(http://i118.photobucket.com/albums/o108/Kael_Hate/Elements/HarmonicPillar.png) | (http://i118.photobucket.com/albums/o108/Kael_Hate/Elements/HarmonicTower.png) | ||||||||||||||||||||||||
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So, this thing doubles your quanta production? Imagine this in a Fire Lance rush.No.
gasp someone could make a rainbow deck using actuall pillars instead of the quantum onesInteresting Idea no.
its good idea, it probably won't be used much but it'll be good in like 3 color decks or somethingYes it stacks, both like a Pillar and in Cumulative effect.
does it stack?
If it stacks, then the playing cost is fine. If it doesn't, why not make the unupped cost 1, the upped, cost 0?Aye, Stacks both like pillar and cumulative in effect.
BTW, I like this card idea.
So, this is like one of each pillar you have in play condensed in one card?Yes you could think of it in that way. If you have no other pillars tho the card produces nothing.
only thing i would suggest is a name/type change. the pillar/tower at the end gives the impression that you may include more than six. the type needs to be a permanent, or make a new 'nonbasic pillar' type because the game rules say '2- Your deck can have a maximum of 6 cards of the same type (does not apply to pillars).
- Not a Basic Pillar so is limited to 6Maybe I'm just used to the basic/special thing 'cause I play Pokemon, but I thought it was rather obvious that this was special and thus bound by normal card limit.
Maybe I'm just used to the basic/special thing 'cause I play Pokemon, but I thought it was rather obvious that this was special and thus bound by normal card limit.it's obvious because he said it. the card does not imply it. if you can include more than six quantum pillars, there is no reason one wouldn't think the same for this card.
hea already said that if you have a fire pillar, a fire tower, and this out you would get 4 :fireI see that now. Strange effect, though, I wouldn't add pillars in just for that.
i like it. anything that makes the land between mono and rainbow easier to stand on is cool in my book. only thing i would suggest is a name/type change. the pillar/tower at the end gives the impression that you may include more than six. the type needs to be a permanent, or make a new 'nonbasic pillar' type because the game rules say '2- Your deck can have a maximum of 6 cards of the same type (does not apply to pillars).' just a bunch of semantics though, great card.Good point. It is a type Pillar tho particularly so it can be destroyed by Tsunami and Earthquake and stack by default.
Maybe I'm just used to the basic/special thing 'cause I play Pokemon, but I thought it was rather obvious that this was special and thus bound by normal card limit.Sometimes its not so obvious. Its ok to ask or state it and understand that it could be misinterpreted if there is a semi-conflicting rule.
Also, Crystal energy much?Lol, long time since I played pokemon ccg. Don't recall it being around when I played. Crystal energy looks more powerful than Harmonic tower because it has a production even if the other conditions aren't met. If I have 2 water attached does the Crystal energy produce 2 water also?
http://www.serebii.net/card/aquapolis/146.shtml
I definitely like the whole idea of throwing in special pillars. This not being an exception.
Its a mechanical anomaly. A pillar and a tower is the same thing once it is in play and this card simply adds 1 to the stack production. While the engine calculates stacks seperately it will be best to let it work that way.hea already said that if you have a fire pillar, a fire tower, and this out you would get 4 :fireI see that now. Strange effect, though, I wouldn't add pillars in just for that.
Nope.Also, Crystal energy much?Lol, long time since I played pokemon ccg. Don't recall it being around when I played. Crystal energy looks more powerful than Harmonic tower because it has a production even if the other conditions aren't met. If I have 2 water attached does the Crystal energy produce 2 water also?
http://www.serebii.net/card/aquapolis/146.shtml
I definitely like the whole idea of throwing in special pillars. This not being an exception.
ABILITY: For each Basic Pillar type you have in play produce one of the Quanta that Pillar produces.You said that it affects basic pillars, but not Quantum pillars. Was it intentional that you called Quantum Pillars non-basic?
Comment: Because it does not accelerate the random Quantum Pillar it does not aid rainbow unless they use individual Pillars.
Yep.ABILITY: For each Basic Pillar type you have in play produce one of the Quanta that Pillar produces.You said that it affects basic pillars, but not Quantum pillars. Was it intentional that you called Quantum Pillars non-basic?
Comment: Because it does not accelerate the random Quantum Pillar it does not aid rainbow unless they use individual Pillars.
Nice, I like this very much.I wanted to do that, but because the basic version doesn't actually produce anything (just increase what the other clusters are doing), going to the upped version wouldn't actually do anything coming into play. I kept the magic 2:3 ratio on the upped card by letting it increase your mark as if it was a cluster too.
If you wanted to make it more simple and in line with what the game currently has, you could make the upped version so that it does what Towers usually do, that is produce extra quanta when you play them.
But it works like this too.
wait so 6 harmonic towers change your mark to a x7 for the and can be payed for by using a nova :o :o :o :oHow is that different than having 6 pillars of your mark? And you don't need the nova, either.
the fact that it also increases the production of any other tower stacks by 6 :owait so 6 harmonic towers change your mark to a x7 for the and can be payed for by using a nova :o :o :o :oHow is that different than having 6 pillars of your mark? And you don't need the nova, either.
Maybe make it like this: This card also gives x1 to your mark each time this card is played.Its a pillar so it could be smashed by quicksand and Tsunami so I couldn't do that.
I like it. If you had a trio-color deck, two of these could add as much as 12 quanta per turn ;D
LOL yeah its a combo.I like it. If you had a trio-color deck, two of these could add as much as 12 quanta per turn ;D
in a mono it could create 21 quanta a turn imagine this
6harmonic tower
1fire pillar
1 fire tower
Mark of fire
now add some fire bolts and farenhiets and u win
Hmm, looks like it boosts duo decks while not helping rainbows in the slightest. An excellent choice!yep, i like it!
So as i understand this doesn't even affect quantum towers? That would be great! Nice card and congrats on getting it through to the next level! I really hope this will be implemented into the game.By default it does not interact with Quantum pillars. It could be an option to do so but I'd rather it didn't in the current environment. Harmonic Pillar was designed with the intention that Quantum Pillars would become restricted and reduced to 6 in future elements updates but has been balanced with the environment as it currently is.
Wow, it's already in the armory! AmazingPeople have been asking for Quantum Mechanic cards for a long time, I guess this has the right mix and balance to get the votes. I'm proud of it.
what about 6 of these in a drain life deck? or that entropy sheild?what about it?
painfull but i guess i am only looking at the negative sidewhat about 6 of these in a drain life deck? or that entropy sheild?what about it?
I think this card will apply best to trio decks... adding a lot of stability to usually difficult to handle draws... I didn't yet understand if the card generates one quanta for towers and one for pillars of the same element or notIf you have a Aether Pillar and a Aether Tower and a Harmonic Pillar; Harmonic Pillar will increase each cluster by 1 allowing you to generate 4 :aether each turn.
If you have a Aether Pillar and a Aether Tower and a Harmonic Pillar; Harmonic Pillar will increase each cluster by 1 allowing you to generate 4 :aether each turn.Wow... so it's going to be useful to insert both upgraded and non pillars in the same deck in order to have more quantas... impressive
Yes it is designed for Trio. Tetra and Penta element decks and somewhat requires that level of elements to be effective enough to offset the deployment cost.
Yup a balance between basic and upped cards to get a more effective result rather than just upgrade everything regardless.If you have a Aether Pillar and a Aether Tower and a Harmonic Pillar; Harmonic Pillar will increase each cluster by 1 allowing you to generate 4 :aether each turn.Wow... so it's going to be useful to insert both upgraded and non pillars in the same deck in order to have more quantas... impressive
Yes it is designed for Trio. Tetra and Penta element decks and somewhat requires that level of elements to be effective enough to offset the deployment cost.
This could pwwn in quantam pillars since they create 3........ 4 !!!!!!!!!!Harmonic Pillar does not interact with Quantum Pillar at this time.
Also, why doesnt it interact with quantum pillars? Like say quantum pillars get +1 too so 4 random quanta per turn? Just sayin'..I think that is because this card was projected in order to reduce diffusion of quantum pillars increasing the efficiency of otherwise difficult to play trio decks... it is made to help single element pillars
What about the art? Is it allowed for you to just vectorize up an image from a real one? Also, why doesnt it interact with quantum pillars? Like say quantum pillars get +1 too so 4 random quanta per turn? Just sayin'..Whats the Matter with the Art? Its a real life Harmonic Tower.
what about changing the wording on the card as:Do quantum pillars / towers need the boost?
[Harmonic Pillar] produces one quanta for each pillar and tower cluster you have of the type that kind of pillar/tower cluster can produce.
This way a quantum tower cluster will produce 1 additional random quanta, a mono cluster will produce one quanta of that type...
why not?
i suppose we all agree that quantum pillars are balanced compared to the other pillars...
so why this mechanic should boost only mono pillars?
and it's just 1 random quanta per cluster, not a big deal...
how would this affect pendulums?At the moment it wouldn't. The pendulums aren't basic Pillars.
Wait, there's something wrong here: you said harmonic tower will add :darkness to pendulum's effect in any case but the quanta you described don't follow this rule. If the harmonic tower would add only :darkness the quanta would be 2 :aether 1 :time 2 :darkness one turn and 2 :aether 3 :darkness the otherhow would this affect pendulums?At the moment it wouldn't. The pendulums aren't basic Pillars.
If they were to be added to the list of things the Harmonic pillar effects then it would be the same as a pillar and ad one to the stack. Ie. 1 Aether Pillar, 1 Time Pendulum, 1 Darkness Mark, I Harmonic Pillar would make. 2 :aether 2 :time 1 :darkness one turn and 2 :aether 3 :darkness on the other. Harmonic Tower adds 1 :darkness in both cases.
The difference between the Harmonic Pillar and Harmonic Tower is that it increases the mark by 1 also, thats where the 1 :darkness came from and has nothing to do with the pendulum.Wait, there's something wrong here: you said harmonic tower will add :darkness to pendulum's effect in any case but the quanta you described don't follow this rule. If the harmonic tower would add only :darkness the quanta would be 2 :aether 1 :time 2 :darkness one turn and 2 :aether 3 :darkness the otherhow would this affect pendulums?At the moment it wouldn't. The pendulums aren't basic Pillars.
If they were to be added to the list of things the Harmonic pillar effects then it would be the same as a pillar and ad one to the stack. Ie. 1 Aether Pillar, 1 Time Pendulum, 1 Darkness Mark, I Harmonic Pillar would make. 2 :aether 2 :time 1 :darkness one turn and 2 :aether 3 :darkness on the other. Harmonic Tower adds 1 :darkness in both cases.
How would nymph queens/tears affect this?Harmonic Pillar isn't going to work with Nymph Queen, but if it was going to, it would generate a random Nymph as the Pillar is other, the same as Quantum Pillar. Nymph works on the targets element, not its quanta production.
You said that quantum towers and pendulums aren't 'basic' pillars; but since nymph's tears work on them, then a logical conclusion would be that all pillars, regardless of whether they are basic or not, are affected by nymph's tears. Thus, harmonic pillars would also be affected... how would that work?
Ah ok, if that is it, really nice card is under development... do you think harmonic pillar/tower could come out in the next update?The difference between the Harmonic Pillar and Harmonic Tower is that it increases the mark by 1 also, thats where the 1 :darkness came from and has nothing to do with the pendulum.Wait, there's something wrong here: you said harmonic tower will add :darkness to pendulum's effect in any case but the quanta you described don't follow this rule. If the harmonic tower would add only :darkness the quanta would be 2 :aether 1 :time 2 :darkness one turn and 2 :aether 3 :darkness the otherhow would this affect pendulums?At the moment it wouldn't. The pendulums aren't basic Pillars.
If they were to be added to the list of things the Harmonic pillar effects then it would be the same as a pillar and ad one to the stack. Ie. 1 Aether Pillar, 1 Time Pendulum, 1 Darkness Mark, I Harmonic Pillar would make. 2 :aether 2 :time 1 :darkness one turn and 2 :aether 3 :darkness on the other. Harmonic Tower adds 1 :darkness in both cases.
Ah ok, if that is it, really nice card is under development... do you think harmonic pillar/tower could come out in the next update?Everything in the Card Ideas section is just suggestion to Zanz on what we would like and not in any way guaranteed to get into the game. The cards in the Armory have the most respect of the community but that still guarantees nothing. The last idea Zanz chose to build on was Voodoo Doll, and it was only in the forge.
Just though I would make a point of something if persons are unaware. This will produce 1 for a Pillar Stack and 1 for a Tower Stack. Ie 1 Fire Pillar, 1 Fire Tower, 1 Harmonic Pillar produces 4 :fire.Great idea. Makes the gap between Upgraded and non-upgraded smaller as well.
Doesn't that make it incredibly useless?So, this thing doubles your quanta production? Imagine this in a Fire Lance rush.No.
If you have ten Fire pillars and this in play you generate 11 fire
If you have 5 fire pillar and 5 water pillar and this in play you generate 6 fire, 6 water.
Why would this make a good addition? The only situation where this card effect can be highly useful is in a deck with more than 5 different kinds of pillars...Don't you love it when you answer yourself?
Guys guys guys. This card is not OP, and it is not useless.^Explantion to this:
A big reason (if not the only valid reason) for including new forms of quanta generation is to support more decks structures. Harmonic pillar does that by promoting the use of regular pillars in many element decks for consistent many color decks. Previously those decks would have had to rely (and fail) on quantum pillars.In fact, if this was to be introduced, it would make a great substitute to those useless quantum towers in starter decks.