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Re: Shard of Void https://elementscommunity.org/forum/index.php?topic=31443.msg398578#msg398578
« Reply #48 on: September 24, 2011, 05:36:10 pm »
This should do 3 damage and 4 with darkness mark.

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Re: Shard of Void https://elementscommunity.org/forum/index.php?topic=31443.msg398953#msg398953
« Reply #49 on: September 25, 2011, 06:41:09 am »
A thought: Wouldn't this be able to help your opponent get EM by lowering their max health? I have no idea why you'd do that or the chances of it happening though.

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Re: Shard of Void https://elementscommunity.org/forum/index.php?topic=31443.msg398982#msg398982
« Reply #50 on: September 25, 2011, 08:18:38 am »
very interesting here

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Re: Shard of Void https://elementscommunity.org/forum/index.php?topic=31443.msg398984#msg398984
« Reply #51 on: September 25, 2011, 08:21:43 am »
The fact that it doesn't actually do damage, as opposed to shard of divinity which ups your max HP and gives you the boost with it makes this shard not too bad at all really.

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Re: Shard of Void https://elementscommunity.org/forum/index.php?topic=31443.msg399007#msg399007
« Reply #52 on: September 25, 2011, 10:40:19 am »
A thought: Wouldn't this be able to help your opponent get EM by lowering their max health? I have no idea why you'd do that or the chances of it happening though.
And is that a problem?

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Re: Shard of Void https://elementscommunity.org/forum/index.php?topic=31443.msg399063#msg399063
« Reply #53 on: September 25, 2011, 01:26:41 pm »
While trying this card out I noticed that the opponents' max hp cannot go below 1 with it. A fun deck that is quite effective is this:
Hover over cards for details, click for permalink
Deck import code : [Select]
6ru 6ru 6ru 6ru 6ru 6ru 7k2 7k2 7k2 7k6 7k6 7k6 7k6 7k6 7k6 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7t8 7t8 7tb 7tb 7tc 7tc 7tc 7tc 7tc 7tc 8pt
You basically just try to hold out your opponents' damage while saving up Darkness quanta and your opponents' hp slowly, but inevitably decreases. Ironically, SoV is also a good counter for this deck. I stupidly tried the Darkness Pendulum variant first, but you just need the Darkness Mark for that extra damage =P Because of the Dagger and SoVs you could theoretically use all Siphons for CC, and still win.

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Re: Shard of Void https://elementscommunity.org/forum/index.php?topic=31443.msg399170#msg399170
« Reply #54 on: September 25, 2011, 05:44:18 pm »
to me the biggest benefit this card brings is an additional method to deal damage without creatures, given how many CC options are in the game currently.
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Re: Shard of Void https://elementscommunity.org/forum/index.php?topic=31443.msg399653#msg399653
« Reply #55 on: September 26, 2011, 01:14:44 pm »
Isn't the card almost the same as poison bombs? - Apart from that it can be destroyed?

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Re: Shard of Void https://elementscommunity.org/forum/index.php?topic=31443.msg399655#msg399655
« Reply #56 on: September 26, 2011, 01:15:59 pm »
Isn't the card almost the same as poison bombs? - Apart from that it can be destroyed?
It will not stack with damage and cannot be healed.
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Re: Shard of Void https://elementscommunity.org/forum/index.php?topic=31443.msg399656#msg399656
« Reply #57 on: September 26, 2011, 01:19:18 pm »
Since it doesn't deal damage, it's at least able to get through Mirror Shield.

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Re: Shard of Void https://elementscommunity.org/forum/index.php?topic=31443.msg399666#msg399666
« Reply #58 on: September 26, 2011, 01:57:13 pm »
Isn't the card almost the same as poison bombs? - Apart from that it can be destroyed?
It will not stack with damage and cannot be healed.
Instead it can be destroyed by deflagration -.-

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Re: Shard of Void https://elementscommunity.org/forum/index.php?topic=31443.msg399732#msg399732
« Reply #59 on: September 26, 2011, 05:19:26 pm »
This is my opinion. When SoV brings to the game, there are some issues:
1. It will make the stall deck more than before.. This stall deck is creature-less and permanent oriented. In summary, it will lead to a boring game and not a creative deck to be.
2. There should not permanent that attack directly to player except weapon, right? So, Shard of Void means as "second weapon" which is cheating.

I think that the game should be more creature oriented rather than permanent oriented, because permanent oriented deck is owned only by pulvy, butterfly, deflag, and steal. So, I think SoV should orientated more to creature.

My Suggestion is:
SoV: half the atk power of targeted creature. The ability is now "corrupt". Then, atk +2 if darkness creature.
Corrupt: decrease opp max hp by its atk power.

With this, SoV is more "creature oriented". It is more creative because the power depends on targeted creature. SoV also can be used to "lobotomize" opp creature. SoV also needs creature to attack, so no permanent that acts like weapon anymore. It is more fun than before..

 

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