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Picky note: Shouldn't the text say "... or Life Pendulum..." Or did you want it to be for any type of pend?Isn't adding the adjective twice redundant?
I like it. Reminds me of MtG
So...the cost would eventually become zero ?Yes, but you'd need a lot of pillars to do that. Cost cannot go below zero, though.
It can be seen as redundant, but it's more newb friendly this way and prevents some confusion :)Picky note: Shouldn't the text say "... or Life Pendulum..." Or did you want it to be for any type of pend?Isn't adding the adjective twice redundant?
I like it. Reminds me of MtG
(I'm not sure about that, but I updated it to prevent further confusion.)
Would this be very powerful with fractal? You know, plenty of life pendulums, aether mark, fractals.Yes, but assuming you build the entire deck around dropping ~10 pendulums, 4-6 Fractals, and 6 Aflars, you probably won't have much room for anything else. (I get the feeling the ideal deck would use this in a rather rushy or OTK-ish manner - the remaining cards would either be more pends or dimshields depending on what style you run. In general, most OTK decks run about 10~13 quantum generators) +1 Cost as moomoose suggested seems reasonable though given the average pillar draw and that this card's ability is rather speed-based, so I've updated the card with that.
No, I think it would be fine just to use 15-ish :life pendulums, 6 of these Fae/Alfar, 6 D-Shields, and about 3 Fractals, with an :aether Mark of course.Would this be very powerful with fractal? You know, plenty of life pendulums, aether mark, fractals.Yes, but assuming you build the entire deck around dropping ~10 pendulums, 4-6 Fractals, and 6 Aflars, you probably won't have much room for anything else. (I get the feeling the ideal deck would use this in a rather rushy or OTK-ish manner - the remaining cards would either be more pends or dimshields depending on what style you run. In general, most OTK decks run about 10~13 quantum generators) +1 Cost as moomoose suggested seems reasonable though given the average pillar draw and that this card's ability is rather speed-based, so I've updated the card with that.
I like the card, the concept, the name and the art fits well.Thanks! And yes, mitosis assumes a set 11 | 10 cost.
It seems balanced, except for one thing that comes to my mind: It would be brutal with Fractal.
As for Mitosis, I assume it would cost a fixed 11/10 for the ability. If not, IMO it might be a bit OP in that aspect.
Good job 5/5
Edit: somehow I missed reading most posts o.O didn't notice fractal has been mentioned already.
::) hm.... I'm kinda sceptical toward this card. It has big potential, maybe too big. Fractal synergy was allready mentioned, and fractal in 7|7 creatures is worse nigtmatre than "Eternal phoenix" which is btw one of strongest FG decks. Give it at least some kinda minimum cost, like min 4 (or 3) :life cost for non-upped and min 3 (or 2) :life cost for upped, and it would still be the cheapest card for that amount of dmg and hp, and would still rock with fractal.... For the first 7-8 pillars there's no difference, but later on, fixated minimum would dissable 0 cost of such a powerful card. And att|hp should be around 7|5, cause you just HAVE TO give us some chance to kill it....If you plan to fully exploit the Fractal potential you'll need to fill your deck with a lot of pillars which leaves less room for PC/CC/other defense against enemy decks. Also, like RoL/Hope decks, chances are once this Fractals you're already got a rather decent setup running that can deal a lot of damage. (RoL/Hope has the added benefit of giving extra defense - this is repeatable but in the case of Life lacks a notable defense that can be easily played - adding Phase Shield will either bloat the deck size or strain it's :aether quantum production, and the deck's speed is ultimately limited by being forced to wait at least a turn in between Fractals, possibly more if you attempted a Phase Shield/Fractal build and didn't draw enough pendulums to start with.)
I wont need to fully exploit the fractal potential, it's enough to make classical Life rush. First throw in few frogs, later on (when I get few more pillars), for the same price as frogs I play 7|7 monsters. I'm saying it (potentialy) has sick (dmg+hp)/price ratio. 7|7 is immune to devouring, paradox, lightning, it takes 3 fire storms.... and 7 is more than decent damage. I've gave more comments about the card, even about its hp. Also, I never said that it's a bad idea, I just said it needs some optimising.I'm aware that you didn't say it was a bad idea, I just happen to disagree that changes are needed atm. It's potential dmg + hp ratio is offset by the fact that it's initial cost is higher than an ideal midhitter (a vanilla creature with its stats should cost 7 or 8 quanta at most unupgraded, so you need at least 3-4 pillars in play to bring it on the level of a normal ETG card.), limiting it's niche outside of decks that use more than 2 elements. A classical Life Rush may improve it's damage potential and resistance to CC, but still has the innate weakness of it's element lacking PC or CC (which can become problematic against other rush decks like Shrieker Rush or Speedbows.) While it's ability and effect combine to resist CC (which is also one of Life's issues against other elements), it's not too effective when shields like Wings, Permafrost, and Gravity Shield are in play. In addition, the early slowdown from potentially not drawing enough pillars may cause the player to be stuck with expensive cards in his hand for a turn too long when he could just play a Frog or Cockatrice instead.
I love this card. Simple, yet clever, and exactly what green needs.
Life is supposed to be the strongest creature elementPlaying a lot of MtG lately? ::)
I noticed you can play two of these on your first turn. Even so, I think the cost is just right.
I noticed you can play two of these on your first turn. Even so, I think the cost is just right.
I looked at that and couldn't figure out how that would work...
play 6 :life towers --> 6 :life quanta with two 4 :life cost creatures = doesn't work
play 7 :life pillars --> 8 :life quanta (with mark) with two 4 :life cost creatures = works... but it's unupped and not really the *first* turn... to me at least
I like this card, it wouldn't be overused, but it would still have a nice potential.
I like it. Reminds me of MtG
Popping in to say that I also enjoy this idea, although I do wish it could be used more easily with Mitosis without it being OP. Can't have it all, though.I think it could work with standalone marks that don't stack with your normal mark (i.e. Run life marks in a duo or upgrade you life marks so that they don't stack with your normal unupped one), since marks in the normal permanent zone are treated as pillars. Codewise Fae would probably just check the permanent zone for marks, ignoring your starting mark like other cards such as Nymph's Tears.
Have you considered making its ability work with standalone Mark cards as well? Or is that just not practical enough to add it in?
I just realized- this nerfs mark cards! :OBut so few people have them that it won't make much difference really.
^ Just because few people have it means it doesn't matter?Pretty much actually. I don't think mark cards are meant to be used competitively. :D
EVERYONE ! ALL LIFE SUPPORTERS ! LETS MAKE IT GO THROUGH THE FINAL STAGE AND IN THE GAME !