Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Card Ideas and Art => Cygnia => Topic started by: ZephyrPhantom on July 13, 2015, 11:24:01 am

Title: ELEMENTS CYGNIA v1.09
Post by: ZephyrPhantom on July 13, 2015, 11:24:01 am
TO PLAY CYGNIA, GO TO: http://etg.dek.im/cia/

What new cards are currently in Cygnia? See Advent. (http://elementscommunity.org/forum/level-3-anvil/%28expansion-set%29-elements-cygnia-advent/)

Do you want cards of [your favorite Element] in Cygnia? Be sure to submit your own cards in Link Crucible Candidates Here! (http://elementscommunity.org/forum/card-ideas-and-art/link-crucible-candidates-here!/) AND vote for the cards of your favorite Elements in Crucible (http://elementscommunity.org/forum/level-1-crucible/) and Forge (http://elementscommunity.org/forum/level-2-forge/)!

v1.09 released
Added Fungus (http://elementscommunity.org/forum/level-3-anvil/fungus-toxic-fungus/), Spider Cow (http://elementscommunity.org/forum/level-3-anvil/spider-cow-nano-spider-cow/), Harmonic Pillar (http://elementscommunity.org/forum/level-3-anvil/harmonic-pillar-harmonic-tower/), Void Pendulum (http://elementscommunity.org/forum/level-3-anvil/void-pendulum-void-pendulum/) and Dreambreaker (http://elementscommunity.org/forum/level-3-anvil/dreambreaker-dreamslayer-(ate-4)/)!

v1.081
Law fixed.
Quote from: Fippe94
This is how Law is implemented btw:
If you target a previously non-Law'd creature with Law, it gets a status called Law with a number, and the generated permanent gets the same number. THis is how they are connected.
If you target a previously Law'd creature, the creature is unchanged, and the new Law perm gets that creature's Law number, so now you have two perms that stops the creature (and both must be destroyed until it can get attacked).

When you use Legislate, it makes a list of valid targets, and then chooses a random creature from that list as target. Valid targets are non-immortal, non-burrowed creature with less than 5 hp and that has no Law-status. So Legislate won't stack on the same creature like Law can do. Then it shuffles a Legislate into your deck.
If there are no valid targets, nothing happens (i.e. the spell does nothing, and there are no copy shuffled into the deck either.)

1.08
Law (http://elementscommunity.org/forum/level-3-anvil/law-legislate/), Malignancy (http://elementscommunity.org/forum/level-3-anvil/malignancy-malignancy/) and Roar (http://elementscommunity.org/forum/level-3-anvil/roar-ferocious-roar/) added!

Note: Law is currently plagued with the same bug as SoFree is in Cygnia, OetG and Oetg-v: Every copy played except the first one will be invisible on the field. You can still see that it is there by mousing over its spot, so everything works except you can't see it directly. This will be fixed eventually (i.e. when we figure out how), in the meanwhile, remember that this is only a visual error.

v1.07
Version number updated to reflect completion status (core EtG gameplay is now virtually identical, Advent's original cards are now all present.)
(We're working on art, please be patient!)
v0.07
Survival Trait (http://elementscommunity.org/forum/level-3-anvil/natural-selection-artificial-selection/) and Durability (http://elementscommunity.org/forum/level-3-anvil/durability-durability/) added!

Implementation notes: Durability adds the next shield's ability to your current shield, and adds the DR together. A shield can only be Durabilitied once.

v0.06
Creature placement is visually changed to mirror Elements.

Decaying Dragon (http://elementscommunity.org/forum/level-3-anvil/decaying-dragon-dragonic-horror/) and Meteorite (http://elementscommunity.org/forum/level-3-anvil/meteorite-asteroid/) added!

v0.05
Towers and Quantum Pendulums text fixed.

Garnet Nymph (http://elementscommunity.org/forum/level-3-anvil/garnet-nymph-energy-nymph/) and Light Beam (http://elementscommunity.org/forum/level-3-anvil/light-beam-laser-beam/) have been added! With this, all original Creatures and Permanents in the August 30th Update are now in Cygnia!

v0.04
Added Hydra (http://elementscommunity.org/forum/level-3-anvil/hydra-hydra/), Terran Tiger (http://elementscommunity.org/forum/level-3-anvil/terran-tiger-elite-terran-tiger/), Paladin (http://elementscommunity.org/forum/level-3-anvil/paladin-elite-paladin/) and Fae (http://elementscommunity.org/forum/level-3-anvil/fae-alfar/).

Implementation details: Terran Tiger works just like Warden, and delays itself. Fae's cost change does not show on the card ingame, but it will cost the correct amount.

v0.03
Quantum Pendulum (http://elementscommunity.org/forum/level-3-anvil/quantum-pendulum-quantum-pendulum/), Up/Down-grade (http://elementscommunity.org/forum/level-3-anvil/upgrade-downgrade/), Rejuvenation (http://elementscommunity.org/forum/level-3-anvil/rejuvenation-rejuvenation/), Tremors (http://elementscommunity.org/forum/level-3-anvil/tremors-tremors/), and Sponge (http://elementscommunity.org/forum/level-3-anvil/sponge-sponge/) added!

v0.02
Quartet Pillars (http://elementscommunity.org/forum/level-3-anvil/quartet-pillars-quartet-towers/), Quantum Locket (http://elementscommunity.org/forum/level-3-anvil/quantum-locket-quantum-locket/), Wind Sweep (http://elementscommunity.org/forum/level-3-anvil/wind-sweep-mind-gale/)  are now ingame!


v0.01
Cards:
Fenghuang (http://elementscommunity.org/forum/level-3-anvil/fenghuang-fenghuang/) and Dust Moth (http://elementscommunity.org/forum/level-3-anvil/dust-moth-dust-moth/) are now present in Cygnia! (Note: As of right now, art is currently drawn from oEtG's art files - we will add proper art in later updates!)

False Gods:
2 new False Gods have been added!
Cassandra by andretimpa
Hover over cards for details, click for permalink
Deck import code : [Select]
7ap 7ap 7ap 7ap 7ap 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7qu 7qu 7qu 7qu 7qu 7qk 7qk 7qk 7qk 7qk 7qk 8pn


Imhotep by andretimpa
Hover over cards for details, click for permalink
Deck import code : [Select]
72i 72i 72i 72i 72i 72i 72i 72i 72i 72i 718 718 718 718 719 719 719 719 719 71d 71d 71d 71d 71d 71d 71b 71b 71b 717 717 717 717 75m 75m 75m 75m 7q4 7q4 7q4 7q4 7q4 7q4 7q5 7q5 7q5 7q5 7q5 7q8 7q8 7q8 8ps

The 3 secret new False Gods now have their decklists revealed!
Cantarella
Hover over cards for details, click for permalink
Deck import code : [Select]
710 710 710 710 710 710 710 710 710 710 71a 71a 71a 718 718 718 718 718 718 719 719 71b 71b 71b 809 809 809 809 809 80a 80a 80a 80a 80a 80k 80k 80k 80k 80k 80k 8pu


Midnight
Hover over cards for details, click for permalink
Deck import code : [Select]
7mt 7mt 7mt 7mt 7mt 7mt 7n2 7n2 7n2 7n9 7n9 7n9 7n9 7n9 7n9 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7tb 7tb 7tb 7ta 7ta 7ta 7td 7td 7td 7td 7td 7td 8pr


Unit E.X.O.R.A.
Hover over cards for details, click for permalink
Deck import code : [Select]
7gk 7gk 7gk 7i6 7i6 7i6 7gq 7gq 7hi 7hi 7gr 7gr 7h2 7h2 7h2 7h2 7h0 7h0 7gp 7gp 7ri 7ri 7ri 7ri 7ri 7ri 7qu 7qu 7qu 7qu 8pp

(http://i1074.photobucket.com/albums/w403/ZephyrPhantom/CIandA/ElementsCygnia_zpsfzgojdwk.png)

Welcome to Elements Cygnia! This project is essentially a variant of Elements the Game where players can make use of their card ideas, and can be played by anyone here! (http://etg.dek.im/cia/) Out of respect for Zanzarino, we have preserved the core cardpool and gameplay as it was originally intended; any 'changes' made to the game are instead done through adding card ideas suggested by the community.

As cards enter our Armory (http://elementscommunity.org/forum/level-3-anvil/) in the new CI&A Levels system, they will be added to Cygnia in regular updates maintained by our current Curators (ZephyrPhantom, Espithel, AD TienzuStorm, Fippe94) and serprex/UTAlan. These cards then can be used in PvP matches in Cygnia alongside EtG cards that have been coded to remain faithful to the original game. For those not familliar with the deckbuilding screen, here's a brief breakdown of how it works:

(http://i1074.photobucket.com/albums/w403/ZephyrPhantom/CIandA/CtG1Take2_zpspkz7iq1c.png)

To play PvE, just press one of the buttons below "Import". There are four difficulties of AI opponents you can face.

Commoner: 0 upped cards, 100 hp
Mage: 10% upped cards, 125 hp
Champion: 30% upped cards, 150 hp

AI decks are typically randomly generated monos/duos. We also have False Gods ported directly from EtG and are capable of implementing False God Proposals - see here (http://elementscommunity.org/forum/fg-proposals/false-god-proposals-and-elements-cygnia/). if you want your False God in the game! Once card ideas enter Cygnia, False Gods that utilize them are also an option.

Beware, though, rumor has it that three new False Gods already lurk among the ranks of the existing ones...

(http://i1074.photobucket.com/albums/w403/ZephyrPhantom/CIandA/CtG2_zps7cllgrws.png)



To play PvP, you and the player you're playing with have to agree on a "room name", which you both need to input in "Challenge" - for example, if Jack and Luigi want to play and agree to use the word "Atlas" as the room name, both players must put the word "Atlas" in the Challenge field. Once both players have done that, you both need to hit the "PvP" button to start the match - it might take a little time, so be patient!

As of right now, Cygnia has 21/24 cards from its Advent (http://elementscommunity.org/forum/level-3-anvil/%28expansion-set%29-elements-cygnia-advent/) set added ingame, in addition to being able to use the Mark of Chroma.

Want more cards? That's  where you come in! By submitting cards here (http://elementscommunity.org/forum/card-ideas-and-art/link-crucible-candidates-here!/), you have a chance to get your card voted into the Armory and eventually into Cygnia for future use! That's right - if you make a good card, it's quite possible people could be playing with it in the future if it becomes popular enough!

Please keep in mind Cygnia is fairly new to all parties involved and thus is likely to experience a lot of bugs. If you find any bugs or issues while playing, please post them here. Additionally, Cygnia shares the same chatroom server with OpenETG and OpenETGv - please be aware that this is to keep the the server costs to a minimum and separate chatrooms are unlikely to happen. We apologize for any inconvenience this may cause in advance.

FAQs:

Q: Does this replace OpenEtG?
A: No. Cygnia and OpenEtG are separate projects and we will be aiming to keep them separate.

Q: Is this meant to replace Elements the Game in any way?
A: Absolutely not. If you somehow found this thread first, we strongly encourage you to play Elements the Game (http://www.elementsthegame.com/) first, since it has greater community support and community-hosted PvP events.

Q: What browsers support Cygnia?
A: Firefox and Chrome work fine; Internet Explorer will be incompatible with some parts of the game. Other browsers have yet to be tested.

Q: Is this project legal?
A: Yes, we currently have approval from zanzarino to work on this.

Q: Will you buff/nerf Dim Shield/Discord/SoFree/[insert Elements the Game card here?]
A: No. Any card from the original Elements the Game is considered Zanzarino's work and thus we will not make any attempt to alter or touch those cards.
Title: Re: ELEMENTS CYGNIA: Elements the Game, with Your Card Ideas!
Post by: treebeard xiii on July 13, 2015, 03:50:27 pm
So this is the rebirth of oetg right? Fippe and serp decided to give it a more official name then?
Title: Re: ELEMENTS CYGNIA: Elements the Game, with Your Card Ideas!
Post by: Espithel on July 13, 2015, 03:51:01 pm
So this is the rebirth of oetg right? Fippe and serp decided to give it a more official name then?

This is separate of oetg, and I will be taking measures to make sure it doesn't become a second oetg.
Title: Re: ELEMENTS CYGNIA: Elements the Game, with Your Card Ideas!
Post by: Chapuz on July 13, 2015, 10:31:51 pm
Who will make (code) the cards from the Armory to be tested in Cygnia? I guess serprex and Fippe?
Also, will the cards with slightly changed stats be changed back to EtG original ones?

This idea is neat for the CIA as a whole.
Title: Re: ELEMENTS CYGNIA: Elements the Game, with Your Card Ideas!
Post by: ZephyrPhantom on July 13, 2015, 10:36:26 pm
Who will make(code) the cards from the Armory to be tested in Cygnia?
Curators will be coding the cards; serprex and Fippe94 will assist for more complex functions and mechanics.
Title: Re: ELEMENTS CYGNIA: Elements the Game, with Your Card Ideas!
Post by: andretimpa on July 13, 2015, 11:53:53 pm
So if I understood how the new system works, Cygnia will start receiving cards in 2 months?
Title: Re: ELEMENTS CYGNIA: Elements the Game, with Your Card Ideas!
Post by: ZephyrPhantom on July 13, 2015, 11:59:13 pm
So if I understood how the new system works, Cygnia will start receiving cards in 2 months?
Correct; July will basically be cards entering the Crucible and possibly Forge . By the end of August, cards will have entered the armory and then be coded into Cygnia.

We may speed up card intake rate a bit as a well for the initial CI&A "reopening period".
Title: Re: ELEMENTS CYGNIA: Elements the Game, with Your Card Ideas!
Post by: eaglgenes101 on July 14, 2015, 01:21:28 am
So exactly what's the difference between cygnia and oetg?
Title: Re: ELEMENTS CYGNIA: Elements the Game, with Your Card Ideas!
Post by: Espithel on July 14, 2015, 01:41:54 am
So exactly what's the difference between cygnia and oetg?
oetg is its own separate game. It's got a development team behind it, and it's autonomous, or independant from etg and its forums.

Cygnia is not. Cygnia is a tool.

The best way to describe cygnia is back before the giant cia inactivity crash, curators and gurus had a system for playing with custom cards manually, like you would with magic or another paper TCG/CCG. The problem is that it took forever to play like this.
All cygnia is is just that system - a way of playing with custom cards - with a computer behind it to save fuss and time.

And unlike oetg, that's all cygnia will >ever< be. It won't turn into oetg 2. It's going to remain a tool.
Title: Re: ELEMENTS CYGNIA: Elements the Game, with Your Card Ideas!
Post by: ddevans96 on July 14, 2015, 02:15:25 am
Also, will the cards with slightly changed stats be changed back to EtG original ones?

From what I understand, Cygnia is starting exactly the same as normal EtG. Curators, feel free to correct me if I'm wrong.
Title: Re: ELEMENTS CYGNIA: Elements the Game, with Your Card Ideas!
Post by: Espithel on July 14, 2015, 02:18:16 am
Also, will the cards with slightly changed stats be changed back to EtG original ones?

From what I understand, Cygnia is starting exactly the same as normal EtG. Curators, feel free to correct me if I'm wrong.

Minus the mark of chroma, correct.
If you spot any differences, point them out and we'll correct them.
Title: Re: ELEMENTS CYGNIA: Elements the Game, with Your Card Ideas!
Post by: kirbylover314 on July 14, 2015, 05:17:18 am
Is this going to slowly accumulate cards from the upper parts of the CIA or you guys planning to do periodic removal and re-adding?
Title: Re: ELEMENTS CYGNIA: Elements the Game, with Your Card Ideas!
Post by: Fippe94 on July 14, 2015, 06:55:30 am
Cygnia is based on OEtG-vanilla, which is meant to be as close to Elements as possible.
Title: Re: ELEMENTS CYGNIA: Elements the Game, with Your Card Ideas!
Post by: ZephyrPhantom on July 14, 2015, 02:32:38 pm
Is this going to slowly accumulate cards from the upper parts of the CIA or you guys planning to do periodic removal and re-adding?
Accumulation will be constant unless a card idea turns Cygnia's meta into Frozengaia levels of royally screwed up.
Title: Re: ELEMENTS CYGNIA: Elements the Game, with Your Card Ideas!
Post by: OdinVanguard on July 21, 2015, 04:08:53 pm
Very nice. Been wondering when this would finally happen. Will have to check in periodically.
Title: Re: ELEMENTS CYGNIA: Elements the Game, with Your Card Ideas!
Post by: EmeraldTiger on August 31, 2015, 05:56:02 pm
Will it be needed that at certain times, that some elements will need more focus as to prevent imbalance within the meta?
Title: Re: ELEMENTS CYGNIA: Elements the Game, with Your Card Ideas!
Post by: ZephyrPhantom on August 31, 2015, 06:01:12 pm
@ EmeraldTiger - We're using a set-style design to keep card batches apart, so it would be possible for Project Factory projects to tweak/add in sets that balance any meta imbalances. I don't think it will be needed per se but element-centric sets are definitely an option.
Title: Re: ELEMENTS CYGNIA: Elements the Game, with Your Card Ideas!
Post by: foxrain4 on September 03, 2015, 11:16:22 am
finally i know what CYGNIA is all about,
awesome! and i hope to see more developments in the future.
Title: Re: ELEMENTS CYGNIA: Elements the Game, with Your Card Ideas!
Post by: OdinVanguard on September 09, 2015, 04:59:51 pm
When is the first wave of new cards scheduled to get added to cygnia? I'm curious to try out the cardinal / spiritual / material pillars here.
Title: Re: ELEMENTS CYGNIA: Elements the Game, with Your Card Ideas!
Post by: ZephyrPhantom on September 10, 2015, 05:54:48 am
We have no active timetable for the cards yet, but rest assured that we're working to add in cards from Advent of this post. Once cards start getting into the game I can probably give you a better estimate of when cards are likely to appear.
Title: Cygnia Update v0.01!
Post by: ZephyrPhantom on September 27, 2015, 10:07:28 pm
Greetings all! Today, I'm happy to announce Cygnia's first official update!

v0.01
Fenghuang (http://elementscommunity.org/forum/level-3-anvil/fenghuang-fenghuang/) and Dust Moth (http://elementscommunity.org/forum/level-3-anvil/dust-moth-dust-moth/) are now present in Cygnia! (Note: As of right now, art is currently drawn from oEtG's art files - we will add proper art in later updates!)

2 new False Gods have been added!
Cassandra by andretimpa
Hover over cards for details, click for permalink
Deck import code : [Select]
7ap 7ap 7ap 7ap 7ap 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7qu 7qu 7qu 7qu 7qu 7qk 7qk 7qk 7qk 7qk 7qk 8pn


Imhotep by andretimpa
Hover over cards for details, click for permalink
Deck import code : [Select]
72i 72i 72i 72i 72i 72i 72i 72i 72i 72i 718 718 718 718 719 719 719 719 719 71d 71d 71d 71d 71d 71d 71b 71b 71b 717 717 717 717 75m 75m 75m 75m 7q4 7q4 7q4 7q4 7q4 7q4 7q5 7q5 7q5 7q5 7q5 7q8 7q8 7q8 8ps

The 3 secret new False Gods now have their decklists revealed!
Cantarella
Hover over cards for details, click for permalink
Deck import code : [Select]
710 710 710 710 710 710 710 710 710 710 71a 71a 71a 718 718 718 718 718 718 719 719 71b 71b 71b 809 809 809 809 809 80a 80a 80a 80a 80a 80k 80k 80k 80k 80k 80k 8pu


Midnight
Hover over cards for details, click for permalink
Deck import code : [Select]
7mt 7mt 7mt 7mt 7mt 7mt 7n2 7n2 7n2 7n9 7n9 7n9 7n9 7n9 7n9 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7tb 7tb 7tb 7ta 7ta 7ta 7td 7td 7td 7td 7td 7td 8pr


Unit E.X.O.R.A.
Hover over cards for details, click for permalink
Deck import code : [Select]
7gk 7gk 7gk 7i6 7i6 7i6 7gq 7gq 7hi 7hi 7gr 7gr 7h2 7h2 7h2 7h2 7h0 7h0 7gp 7gp 7ri 7ri 7ri 7ri 7ri 7ri 7qu 7qu 7qu 7qu 8pp
Title: Re: ELEMENTS CYGNIA v0.01: Elements the Game, with Your Card Ideas!
Post by: OdinVanguard on September 29, 2015, 04:33:49 pm
Cygnia appears to be busted right now. I'll try with something other than chrome at lunch just to double check.
Title: Re: ELEMENTS CYGNIA v0.01: Elements the Game, with Your Card Ideas!
Post by: Fippe94 on September 29, 2015, 04:41:14 pm
Works fine for me, and I am using Chrome. Tip for everyone using Cygnia and/or OEtG: Always try Ctrl-F5 first if you find a bug, to make sure you are running the latest version.
Title: Re: ELEMENTS CYGNIA v0.01: Elements the Game, with Your Card Ideas!
Post by: OdinVanguard on September 29, 2015, 05:34:13 pm
Works fine for me, and I am using Chrome. Tip for everyone using Cygnia and/or OEtG: Always try Ctrl-F5 first if you find a bug, to make sure you are running the latest version.
Hmm... what platform are you on? I'm running Yosemite on my mac.
 I can (more or less) build a deck, but its buggy. Then if I try to battle a mage, I cant play any cards and hitting end turn does nothing... seems broken.

Also, on the mac, ctrl-f5 doesn't seem to do anything and command-f5 turns on voiceover... do you know what that hot key is supposed to open? Can I get it manually?
Title: Re: ELEMENTS CYGNIA v0.01: Elements the Game, with Your Card Ideas!
Post by: Fippe94 on September 29, 2015, 05:46:14 pm
Hard-refresh. It forces your browser to reload the page from server, instead of just from the browser's cache.
Title: Re: ELEMENTS CYGNIA v0.01: Elements the Game, with Your Card Ideas!
Post by: antiaverage on September 29, 2015, 05:47:26 pm
Also, on the mac, ctrl-f5 doesn't seem to do anything and command-f5 turns on voiceover... do you know what that hot key is supposed to open? Can I get it manually?

Refresh: command+r
Hard Refresh: command+shift+r

They want you to do a hard refresh so that it invalidates your cache and gets a fresh copy of the webapp.
Title: Re: ELEMENTS CYGNIA v0.01: Elements the Game, with Your Card Ideas!
Post by: OdinVanguard on September 29, 2015, 05:51:28 pm
Ah. Gotcha. That did the trick. thanks...
Might be worth making a note in the OP in case anyone else has problems.


Been trying out the new cards too. Dust moth is definitely got a nice kick when backed by a good source of :air quanta.

Can't wait till we start getting more cards in...
Title: Re: ELEMENTS CYGNIA v0.01: Elements the Game, with Your Card Ideas!
Post by: kirbylover314 on September 30, 2015, 02:05:07 am
Here. (http://wiki.scratch.mit.edu/wiki/Hard_Refresh#Google_Chrome) If you are too lazy to open that, it is the following:
Quote
Hold down the ⇧ Shift and click the Reload button.
Hold down ⌘ Cmd and ⇧ Shift and then press R.
Title: Re: ELEMENTS CYGNIA v0.01: Elements the Game, with Your Card Ideas!
Post by: serprex on September 30, 2015, 02:17:43 am
I've updated oetg response headers with Cache-Control:no-cache. Turns out no-cache doesn't mean 'don't use cache', it means 'don't use cache without revalidation'

..so this ctrl-f5 stuff becomes moot
Title: Re: ELEMENTS CYGNIA v0.01: Elements the Game, with Your Card Ideas!
Post by: OdinVanguard on September 30, 2015, 02:26:04 pm
Awesome! You rock serprex.
Title: Re: ELEMENTS CYGNIA v0.01: Elements the Game, with Your Card Ideas!
Post by: OdinVanguard on October 02, 2015, 04:34:37 pm
Ranged weapons are not getting affected by shields...
This is normal openEtG behavior, but I do not believe it is standard in the original, correct?
Title: Re: ELEMENTS CYGNIA v0.01: Elements the Game, with Your Card Ideas!
Post by: ZephyrPhantom on October 02, 2015, 04:47:28 pm
Ranged weapons are not getting affected by shields...
This is normal openEtG behavior, but I do not believe it is standard in the original, correct?
Correct. I'll look at it this weekend unless serprex is a ninja.
Title: Re: ELEMENTS CYGNIA v0.01: Elements the Game, with Your Card Ideas!
Post by: Fippe94 on October 02, 2015, 04:57:27 pm
The standard in original is that NO weapons are affected by shield effects.
Title: Re: ELEMENTS CYGNIA v0.01: Elements the Game, with Your Card Ideas!
Post by: andretimpa on October 02, 2015, 04:58:42 pm
I think he means DR
Title: Re: ELEMENTS CYGNIA v0.01: Elements the Game, with Your Card Ideas!
Post by: Fippe94 on October 02, 2015, 05:02:05 pm
Ignoring DR is not standard behaviour for either game (aside from momentum of course), and it's not happening in Cygnia as far as I can see.
Title: Re: ELEMENTS CYGNIA v0.01: Elements the Game, with Your Card Ideas!
Post by: serprex on October 02, 2015, 09:44:29 pm
Going by the code, it's only a textual error in card texts. Also there aren't ranged creatures in oetg-v, so if this bug _did_ exist it'd only be relevant to flown EEs or saders. Card text & game mechanics are not the same thing

Tho might also be Odin's gotten use to oetg's weapons being affected by shield effects. Oh well, fixed skillText.js
Title: Re: ELEMENTS CYGNIA v0.01: Elements the Game, with Your Card Ideas!
Post by: OdinVanguard on October 03, 2015, 04:34:50 pm
Going by the code, it's only a textual error in card texts. Also there aren't ranged creatures in oetg-v, so if this bug _did_ exist it'd only be relevant to flown EEs or saders. Card text & game mechanics are not the same thing

Tho might also be Odin's gotten use to oetg's weapons being affected by shield effects. Oh well, fixed skillText.js
I was playing a mage who was wielding an Owl's Eye. I had a procrastination shield in play.
The owl's eye never got delayed (as it would in normal EtG).
Same for flown Owl's Eyes.
Title: Re: ELEMENTS CYGNIA v0.01: Elements the Game, with Your Card Ideas!
Post by: serprex on October 03, 2015, 04:45:27 pm
Sorry Odin, but a wielded OE doesn't get delayed by Procrastination in original
Title: Re: ELEMENTS CYGNIA v0.01: Elements the Game, with Your Card Ideas!
Post by: OdinVanguard on October 03, 2015, 05:12:10 pm
ah... sorry for the confusion then. I've been hoping between the two too much then. Details, details... :(
Title: Re: ELEMENTS CYGNIA v0.01: Elements the Game, with Your Card Ideas!
Post by: Fippe94 on October 06, 2015, 09:12:51 pm
NEW UPDATE!

Quartet Pillars (http://elementscommunity.org/forum/level-3-anvil/quartet-pillars-quartet-towers/), Quantum Locket (http://elementscommunity.org/forum/level-3-anvil/quantum-locket-quantum-locket/) and Wind Sweep (http://elementscommunity.org/forum/level-3-anvil/wind-sweep-mind-gale/) are ingame!

Title: Re: ELEMENTS CYGNIA v0.01: Elements the Game, with Your Card Ideas!
Post by: Solaris on October 06, 2015, 09:36:11 pm
Not sure if bug or intended, but Quantum Locket can target an enemy's cards while they're in his hand.
Title: Re: ELEMENTS CYGNIA v0.01: Elements the Game, with Your Card Ideas!
Post by: andretimpa on October 06, 2015, 09:53:28 pm
Quartet Pillars do nothing
Title: Re: ELEMENTS CYGNIA v0.01: Elements the Game, with Your Card Ideas!
Post by: OdinVanguard on October 06, 2015, 09:56:05 pm
Is it just me or do material pillars not generate quanta properly.
Code: [Select]
4te 4te 4te 4te 4te 4te 4te 4te 4te 4te 4te 4te 4sv 4sv 4sv 4sv 596 596 596 596 598 598 58s 58s 5ic 5ic 5j2 5j2 5j2 5j2 5ib 5ib 5ie 5ie 5io 5io 8ppWas trying out the above build, but I don't get anything but water quanta.
Title: Re: ELEMENTS CYGNIA v0.01: Elements the Game, with Your Card Ideas!
Post by: Solaris on October 06, 2015, 10:09:47 pm
Is it just me or do material pillars not generate quanta properly.
Code: [Select]
4te 4te 4te 4te 4te 4te 4te 4te 4te 4te 4te 4te 4sv 4sv 4sv 4sv 596 596 596 596 598 598 58s 58s 5ic 5ic 5j2 5j2 5j2 5j2 5ib 5ib 5ie 5ie 5io 5io 8ppWas trying out the above build, but I don't get anything but water quanta.
Yeah, quartets are broken.
Title: Re: ELEMENTS CYGNIA v0.01: Elements the Game, with Your Card Ideas!
Post by: Fippe94 on October 07, 2015, 03:23:28 pm
Quartet pillars are now fixed!

Gadget Sword/Shield (http://elementscommunity.org/forum/level-3-anvil/gadget-sword-gadget-shield/) now added!
Title: Re: ELEMENTS CYGNIA v0.02: Elements the Game, with Your Card Ideas!
Post by: OdinVanguard on October 07, 2015, 04:50:14 pm
Yay! They are indeed working. Been shredding mages with a material quartet. It is definitely just as potent as I remember it being in oEtG pre-nerf.
... Cardinal-Disco-Hole is just as ugly too.
Title: Re: ELEMENTS CYGNIA v0.02: Elements the Game, with Your Card Ideas!
Post by: andretimpa on October 07, 2015, 05:12:17 pm
No gooses, so not nearly as bad (you could denial, control and ramp damage at the same time)
Title: Re: ELEMENTS CYGNIA v0.02: Elements the Game, with Your Card Ideas!
Post by: OdinVanguard on October 07, 2015, 05:22:21 pm
No gooses, so not nearly as bad (you could denial, control and ramp damage at the same time)
Pharaohs still ramp damage pretty nicely. Especially if you pack a catapult.
Title: Re: ELEMENTS CYGNIA v0.02: Elements the Game, with Your Card Ideas!
Post by: Fippe94 on October 07, 2015, 05:22:37 pm
Another update:

Quantum Pendulum (http://elementscommunity.org/forum/level-3-anvil/quantum-pendulum-quantum-pendulum/), Up/Down-grade (http://elementscommunity.org/forum/level-3-anvil/upgrade-downgrade/), Rejuvenation (http://elementscommunity.org/forum/level-3-anvil/rejuvenation-rejuvenation/) and Tremors (http://elementscommunity.org/forum/level-3-anvil/tremors-tremors/) added!

EDIT: Sponge (http://elementscommunity.org/forum/level-3-anvil/sponge-sponge/) added!
Title: Re: ELEMENTS CYGNIA v0.03: Elements the Game, with Your Card Ideas!
Post by: ZephyrPhantom on October 07, 2015, 07:00:00 pm
Updated to v0.03! Many thanks, Fippe, you're the man! :D
Title: Re: ELEMENTS CYGNIA v0.03: Elements the Game, with Your Card Ideas!
Post by: Fippe94 on October 09, 2015, 06:36:43 pm
New patch!!!

Added Hydra (http://elementscommunity.org/forum/level-3-anvil/hydra-hydra/), Terran Tiger (http://elementscommunity.org/forum/level-3-anvil/terran-tiger-elite-terran-tiger/), Paladin (http://elementscommunity.org/forum/level-3-anvil/paladin-elite-paladin/) and Fae (http://elementscommunity.org/forum/level-3-anvil/fae-alfar/).

Implementation details: Terran Tiger works just like Warden, and delays itself. Fae's cost change does not show on the card ingame, but it will cost the correct amount.
Title: Re: ELEMENTS CYGNIA v0.04: Elements the Game, with Your Card Ideas!
Post by: ZephyrPhantom on October 11, 2015, 02:24:14 pm
v0.05

Towers and Quantum Pendulums text fixed.

Garnet Nymph (http://elementscommunity.org/forum/level-3-anvil/garnet-nymph-energy-nymph/) and Light Beam (http://elementscommunity.org/forum/level-3-anvil/light-beam-laser-beam/) have been added! With this, all original Creatures and Permanents in the August 30th Update are now in Cygnia!
Title: Re: ELEMENTS CYGNIA v0.05: Elements the Game, with Your Card Ideas!
Post by: Fippe94 on October 11, 2015, 04:12:11 pm
v0.06

Creature placement is visually changed to mirror Elements.

Decaying Dragon (http://elementscommunity.org/forum/level-3-anvil/decaying-dragon-dragonic-horror/) and Meteorite (http://elementscommunity.org/forum/level-3-anvil/meteorite-asteroid/) added!
Title: Re: ELEMENTS CYGNIA v0.06: Elements the Game, with Your Card Ideas!
Post by: Fippe94 on October 11, 2015, 07:20:24 pm
v0.07
Survival Trait (http://elementscommunity.org/forum/level-3-anvil/natural-selection-artificial-selection/) and Durability (http://elementscommunity.org/forum/level-3-anvil/durability-durability/) added!

Implementation notes: Durability adds the next shield's ability to your current shield, and adds the DR together. A shield can only be Durabilitied once.
Title: Re: ELEMENTS CYGNIA v0.07: Elements the Game, with Your Card Ideas!
Post by: Zyardran on October 11, 2015, 07:22:43 pm
Thanks for doing all this work, Fippe
Title: Re: ELEMENTS CYGNIA v0.07: Elements the Game, with Your Card Ideas!
Post by: AD TienzuStorm on October 11, 2015, 08:50:33 pm
Naturally, I went into Cygnia and checked out Meteorite first because yay it's my card :D

And I found a pretty nice rush-ish/domination-ish deck.

Code: [Select]
744 744 744 744 744 744 744 744 744 744 744 744 74m 74m 74m 74m 74m 74i 74i 74i 74i 748 748 748 748 748 7h1 7h1 7h1 7h1 8pp
Is quite good at dealing with Mages, haven't tested much against Champions yet though.
Title: Re: ELEMENTS CYGNIA v0.07: Elements the Game, with Your Card Ideas!
Post by: OdinVanguard on October 12, 2015, 04:36:43 pm
So.... would it be possible to have a cygnia pvp event in the near future? ... I'm dying to try these things out against something other than the mages and champions.
Title: Re: ELEMENTS CYGNIA v0.07: Elements the Game, with Your Card Ideas!
Post by: ZephyrPhantom on October 12, 2015, 04:46:47 pm
v1.07
Version number updated to reflect completion status (core EtG gameplay is now virtually identical, Advent's original cards are now all present.)



So.... would it be possible to have a cygnia pvp event in the near future? ... I'm dying to try these things out against something other than the mages and champions.
Certainly! At the moment I'm planning some kind of simple unrestricted tournament to see how cards will need to be nerfed/buffed in relation to the Cygnia meta. Stay tuned for more details!
Title: Re: ELEMENTS CYGNIA v1.07: Elements the Game, with Your Card Ideas!
Post by: ZephyrPhantom on October 12, 2015, 05:25:37 pm
Hey everybody! As a reminder to everyone who wants cards from their favorite Element in Cygnia: Be sure to submit your own in Link Crucible Candidates Here! (http://elementscommunity.org/forum/card-ideas-and-art/link-crucible-candidates-here!/) AND vote for the cards of your favorite Elements in Crucible (http://elementscommunity.org/forum/level-1-crucible/) and Forge (http://elementscommunity.org/forum/level-2-forge/)! Cygnia is a game influenced heavily by the users of EtG - if you want cards of your Element in, be proactive about it!
Title: Re: ELEMENTS CYGNIA v1.07: Elements the Game, with Your Card Ideas!
Post by: OdinVanguard on October 13, 2015, 03:59:38 pm
There seems to be a bug with terran tiger. It is causing an error message to get spammed infinitely when the AI uses it.
Has anyone else noticed this or is it just me?

also, something weird happened with rejuvinate. I used it to target my own locket, got an error message, tried on a different locket, then on my shield... it basically just let me keep picking my own permanents until i finally picked a creature and then the game went on as usual... I think there is something hinky going on with the target selection subroutines.
Title: Re: ELEMENTS CYGNIA v1.07: Elements the Game, with Your Card Ideas!
Post by: ZephyrPhantom on October 13, 2015, 10:30:07 pm
There seems to be a bug with terran tiger. It is causing an error message to get spammed infinitely when the AI uses it.
Has anyone else noticed this or is it just me?

also, something weird happened with rejuvinate. I used it to target my own locket, got an error message, tried on a different locket, then on my shield... it basically just let me keep picking my own permanents until i finally picked a creature and then the game went on as usual... I think there is something hinky going on with the target selection subroutines.
PM the error message to me/Fippe/serprex and we'll get things sorted out.
Title: Re: ELEMENTS CYGNIA v1.07: Elements the Game, with Your Card Ideas!
Post by: Fippe94 on October 14, 2015, 05:39:31 pm
1.08

Law (http://elementscommunity.org/forum/level-3-anvil/law-legislate/), Malignancy (http://elementscommunity.org/forum/level-3-anvil/malignancy-malignancy/) and Roar (http://elementscommunity.org/forum/level-3-anvil/roar-ferocious-roar/) added!

Note: Law is currently plagued with the same bug as SoFree is in Cygnia, OetG and Oetg-v: Every copy played except the first one will be invisible on the field. You can still see that it is there by mousing over its spot, so everything works except you can't see it directly. This will be fixed eventually (i.e. when we figure out how), in the meanwhile, remember that this is only a visual error.
Title: Re: ELEMENTS CYGNIA v1.07: Elements the Game, with Your Card Ideas!
Post by: andretimpa on October 14, 2015, 06:20:40 pm
Cygnia retained the SoFo nerf of requiring a target for accretion to work. It seems to be complicated to replicate the exact behaviour to me.
Title: Re: ELEMENTS CYGNIA v1.07: Elements the Game, with Your Card Ideas!
Post by: Fippe94 on October 14, 2015, 06:35:59 pm
Quote from: serprex
No refund when canceling targeting. Which means you can't gain 15hp on SoFo by cancelling. Zanz has claimed lack of refund is due to UI issues. Since we don't have such UI issues, I see no reason to reproduce that

If people really want this, it can be "hacked" by allowing SoFo to target self to gain 15 hp.
Title: Re: ELEMENTS CYGNIA v1.07: Elements the Game, with Your Card Ideas!
Post by: AD TienzuStorm on October 17, 2015, 04:25:21 am
Legislate seems to be broken. It doesn't work as its wording says. Right now, Legislate seems to put a Legislate (which acts as Law would) into play and shuffle a Law back into the deck.
Title: Re: ELEMENTS CYGNIA v1.07: Elements the Game, with Your Card Ideas!
Post by: ZephyrPhantom on October 17, 2015, 07:48:39 am
Quote from: serprex
No refund when canceling targeting. Which means you can't gain 15hp on SoFo by cancelling. Zanz has claimed lack of refund is due to UI issues. Since we don't have such UI issues, I see no reason to reproduce that

If people really want this, it can be "hacked" by allowing SoFo to target self to gain 15 hp.
We should hack this if possible since we're leaving ETG's cardpool untouched.
Legislate seems to be broken. It doesn't work as its wording says. Right now, Legislate seems to put a Legislate (which acts as Law would) into play and shuffle a Law back into the deck.
Tried to fix this - not sure if is this is also purely visual but creatures supposedly affected by Legislate generated Legislates (beyond the first one) didn't display their status effect and still caused me to lose HP. I can fix the shuffling the wrong card issue but I'd rather we get a whole fix for the card first before fixing that.
Title: Re: ELEMENTS CYGNIA v1.07: Elements the Game, with Your Card Ideas!
Post by: Fippe94 on October 20, 2015, 03:33:45 pm
Law bugs fixed. Also moved hand down a little bit so the top card isn't covered by singularity text.

This is how Law is implemented btw:
If you target a previously non-Law'd creature with Law, it gets a status called Law with a number, and the generated permanent gets the same number. THis is how they are connected.
If you target a previously Law'd creature, the creature is unchanged, and the new Law perm gets that creature's Law number, so now you have two perms that stops the creature (and both must be destroyed until it can get attacked).

When you use Legislate, it makes a list of valid targets, and then chooses a random creature from that list as target. Valid targets are non-immortal, non-burrowed creature with less than 5 hp and that has no Law-status. So Legislate won't stack on the same creature like Law can do. Then it shuffles a Legislate into your deck.
If there are no valid targets, nothing happens (i.e. the spell does nothing, and there are no copy shuffled into the deck either.)
Title: Re: ELEMENTS CYGNIA v1.081: Elements the Game, with Your Card Ideas!
Post by: andretimpa on October 27, 2015, 02:13:56 am
This is an adaptation of Chapuz oetg's tutorial. I removed all the parts that are not relevant to Cygnia and clarified some of the stuff. I skipped the part about how to build a deck since the OP already deals with this.




How cards are read:
This is an example of a card:

(http://i.imgur.com/gXcX5RN.png)

The background of the card tells you the element it belongs to:
  :fire Fire
  :water Water
  :life Life
  :death Death
  :light Light
  :darkness Darkness
  :air Air
  :earth Earth
  :entropy Entropy
  :gravity Gravity
  :time Time
  :aether Aether

1- Name of the card
2- Card image (credits to the amazing artists)
3- Cost (in this case, 10  :fire quantum)
4- Attack | HP
5- Text, ability. In this case, it has a passive ability called Airborne
6- Creature symbol. Other cards have other symbols:
(http://i.imgur.com/n74ey2K.png) Creature - The main damage source against your opponent.
(http://i.imgur.com/ePG7v8X.png) Spell - This cards have instant effects.
(http://i.imgur.com/wB2wbHW.png) Permanent - This cards have a permanent effect while they are in your field.
(http://i.imgur.com/M9Tjbyc.png) Weapon - This permanents attack every turn and have a special effect
(http://i.imgur.com/jy37YIB.png) Shield - This permanents reduce the damage of the opponent's creatures or prevent them from attacking somehow.
(http://i.imgur.com/hRkmvu6.png) Pillar - The main source of quantum (see in the next spoiler)

7- Rarity symbol. This dragon is Uncommon, other cards have different rareness. All the cards of the game are balanced, there is no thing such as "Rares are better than Uncommons". Rarer cards are although more powerful and many of them are key cards for many strategies.
(http://i.imgur.com/br9uZvy.png) Ultra common - This cards are free, you can add any number of them to your deck and have an ulimited amount of them.
(http://i.imgur.com/gMMk9uJ.png) Common
(http://i.imgur.com/UvA2YS3.png) Uncommon
(http://i.imgur.com/8efrSfR.png) Rare
(http://i.imgur.com/b2kYqyl.png) Super rare
(http://i.imgur.com/QtoQTbW.png) Ultra rare

Battle interface:
This is a normal battle screen. First of all, know this:
Bottom half = you.
Upper half = your opponent.

(http://i.imgur.com/HvhfFHK.png)

Let's see everything you see in there:
1- Your creatures and your opponent creatures. The creatures are played in the big rectangle on the middle. At first you only see the card art and abilities, but you can see the full card hovering them with the mouse. When the ability is rounded with a right rectangle it means you can use them.
2- Your pillars and permanents as well as the ones for your opponent.
3- Your HP (green bar, numbers on top), amount of cards left in your deck and how much damage the opponent will deal you in the next turn (if nothing changes). Purify counters, poison and neurotoxin appear here too. On the other side you have your opponent's information.
4- Your and your opponent's quanta pool.
5- Your hand and your opponent hand. The white stripe at the right of each card of your hand indicates it can be played
6- Yours and your opponent's mark
7- Shield and weapon slots.
8- Cards your opponent is playing, as well as abilities being used

How to play
At the beginning of the game, each player draws 7 cards from their decks. In your turn you play the cards from your hand and use the skills of your creatures and permanents. If the creature or permanent in your field has a colored rectangle on it's ability, it means it can be used. Then PRESS SPACEBAR or click in the "End turn" button to finish your turn (9).
Your creatures and weapon will automatically attack your opponent, and his HP will be reduced by the amount of damage dealt. Finally, your pillars and pendulums will generate quantum.
After that, your opponent starts his turn, same as you did before.

Key Words that cygnia uses to talk about some of the passives in EtG
Largeness: This indicates the Health Points of the creatures.

Strength: This indicates the attack power of the creatures.

Additive: This permanents are played all in the same permanent slot.

Nocturnal: Affected by Nightfall.

Aquatic: These creatures don't get drowned with Flooding. All the  :water creatures are Aquatic.

Ranged: Ranged creatures and weapons ignore wings.

Momentum: Creatures and weapons with Momentum completely bypass shields.

Throttled: Throttled creatures have their attacking abilities reduced to 2 times per turn when they have Adrenaline. For example, an Adrenalined Scorpion attacks 4 times, but only apply 2 poison to the opponent per turn.

Psionic: This creatures or weapons deal spell damage. They bypass most of the shields, but are reflected by other ones.

Title: Re: ELEMENTS CYGNIA v1.081: Elements the Game, with Your Card Ideas!
Post by: Fippe94 on November 05, 2015, 10:19:04 pm
@timpa: Ranged creatures does not ignore shield effects in Elements/Cygnia.

v.109 released, by UTAlan!
Added Fungus (http://elementscommunity.org/forum/level-3-anvil/fungus-toxic-fungus/), Spider Cow (http://elementscommunity.org/forum/level-3-anvil/spider-cow-nano-spider-cow/), Harmonic Pillar (http://elementscommunity.org/forum/level-3-anvil/harmonic-pillar-harmonic-tower/), Void Pendulum (http://elementscommunity.org/forum/level-3-anvil/void-pendulum-void-pendulum/) and Dreambreaker (http://elementscommunity.org/forum/level-3-anvil/dreambreaker-dreamslayer-(ate-4)/)!
Title: Re: ELEMENTS CYGNIA v1.09
Post by: potatoman6134 on February 17, 2016, 11:15:28 pm
Sorry if this has already been said before...
Will any of the cards being tested into cygnia ever go in to oetg?

I know that cygnia is just a tool, but this is just wishful thinking.
Title: Re: ELEMENTS CYGNIA v1.09
Post by: ddevans96 on February 18, 2016, 12:08:06 am
Cygnia and oETG are different projects with separate goals. If cards added into Cygnia go into oETG it is because the developers of the latter chose to add them independently.
Title: Re: ELEMENTS CYGNIA v1.09
Post by: UltraTata on June 27, 2024, 08:52:42 pm
When I visit etg.dek.im/cia its a blank black page :(. The console of the debugger is empty.
Title: Re: ELEMENTS CYGNIA v1.09
Post by: serprex on June 27, 2024, 11:21:30 pm
etg.dek.im/cia was taken down years ago

it relied on a few hacks to run on top of oetg-v whicn itself used hacks to run on top of oetg. Since then oetg's game engine was ported to webassembly & oetg-v was integrated into the main engine as Legacy
blarg: ZephyrPhantom,Espithel,AD TienzuStorm,Fippe94,serprex,UTAlan,zanzarino