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I have one for fun FG fights.Yeah that deck is not going to count because its a fun deck and only used against a predicted opponent.
I only use this deck (based on the old Oty/bonewall/hourglass rainbow decks) when the oracle predicts an easy god. The only reason I added nightmare is because I think it's fun to copy loads of my weird mutated creatures into the FG's hands to clog his draws. Combined with Eternity I think it works pretty well slowing a FG down. (vs Miracle for example)
Would that deck be to unconventional to vote?
In that case I only use it against halfbloods.I like using Eternity/Mutate combo in my Timebows. Nightmare is not much of a help. Steal is, to take there Quanta Towers.
My strategy is to Mutate the skeletons I got through graveyards, once I get a creature with either a very high cost or an element type the opponent doesn't have quanta of I nightmare it. Also works when you mutate the creatures of the opponent, then nightmare and/or rewind them.
Problem is when I mutate the opponent's creature into something strong and immaterial. The opponent playing any of my nightmared creatures is no problem thanks to Eternity. As I said before, it really makes your opponent slow. (halfbloods are slow anyway, so now even slower).
Very fun card, but very little uses :(