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Offline eaglgenes101Topic starter

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Re: Sponge | Sponge https://elementscommunity.org/forum/index.php?topic=35652.msg456500#msg456500
« Reply #24 on: February 04, 2012, 06:01:38 am »
Should I do anything to this card? If you like it, vote for it in the poll.
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Re: Sponge | Sponge https://elementscommunity.org/forum/index.php?topic=35652.msg456526#msg456526
« Reply #25 on: February 04, 2012, 07:22:53 am »
Heavily support the card idea but heavily oppose either upgraded and non-upgraded being colorless. You can increase the ability to compensate but the player should at least have a tad of water to spawn such a thing capable of such high hp. Plus it doesnt fit the theme to have sponges out there for nothing...or at least not in my mind and opinion.

Offline TheManuz

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Re: Sponge | Sponge https://elementscommunity.org/forum/index.php?topic=35652.msg456614#msg456614
« Reply #26 on: February 04, 2012, 03:46:08 pm »
Heavily support the card idea but heavily oppose either upgraded and non-upgraded being colorless. You can increase the ability to compensate but the player should at least have a tad of water to spawn such a thing capable of such high hp. Plus it doesnt fit the theme to have sponges out there for nothing...or at least not in my mind and opinion.
^ This.
The upped already has increased stat and grows faster in water.

First turn: play upped sponge.
End of turn: sponge get +0|+2, is 0|6 now.
Second turn: sacrifice to gain 6 :water.
Without paying anything!

Make them cost 1 :water|1 :water, even sacrificing them 1 turn later will make you gain 5 :water| 6 :water;
(4 :water|5 :water if you subtract the initial cost).


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Re: Sponge | Sponge https://elementscommunity.org/forum/index.php?topic=35652.msg456643#msg456643
« Reply #27 on: February 04, 2012, 05:37:41 pm »
Heavily support the card idea but heavily oppose either upgraded and non-upgraded being colorless. You can increase the ability to compensate but the player should at least have a tad of water to spawn such a thing capable of such high hp. Plus it doesnt fit the theme to have sponges out there for nothing...or at least not in my mind and opinion.
^ This.
The upped already has increased stat and grows faster in water.

First turn: play upped sponge.
End of turn: sponge get +0|+2, is 0|6 now.
Second turn: sacrifice to gain 6 :water.
Without paying anything!

Make them cost 1 :water|1 :water, even sacrificing them 1 turn later will make you gain 5 :water| 6 :water;
(4 :water|5 :water if you subtract the initial cost).
First turn: play photon
First turn: sacrifice through cremation to gain 7 :fire + 1 nova
Without paying anything!

The card cost and the turn cost are worth counting. Your criticism may or may not be accurate but the reason you gave "Without paying anything!" was fallacious.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
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Offline Silver

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Re: Sponge | Sponge https://elementscommunity.org/forum/index.php?topic=35652.msg457173#msg457173
« Reply #28 on: February 06, 2012, 06:41:00 am »
crem is two card combo for, as you said, seven fire and one nova
sponge + nova are two cards that can can be played independently. in the wait one turn scenario manuz brought up, these two cards yield a total of five water and one nova.

i believe these two cases are more or less balanced, as while sponge has the independent card thing going on (with the high probability of nova not being used in order to create more focused water deck) and the possibility of yielding greater quantities of water with longer waits, its vulnerable to cc and requires seed quanta to put on the table

on the other hand i have often heard people say that they find immolation really detrimental to the game. would another immo-like be a good addition to the game? people often also complain about how cheap and powerful cc also hurt the game- fast water rushes would only empower them more

on the other other hand water cards arent really great rush cards

eh i dunno this card seems p cool to me

edit: the only thing i dont like is the "gain arbitrary bonus when in flooded area"mechanic. seems really forced to me in this and other cards.

Offline eaglgenes101Topic starter

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Re: Sponge | Sponge https://elementscommunity.org/forum/index.php?topic=35652.msg1026231#msg1026231
« Reply #29 on: December 28, 2012, 02:15:33 am »
Thanks to everone who helped this card into the forge. Keep supporting this card, and it may make it into the game.
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline Eddygp

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Re: Sponge | Sponge https://elementscommunity.org/forum/index.php?topic=35652.msg1116200#msg1116200
« Reply #30 on: December 18, 2013, 10:42:09 pm »
Becomes unstoppable with Overdrive. It would win +3|+1 per turn!
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Offline iskelion

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Re: Sponge | Sponge https://elementscommunity.org/forum/index.php?topic=35652.msg1117408#msg1117408
« Reply #31 on: December 26, 2013, 03:10:48 pm »
Changed the card to make upgraded stats 0|3 and the gain equal to HP, not HP + 1.

this

Becomes unstoppable with Overdrive. It would win +3|+1 per turn!

and this, you should do something about overdrive

Offline eaglgenes101Topic starter

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Re: Sponge | Sponge https://elementscommunity.org/forum/index.php?topic=35652.msg1117622#msg1117622
« Reply #32 on: December 27, 2013, 09:27:23 pm »
Changed the card to make upgraded stats 0|3 and the gain equal to HP, not HP + 1.

this

Becomes unstoppable with Overdrive. It would win +3|+1 per turn!

and this, you should do something about overdrive
Simple: make the growth part an active skill with extract, so when overdrive is applied, it stops growing.
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline eaglgenes101Topic starter

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Re: Sponge | Sponge https://elementscommunity.org/forum/index.php?topic=35652.msg1117623#msg1117623
« Reply #33 on: December 27, 2013, 09:39:04 pm »
Oh, and if you need a lot of HP quick, voodoo doll or BB will do the job faster. If you need a lot of quanta quickly, immo does that better.
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline CHV

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Re: Sponge | Sponge https://elementscommunity.org/forum/index.php?topic=35652.msg1134179#msg1134179
« Reply #34 on: April 24, 2014, 03:55:30 pm »
Lovely card, you have my vote!

 

anything
blarg: