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Extreme Vampires (mono dark) https://elementscommunity.org/forum/index.php?topic=2945.msg24820#msg24820
« on: February 10, 2010, 04:22:46 pm »
Here's a mono dark deck that works fairly well against AI5.  Gets some mastery wins as well.  The idea is pretty simple.  Play your vampires and liquid shadow your dragons.  You can also utilize liquid shadow's 'lobotomizing' ability on pesky critters as well.  Could replace a couple dragons with steals, as certain shields kill this deck.

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« Last Edit: April 17, 2012, 02:17:43 am by willng3 »

Offline Glitch

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Re: Extreme Vampires (mono dark) https://elementscommunity.org/forum/index.php?topic=2945.msg24862#msg24862
« Reply #1 on: February 10, 2010, 06:18:05 pm »
Meh, there's better ways to work this combo.

Make it light-dark, and you can bless your vampires and use guardian angels to save your Liquid Shadows.
Make it life-dark, and adrenaline your minor vampires (with nightfall, they have three attack, which is the best amount to have with adrenaline).  Fast and mastery.  Plus, it's better unupgraded, and you don't have to spend as much money making it work.
Make it death-dark, and combine LS with other poison to dominate.
Make it dark-aether, so you can use delays while your vampires dominate.  You can also quintessence your weaklings.

Take out the Liquid Shadows entirely, add a nymph.  Or if you can't get one, add nymphs tears.  You have way to many pillars in anyway.

Speaking of pillar problems, add in devourers, it's a way better way to make dark mana than overdoing the pillars.

Vampire decks need speed, otherwise they'll fail.  If you don't win fast enough, your dragons will die, your squishy weakling vampires will get killed, and you won't get mastery anyway.  There are methods to get the exact same effect without spending so much quantums.  Take the rage-potion guardian angel combo, and add vampire.  You've got a card with vampire that gains five attack per turn.  It's brutal.  (remember, the guardian angel liquid shadow combo doesn't mean you liquid shadow the guardian angel.)

As far as a mono deck goes, there aren't enough cards like steal or drain life to make it versatile enough to win.

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Re: Extreme Vampires (mono dark) https://elementscommunity.org/forum/index.php?topic=2945.msg25256#msg25256
« Reply #2 on: February 11, 2010, 09:52:36 pm »
Yeah, I'm sure there are more efficient ways to work the vampire ability.  But some of the options you posted look good on paper, but don't work so well in reality.  I did revise the deck and it looks like this now.

(http://www.screenshotdumpster.com/view/m7Gbd45684/Extreme_Vampires_Revised_mono)

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Make it light-dark, and you can bless your vampires and use guardian angels to save your Liquid Shadows.
Upped dragons with eclipse have a cushy 7 HP.  Isn't the greatest, but I've never lost a dragon just due to the poison it took from liquid shadow.   So healing them doesn't justify splashing light, IMO.

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Make it life-dark, and adrenaline your minor vampires (with nightfall, they have three attack, which is the best amount to have with adrenaline).  Fast and mastery.  Plus, it's better unupgraded, and you don't have to spend as much money making it work.
I actually tried this, because it worked so well on paper.  But shields that block 1-3 damage almost completely shut down the vampires.

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Make it death-dark, and combine LS with other poison to dominate.
This might work, but I think it would just end up slowing the deck down.  Doesn't take too many turns for a few 14/7 dragons to kill your opponent.

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Make it dark-aether, so you can use delays while your vampires dominate.  You can also quintessence your weaklings.
Dusk shield actually does a pretty decent job delaying enemy critters.

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Take out the Liquid Shadows entirely, add a nymph.  Or if you can't get one, add nymphs tears.  You have way to many pillars in anyway.
I didn't try this in the trainer, so I didn't even think about nymphs.  Also, nymphs tears and the water quanta it requires would only slow the deck down.

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Speaking of pillar problems, add in devourers, it's a way better way to make dark mana than overdoing the pillars.
Now you're trying to mix a denial strategy.  This being primarily an AI5 deck, there's no way you're going to deny quanta from an x3 mark.  And using devourers just to produce dark quanta is ridiculous, as they cost 2 dark quanta to play.

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Vampire decks need speed, otherwise they'll fail.  If you don't win fast enough, your dragons will die, your squishy weakling vampires will get killed, and you won't get mastery anyway.  There are methods to get the exact same effect without spending so much quantums.  Take the rage-potion guardian angel combo, and add vampire.  You've got a card with vampire that gains five attack per turn.  It's brutal.  (remember, the guardian angel liquid shadow combo doesn't mean you liquid shadow the guardian angel.)
This deck is pretty quick.  Like I said above, I haven't had an instance where liquid shadow alone has killed my dragons.  They match is over before that happens.  It gets mastery quite often actually.  I haven't kept official stats, but I had like 9 games in a row that were all elemental mastery wins.

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As far as a mono deck goes, there aren't enough cards like steal or drain life to make it versatile enough to win.
Yeah, I updated the deck.  I don't really see the need for drain life though.

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Re: Extreme Vampires (mono dark) https://elementscommunity.org/forum/index.php?topic=2945.msg25266#msg25266
« Reply #3 on: February 11, 2010, 10:08:29 pm »
I might look into it, as I'm a big fan of vampires myself.

The reason I bring up speed issues is unupgraded this deck is expensive as hell.

Re: Extreme Vampires (mono dark) https://elementscommunity.org/forum/index.php?topic=2945.msg69973#msg69973
« Reply #4 on: May 17, 2010, 04:45:16 am »
vampires are 2 weak :darkness

 

anything
blarg: