***TRIALS RESPONSE***The first thing I noticed about this deck was that the combo it is built around is fairly unlikely to be drawn. Also, having damage done solely by Minor Vampires makes the deck rather slow, giving you more time to be overwhelmed.
The quanta balance is surprisingly good (it has a near-perfect QI of 4.55), so kudos for that.
This is what I am suggesting:
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5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5up 5up 5uu 5uu 5uu 606 606 606 606 606 606 8pt
The first thing you'll notice is that I got rid of the Minor Vampires. Reason being, they're slow and unnecessary considering the large amounts of healing you're already getting from the dragons.
The next thing you'll notice is that I added Steals. Why? To deal with various threats from the enemy, including shields that block your dragons, Sanctuary, Sundial, weapons like Owl's Eye, and so much more.
I added three more dragons. This gives you a much higher chance of pulling off the combo, and deals more damage than Minor Vampires. I kept the amount of Liquid Shadows low, because they are only needed later in the game.
Finally, I replaced half the pillars with pendulums. This is largely optional, but it does help against Earthquakes by splitting pillars and pendulums into different stacks. The deck now uses slightly more quanta (a QI of 4.8
), but that is okay, because it is relatively slow.
Overall, I believe my suggestions improve the deck somewhat, although your deck is surprisingly better than I thought it would be when I started writing this. Well done!