Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Card Ideas and Art => Cygnia => Topic started by: ZephyrPhantom on March 16, 2012, 02:41:12 am

Title: Fae | Alfar
Post by: ZephyrPhantom on March 16, 2012, 02:41:12 am
(http://i.imgur.com/WQP91.png)
(http://i.imgur.com/yUr1C.png)
NAME:
Fae
ELEMENT:
Life
COST:
11 :life
TYPE:
Creature
ATK|HP:
7 | 7
TEXT:
Affinity : Cost is lowered by 1 for each :life Pillar or
:life Pendulum you control.
NAME:
Alfar
ELEMENT:
Life
COST:
10 :life
TYPE:
Creature
ATK|HP:
7 | 7
TEXT:
Affinity : Cost is lowered by 1 for each :life Pillar or
:life Pendulum you control.
ART:
http://www.sxc.hu/photo/1086014 , modified by Zblader
IDEA:
Zblader, inspired by Manipul8r (http://elementscommunity.org/forum/index.php?topic=23810.0)
NOTES:
Today is a great day to be alive!
A quiet but strong force is with you today. Put some energy into making it appear.

A midhitter for Life that fills a mid-strong hitter niche done by similar cards such as Puffer Fish, GoTP, and Seraph.

While it may appear expensive at first, the ability may allow it to be played faster than its counterparts provided you draw a lot of pillars (which in turn is likely in a Life Rush ;) ). Cost cannot go below 0. Giving this card Mitosis will make the ability cost 11 :life | 10 :life .

Fae and Alfar are alternate names for Fairies (http://en.wikipedia.org/wiki/Fairy) and Elves (http://en.wikipedia.org/wiki/Elf) respectively.

SERIES:
Title: Re: Fae | Alfar
Post by: Rutarete on March 16, 2012, 02:43:13 am
Picky note: Shouldn't the text say "... or Life Pendulum..." Or did you want it to be for any type of pend?

I like it. Reminds me of MtG
Title: Re: Fae | Alfar
Post by: waterzx on March 16, 2012, 02:45:27 am
So...the cost would eventually become zero ?
Title: Re: Fae | Alfar
Post by: ZephyrPhantom on March 16, 2012, 02:52:48 am
Picky note: Shouldn't the text say "... or Life Pendulum..." Or did you want it to be for any type of pend?

I like it. Reminds me of MtG
Isn't adding the adjective twice redundant?
(I'm not sure about that, but I updated it to prevent further confusion.)
So...the cost would eventually become zero ?
Yes, but you'd need a lot of pillars to do that. Cost cannot go below zero, though.
Title: Re: Fae | Alfar
Post by: Rutarete on March 16, 2012, 02:54:45 am
Picky note: Shouldn't the text say "... or Life Pendulum..." Or did you want it to be for any type of pend?

I like it. Reminds me of MtG
Isn't adding the adjective twice redundant?
(I'm not sure about that, but I updated it to prevent further confusion.)
It can be seen as redundant, but it's more newb friendly this way and prevents some confusion :)
Title: Re: Fae | Alfar
Post by: Anarook on March 16, 2012, 03:05:06 am
Neat idea, I'm not 100% on the balancing though.

The problem is you could save these until you have a decent amount of pillars out and end up with a very high dmg:cost ratio
Though I supose that in itself is a specific associated strategy.

I like the idea, but balancing is a bit wierd.
Title: Re: Fae | Alfar
Post by: kimham8a on March 16, 2012, 03:14:15 am
I noticed you can play two of these on your first turn. Even so, I think the cost is just right.
Title: Re: Fae | Alfar
Post by: moomoose on March 16, 2012, 03:23:23 am
i like the idea of a variable cost mechanic, this one in particular will probably need more thought.  considering it will be roughly -3 to -6 in most cases, it has to be sub optimally playable with ~-3 but best with -6 or more.  i may actually suggest a +1 cost for each, so the cost|atk ratio would still be below average with the lowest expected setup
Title: Re: Fae | Alfar
Post by: furballdn on March 16, 2012, 03:27:29 am
Would this be very powerful with fractal? You know, plenty of life pendulums, aether mark, fractals.
Title: Re: Fae | Alfar
Post by: ZephyrPhantom on March 16, 2012, 03:34:23 am
Would this be very powerful with fractal? You know, plenty of life pendulums, aether mark, fractals.
Yes, but assuming you build the entire deck around dropping ~10 pendulums, 4-6 Fractals, and 6 Aflars, you probably won't have much room for anything else. (I get the feeling the ideal deck would use this in a rather rushy or OTK-ish manner - the remaining cards would either be more pends or dimshields depending on what style you run. In general, most OTK decks run about 10~13 quantum generators) +1 Cost as moomoose suggested seems reasonable though given the average pillar draw and that this card's ability is rather speed-based, so I've updated the card with that.
Title: Re: Fae | Alfar
Post by: EvilDeathX on March 30, 2012, 09:28:01 pm
I like this... No, I love this, :life needs a little muscle that isn't an adrenaline junkie or a dragon.

*EDIT*
Would this be very powerful with fractal? You know, plenty of life pendulums, aether mark, fractals.
Yes, but assuming you build the entire deck around dropping ~10 pendulums, 4-6 Fractals, and 6 Aflars, you probably won't have much room for anything else. (I get the feeling the ideal deck would use this in a rather rushy or OTK-ish manner - the remaining cards would either be more pends or dimshields depending on what style you run. In general, most OTK decks run about 10~13 quantum generators) +1 Cost as moomoose suggested seems reasonable though given the average pillar draw and that this card's ability is rather speed-based, so I've updated the card with that.
No, I think it would be fine just to use 15-ish :life pendulums, 6 of these Fae/Alfar, 6 D-Shields, and about 3 Fractals, with an :aether Mark of course.
Title: Re: Fae | Alfar
Post by: Poker Alho on March 30, 2012, 11:32:51 pm
it can be pretty powerful, it enters game with 5 life pillars/pendulums if you only gained quanta from them the previous turn(the unnuped one)

the next card to be made would be a spell that lets you choose one or even pillar/pendulum from your deck and put it on your hand or enter directly into the game and shuffle the deck just because xD (i know its just like in MtG)
Title: Re: Fae | Alfar
Post by: Marsu on March 31, 2012, 01:23:40 pm
I love this card. Simple, yet clever, and exactly what green needs.
Title: Re: Fae | Alfar
Post by: AP579 on April 04, 2012, 12:07:21 am
7 Attack?

>.>
<.<
c:

Adren or Green Nymphs anyone?
Title: Re: Fae | Alfar
Post by: Wizy on April 05, 2012, 03:59:41 am
I like the card, the concept, the name and the art fits well.
It seems balanced, except for one thing that comes to my mind: It would be brutal with Fractal.
As for Mitosis, I assume it would cost a fixed 11/10 for the ability. If not, IMO it might be a bit OP in that aspect.

Good job 5/5

Edit: somehow I missed reading most posts o.O didn't notice fractal has been mentioned already.
Title: Re: Fae | Alfar
Post by: Arum on April 05, 2012, 07:23:42 am
Pretty good, even fo yo Z.
Title: Re: Fae | Alfar
Post by: ZephyrPhantom on April 09, 2012, 11:02:05 pm
I like the card, the concept, the name and the art fits well.
It seems balanced, except for one thing that comes to my mind: It would be brutal with Fractal.
As for Mitosis, I assume it would cost a fixed 11/10 for the ability. If not, IMO it might be a bit OP in that aspect.

Good job 5/5

Edit: somehow I missed reading most posts o.O didn't notice fractal has been mentioned already.
Thanks! And yes, mitosis assumes a set 11 | 10 cost.
Title: Re: Fae | Alfar
Post by: Alchemist on April 26, 2012, 09:21:44 pm
 ::) hm.... I'm kinda sceptical toward this card. It has big potential, maybe too big. Fractal synergy was allready mentioned, and fractal in 7|7 creatures is worse nigtmatre than "Eternal phoenix" which is btw one of strongest FG decks. Give it at least  some kinda minimum cost, like min 4 (or 3)  :life cost for non-upped and min 3 (or 2) :life cost for upped, and it would still be the cheapest card for that amount of dmg and hp, and would still rock with fractal.... For the first 7-8 pillars there's no difference, but later on, fixated minimum would dissable 0 cost of such a powerful card. And att|hp should be around 7|5, cause you just HAVE TO give us some chance to kill it....
Title: Re: Fae | Alfar
Post by: ZephyrPhantom on April 26, 2012, 09:37:04 pm
::) hm.... I'm kinda sceptical toward this card. It has big potential, maybe too big. Fractal synergy was allready mentioned, and fractal in 7|7 creatures is worse nigtmatre than "Eternal phoenix" which is btw one of strongest FG decks. Give it at least  some kinda minimum cost, like min 4 (or 3)  :life cost for non-upped and min 3 (or 2) :life cost for upped, and it would still be the cheapest card for that amount of dmg and hp, and would still rock with fractal.... For the first 7-8 pillars there's no difference, but later on, fixated minimum would dissable 0 cost of such a powerful card. And att|hp should be around 7|5, cause you just HAVE TO give us some chance to kill it....
If you plan to fully exploit the Fractal potential you'll need to fill your deck with a lot of pillars which leaves less room for PC/CC/other defense against enemy decks. Also, like RoL/Hope decks, chances are once this Fractals you're already got a rather decent setup running that can deal a lot of damage. (RoL/Hope has the added benefit of giving extra defense - this is repeatable but in the case of Life lacks a notable defense that can be easily played - adding Phase Shield will either bloat the deck size or strain it's  :aether quantum production, and the deck's speed is ultimately limited by being forced to wait at least a turn in between Fractals, possibly more if you attempted a Phase Shield/Fractal build and didn't draw enough pendulums to start with.)
Title: Re: Fae | Alfar
Post by: Alchemist on April 26, 2012, 11:12:02 pm
I wont need to fully exploit the fractal potential, it's even enough to make classical Life rush. First throw in few frogs, later on (when I get few more pillars), for the same price as frogs I play 7|7 monsters. I'm saying it (potentialy) has sick (dmg+hp)/price ratio. 7|7 is immune to devouring, paradox, lightning, it takes 3 fire storms.... and 7 is more than decent damage. I've gave more comments about the card, even about it's cost and about its hp. Also, I never said that it's a bad idea, I just said it needs some optimising.   
Title: Re: Fae | Alfar
Post by: ZephyrPhantom on April 26, 2012, 11:24:44 pm
I wont need to fully exploit the fractal potential, it's enough to make classical Life rush. First throw in few frogs, later on (when I get few more pillars), for the same price as frogs I play 7|7 monsters. I'm saying it (potentialy) has sick (dmg+hp)/price ratio. 7|7 is immune to devouring, paradox, lightning, it takes 3 fire storms.... and 7 is more than decent damage. I've gave more comments about the card, even about its hp. Also, I never said that it's a bad idea, I just said it needs some optimising.
I'm aware that you didn't say it was a bad idea, I just happen to disagree that changes are needed atm. It's potential dmg + hp ratio is offset by the fact that it's initial cost is higher than an ideal midhitter (a vanilla creature with its stats should cost 7 or 8 quanta at most unupgraded, so you need at least 3-4 pillars in play to bring it on the level of a normal ETG card.), limiting it's niche outside of decks that use more than 2 elements. A classical Life Rush may improve it's damage potential and resistance to CC, but still has the innate weakness of it's element lacking PC or CC (which can become problematic against other rush decks like Shrieker Rush or Speedbows.) While it's ability and effect combine to resist CC (which is also one of Life's issues against other elements), it's not too effective when shields like Wings, Permafrost, and Gravity Shield are in play. In addition, the early slowdown from potentially not drawing enough pillars may cause the player to be stuck with expensive cards in his hand for a turn too long when he could just play a Frog or Cockatrice instead.

Overall, I feel it is a needed boost to :life but has limited use in other elements to compensate for it's increased mono strength.
Title: Re: Fae | Alfar
Post by: Manatuner on April 27, 2012, 10:40:23 pm
This mechanism is similar to the Affinity mechanism in Magic The Gathering. Has great synergy with the theme of Life massing creatures.
Title: Re: Fae | Alfar
Post by: kimham8a on April 28, 2012, 03:05:40 am
needs no optimizing,

Great idea
Title: Re: Fae | Alfar
Post by: ZephyrPhantom on August 29, 2012, 03:46:39 pm
Fae | Alfar has gotten to the Forge! Thanks for the votes, and keep up the support! :)
Title: Re: Fae | Alfar
Post by: dragonsdemesne on August 29, 2012, 04:52:35 pm
I love this card. Simple, yet clever, and exactly what green needs.

Exactly this.

I've been saying life needs stuff like this for awhile, but nobody listens :p  In chat, I've mentioned it a few times and people are always like 'life is the element of small crappy creatures', but I think life should have stuff like this.  Life is supposed to be the strongest creature element, but in reality it's not.  The creatures are cheaper than ones in most other elements (other than the dragon; several elements have more efficiently costed dragons) but they're pretty bad in the mid-late game, barring mitosis/bonds, which then screw up the early game.
Title: Re: Fae | Alfar
Post by: Rutarete on August 30, 2012, 02:46:47 am
Life is supposed to be the strongest creature element
Playing a lot of MtG lately?  ::)
Title: Re: Fae | Alfar
Post by: blahs15 on August 30, 2012, 03:14:27 am
I noticed you can play two of these on your first turn. Even so, I think the cost is just right.

I looked at that and couldn't figure out how that would work...
play 6 :life towers --> 6 :life quanta with two 4 :life cost creatures = doesn't work
play 7 :life pillars --> 8 :life quanta (with mark) with two 4 :life cost creatures = works... but it's unupped and not really the *first* turn... to me at least

I like this card, it wouldn't be overused, but it would still have a nice potential.
Title: Re: Fae | Alfar
Post by: kimham8a on September 01, 2012, 02:55:26 am
I noticed you can play two of these on your first turn. Even so, I think the cost is just right.

I looked at that and couldn't figure out how that would work...
play 6 :life towers --> 6 :life quanta with two 4 :life cost creatures = doesn't work
play 7 :life pillars --> 8 :life quanta (with mark) with two 4 :life cost creatures = works... but it's unupped and not really the *first* turn... to me at least

I like this card, it wouldn't be overused, but it would still have a nice potential.

Alfar used to cost 9 :life.
Title: Re: Fae | Alfar
Post by: UndeadSpider1990 on September 05, 2012, 03:57:47 am
I like it. Reminds me of MtG

Yes I like it too and I think it's a very nice idea. But personally I would try to think a bit more original on the ability name coz it's a bit of a rip off! :P
Title: Re: Fae | Alfar
Post by: ZephyrPhantom on November 12, 2012, 04:58:11 pm
Thanks to everyone who's voted this to the Armory! Here's to hoping it gets in the game. :D
Title: Re: Fae | Alfar
Post by: willng3 on January 08, 2013, 08:11:39 am
Popping in to say that I also enjoy this idea, although I do wish it could be used more easily with Mitosis without it being OP.  Can't have it all, though.

Have you considered making its ability work with standalone Mark cards as well?  Or is that just not practical enough to add it in?
Title: Re: Fae | Alfar
Post by: ZephyrPhantom on January 13, 2013, 05:22:16 pm
Popping in to say that I also enjoy this idea, although I do wish it could be used more easily with Mitosis without it being OP.  Can't have it all, though.

Have you considered making its ability work with standalone Mark cards as well?  Or is that just not practical enough to add it in?
I think it could work with standalone marks that don't stack with your normal mark (i.e. Run life marks in a duo or upgrade you life marks so that they don't stack with your normal unupped one), since marks in the normal permanent zone are treated as pillars. Codewise Fae would probably just check the permanent zone for marks, ignoring your starting mark like other cards such as Nymph's Tears.
Title: Re: Fae | Alfar
Post by: kimham8a on January 17, 2013, 12:43:49 am
I just realized- this nerfs mark cards! :O
Title: Re: Fae | Alfar
Post by: Rutarete on January 17, 2013, 12:54:57 am
I just realized- this nerfs mark cards! :O
But so few people have them that it won't make much difference really.
Title: Re: Fae | Alfar
Post by: skyironsword on February 23, 2013, 10:40:02 pm
^ Just because few people have it means it doesn't matter?
Title: Re: Fae | Alfar
Post by: kimham8a on February 25, 2013, 01:05:05 am
^ Just because few people have it means it doesn't matter?
Pretty much actually. I don't think mark cards are meant to be used competitively. :D
Title: Re: Fae | Alfar
Post by: skyironsword on March 29, 2013, 07:30:58 pm
^ Let's all go on strike! Everyone make a pillarless until Zanz gives us all mark cards!
Title: Re: Fae | Alfar
Post by: valiance on June 07, 2013, 01:02:44 pm
nice idea. if fractal is an issue, i guess it could change to only work with life pillars.
Title: Re: Fae | Alfar
Post by: Vangelios on June 19, 2013, 02:40:20 am
really a great card, I think it makes good with the life style with rush, congratulations
Title: Re: Fae | Alfar
Post by: BlueBolter on February 23, 2014, 12:51:26 pm
EVERYONE ! ALL LIFE SUPPORTERS ! LETS MAKE IT  GO THROUGH THE FINAL STAGE AND IN THE GAME !

*throat hurting due to overshooting*  I really like  :life but compared to other elements it really needs some touch up and some muscles . So i think if Fae would be introduced in the game it will be a great help for it .

So let's hope for the best
Title: Re: Fae | Alfar
Post by: UndeadSpider1990 on February 25, 2014, 01:28:28 am
EVERYONE ! ALL LIFE SUPPORTERS ! LETS MAKE IT  GO THROUGH THE FINAL STAGE AND IN THE GAME !

More people need to vote on it :) 5*!!
Title: Re: Fae | Alfar
Post by: BlueBolter on February 25, 2014, 04:12:15 pm
someone knows when the selected cards will proceed in lvl4 ?
Title: Re: Fae | Alfar
Post by: Zawadx on February 25, 2014, 04:20:34 pm
Level 4 is reserved for cards which have made it into the game. This is based on the decision of Zanzarino, who'd the game's developer. So even if a card gets the support of the entire community Zanz might consider it unworthy for the game. The voting in the Armory is just a way to see what the community wants.
Title: Re: Fae | Alfar
Post by: imperator83 on June 20, 2014, 02:54:44 pm
will be a day those cards can be released?cuz are very beautiful and art concept is great and can make this game better
blarg: