards
Nova (unupped)
Voodoo doll
Precog
basalisk blood
gravity pull
mark of  :darkness

only the nova is unupped. You got yourself a pretty good voodoo deck
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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg119708#msg119708
« Reply #173 on: July 21, 2010, 05:51:51 am »
I've messed around with voodoo decks that some people here suggested, and it gives me an impression that a deck just based on voodoos for damage is far from enough to kill off the opponent. I think it is mainly because of the fact that it must be effective as a combo, which is sometimes quite slow even for AI3.

I think the best use of this card is to put them in rainbow decks and act as a dummy for AI's CC?
this card provides a lot of probability but is well balance

unstable gas is much more effective for dealing that 20 damage
tradition speed poison is much more faster than poisoning the doll
other rush decks are much faster than the rage potion doll combo
these damaging dolls combo are slow, and cannot provide good defense (most card slot are used for combo)

so I think the gravity pull doll is the most potential one...
but not for PvP (only AI will madly try to kill your dolls and play as many creatures as they can)

Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg119877#msg119877
« Reply #174 on: July 21, 2010, 02:03:38 pm »
great card, i see a LOT of decks forming around this card.

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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg119940#msg119940
« Reply #175 on: July 21, 2010, 03:08:54 pm »
the first thing that came to mind when i saw this card was "rage potions". at first, it seemed a little op, but then i thought of the lack of synergy between darkness and fire, so i concluded that it was fine. then i started thinking about an OE/VD deck (since snipe cant target the opponent hp), but concluded that it wasnt all that good. i noticed the gravity pull deck that gl1tch suggested, and it seems absolutely deadly
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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg120015#msg120015
« Reply #176 on: July 21, 2010, 04:11:12 pm »
It seems deadly, but it really isn't. I got some time to test the card yesterday and I was pretty much struggling to try and make a game breaking deck with it. Voodoo Doll holds many uses, but that is also what keeps it from being too powerful, you just need many cards to make it shine; however, using too many cards also hinders your reaction to a multitude of decks. I'll need conduct more tests sometime, though..

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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg120203#msg120203
« Reply #177 on: July 21, 2010, 07:16:45 pm »
I like the idea of Parasite + Voodoo doll and maybe some Rage Potions if you need them

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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg120237#msg120237
« Reply #178 on: July 21, 2010, 07:45:51 pm »
It seems deadly, but it really isn't. I got some time to test the card yesterday and I was pretty much struggling to try and make a game breaking deck with it. Voodoo Doll holds many uses, but that is also what keeps it from being too powerful, you just need many cards to make it shine; however, using too many cards also hinders your reaction to a multitude of decks. I'll need conduct more tests sometime, though..
What he said. Voodoo Doll is really, really fun, but right now there really isn't much of a competitive aspect to this card save for Gravity Pull. The other effects are just plain slow.

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Re: Voodoo Doll https://elementscommunity.org/forum/index.php?topic=9640.msg120270#msg120270
« Reply #179 on: July 21, 2010, 08:13:47 pm »
It seems deadly, but it really isn't. I got some time to test the card yesterday and I was pretty much struggling to try and make a game breaking deck with it. Voodoo Doll holds many uses, but that is also what keeps it from being too powerful, you just need many cards to make it shine; however, using too many cards also hinders your reaction to a multitude of decks. I'll need conduct more tests sometime, though..
What he said. Voodoo Doll is really, really fun, but right now there really isn't much of a competitive aspect to this card save for Gravity Pull. The other effects are just plain slow.
Correct me if I'm wrong but the classic Chrysaora deck is pretty good.  Now this can use Parasites instead of Chrysaora for creature control AND poisoning the opponent the Voodoo Doll even does double damage against the opponent (poison to opponent and infection to creature)

 

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