TO PLAY CYGNIA, GO TO: http://etg.dek.im/cia/
What new cards are currently in Cygnia? See Advent. (http://elementscommunity.org/forum/level-3-anvil/%28expansion-set%29-elements-cygnia-advent/)
Do you want cards of [your favorite Element] in Cygnia? Be sure to submit your own cards in Link Crucible Candidates Here! (http://elementscommunity.org/forum/card-ideas-and-art/link-crucible-candidates-here!/) AND vote for the cards of your favorite Elements in Crucible (http://elementscommunity.org/forum/level-1-crucible/) and Forge (http://elementscommunity.org/forum/level-2-forge/)!
v1.09 releasedAdded Fungus (http://elementscommunity.org/forum/level-3-anvil/fungus-toxic-fungus/), Spider Cow (http://elementscommunity.org/forum/level-3-anvil/spider-cow-nano-spider-cow/), Harmonic Pillar (http://elementscommunity.org/forum/level-3-anvil/harmonic-pillar-harmonic-tower/), Void Pendulum (http://elementscommunity.org/forum/level-3-anvil/void-pendulum-void-pendulum/) and Dreambreaker (http://elementscommunity.org/forum/level-3-anvil/dreambreaker-dreamslayer-(ate-4)/)!
v1.081Law fixed.
This is how Law is implemented btw:
If you target a previously non-Law'd creature with Law, it gets a status called Law with a number, and the generated permanent gets the same number. THis is how they are connected.
If you target a previously Law'd creature, the creature is unchanged, and the new Law perm gets that creature's Law number, so now you have two perms that stops the creature (and both must be destroyed until it can get attacked).
When you use Legislate, it makes a list of valid targets, and then chooses a random creature from that list as target. Valid targets are non-immortal, non-burrowed creature with less than 5 hp and that has no Law-status. So Legislate won't stack on the same creature like Law can do. Then it shuffles a Legislate into your deck.
If there are no valid targets, nothing happens (i.e. the spell does nothing, and there are no copy shuffled into the deck either.)
1.08Law (http://elementscommunity.org/forum/level-3-anvil/law-legislate/), Malignancy (http://elementscommunity.org/forum/level-3-anvil/malignancy-malignancy/) and Roar (http://elementscommunity.org/forum/level-3-anvil/roar-ferocious-roar/) added!
Note: Law is currently plagued with the same bug as SoFree is in Cygnia, OetG and Oetg-v: Every copy played except the first one will be invisible on the field. You can still see that it is there by mousing over its spot, so everything works except you can't see it directly. This will be fixed eventually (i.e. when we figure out how), in the meanwhile, remember that this is only a visual error.
v1.07Version number updated to reflect completion status (core EtG gameplay is now virtually identical, Advent's original cards are now all present.)
(We're working on art, please be patient!)
v0.07Survival Trait (http://elementscommunity.org/forum/level-3-anvil/natural-selection-artificial-selection/) and Durability (http://elementscommunity.org/forum/level-3-anvil/durability-durability/) added!
Implementation notes: Durability adds the next shield's ability to your current shield, and adds the DR together. A shield can only be Durabilitied once.
v0.06Creature placement is visually changed to mirror Elements.
Decaying Dragon (http://elementscommunity.org/forum/level-3-anvil/decaying-dragon-dragonic-horror/) and Meteorite (http://elementscommunity.org/forum/level-3-anvil/meteorite-asteroid/) added!
v0.05Towers and Quantum Pendulums text fixed.
Garnet Nymph (http://elementscommunity.org/forum/level-3-anvil/garnet-nymph-energy-nymph/) and Light Beam (http://elementscommunity.org/forum/level-3-anvil/light-beam-laser-beam/) have been added! With this, all original Creatures and Permanents in the August 30th Update are now in Cygnia!
v0.04Added Hydra (http://elementscommunity.org/forum/level-3-anvil/hydra-hydra/), Terran Tiger (http://elementscommunity.org/forum/level-3-anvil/terran-tiger-elite-terran-tiger/), Paladin (http://elementscommunity.org/forum/level-3-anvil/paladin-elite-paladin/) and Fae (http://elementscommunity.org/forum/level-3-anvil/fae-alfar/).
Implementation details: Terran Tiger works just like Warden, and delays itself. Fae's cost change does not show on the card ingame, but it will cost the correct amount.
v0.03Quantum Pendulum (http://elementscommunity.org/forum/level-3-anvil/quantum-pendulum-quantum-pendulum/), Up/Down-grade (http://elementscommunity.org/forum/level-3-anvil/upgrade-downgrade/), Rejuvenation (http://elementscommunity.org/forum/level-3-anvil/rejuvenation-rejuvenation/), Tremors (http://elementscommunity.org/forum/level-3-anvil/tremors-tremors/), and Sponge (http://elementscommunity.org/forum/level-3-anvil/sponge-sponge/) added!
v0.02Quartet Pillars (http://elementscommunity.org/forum/level-3-anvil/quartet-pillars-quartet-towers/), Quantum Locket (http://elementscommunity.org/forum/level-3-anvil/quantum-locket-quantum-locket/), Wind Sweep (http://elementscommunity.org/forum/level-3-anvil/wind-sweep-mind-gale/) are now ingame!
v0.01Cards:Fenghuang (http://elementscommunity.org/forum/level-3-anvil/fenghuang-fenghuang/) and Dust Moth (http://elementscommunity.org/forum/level-3-anvil/dust-moth-dust-moth/) are now present in Cygnia! (Note: As of right now, art is currently drawn from oEtG's art files - we will add proper art in later updates!)
False Gods:2 new False Gods have been added!Cassandra by andretimpaHover over cards for details, click for permalink
7ap 7ap 7ap 7ap 7ap 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7qu 7qu 7qu 7qu 7qu 7qk 7qk 7qk 7qk 7qk 7qk 8pn
Imhotep by andretimpaHover over cards for details, click for permalink
72i 72i 72i 72i 72i 72i 72i 72i 72i 72i 718 718 718 718 719 719 719 719 719 71d 71d 71d 71d 71d 71d 71b 71b 71b 717 717 717 717 75m 75m 75m 75m 7q4 7q4 7q4 7q4 7q4 7q4 7q5 7q5 7q5 7q5 7q5 7q8 7q8 7q8 8ps
The 3 secret new False Gods now have their decklists revealed!CantarellaHover over cards for details, click for permalink
710 710 710 710 710 710 710 710 710 710 71a 71a 71a 718 718 718 718 718 718 719 719 71b 71b 71b 809 809 809 809 809 80a 80a 80a 80a 80a 80k 80k 80k 80k 80k 80k 8pu
MidnightHover over cards for details, click for permalink
7mt 7mt 7mt 7mt 7mt 7mt 7n2 7n2 7n2 7n9 7n9 7n9 7n9 7n9 7n9 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7tb 7tb 7tb 7ta 7ta 7ta 7td 7td 7td 7td 7td 7td 8pr
Unit E.X.O.R.A.Hover over cards for details, click for permalink
7gk 7gk 7gk 7i6 7i6 7i6 7gq 7gq 7hi 7hi 7gr 7gr 7h2 7h2 7h2 7h2 7h0 7h0 7gp 7gp 7ri 7ri 7ri 7ri 7ri 7ri 7qu 7qu 7qu 7qu 8pp
(http://i1074.photobucket.com/albums/w403/ZephyrPhantom/CIandA/ElementsCygnia_zpsfzgojdwk.png)
Welcome to Elements Cygnia! This project is essentially a variant of Elements the Game where players can make use of their card ideas, and can be played by anyone here! (http://etg.dek.im/cia/) Out of respect for Zanzarino, we have preserved the core cardpool and gameplay as it was originally intended; any 'changes' made to the game are instead done through adding card ideas suggested by the community.
As cards enter our Armory (http://elementscommunity.org/forum/level-3-anvil/) in the new CI&A Levels system, they will be added to Cygnia in regular updates maintained by our current Curators (ZephyrPhantom, Espithel, AD TienzuStorm, Fippe94) and serprex/UTAlan. These cards then can be used in PvP matches in Cygnia alongside EtG cards that have been coded to remain faithful to the original game. For those not familliar with the deckbuilding screen, here's a brief breakdown of how it works:
(http://i1074.photobucket.com/albums/w403/ZephyrPhantom/CIandA/CtG1Take2_zpspkz7iq1c.png)
To play PvE, just press one of the buttons below "Import". There are four difficulties of AI opponents you can face.
Commoner: 0 upped cards, 100 hp
Mage: 10% upped cards, 125 hp
Champion: 30% upped cards, 150 hp
AI decks are typically randomly generated monos/duos. We also have False Gods ported directly from EtG and are capable of implementing False God Proposals - see here (http://elementscommunity.org/forum/fg-proposals/false-god-proposals-and-elements-cygnia/). if you want your False God in the game! Once card ideas enter Cygnia, False Gods that utilize them are also an option.
Beware, though, rumor has it that three new False Gods already lurk among the ranks of the existing ones...
(http://i1074.photobucket.com/albums/w403/ZephyrPhantom/CIandA/CtG2_zps7cllgrws.png)
To play PvP, you and the player you're playing with have to agree on a "room name", which you both need to input in "Challenge" - for example, if Jack and Luigi want to play and agree to use the word "Atlas" as the room name, both players must put the word "Atlas" in the Challenge field. Once both players have done that, you both need to hit the "PvP" button to start the match - it might take a little time, so be patient!
As of right now, Cygnia has 21/24 cards from its Advent (http://elementscommunity.org/forum/level-3-anvil/%28expansion-set%29-elements-cygnia-advent/) set added ingame, in addition to being able to use the Mark of Chroma.
Want more cards? That's where you come in! By submitting cards here (http://elementscommunity.org/forum/card-ideas-and-art/link-crucible-candidates-here!/), you have a chance to get your card voted into the Armory and eventually into Cygnia for future use! That's right - if you make a good card, it's quite possible people could be playing with it in the future if it becomes popular enough!
Please keep in mind Cygnia is fairly new to all parties involved and thus is likely to experience a lot of bugs. If you find any bugs or issues while playing, please post them here. Additionally, Cygnia shares the same chatroom server with OpenETG and OpenETGv - please be aware that this is to keep the the server costs to a minimum and separate chatrooms are unlikely to happen. We apologize for any inconvenience this may cause in advance.
FAQs:
Q: Does this replace OpenEtG?
A: No. Cygnia and OpenEtG are separate projects and we will be aiming to keep them separate.
Q: Is this meant to replace Elements the Game in any way?
A: Absolutely not. If you somehow found this thread first, we strongly encourage you to play Elements the Game (http://www.elementsthegame.com/) first, since it has greater community support and community-hosted PvP events.
Q: What browsers support Cygnia?
A: Firefox and Chrome work fine; Internet Explorer will be incompatible with some parts of the game. Other browsers have yet to be tested.
Q: Is this project legal?
A: Yes, we currently have approval from zanzarino to work on this.
Q: Will you buff/nerf Dim Shield/Discord/SoFree/[insert Elements the Game card here?]
A: No. Any card from the original Elements the Game is considered Zanzarino's work and thus we will not make any attempt to alter or touch those cards.
This is an adaptation of Chapuz oetg's tutorial. I removed all the parts that are not relevant to Cygnia and clarified some of the stuff. I skipped the part about how to build a deck since the OP already deals with this.
How cards are read:
This is an example of a card:
(http://i.imgur.com/gXcX5RN.png)
The background of the card tells you the element it belongs to:
:fire Fire
:water Water
:life Life
:death Death
:light Light
:darkness Darkness
:air Air
:earth Earth
:entropy Entropy
:gravity Gravity
:time Time
:aether Aether
1- Name of the card
2- Card image (credits to the amazing artists)
3- Cost (in this case, 10 :fire quantum)
4- Attack | HP
5- Text, ability. In this case, it has a passive ability called Airborne
6- Creature symbol. Other cards have other symbols:
(http://i.imgur.com/n74ey2K.png) Creature - The main damage source against your opponent.
(http://i.imgur.com/ePG7v8X.png) Spell - This cards have instant effects.
(http://i.imgur.com/wB2wbHW.png) Permanent - This cards have a permanent effect while they are in your field.
(http://i.imgur.com/M9Tjbyc.png) Weapon - This permanents attack every turn and have a special effect
(http://i.imgur.com/jy37YIB.png) Shield - This permanents reduce the damage of the opponent's creatures or prevent them from attacking somehow.
(http://i.imgur.com/hRkmvu6.png) Pillar - The main source of quantum (see in the next spoiler)
7- Rarity symbol. This dragon is Uncommon, other cards have different rareness. All the cards of the game are balanced, there is no thing such as "Rares are better than Uncommons". Rarer cards are although more powerful and many of them are key cards for many strategies.
(http://i.imgur.com/br9uZvy.png) Ultra common - This cards are free, you can add any number of them to your deck and have an ulimited amount of them.
(http://i.imgur.com/gMMk9uJ.png) Common
(http://i.imgur.com/UvA2YS3.png) Uncommon
(http://i.imgur.com/8efrSfR.png) Rare
(http://i.imgur.com/b2kYqyl.png) Super rare
(http://i.imgur.com/QtoQTbW.png) Ultra rare
Battle interface:
This is a normal battle screen. First of all, know this:
Bottom half = you.
Upper half = your opponent.
(http://i.imgur.com/HvhfFHK.png)
Let's see everything you see in there:
1- Your creatures and your opponent creatures. The creatures are played in the big rectangle on the middle. At first you only see the card art and abilities, but you can see the full card hovering them with the mouse. When the ability is rounded with a right rectangle it means you can use them.
2- Your pillars and permanents as well as the ones for your opponent.
3- Your HP (green bar, numbers on top), amount of cards left in your deck and how much damage the opponent will deal you in the next turn (if nothing changes). Purify counters, poison and neurotoxin appear here too. On the other side you have your opponent's information.
4- Your and your opponent's quanta pool.
5- Your hand and your opponent hand. The white stripe at the right of each card of your hand indicates it can be played
6- Yours and your opponent's mark
7- Shield and weapon slots.
8- Cards your opponent is playing, as well as abilities being used
How to play
At the beginning of the game, each player draws 7 cards from their decks. In your turn you play the cards from your hand and use the skills of your creatures and permanents. If the creature or permanent in your field has a colored rectangle on it's ability, it means it can be used. Then PRESS SPACEBAR or click in the "End turn" button to finish your turn (9).
Your creatures and weapon will automatically attack your opponent, and his HP will be reduced by the amount of damage dealt. Finally, your pillars and pendulums will generate quantum.
After that, your opponent starts his turn, same as you did before.
Key Words that cygnia uses to talk about some of the passives in EtG
Largeness: This indicates the Health Points of the creatures.
Strength: This indicates the attack power of the creatures.
Additive: This permanents are played all in the same permanent slot.
Nocturnal: Affected by Nightfall.
Aquatic: These creatures don't get drowned with Flooding. All the :water creatures are Aquatic.
Ranged: Ranged creatures and weapons ignore wings.
Momentum: Creatures and weapons with Momentum completely bypass shields.
Throttled: Throttled creatures have their attacking abilities reduced to 2 times per turn when they have Adrenaline. For example, an Adrenalined Scorpion attacks 4 times, but only apply 2 poison to the opponent per turn.
Psionic: This creatures or weapons deal spell damage. They bypass most of the shields, but are reflected by other ones.