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Offline Tiko

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=10615.msg278914#msg278914
« Reply #108 on: February 26, 2011, 09:27:45 am »
Yay, now nightmares are a thing to be feared!.

Just can't wait this update to take place..
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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=10615.msg278930#msg278930
« Reply #109 on: February 26, 2011, 10:18:30 am »
Finally a reason to use Nightmare!

I think the Reflective Shield should not affect this, just as it is now.
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Offline Essence

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=10615.msg278947#msg278947
« Reply #110 on: February 26, 2011, 12:42:15 pm »
Meh.  Duplicating an existing mechanic in a new form may make the Nightmare better balanced, but it's also kinda...boring.
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Offline EmeraldTiger

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=10615.msg278951#msg278951
« Reply #111 on: February 26, 2011, 12:55:29 pm »
what about the mindgate/nightmare lock?  to find that the opponent is using nightmare while you are using mindgate i know is rare, but when it happens. ???
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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=10615.msg278953#msg278953
« Reply #112 on: February 26, 2011, 01:05:31 pm »

I would have liked the Cantrip to make Nightmare actually work, but will have to see how this goes.

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=10615.msg279015#msg279015
« Reply #113 on: February 26, 2011, 04:05:51 pm »
wait is it drain as in takes health, gives it to the person who played nightmare, or drain health as in does damage?

Offline Bieber4Ever98

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=10615.msg279025#msg279025
« Reply #114 on: February 26, 2011, 04:19:06 pm »
It is pretty well designed. Prevents abuse of the life drain since it's only good for the first use (After that the hand is filled so you can't cast nightmare again to get the imba damage and heal).
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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=10615.msg279028#msg279028
« Reply #115 on: February 26, 2011, 04:26:57 pm »
wait is it drain as in takes health, gives it to the person who played nightmare, or drain health as in does damage?
Heals the player as well.
Sounds kind of strong in my opinion. I might go for a 1HP drain for each card.
only 16 drain maximun, not strong at all
I mean.. it's only 16 damage and 16 heal for 2 :darkness/1 :darkness right?
what so strong about that?
/sarcasm
If the opponent has a full hand, and good luck spamming 6 of these for 16 dmg each in a game. The avg player, when used in pvp, will only use it on cards the opponent cant use. So for the rest of the game, the opponents hand will be clogged up unless they manage to use the cards you played, or discarded for 6 straight turns.
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Offline Rutarete

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=10615.msg279045#msg279045
« Reply #116 on: February 26, 2011, 04:57:18 pm »
With this change i think i'll actually uses it now.
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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=10615.msg279155#msg279155
« Reply #117 on: February 26, 2011, 07:28:16 pm »
very much overdue buff for nightmare. I might actually use it now ^_^
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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=10615.msg279166#msg279166
« Reply #118 on: February 26, 2011, 07:55:53 pm »
Doesn't seem right for this to avoid Reflective Shields, though it does make sense seeing as how it targets a creature of yours rather than specifically targeting the player.  Either way, awesome buff.
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Offline teffy

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=10615.msg279212#msg279212
« Reply #119 on: February 26, 2011, 09:31:29 pm »
If the effect is the regular Drain Life, it should reflect from shields,  for continuity. Explain the difference of the Drain Life from the spell card and this one to players.

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