Apologies everyone, I hadn't considered how grossly powerful Adrenaline makes this. X) Given that and the various combos mentioned above, I've made the following changes:
- Clarification : Mill acts like Poison and will only apply every other turn when Adrenaline is triggered. (reduces the level abuse with Adrenaline combo)
- Weapon now deals 1 damage and must inflict this damage to mill.
- Mill has been changed from x+1 to a set mill 2 value.