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Offline hainkarga

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Re: Oracle : Dark Matter https://elementscommunity.org/forum/index.php?topic=9507.msg1135151#msg1135151
« Reply #108 on: May 05, 2014, 07:08:54 am »
The very first light/aether deck is unbalanced in quanta. Too short on aether and unnecessary amount of light. Especially fatal with early BHs.
-towers +pends
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Offline Kirandio

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Re: Oracle : Dark Matter https://elementscommunity.org/forum/index.php?topic=9507.msg1137263#msg1137263
« Reply #109 on: May 21, 2014, 07:42:02 pm »
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52h 52h 52h 710 710 710 710 710 710 710 710 710 711 718 718 718 718 718 718 71a 71a 71u 71u 71u 71u 71u 7ee 7ee 7ee 7ee 7ee 8po


I ran with a version of Speed Poison Kamikaze and got a win just now.

Offline UnderneathTheLens

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Re: Oracle : Dark Matter https://elementscommunity.org/forum/index.php?topic=9507.msg1140352#msg1140352
« Reply #110 on: June 15, 2014, 03:26:12 am »
Absolutely one of the hardest FG's to defeat... I only have a 27.27% win ratio vs Dark Matter, the lowest of all FG's...

Sanctuary seems like a must in any deck vs DM as BH's will keep your Q drained and leave you tossing cards.
Lobo also seems like a great fit to kill off the healing power of Angels and get rid of shield passing Momentum.

The Aether Light Duo in the OP does have its appeal but might be rather dated, so I played around a bit and came up with this:
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7k2 7k2 7k6 7k6 7k6 7k6 7la 7la 7la 7la 7la 808 808 808 808 808 808 808 808 808 808 80d 80d 80d 80d 80d 80d 80e 80e 80e 80f 80f 80f 80f 80f 8pu


I generally try NOT to play Light Pends until I have Sanct in hand and can generate 3 Q to play it in the same turn.
Yes, GP can be a pain but with 3 Dragons on screen it's just a one turn annoyance...

Hope this provides some relief for someone...

-bripod

I tried this, but had only 1 light pend for the first 5 turns, and by that time I had already been demolished.

Offline jtmjtw1

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Re: Oracle : Dark Matter https://elementscommunity.org/forum/index.php?topic=9507.msg1148360#msg1148360
« Reply #111 on: July 30, 2014, 06:21:49 pm »
I just beat DM using the unupped and rareless deck in the OP, worked just fine. Maybe I just got good draws and he got bad ones. DM only played 2 chargers, which I lightning'd immediately. I used the 3rd lighting on a gravy nymph b/c BH spam is annoying, even on a mono deck. I was saving the 4th lightning for a charger, but it never came. Dim shield chain held up throughout the entire match, except for one turn where I opted to not continue it, as long as DM didn't play a bunch of cards at once, I would live. Then I played the shields again.

I haven't looked at DMs deck yet, am I lucky that he only played 2 chargers, or is that normal? Anyway, it works.  :D

Offline Lech

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Re: Oracle : Dark Matter https://elementscommunity.org/forum/index.php?topic=9507.msg1182321#msg1182321
« Reply #112 on: March 15, 2015, 05:05:58 pm »
WARNING: THIS DECK IS VERY BORING TO PLAY

On a plus side, it does em quite often and have high win rate. That said, it require a lot of rare cards:

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4vj 4vj 500 500 500 500 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6u3 6u3 6u3 6u3 7k6 7k6 7q0 7q0 7q0 7q8 80h 80h 80h 80h 8pu


Plan is simple:
Play Nymph with Quintessence, antimatter incoming mobs.

If you have a chance to play sanctuary (you need both nova and supernova, don't play two suppernovas because you'll LOSE!) go for it - it's your no.2 priority. Second Sanctuary is for EM.

Then, after situation is stable, play eternity and don't use it until you have 0 cards left in your deck, then you keep recyling Nymph for the win (yeah, quite stupid to rewind time mob with 9 cost each turn, but it works as you produce 11 quanta each turn, but if it sound stupid but works it isn't stupid).

Never play 3rd and 4th Nymphs, when you are forced to discard, discard useless cards instead (3rd and 4th quint, 4th nymph, then supernova if you have two, then improved heal, then sanctuary)

When you play second nymph, antimatter it before quinting, this way, false god lose just 1 hp each turn, so he will deck out.

This is second version, with heals.

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4vj 4vj 500 500 500 500 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6u3 6u3 6u3 6u3 7ai 7k6 7k6 7q0 7q0 7q0 7q8 80h 80h 80h 80h 8pu


This is third version:
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4vj 4vj 500 500 500 500 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6u3 6u3 6u3 6u3 7ai 7k6 7q0 7q0 7q0 7q8 80h 80h 80h 80h 816 8pu

This one actually attempt to kill the false god, not merely mill him. It's way faster to play, so i'd recommend it.

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4vj 4vj 500 500 500 500 5c2 5rg 5rg 5rg 5ro 62m 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6u3 6u3 6u3 6u3 7k6 80h 80h 80h 80h 8pu


It's version on the cheap (ha ha, with 4 nymphs, 1 shard, 1 rare and total 19 upped cards, good joke), below that you won't be able to produce quanta fast enough to beat the false god. Perhaps you can use less upped pillars, i didn't tested how those decrease winning chances.

BIG UPDATE: After a lot of testing, i settled on such deck:

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4vj 4vj 500 500 500 500 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6u3 6u3 6u3 6u3 7ai 7k6 7q0 7q0 7q8 80h 80h 80h 80h 816 8pu


Sadly, the only variant that is cheaper is the one without improved heal - use regular heal instead, upped time towers are crucial. Antimatter priorities: 8/30 dragon, 7/7 angel, 7/5 charger, 0/5 that get improved blessing, 1/4 black hole nymph. I'm not sure if you want any pet at all, you have to consider it yourself. Discard priority: start with discarding any nymph but one you have in play, and second in your hand, they are not required, then discard all but one quints, then discard supernovas/heal. You can't discard: shard of wisdom (your wincondition!), sanctuary (also win condition!), eternity (you won't be able to win without it), nymph (unless you have one in deck, you have 4 total so you can discard two during the course of the game). Don't play more than one nymph with quint, it's unnecessary. Last turn (you attack for 11) do improved heal for EM. If you don't care about em at all, all you want is victory, you can replace heal with another sanctuary and perhaps add rewind to not die to eternity as a last card.

I written this wall of text because i HATE dark matter, there should be special place in hell for guy who invented the deck. I'm glad it don't have tech shard of focus, because then it would be unstoppable.



I figured out that most common way to lose is not having quinted nymph fast enough, you can get screwed with sanctuary, you may not get eternity, but way higher chance is to lose because you don't have nymph. Therefore, for people that don't value EM that high, replacing Heal with either Quint or Nymph (tbf both are just as expendable) is going to improve win ratio the most (and decrease chances for em to 0).
« Last Edit: March 19, 2015, 07:13:34 pm by Lech »

Offline vincentlag

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Re: Oracle : Dark Matter https://elementscommunity.org/forum/index.php?topic=9507.msg1251845#msg1251845
« Reply #113 on: November 20, 2016, 02:43:52 pm »
this deck worked well for me 60%WR in 5 match 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vj 4vj 4vj 4vj 4vj 4vj 4vn 4vn 55p 55p 55p 595 5fb 5fb 5fb 5fb 5lm 5lm 5lm 5lm 5lm 5lm 5rl 5rp 5rp 5rp 5rp 5rp 5rp 5up 61q 61q 61q 61q 61q 61q 622 622 8pq

Offline manaboy100

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Re: Oracle : Dark Matter https://elementscommunity.org/forum/index.php?topic=9507.msg1266308#msg1266308
« Reply #114 on: July 16, 2017, 06:49:42 pm »
Tried Lech's deck
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4vj 4vj 500 500 500 500 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6u3 6u3 6u3 6u3 7ai 7k6 7q0 7q0 7q8 80h 80h 80h 80h 816 8pu


3 games 3 wins, 1 EM, solid enough IMO, further testing will be done if I spun DM again  ;D
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Offline trashduke

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Re: Oracle : Dark Matter https://elementscommunity.org/forum/index.php?topic=9507.msg1289383#msg1289383
« Reply #115 on: May 19, 2019, 04:20:52 am »
Here's my mod of Majofa's deck - seems to be doing well with not much wasted quanta. Priorities are sanc and lobo... once those are up you can take your time building quanta for fractal.

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7k6 7k6 7k6 7k6 7k6 7k6 808 808 80d 80d 80d 80d 80d 80d 80e 80e 80e 80e 80i 80i 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 8pq


Rainbros guild

 

anything
blarg: