Doesn't this deck give so many bad draws?The devourers also act as pillars as well boosting it to 14.
Only 8 :darkness pillars, You can like only get 2 pillars and 4 dragons in the start, thus, making you almost lose the game, with little chances of winning.
I know they work as pillars to, but they can be easily defeated, only 2 HP, with a single drain life or anything else can kill them easily. By the way, like I said in the other reply, you've got more then 50% of getting more bad hands.Doesn't this deck give so many bad draws?The devourers also act as pillars as well boosting it to 14.
Only 8 :darkness pillars, You can like only get 2 pillars and 4 dragons in the start, thus, making you almost lose the game, with little chances of winning.
With 8 pillars in a 30 card deck the chance of not getting any pillars in the first 7 cards is only 0.15%, so it depends on what you define to be a bad hand. One Pillar and the mark are enough to get a devourer out at turn 2 (unless you get really, really crappy hands and don't start with those, either). Though it could definetly use less Dragons, 4 or maybe even 3 would do the trick. Maybe add dusk shield/pillars instead. Or Drain Life.I know they work as pillars to, but they can be easily defeated, only 2 HP, with a single drain life or anything else can kill them easily. By the way, like I said in the other reply, you've got more then 50% of getting more bad hands.Doesn't this deck give so many bad draws?The devourers also act as pillars as well boosting it to 14.
Only 8 :darkness pillars, You can like only get 2 pillars and 4 dragons in the start, thus, making you almost lose the game, with little chances of winning.
This is a good idea. Probably 3 dragons and 3 siphon lifes would work good to kill any creatures they get out early or use as a finishing blow.With 8 pillars in a 30 card deck the chance of not getting any pillars in the first 7 cards is only 0.15%, so it depends on what you define to be a bad hand. One Pillar and the mark are enough to get a devourer out at turn 2 (unless you get really, really crappy hands and don't start with those, either). Though it could definetly use less Dragons, 4 or maybe even 3 would do the trick. Maybe add dusk shield/pillars instead. Or Drain Life.I know they work as pillars to, but they can be easily defeated, only 2 HP, with a single drain life or anything else can kill them easily. By the way, like I said in the other reply, you've got more then 50% of getting more bad hands.Doesn't this deck give so many bad draws?The devourers also act as pillars as well boosting it to 14.
Only 8 :darkness pillars, You can like only get 2 pillars and 4 dragons in the start, thus, making you almost lose the game, with little chances of winning.