Tired of 'decks' that have horrible win ratios, played around with vampys/drags and found that, drag rush woops vampy so- cheap effective- here it is
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If you dont have the dagger get a steal instead.
I have lost three matches out of around hundred. Only one was legit
1/3 oty's- When facing a gravity/scarab deck, do not play devourers unless your certain you can control gravity quant.
2/3 Horrible luck- first cards are 4-5drags and assorted spells vs a rush deck
Awsome luck- one of the rainbow decks should have beat me, but I lucked out and hit 3/3drags through a fog shield at 7hp. Maxwell's demons are a huge problem, just not common. Take them out fast, or wait until you can play 3+ drags at once, if no drain is availeble.
Strategy- get the devourers out (unless a oty/scarab deck) then shields if possible. 20% of your wins will be quantam control. Use steal agaisnt annoying weapons/shields. Also use steal on empathy when facing a Firefly rush/unless bow is out. Save drain HP for annoying creatures. Also an occaisional game will have you with 70+
, so you can possibly get flawless if used on the enemy. After devourers are out, get any/all drags going. Keep in mind that for earth decks you need devourers out ASAP, earthquake tends to ruin tower-based methods. This deck woops A13 ass! average game time is about 6-8 turns. Firefly rushes take longer,- longest game was 12 turns. shortest was 5.
Wish I'd had this earlier, i've wasted so much money on so called 'grinder' decks that fail (60-70% win ratio) horribly. Now I can experiment with FG decks, while keeping this one in storage.