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Offline Fippe94

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Re: ELEMENTS CYGNIA v0.01: Elements the Game, with Your Card Ideas! https://elementscommunity.org/forum/index.php?topic=58881.msg1207619#msg1207619
« Reply #24 on: September 29, 2015, 05:46:14 pm »
Hard-refresh. It forces your browser to reload the page from server, instead of just from the browser's cache.
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Offline antiaverage

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Re: ELEMENTS CYGNIA v0.01: Elements the Game, with Your Card Ideas! https://elementscommunity.org/forum/index.php?topic=58881.msg1207620#msg1207620
« Reply #25 on: September 29, 2015, 05:47:26 pm »
Also, on the mac, ctrl-f5 doesn't seem to do anything and command-f5 turns on voiceover... do you know what that hot key is supposed to open? Can I get it manually?

Refresh: command+r
Hard Refresh: command+shift+r

They want you to do a hard refresh so that it invalidates your cache and gets a fresh copy of the webapp.
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Offline OdinVanguard

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Re: ELEMENTS CYGNIA v0.01: Elements the Game, with Your Card Ideas! https://elementscommunity.org/forum/index.php?topic=58881.msg1207621#msg1207621
« Reply #26 on: September 29, 2015, 05:51:28 pm »
Ah. Gotcha. That did the trick. thanks...
Might be worth making a note in the OP in case anyone else has problems.


Been trying out the new cards too. Dust moth is definitely got a nice kick when backed by a good source of :air quanta.

Can't wait till we start getting more cards in...
« Last Edit: September 29, 2015, 06:09:50 pm by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline kirbylover314

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Re: ELEMENTS CYGNIA v0.01: Elements the Game, with Your Card Ideas! https://elementscommunity.org/forum/index.php?topic=58881.msg1207688#msg1207688
« Reply #27 on: September 30, 2015, 02:05:07 am »
Here. If you are too lazy to open that, it is the following:
Quote
Hold down the ⇧ Shift and click the Reload button.
Hold down ⌘ Cmd and ⇧ Shift and then press R.

Offline serprex

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Re: ELEMENTS CYGNIA v0.01: Elements the Game, with Your Card Ideas! https://elementscommunity.org/forum/index.php?topic=58881.msg1207691#msg1207691
« Reply #28 on: September 30, 2015, 02:17:43 am »
I've updated oetg response headers with Cache-Control:no-cache. Turns out no-cache doesn't mean 'don't use cache', it means 'don't use cache without revalidation'

..so this ctrl-f5 stuff becomes moot
« Last Edit: September 30, 2015, 02:22:12 am by serprex »

Offline OdinVanguard

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Re: ELEMENTS CYGNIA v0.01: Elements the Game, with Your Card Ideas! https://elementscommunity.org/forum/index.php?topic=58881.msg1207743#msg1207743
« Reply #29 on: September 30, 2015, 02:26:04 pm »
Awesome! You rock serprex.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline OdinVanguard

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Re: ELEMENTS CYGNIA v0.01: Elements the Game, with Your Card Ideas! https://elementscommunity.org/forum/index.php?topic=58881.msg1208161#msg1208161
« Reply #30 on: October 02, 2015, 04:34:37 pm »
Ranged weapons are not getting affected by shields...
This is normal openEtG behavior, but I do not believe it is standard in the original, correct?
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline ZephyrPhantomTopic starter

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Re: ELEMENTS CYGNIA v0.01: Elements the Game, with Your Card Ideas! https://elementscommunity.org/forum/index.php?topic=58881.msg1208165#msg1208165
« Reply #31 on: October 02, 2015, 04:47:28 pm »
Ranged weapons are not getting affected by shields...
This is normal openEtG behavior, but I do not believe it is standard in the original, correct?
Correct. I'll look at it this weekend unless serprex is a ninja.

Offline Fippe94

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Re: ELEMENTS CYGNIA v0.01: Elements the Game, with Your Card Ideas! https://elementscommunity.org/forum/index.php?topic=58881.msg1208167#msg1208167
« Reply #32 on: October 02, 2015, 04:57:27 pm »
The standard in original is that NO weapons are affected by shield effects.
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Offline andretimpa

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Re: ELEMENTS CYGNIA v0.01: Elements the Game, with Your Card Ideas! https://elementscommunity.org/forum/index.php?topic=58881.msg1208168#msg1208168
« Reply #33 on: October 02, 2015, 04:58:42 pm »
I think he means DR
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Offline Fippe94

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Re: ELEMENTS CYGNIA v0.01: Elements the Game, with Your Card Ideas! https://elementscommunity.org/forum/index.php?topic=58881.msg1208171#msg1208171
« Reply #34 on: October 02, 2015, 05:02:05 pm »
Ignoring DR is not standard behaviour for either game (aside from momentum of course), and it's not happening in Cygnia as far as I can see.
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Offline serprex

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Re: ELEMENTS CYGNIA v0.01: Elements the Game, with Your Card Ideas! https://elementscommunity.org/forum/index.php?topic=58881.msg1208267#msg1208267
« Reply #35 on: October 02, 2015, 09:44:29 pm »
Going by the code, it's only a textual error in card texts. Also there aren't ranged creatures in oetg-v, so if this bug _did_ exist it'd only be relevant to flown EEs or saders. Card text & game mechanics are not the same thing

Tho might also be Odin's gotten use to oetg's weapons being affected by shield effects. Oh well, fixed skillText.js
« Last Edit: October 02, 2015, 09:48:59 pm by serprex »

 

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