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Offline AD TienzuStormTopic starter

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Roar | Ferocious Roar https://elementscommunity.org/forum/index.php?topic=59048.msg1198997#msg1198997
« on: July 29, 2015, 04:57:44 am »
NAME:
Roar
ELEMENT:
Life
COST:
2 :life
TYPE:
Spell
TEXT:
Target creature's passive is now Frightened: If a creature enters play, do not attack this turn
NAME:
Ferocious Roar
ELEMENT:
Life
COST:
1 :life
TYPE:
Spell
TEXT:
Target creature's passive is now Frightened: If a creature enters play, do not attack this turn

ART:
SG from this thread.
IDEA:
AD Storm Bolt
NOTES:
Frightened is a passive, meaning it cannot be lobotomized (and it doesn't lobotomize the creature either).

Enters play includes from the hand, PU, Mitosis, Deja Vu, Malignant (I think that's what Malignant Cell's ability is called), etc.

The frightened creature can still use abilities (think like Sundial's effect of stopping creature attacks).
CHANGES:
None
« Last Edit: August 05, 2015, 04:27:30 am by AD Storm Bolt »
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Offline Treldon

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Re: Roar | Ferocious Roar https://elementscommunity.org/forum/index.php?topic=59048.msg1199051#msg1199051
« Reply #1 on: July 29, 2015, 07:40:36 pm »
Great concept, perfectly fitting in  :life. Due to the nature of sound (spreads in all directions) I would like to see it as AoE,  but I understand how that could be OP
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Offline Zyardran

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Re: Roar | Ferocious Roar https://elementscommunity.org/forum/index.php?topic=59048.msg1199111#msg1199111
« Reply #2 on: July 30, 2015, 02:01:35 pm »
frightened or frightening? otherwise i love the concept, although you might wanna increase the cost by one.
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Offline Basman-1453

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Re: Roar | Ferocious Roar https://elementscommunity.org/forum/index.php?topic=59048.msg1199112#msg1199112
« Reply #3 on: July 30, 2015, 02:04:23 pm »
frightened or frightening? otherwise i love the concept, although you might wanna increase the cost by one.

Frightened, I believe.

The victim will be frightened even if an allied unit enters the field, am I wrong?
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Offline AD TienzuStormTopic starter

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Re: Roar | Ferocious Roar https://elementscommunity.org/forum/index.php?topic=59048.msg1199113#msg1199113
« Reply #4 on: July 30, 2015, 02:10:29 pm »
The victim will be frightened even if an allied unit enters the field, am I wrong?

Correct, that's how the wording is intended to be interpreted at least.

Quote from: Discord
Although you might wanna increase the cost by one.

Well, Life is already known for being a cheap element (see Horned Frog), so I think it would be appropriate for its cards to be a bit cheaper than what they would be in different elements. Although I suppose I could up the cost of is too powerful now.
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Offline dracomageat

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Re: Roar | Ferocious Roar https://elementscommunity.org/forum/index.php?topic=59048.msg1199114#msg1199114
« Reply #5 on: July 30, 2015, 02:18:41 pm »
The flip side to that argument is that life has a lot of cheap creatures (and Mitosis) that will make this card more useful there than in other elements and that perhaps it should be costed accordingly.

Offline ZephyrPhantom

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Re: Roar | Ferocious Roar https://elementscommunity.org/forum/index.php?topic=59048.msg1199115#msg1199115
« Reply #6 on: July 30, 2015, 02:23:58 pm »
The flip side to that argument is that life has a lot of cheap creatures (and Mitosis) that will make this card more useful there than in other elements and that perhaps it should be costed accordingly.
I think the cost is where should be, despite that - most elements have a 2-3 cost card focused on taking out creatures in one shot. Since Roar is reliant on a player constantly playing creatures, it falls on the weaker side of the CC spectrum (not that unlike Freeze, it will not negate abilities either.) In any element, I'd argue this should actually cost 1 :underworld | 1 :rainbow - but since this is Life, having CC be slightly less efficient here seems reasonable.
« Last Edit: July 30, 2015, 02:29:58 pm by Zblader »

Offline dracomageat

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Re: Roar | Ferocious Roar https://elementscommunity.org/forum/index.php?topic=59048.msg1199116#msg1199116
« Reply #7 on: July 30, 2015, 02:27:21 pm »
At the same time, this will work on even flying Titans and it will lobotomize Devourers but I understand your point.
« Last Edit: July 30, 2015, 02:31:14 pm by dracomageat »

Offline foxrain4

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Re: Roar | Ferocious Roar https://elementscommunity.org/forum/index.php?topic=59048.msg1199234#msg1199234
« Reply #8 on: July 31, 2015, 11:43:41 am »
Roar is an awesome card for Life Rush,
Life Rush can easily rush kill many decks
except for other rush decks of course.

using Roar can critically stall opponent creature attacks,
making it complements really well with Life rush decks.

Offline AD TienzuStormTopic starter

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Re: Roar | Ferocious Roar https://elementscommunity.org/forum/index.php?topic=59048.msg1199836#msg1199836
« Reply #9 on: August 05, 2015, 04:33:17 am »
Submitted to Crucible yay and art such roar whoo.

Yeah. Mini bump for maybe more feedback..? Also, art is just placeholder for now, I'm going to have to go dig up a roaring tiger or something instead.
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Offline Monox D. I-Fly

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Re: Roar | Ferocious Roar https://elementscommunity.org/forum/index.php?topic=59048.msg1199888#msg1199888
« Reply #10 on: August 05, 2015, 05:10:38 pm »
Does the passive ability of target creature get replaced by this? Thought it does make sense for flying creatures to lose their flight when frightened.
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Offline AD TienzuStormTopic starter

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Re: Roar | Ferocious Roar https://elementscommunity.org/forum/index.php?topic=59048.msg1199904#msg1199904
« Reply #11 on: August 05, 2015, 11:39:16 pm »
Does the passive ability of target creature get replaced by this? Thought it does make sense for flying creatures to lose their flight when frightened.

Yes, previous passives will be removed, so this can also be used as a counter to Pests, Salvagers, SoFr, Voodoo Dolls, etc.
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