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Offline CrockettRocket

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Re: Paladin | Elite Paladin https://elementscommunity.org/forum/index.php?topic=52783.msg1115191#msg1115191
« Reply #24 on: December 14, 2013, 06:34:05 pm »
Put the healing before the skill; no line.

Couldn't just simply deleting the line work? o.O
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Offline foofatron

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Re: Paladin | Elite Paladin https://elementscommunity.org/forum/index.php?topic=52783.msg1115194#msg1115194
« Reply #25 on: December 14, 2013, 06:42:17 pm »
See devourer. Needs a distinction between passive and skill.

Offline CrockettRocket

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Re: Paladin | Elite Paladin https://elementscommunity.org/forum/index.php?topic=52783.msg1115206#msg1115206
« Reply #26 on: December 14, 2013, 07:28:25 pm »
See devourer. Needs a distinction between passive and skill.
Oh derp. Thnx.
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Offline CalambarTopic starter

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Re: Paladin | Elite Paladin https://elementscommunity.org/forum/index.php?topic=52783.msg1115516#msg1115516
« Reply #27 on: December 16, 2013, 05:03:58 am »
Format changed = I put the passive skill at the beginning like in:
.
Still don't know if it is correct as probably the name of active skill should be in separate line. I did not have enough space though so I wrote ":" after the name of skill. Is it acceptable?
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Offline nireus

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Re: Paladin | Elite Paladin https://elementscommunity.org/forum/index.php?topic=52783.msg1115546#msg1115546
« Reply #28 on: December 16, 2013, 09:53:33 am »
Nice card idea Krzy! I'd like to mention though just a few things: The passive ability (since it doesn't require any quanta to be activated) seems to me as pretty strong compared to Guardian Angel's for example with the only difference, of course, that it can't be applied to another creature. The active skill on the other hand is a combination of Ablaze and Momentum, requiring only 1 :gravity which also seems OP even if it's not a permanent ability. I don't think there's any other creature card in the game combining 2 skills in 1 with such a low cost. The summoning cost however is high, making it the 2nd most quanta expensive light creature card so it's kinda balancing the card's power. I'd suggest therefore reducing the cost by -1 :light and increasing the active skill's cost by 1 :gravity.
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Offline CalambarTopic starter

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Re: Paladin | Elite Paladin https://elementscommunity.org/forum/index.php?topic=52783.msg1115550#msg1115550
« Reply #29 on: December 16, 2013, 10:34:25 am »
Nice card idea Krzy! I'd like to mention though just a few things: The passive ability (since it doesn't require any quanta to be activated) seems to me as pretty strong compared to Guardian Angel's for example with the only difference, of course, that it can't be applied to another creature. The active skill on the other hand is a combination of Ablaze and Momentum, requiring only 1 :gravity which also seems OP even if it's not a permanent ability. I don't think there's any other creature card in the game combining 2 skills in 1 with such a low cost. The summoning cost however is high, making it the 2nd most quanta expensive light creature card so it's kinda balancing the card's power. I'd suggest therefore reducing the cost by -1 :light and increasing the active skill's cost by 1 :gravity.

Thanks for the suggestions nireus :) I can't agree active skill is OP, unsoppable costs only 1  :gravity and gives creature +1/+1, permanently... Paladin's skill lasts only one turn and gives +2/+0 instead of +1/+1 so it's practically the same. My logic was also actually not to force  :light :gravity duo, but give possibility to hit at least once through a shield (for example final blow) with nova...

I also don't want to abandon healing idea as without this, the paladin theme seems incomplete to me :) Thus, I don't want to decrease creature cost as well, in order not to make this creature OP.

Of course I'm open to further suggestions and I may change my mind if I get more feedback.

You may also comment on my two more recent earth cards, if you wish of course, Mud Cannon and Mud Eater as I appreciate your feedback a lot :)
« Last Edit: December 16, 2013, 10:37:08 am by Krzysiekxd »
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Offline Annele

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Re: Paladin | Elite Paladin https://elementscommunity.org/forum/index.php?topic=52783.msg1116274#msg1116274
« Reply #30 on: December 19, 2013, 10:44:28 am »
Format changed = I put the passive skill at the beginning like in:
.
Still don't know if it is correct as probably the name of active skill should be in separate line. I did not have enough space though so I wrote ":" after the name of skill. Is it acceptable?

You could put it beforehand, like "Charge:  :gravity : ability"

Also, I don't see how charging can increase health. Because it is a different ability to momentum (different name) maybe consider changing the gain to +2|0? I don't think it's be unbalanced because you have to keep pumping quanta at it. Just a thought.
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Re: Paladin | Elite Paladin https://elementscommunity.org/forum/index.php?topic=52783.msg1116284#msg1116284
« Reply #31 on: December 19, 2013, 12:40:12 pm »
I know :light is all about healing and high hp, but why combine the two and add a high atk as well?
Remove the healing part, though you might need to reduce the cost a bit this way.

Offline CalambarTopic starter

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Re: Paladin | Elite Paladin https://elementscommunity.org/forum/index.php?topic=52783.msg1116286#msg1116286
« Reply #32 on: December 19, 2013, 01:58:38 pm »
Format changed = I put the passive skill at the beginning like in:
.
Still don't know if it is correct as probably the name of active skill should be in separate line. I did not have enough space though so I wrote ":" after the name of skill. Is it acceptable?

You could put it beforehand, like "Charge:  :gravity : ability"

Also, I don't see how charging can increase health. Because it is a different ability to momentum (different name) maybe consider changing the gain to +2|0? I don't think it's be unbalanced because you have to keep pumping quanta at it. Just a thought.

Ermm, healing is passive :/ Charging does not increse health. And charging indeed give +2/+0 right now... Please, check the card one more time.

I know :light is all about healing and high hp, but why combine the two and add a high atk as well?
Remove the healing part, though you might need to reduce the cost a bit this way.

I have written it here before, paladin without healing is incomplete for me. I'm inspired by paladin from Warcraft II. Old game, but you may check :D
« Last Edit: December 19, 2013, 02:02:10 pm by Krzysiekxd »
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Offline Vangelios

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Re: Paladin | Elite Paladin https://elementscommunity.org/forum/index.php?topic=52783.msg1119804#msg1119804
« Reply #33 on: January 07, 2014, 08:32:24 pm »
I liked it, mainly because it does combo with acceleration and rage potion, I also think that light needs a rush creature
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Offline iloveashley3

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Re: Paladin | Elite Paladin https://elementscommunity.org/forum/index.php?topic=52783.msg1119815#msg1119815
« Reply #34 on: January 07, 2014, 09:08:54 pm »
I liked it, mainly because it does combo with acceleration and rage potion, I also think that light needs a rush creature

how is it a "rush" creature with a 8 :light cost?

BUT anyway, krzy, just lower the the HP healing by 1, so it heals 4 instead of 5. that way you dont really need to lower the summoning cost of the card or the amount to use its ability..

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Re: Paladin | Elite Paladin https://elementscommunity.org/forum/index.php?topic=52783.msg1120337#msg1120337
« Reply #35 on: January 10, 2014, 02:56:01 am »
The paladin makes me think moreso of Frederick from Fire Emblem: Awakening... Practically unkillable, and charges the !@#$ out of everyone...

On topic, I think it's good as is.

 

anything
blarg: