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Offline kirbylover314Topic starter

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Durability | Durability https://elementscommunity.org/forum/index.php?topic=57463.msg1177364#msg1177364
« on: January 28, 2015, 05:57:37 am »
NAME:
Durability
ELEMENT:
Earth
COST:
4 :earth
TYPE:
Spell
ATK|HP:

TEXT:
The next shield you play has its effects combined with your current shield.
NAME:
Durability
ELEMENT:
Earth
COST:
3 :earth
TYPE:
Spell
ATK|HP:

TEXT:
The next shield you play has its effects combined with your current shield.

ART:
Zblader
IDEA:
kirbylover314
NOTES:
Shield "types":
DR: Reduces physical damage. (Shield, Jade Shield)
Evasion: Has a chance of blocking an attack. (Fog Shield, Dusk Shield)
Effect: Can do something to a creature when hit. (Procrastination, Ice Shield)
Absorption: Absorbs an attack. (Bone Wall, Dissipation Shield)

Shield can only gain the first new effect from each "type". So a Titanium Shield can gain 40% evade from a fog and -1 HP per attack to creatures from Fire Shield, but not 2 DR from Jade Shield. You are allowed to Durability durabilitied shields.
Spoiler for Unupgraded Shields:
NameAsorptionDREffectEvasionOther
Shield1
Dissipation Shield :entropy
Skull Shield1Can turn creature into skeleton
Bone WallBone Walls, created when a creature dies
Gravity ShieldBlocks creatures with greater-than-5 HP
Titanium Shield2
Emerald Shield1Reflective, Immaterial
Thorn Carapace75% chance of poisoning attacking creature
Fire ShieldDeals 1 damage to attacking creature
Ice Shield130% chance of freezing attacking creature
Reflective ShieldReflective, Immaterial
Solar Shield1Produces 1 :light per attacking creature
HopeNumber of :light-emiting creaturesImmaterial
Fog Shield40%
WingsNon-airborne, non-rangedTimer (5)
ProcastinationDelay attacking creature for 1 turn
Dusk Mantle50%
Dimensional ShieldAllTimer (3)
Spoiler for Upgraded Shields:
NameAsorptionDREffectEvasionOther
Tower Shield2
Dissipation Field:chroma
Skull Buckler1Can turn creature into skeleton
Bone WallBone Walls, created when a creature dies
Gravity ShieldBlocks creatures with greater-than-5 HP
Diamond Shield3
Jade Shield2Reflective, Immaterial
Spine Carapace175% chance of poisoning attacking creature
Fire BucklerDeals 1 damage to attacking creature
Permafrost Shield230% chance of freezing attacking creature
Mirror Shield1Reflective, Immaterial
Solar Buckler1Produces 1 :light per attacking creature
HopeNumber of :light-emiting creatures+1Immaterial
Improved Fog40%
WingsNon-airborne, non-rangedTimer (5)
Turtle ShieldDelay attacking creature for 1 turn
Improved Dusk50%
Phase ShieldAllTimer (3)
SERIES:


EDIT: Cost lowered.

Spoiler for Old Version:

« Last Edit: July 24, 2015, 08:46:57 pm by kirbylover314 »

Offline bossitron

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Re: Durability | Durability https://elementscommunity.org/forum/index.php?topic=57463.msg1177375#msg1177375
« Reply #1 on: January 28, 2015, 08:12:12 am »
what if the next shield that you play is the same type as the original shield and it is the first shield you play?

and wouldn't putting dims over a permanent shield mean infinite dims?
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Offline blrawen

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Re: Durability | Durability https://elementscommunity.org/forum/index.php?topic=57463.msg1177376#msg1177376
« Reply #2 on: January 28, 2015, 08:14:23 am »
Quite an interesting mechanic indeed, maybe it has a few quite OP combos, but all things considered it kinda looks quite fun and actually helpful.

The only question I have is how it behaves with "timed" shields and with bonewall, does the bonus just dissappear or does the new shield break?

for bossitron, as far as i understand, playing the same shield again won't grant any new stats, as the type is the same, also, think of AW, it doesn't let you play it unless you have a weapon, maybe this does the same except it does it with shields
« Last Edit: January 28, 2015, 08:20:05 am by blrawen »
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Offline dawn to dusk

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Re: Durability | Durability https://elementscommunity.org/forum/index.php?topic=57463.msg1177377#msg1177377
« Reply #3 on: January 28, 2015, 08:51:30 am »
Fog+boner wall makes for 40% chance of not lowering counter?

Offline blrawen

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Re: Durability | Durability https://elementscommunity.org/forum/index.php?topic=57463.msg1177378#msg1177378
« Reply #4 on: January 28, 2015, 08:54:37 am »
Supposedly, it actually does exactly what you said, the thing is what happens with wings/dims or any shield with bone charges :P
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Offline Espithel

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Re: Durability | Durability https://elementscommunity.org/forum/index.php?topic=57463.msg1177401#msg1177401
« Reply #5 on: January 28, 2015, 02:02:43 pm »
Whilst I have no problem with earth getting this card - not at all, definitely fits - myself, I'd like it in an element with more shields. Or, put more shields into earth.


Otherwise, nothing I would really worry about besides reflective shield on hope, so this card seems completely fine.

Offline kaempfer13

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Re: Durability | Durability https://elementscommunity.org/forum/index.php?topic=57463.msg1177408#msg1177408
« Reply #6 on: January 28, 2015, 03:24:47 pm »
dims and wings limit the duration of your next shield, however this might allow you to pack  12 copies (6 of which can be untargetable reflective shields) at the cost of 18 cards and some quanta. Aside from that there is not much reason to use this card, since DR doesnt stack and has diminishing returns with attack avoiding effects. Best way to use it would be to stack 2 avoid effects (dusk+ diss; fog + bonewall) or make a shield with a nice effect untargetetable and reflective (fog+ jade shield)

« Last Edit: January 28, 2015, 03:42:02 pm by kaempfer13 »
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Offline Zawadx

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Re: Durability | Durability https://elementscommunity.org/forum/index.php?topic=57463.msg1177409#msg1177409
« Reply #7 on: January 28, 2015, 03:29:51 pm »
Overcosted. Double shields isn't worth that much investment.

Though I love cards which can buff perms :)
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Offline kirbylover314Topic starter

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Re: Durability | Durability https://elementscommunity.org/forum/index.php?topic=57463.msg1177456#msg1177456
« Reply #8 on: January 28, 2015, 11:58:59 pm »
what if the next shield that you play is the same type as the original shield and it is the first shield you play?

and wouldn't putting dims over a permanent shield mean infinite dims?
I'm going to decide that Dims and Wings will give a counter to normally-permanent shield so in 3/5 turns, the shield will disappear.

Quite an interesting mechanic indeed, maybe it has a few quite OP combos, but all things considered it kinda looks quite fun and actually helpful.

The only question I have is how it behaves with "timed" shields and with bonewall, does the bonus just dissappear or does the new shield break?

for bossitron, as far as i understand, playing the same shield again won't grant any new stats, as the type is the same, also, think of AW, it doesn't let you play it unless you have a weapon, maybe this does the same except it does it with shields

The dims and wings part I answered above. With bonewall, if all counters get used, the "gain two walls when a creature dies" part is removed, leaving the previous shield. And you are correct about playing the same shield won't grant any extra effects.

Fog+boner wall makes for 40% chance of not lowering counter?
Correct.
Whilst I have no problem with earth getting this card - not at all, definitely fits - myself, I'd like it in an element with more shields. Or, put more shields into earth.


Otherwise, nothing I would really worry about besides reflective shield on hope, so this card seems completely fine.

Well, what elements would you rather have it in if not earth?
Overcosted. Double shields isn't worth that much investment.

Though I love cards which can buff perms :)

Would a -1 cost to both cards be good then?

Offline CrockettRocket

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Re: Durability | Durability https://elementscommunity.org/forum/index.php?topic=57463.msg1177457#msg1177457
« Reply #9 on: January 29, 2015, 12:02:42 am »
Cost is fine, and should be in earth or gravity, either of which I hope gets more shields to make great uses for this card
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Offline Devourer

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Re: Durability | Durability https://elementscommunity.org/forum/index.php?topic=57463.msg1177459#msg1177459
« Reply #10 on: January 29, 2015, 01:06:10 am »
Great card idea, though I second lowering the cost. Very fun mechanic.
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Offline flyingcat

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Re: Durability | Durability https://elementscommunity.org/forum/index.php?topic=57463.msg1177465#msg1177465
« Reply #11 on: January 29, 2015, 01:25:21 am »
Fog won't stack with Dusk, right? Also, i can Durability shields that have already been durabilitied?
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