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Offline Avenger

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Re: Nightmare https://elementscommunity.org/forum/index.php?topic=10615.msg131009#msg131009
« Reply #60 on: August 04, 2010, 02:47:01 pm »
First you discard them all, then fill with junk.

Any different between empty hand and full of junk?
You can kiss bye bye to hourglass and sunglass, as you can discard only one.

But i agree, rewind is much more powerful combined with this.



Offline ddevans96

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Re: Nightmare https://elementscommunity.org/forum/index.php?topic=10615.msg131013#msg131013
« Reply #61 on: August 04, 2010, 02:49:04 pm »
First you discard them all, then fill with junk.

Any different between empty hand and full of junk?
You can kiss bye bye to hourglass and sunglass, as you can discard only one.

But i agree, rewind is much more powerful combined with this.
WTF is a sunglass? XD
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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=10615.msg131015#msg131015
« Reply #62 on: August 04, 2010, 02:52:43 pm »
It's really only good against the kind of decks that want to empty their hand and/or draw multiple cards per turn (larger decks with hourglass).
I noted in my super awesome post on page two of this thread that Nightmare has little effect on hourglasses.  Suppose you use Nightmare on Paradox, who has an empty hand and four hourglasses out.  The first turn he doesn't draw, and discards one.  The second turn he draws one at the beginning of the turn (instead of two), very likely plays whatever card he draws, and then starts using hourglasses as usual.

The card does produce some interesting synergies, some of which I noted earlier and some of which nobody has thought of yet.
Only if they play every card they draw except the last one of each round. A FG with an empty hand and hourglasses is limited to one natural draw per round and as many hourglasses as they can use with an unbroken string of card plays. Once the hand is full of junk, the only way to bring back the second natural draw is to keep a playable card and discard a junk one the next turn (which, if the card is high value but still unplayable, will probably never happen against AI).

Very powerful against fractal decks, quite good against hourglass and precog decks, and a very slight annoyance against everyone else. Actually, it would annoy me a lot to have my hand full of junk even if it didn't hinder me.

Offline jmdt

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=10615.msg131043#msg131043
« Reply #63 on: August 04, 2010, 04:00:36 pm »
Very powerful against fractal decks, quite good against hourglass and precog decks, and a very slight annoyance against everyone else. Actually, it would annoy me a lot to have my hand full of junk even if it didn't hinder me.
Yeah for a normal deck, this really doesn't do that much.  I just discard them as I go and play along.  as you said, hourglass and fractl decks will hate this cards.

This card could get a lot of use alongside Ball lightning, condor and bonewall versus the fg's though as the AI will play whatever you give it if it can.

Offline truddy02

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=10615.msg131181#msg131181
« Reply #64 on: August 04, 2010, 06:21:39 pm »
I think it can be useful in denial decks to stop your opponent from drawing towers.

Here is one I came up with that does some serious denial as long as your opponent isn't playing darkness:

This is a deck I came up with that takes advantage of the new card nightmare.  The blank cards are Nightmares.
Code: [Select]
5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5up 5up 5up 5v1 5v1 5v1 5v1 5v1 5v1

The idea is straight denial.  I tested it against AI3 and was dominate but I never faced another darkness deck which would be a problem.  Against a darkness deck you may be able to nightmare dragons if you can get one out and keep your opponents quanta low but otherwise you would be screwed.

Strategy:

Play devourers first.  Then play nightmares so the opponent cannot draw for more towers.  Then steal any towers they have out (or any pesky shields or weapons).  Then when the opponent is locked down play the dragons and win.

Offline Baily18

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=10615.msg131187#msg131187
« Reply #65 on: August 04, 2010, 06:32:29 pm »
Code: [Select]
5v1 5v1 5v1 5v1 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 74a 74a 74a 74a 74a 74a 7gp 7n8 7qd 7qd 7qd 7qd 7qd 7qd 80d

Testing this deck. 4xNightmare, 6xDune Scorpion, 2-3 vs FGs :P

Offline jmizzle7Topic starter

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=10615.msg131279#msg131279
« Reply #66 on: August 04, 2010, 08:02:56 pm »
Code: [Select]
5v1 5v1 5v1 5v1 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 74a 74a 74a 74a 74a 74a 7gp 7n8 7qd 7qd 7qd 7qd 7qd 7qd 80d

Testing this deck. 4xNightmare, 6xDune Scorpion, 2-3 vs FGs :P
That's nice. I'm sure it still performs well now that Dune Scorpion doesn't force discard.... [/sarcasm] ;)

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=10615.msg131290#msg131290
« Reply #67 on: August 04, 2010, 08:20:11 pm »
Code: [Select]
5v1 5v1 5v1 5v1 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 74a 74a 74a 74a 74a 74a 7gp 7n8 7qd 7qd 7qd 7qd 7qd 7qd 80d

Testing this deck. 4xNightmare, 6xDune Scorpion, 2-3 vs FGs :P
That's nice. I'm sure it still performs well now that Dune Scorpion doesn't force discard.... [/sarcasm] ;)
How is that sarcasm? The deck should perform much better with the new Dune Scorpion. ;)

Offline Xinef

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=10615.msg131427#msg131427
« Reply #68 on: August 04, 2010, 11:21:58 pm »
I like how this strengthens the synergy between :time and :darkness. Gold really looks magnificent with black :P
But really, it should help with Eternity denial decks against False Gods as it will limit them to drawing 1 card each turn, which can then be rewound with a single Eternity, so no need for flying weapons.
May the force of the D4HK side be with U ^_^
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Offline jmizzle7Topic starter

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=10615.msg131462#msg131462
« Reply #69 on: August 05, 2010, 12:17:36 am »
I like how this strengthens the synergy between :time and :darkness. Gold really looks magnificent with black :P
But really, it should help with Eternity denial decks against False Gods as it will limit them to drawing 1 card each turn, which can then be rewound with a single Eternity, so no need for flying weapons.
I have always liked Time/Darkness denial decks. Eternity really seals the deal once you have the quantum advantage. Nightmare just makes things a little more annoying. :)

Offline Xinef

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=10615.msg131508#msg131508
« Reply #70 on: August 05, 2010, 01:42:35 am »
I've noticed Bojengles77 uses :time :darkness much more often after our final stand in war :P

Still, I love how epic this combo looks, probably because of my childhood memories:

HoMM2 is still my determinant of a good ol' fantasy climate. A bit like a fairytale, not too realistic, not too childish, magical and... epic!

Just like :time :darkness combo :P

Though Phoenixes in HoMM2 are also among the best depiction of Phoenixes I've seen. Not like some KFC attempts :P
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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=10615.msg131684#msg131684
« Reply #71 on: August 05, 2010, 09:08:18 am »
I loved HoMM2 so much. Never was any good at the multiplayer aspect (too much building up, not enough rushing for resources), but I loved the exploration and clashes of huge armies. I kicked ass with all the ranged units Order (I think it was Order?) had, like hobbits, titans and magi.

 

blarg: