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Re: New Card: Gargoyle https://elementscommunity.org/forum/index.php?topic=6163.msg63597#msg63597
« Reply #24 on: May 04, 2010, 11:52:41 pm »
I find this card quite average, not especially worth being out into the game.
Will Zanz ever actually implement the cards in the 'Card Ideas' section?

Offline BluePriest

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Re: New Card: Gargoyle https://elementscommunity.org/forum/index.php?topic=6163.msg63605#msg63605
« Reply #25 on: May 05, 2010, 12:05:53 am »
other than liquid shadow and to an extent gravity pull I can't see much use for this card since it would have to be in stasis for a bit and even then that much health isn't really going to do it that much good except it surviving creature control and even then you could rely on some stronger less health and cheaper cards to deal more damage
No stasis effect for it. And im starting to like this card the more I think about it. It would be great for a PvP deck. I mean, the attack isnt wonderful, but this card would be hard to take down without a rewind unless you do something about it the first turn. The main thing that stops rush decks is extreme creature control, especially from otys, and this card would be free from that... after the first turn anyways.
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Re: New Card: Gargoyle https://elementscommunity.org/forum/index.php?topic=6163.msg63632#msg63632
« Reply #26 on: May 05, 2010, 01:03:46 am »
Hooray, always felt like Dark/Earth was missing something. Now it has it all. Stalling, a good hitter (The big problem), Quanta drain, burrow, and extreme permanent denial. It looks like it's more designed to be an Earth compliment, although it still works either way.

As is, I feel that if it's only one use, like lycanthropy, then it's probably pretty balanced, although it could start off with 1 hp, or 2, so it survives Fire Shield. If it's re-usable, then it's only good with a stasis effect. The optimal number there would be 4 turns, since with adrenaline it gets 3, making it un-abusable that way, since from that point flying druids become better targets for adren, and you still get the +20 per turn.
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Re: New Card: Gargoyle https://elementscommunity.org/forum/index.php?topic=6163.msg63676#msg63676
« Reply #27 on: May 05, 2010, 04:31:11 am »
As much as I enjoy this, and would use it in a deck immediately the card itself seems a little over powered if there is no stasis effect with all the combos you could pull with it (Rage Potion came to mind immediately) 

Offline icecoldbro

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Re: New Card: Gargoyle https://elementscommunity.org/forum/index.php?topic=6163.msg63689#msg63689
« Reply #28 on: May 05, 2010, 05:26:28 am »
it seems quite good as long as it is 1 use

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Re: New Card: Gargoyle https://elementscommunity.org/forum/index.php?topic=6163.msg63691#msg63691
« Reply #29 on: May 05, 2010, 05:27:18 am »
Armagio is for the same cost and it have 25 immediately for free.
It's just darkness armagio with 5  attack

Kael Hate

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Re: New Card: Gargoyle https://elementscommunity.org/forum/index.php?topic=6163.msg63709#msg63709
« Reply #30 on: May 05, 2010, 06:59:26 am »
I find this card quite average, not especially worth being out into the game.
Will Zanz ever actually implement the cards in the 'Card Ideas' section?
Ideas Presented in the Card Ideas section are for Zanzarino to get ideas on what we want. There is no guarantee regardless of what level an Idea gets to, to get into the game. If Zanzarino likes the idea or something about idea he can use it. Some hope he will, but there is no obligation for him to do so.



Back to the Gargoyle

Unless it has some special knack, its just a 5|23 creature if you play :darkness :earth
On its own its not very impressive, High toughness creatures are good because the opponent has to use a direct removal spell to clear them, example Collosal Dragon. This doesn't have that knack becasue there is a window for removal before the toughness boost can be played.

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Re: New Card: Gargoyle https://elementscommunity.org/forum/index.php?topic=6163.msg63713#msg63713
« Reply #31 on: May 05, 2010, 07:17:36 am »
Hm, I think it's a good card, but  I don't know what to do with it other than being a lasting attacker for an Earth/Darkness deck. But, at least it makes that deck archetype even more solid.

Edit: Or... Fire/Darkness deck with Earth Mark.

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Re: New Card: Gargoyle https://elementscommunity.org/forum/index.php?topic=6163.msg63779#msg63779
« Reply #32 on: May 05, 2010, 11:05:47 am »
 :darkness/ :earth/ :fire ?
play this, use its ability, play a fire nymph and RP the heck out of him, it would be a BETTER version of the  :earth/ :fire RP deck because it can attack every turn, in fact you just need mark of earth.

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Re: New Card: Gargoyle https://elementscommunity.org/forum/index.php?topic=6163.msg63820#msg63820
« Reply #33 on: May 05, 2010, 12:29:23 pm »
I wonder if anyone reads the previous posts in this threads?
 :fire/ :darkness with   :earth was suggested before.

But it is possibile that Zanz sees an idea and put it (with some changes or not) in the game.
How many ideas have been implented yet? I think only the phoenix card, or were there other.

Arondight

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Re: New Card: Gargoyle https://elementscommunity.org/forum/index.php?topic=6163.msg63823#msg63823
« Reply #34 on: May 05, 2010, 12:46:14 pm »
I wonder if anyone reads the previous posts in this threads?
 :fire/ :darkness with   :earth was suggested before.

But it is possibile that Zanz sees an idea and put it (with some changes or not) in the game.
How many ideas have been implented yet? I think only the phoenix card, or were there other.
No, we don't. I'm not even reading what you posted.

And it's more than possible, due to the fact that there's only news of one card in development released right now. If it was supposed to be used in combination with newer cards, wouldn't they be posted as well?

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Re: New Card: Gargoyle https://elementscommunity.org/forum/index.php?topic=6163.msg63845#msg63845
« Reply #35 on: May 05, 2010, 01:47:56 pm »
Like how Scarab was released with the Pharoh card?  Oh wait...

He's releasing new card ideas all the time.  Simply because one card has been posted doesn't mean he has a few more floating around in his head.

 

anything
blarg: