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Offline pvpmister

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Re: Completely Unupgraded Darkness 'Rush' https://elementscommunity.org/forum/index.php?topic=24578.msg438933#msg438933
« Reply #12 on: December 15, 2011, 04:41:45 pm »
I like it :)
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Re: Completely Unupgraded Darkness 'Rush' https://elementscommunity.org/forum/index.php?topic=24578.msg439043#msg439043
« Reply #13 on: December 15, 2011, 10:15:31 pm »
I like this deck- I think the power of Nightmare without GotP is really underestimated- a very powerful card in its own right.

Offline bogtro

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Re: Completely Unupgraded Darkness 'Rush' https://elementscommunity.org/forum/index.php?topic=24578.msg452002#msg452002
« Reply #14 on: January 23, 2012, 08:42:35 pm »
***TRIALS RESPONSE***

The concept is new and interesting, but seemingly ineffective. Having 4 nightmares doesn't seem to make so much sense, since using just 1 nightmare will fill the opponent's hand. By the time that his hand empties enough for another nightmare to be effective, the match will probably be over. For this reason, there really shouldn't be more than 2-3 nightmares in a deck not involving GoTP. Secondly, in a deck that is meant to be primarily rushing, the Dusk Mantles seem very out of place. You are also slightly underquanted, meaning that you will be more on the side of running out of quanta for your cards.

Taking these into account, I would suggest removing both of the dusk mantles, and also removing 2 nightmares. You have several choices with which to replace these - another Steal certainly wouldn't hurt, and then:
  • Cloak is a nice, underused card that will help this deck, seeing as how you only have 6 attackers that can be killed by lightning
  • Nightfall produces a nice boost to dragons, since they will then move out of the range of one lightning.
  • Vampire Stiletto provides a good cost/damage ratio, as well as some minor healing that can be useful
Of these, I'd recommend adding 3 cloaks and a steal, but you may find that other variations work better.

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