Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Card Ideas and Art => Cygnia => Topic started by: ZephyrPhantom on October 07, 2015, 07:21:17 pm

Title: Cygnia Feedback
Post by: ZephyrPhantom on October 07, 2015, 07:21:17 pm
Post all feedback for Cygnia here:

For Cygnia as a concept itself:
- Provide solid arguments as to what you think about Cygnia itself

For Cards:
- What cards do you find fun?
- What cards should be changed? Why?
- What cards are OP/UP?
- What decks do you like to run these cards in? Include deck code if possible in the following format:
Code: [Select]
Insert deck code here
For Bugs:
- Please include a copy of the error message Cygnia spits out when you encounter a bug. If it does not provide an error message, use a screenshot instead.
Title: Re: Cygnia Cards Feedback Thread
Post by: OdinVanguard on October 07, 2015, 08:54:27 pm
This needs to get stickied or it will get lost in the shuffle.
Title: Re: Cygnia Cards Feedback Thread
Post by: ZephyrPhantom on October 07, 2015, 08:58:15 pm
This needs to get stickied or it will get lost in the shuffle.
Done.
Title: Re: Cygnia Cards Feedback Thread
Post by: eaglgenes101 on October 07, 2015, 09:20:40 pm
I was playing Pestal against Destiny, and the chat yielded this:

Uncaught TypeError: Cannot read property 'health' of undefined, http://etg.dek.im/vanilla/etgify.js, 950, 29, TypeError: Cannot read property 'health' of undefined
Uncaught TypeError: Cannot read property 'health' of undefined, http://etg.dek.im/vanilla/etgify.js, 950, 29, TypeError: Cannot read property 'health' of undefined
Uncaught TypeError: Cannot read property 'health' of undefined, http://etg.dek.im/vanilla/etgify.js, 950, 29, TypeError: Cannot read property 'health' of undefined
Uncaught TypeError: Cannot read property 'health' of undefined, http://etg.dek.im/vanilla/etgify.js, 950, 29, TypeError: Cannot read property 'health' of undefined
Uncaught TypeError: Cannot read property 'health' of undefined, http://etg.dek.im/vanilla/etgify.js, 950, 29, TypeError: Cannot read property 'health' of undefined
Uncaught TypeError: Cannot read property 'health' of undefined, http://etg.dek.im/vanilla/etgify.js, 950, 29, TypeError: Cannot read property 'health' of undefined
Uncaught TypeError: Cannot read property 'health' of undefined, http://etg.dek.im/vanilla/etgify.js, 0, 0, TypeError: Cannot read property 'health' of undefined

Probably a bug.
Title: Re: Cygnia Cards Feedback Thread
Post by: OdinVanguard on October 07, 2015, 10:38:23 pm
I was playing Pestal against Destiny, and the chat yielded this:

Uncaught TypeError: Cannot read property 'health' of undefined, http://etg.dek.im/vanilla/etgify.js, 950, 29, TypeError: Cannot read property 'health' of undefined
Uncaught TypeError: Cannot read property 'health' of undefined, http://etg.dek.im/vanilla/etgify.js, 950, 29, TypeError: Cannot read property 'health' of undefined
Uncaught TypeError: Cannot read property 'health' of undefined, http://etg.dek.im/vanilla/etgify.js, 950, 29, TypeError: Cannot read property 'health' of undefined
Uncaught TypeError: Cannot read property 'health' of undefined, http://etg.dek.im/vanilla/etgify.js, 950, 29, TypeError: Cannot read property 'health' of undefined
Uncaught TypeError: Cannot read property 'health' of undefined, http://etg.dek.im/vanilla/etgify.js, 950, 29, TypeError: Cannot read property 'health' of undefined
Uncaught TypeError: Cannot read property 'health' of undefined, http://etg.dek.im/vanilla/etgify.js, 950, 29, TypeError: Cannot read property 'health' of undefined
Uncaught TypeError: Cannot read property 'health' of undefined, http://etg.dek.im/vanilla/etgify.js, 0, 0, TypeError: Cannot read property 'health' of undefined

Probably a bug.
I've been reporting bugs in the main Cygnia thread. I think this one is intended specifically for card feedback.
http://elementscommunity.org/forum/card-ideas-and-art/elements-cygnia-elements-the-game-with-your-card-ideas!/

although I think we may want a separate bug squashing thread eventually.

On that note, I am loving the addition of rejuvination.
Been grinding the tar out of mages with it. It provides a desperately needed CC and PC option for life. Just the edge it needs to handle difficult creature and permanent abilities, and it provides a healing boost alternative to EB.
The cost is pretty spot on as well I think.
Code: [Select]
5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5c5 5c5 5bu 5bu 5bu 5bu 5bu 5ci 5ci 5ci 5ci 5ci 5c9 5c9 5c9 5c9 5c3 5c3 5cg 5cg 5cg 8pn
Title: Re: Cygnia Cards Feedback Thread
Post by: AD TienzuStorm on October 07, 2015, 11:06:37 pm
As far as feedback on cards, I'm loving the Wind Sweep + Nightmare combo. Provides a lot of denial along with decent healing and damage if chained, which is quite often in a deck like the one below:

Code: [Select]
7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7nb 7nb 7nb 7nb 7nb 7nb 7th 7th 7th 7th 7th 7th 8pt
Favorite new combo. :D
Title: Re: Cygnia Cards Feedback Thread
Post by: andretimpa on October 08, 2015, 12:46:30 am
Sponge finally gave water good rushes:

Code: [Select]
7gk 7gk 7gk 7gk 7gk 7gk 7i6 7i6 7i6 7i6 7i6 7i6 7h4 7h4 7h4 7h4 7h4 7gm 7gm 7gm 7gm 7gm 7gm 7gu 7gu 7gu 7gu 7h8 7h8 7h8 8pp
Quartet pillars will need a nerf if oetg is any indication
Title: Re: Cygnia Cards Feedback Thread
Post by: OdinVanguard on October 10, 2015, 04:44:27 pm
Mindgale in GotPmare is so trollish against champion and FG.
Code: [Select]
6r0 6r0 6r0 6r0 6r0 6r0 7n0 7n0 7nb 7nb 7nb 7nb 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7q8 7q8 7qe 7qe 7qe 7qe 7th 7th 7th 7th 8pr
Title: Re: Cygnia Cards Feedback Thread
Post by: OdinVanguard on October 10, 2015, 06:18:42 pm
Worthwhile note: Fae's ability does NOT synnergy with mitosis (costs the full 11 to use the ability).
In some sense, thats a relative side buff to fractal or side nerf to mitosis... depending on how you look at it.

The unupgraded version seems surprisingly well balanced.
Code: [Select]
5ci 5ci 5c3 5c3 5cg 5ca 5ca 5ca 5ca 5ca 61u 61u 621 621 622 622 622 622 7ac 7ac 7ac 7ac 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 8puIt takes down mages pretty well, but struggles with champions. Could probably do well with a bit of tweaking of course.
Title: Re: Cygnia Cards Feedback Thread
Post by: andretimpa on October 10, 2015, 10:26:33 pm
My take on Faetal

Code: [Select]
7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7aq 7aq 7aq 7aq 80d 80d 80d 80d 80d 80d 80i 80i 80i 80i 8pu
You normally have 6 or 7 pends when you can fractal, making faes a 7/7 for 3-4 quanta. Just dim your way from there. In terms of damage it is close to reclusetal, but since fae doesn't cost aether you gain one turn. Fae is also much harder to kill.
Title: Re: Cygnia Cards Feedback Thread
Post by: OdinVanguard on October 13, 2015, 05:03:56 pm
Gravity has some very interesting CC now. Tremors + Meteorite in an blessed otyugh deck with angels

Code: [Select]
55k 55k 55k 55k 55k 55k 55k 55k 55k 576 576 576 576 576 576 564 564 565 565 565 566 566 566 55r 55r 55r 55r 5lf 5lf 5lf 5lf 5le 5le 5le 5le 8pqMeteorite gives unupped otyughs the boost they need to be very potent CC, while tremors takes care of mass CC needs where otyughs fall short with angels there to keep otyughs healthy.

The requirements / combos are complex and expensive enough to keep them relatively balanced so I think it will work out.

...Its kind of refreshing to see a CC that actually hits both sides as a double edge, but without being as unstable as pandemonium.
This could add some very interesting :death :gravity combos as well perhaps.
Title: Re: Cygnia Cards Feedback Thread
Post by: AD TienzuStorm on October 13, 2015, 05:11:04 pm
...Its kind of refreshing to see a CC that actually hits both sides as a double edge, but without being as unstable as pandemonium.
This could add some very interesting :death :gravity combos as well perhaps.

1. Dry Spell :P

2. Also, yeah, Death/Gravy with mass Skeleton deaths and some Otys could make for a very powerful defense, although offense might lack some. Perhaps just throw some Overdriven dragons in there :D
Title: Re: Cygnia Cards Feedback Thread
Post by: OdinVanguard on October 13, 2015, 07:52:03 pm
Wording on Light Beam | Laser Beam is confusing.
It should be "deals +1 damage ... each turn" not "gains +1|+0 ... each turn".
The former implies that the creature's ATK is constantly increasing (which is not the case).
Title: Re: Cygnia Cards Feedback Thread
Post by: OdinVanguard on October 13, 2015, 07:52:59 pm
2. Also, yeah, Death/Gravy with mass Skeleton deaths and some Otys could make for a very powerful defense, although offense might lack some. Perhaps just throw some Overdriven dragons in there :D
Vultures.
Title: Re: Cygnia Cards Feedback Thread
Post by: AD TienzuStorm on October 14, 2015, 06:37:58 pm
Is Roar supposed to cost three for unupped and upped? The original card costs two and one for unupped and upped.
Title: Re: Cygnia Cards Feedback Thread
Post by: Fippe94 on October 14, 2015, 06:40:15 pm
Is Roar supposed to cost three for unupped and upped? The original card costs two and one for unupped and upped.
fixed

Also fixed reju bug.
Title: Re: Cygnia Cards Feedback Thread
Post by: OdinVanguard on October 14, 2015, 11:32:16 pm
Malignant scarabs was the first thing that popped to mind when I saw malignancy... it definitely is effective.
Code: [Select]
4tg 4tg 4tg 4tg 4tg 4tg 4tg 4tg 4tg 4tg 4sg 4sg 4sg 4sg 4sg 4vl 4vl 53f 53f 53f 53f 53f 561 55p 55p 5rq 5rq 5rq 5rq 5rq 5rq 621 621 8pk
The beauty is that its faster than mitosis, which is important for scarabs. The new cardinal pillars and quantum lockets make it very feasible as well since it can run off death mark that way and still get all the quanta it needs.
Title: Re: Cygnia Cards Feedback Thread
Post by: AD TienzuStorm on October 15, 2015, 04:41:28 am
Laser Beams can completely replace Archangels in RoL Hope. They only cost one more for much more damage potential due to the RoLs.

Actually, RoL Hope in general is completely changed. Just figured out that Malignant RoLs is quite fast, quickly made an example build:

Code: [Select]
5lk 5lk 5lk 5lk 710 710 710 710 710 710 710 710 710 710 71v 71v 71v 71v 71v 71v 7jp 7jp 7jp 7jp 7jp 7jp 7k8 7k8 7k8 7k8 8pk
Advantages:
- Doesn't require the whopping 10 | 9 quanta for Fractal (which will likely need to be used at least twice during the game since Archangels need to be Fractal'd), at most will need 12 :death for two Malignant RoLs and one Malignant Laser Beam
- Is much quicker

Disadvantages
- Literally just lack of Lobo

Of course, has the same problems that regular RoL Hope has in susceptibility to AoE CC and ish blah blah blah, but still. It's pretty great.
Title: Re: Cygnia Cards Feedback Thread
Post by: OdinVanguard on October 15, 2015, 04:23:19 pm
Interesting... I think I will try a quartet variant of RoL hope. Now that we have survival trait, it will help keep the RoL's alive.

Code: [Select]
6rv 6rv 6rv 6rv 6rv 6rv 6rv 6rv 6rv 6rv 6rv 6rv 71v 71v 71v 71v 7b3 7b3 7b3 7jp 7jp 7jp 7jp 7jp 7jp 7k8 7k8 7k4 7k4 7k4 7tb 7tb 8pk
The burst combo with survival trait is staggering.
Only real issue I noticed is that it will kill your malignant RoL if you aren't careful. I find its best to lead with 2 RoLs and put malignancy on the second. That tends to make the primary one a more likely target...
Not sure how this will hold up in PvP though. Right now, the AI doesn't appear to notice malignancy at all and seems to go by slot priority and stats. A live player will know better.
Title: Re: Cygnia Cards Feedback Thread
Post by: Fippe94 on October 15, 2015, 04:40:21 pm
Yeah, AI doesn't understand how good the new abilities on creatures are yet. Will likely be fixed soon.
Title: Re: Cygnia Card Feedback / Bug Report Thread
Post by: ZephyrPhantom on October 16, 2015, 11:40:16 am
For clarity purposes, we'd like to encourage everyone post any feedback on Cygnia cards, decks, and bugs here. Hope everyone is enjoying the new card ideas!
Title: Re: Cygnia Card/Deck/Bug Feedback Thread
Post by: OdinVanguard on October 16, 2015, 03:33:29 pm
Plague is still able to target its owner... I think this may be a "bug" since I recall that it only affects the opponent in regular EtG. Not a big issue I think, but might be worth noting.
Title: Re: Cygnia Card/Deck/Bug Feedback Thread
Post by: OdinVanguard on October 16, 2015, 03:45:09 pm
Found another appparent targeting bug.
-26.229158937149805 -26.229158937149805 "Fallen Druid" "improve" Object
etgify.js:6442 -26.229158937149805 -26.229158937149805 "Graboid" "destroy" Object
etgify.js:6442 -26.229158937149805 -26.229158937149805 "Fallen Elf" "mutation" Object
etgify.js:5083 cast ::Pandemonium - 4213
etgify.js:2582 Uncaught TypeError: Cannot read property '1' of undefined
939etgify.js:5083 Uncaught TypeError: Cannot read property 'toString' of undefined
1614 console messages are not shown.
339etgify.js:5083 Uncaught TypeError: Cannot read property 'toString' of undefined
Title: Re: Cygnia Card/Deck/Bug Feedback Thread
Post by: OdinVanguard on October 16, 2015, 04:03:09 pm
Something that may help track down bugs is for players to print out the error messages from the javascript console.
For chrome it can be found using the developers tools.

I made a couple screenshots and some instructions for Google Chrome users. Hopefully that should help people give some useful bug tracking feedback.
  • Find the tools button near the top right of the browser window.
  • Click on it and go to the "More Tools" submenu.
  • Select "Developer Tools"
(http://i.imgur.com/guIvUdy.png)
  • Once the tools are open, click on the tab that says "Console"
  • Copy any error messages you see in the console along with at least one or two lines above / below
  • Post the results inside of a spoiler into this thread
(http://i.imgur.com/Dq6r44v.png)
Title: Re: Cygnia Card/Deck/Bug Feedback Thread
Post by: AD TienzuStorm on October 19, 2015, 04:36:07 am
Singularity's effect on the hand gets to be quite annoying due to it covering your top card. A minor visual detail, but does get bothersome whenever it appears. A mere pink border around the hand would suffice, adding the word Singularity seems extraneous considering most players of Cygnia already know how the game works and don't need little pointers along the way.
Title: Re: Cygnia Card/Deck/Bug Feedback Thread
Post by: OdinVanguard on October 21, 2015, 12:33:38 am
Malignant deathstalkers is pretty fun
Code: [Select]
6rv 6rv 6rv 6rv 6rv 6rv 6rv 6rv 6rv 6rv 6r0 6r0 6r0 6r0 6r0 6rs 71e 71e 71e 71e 71e 71e 71v 71v 71v 71v 7b3 7am 7b0 7km 7k6 7k2 7ta 7ta 7ta 8pk
On a related note, AI is crashing things when it uses catapult.
Also, I think the AI is able to use liquid shadow to poioson the player.
Happened twice now.
No other creatures on my field, no other poison sources listed other than black nymphs, and my poison count started rising. I noticed the nymphs flash (like they do when an ability is used). Can anyone else confirm?
Title: Re: Cygnia Card/Deck/Bug Feedback Thread
Post by: OdinVanguard on November 13, 2015, 05:04:12 pm
Yay! Fungus is in, though I do miss the allergenic poisoning from spores :(
Still, fungal survival is a pretty wicked mono-life deck.
Code: [Select]
7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7b3 7b3 7b3 7b3 7b3 7b3 7am 7am 7am 7am 7ap 7ap 7as 7as 7as 7as 7as 7as 7aj 7aj 8pnits stomping on champs pretty good.
It also seems to have a little luck against some false gods as well... which is impressive since I literally just threw it together and haven't spent any effort on optimizing it yet.

New more deadly version for champ grinding... and fully unupgraded to boot! ;)
Code: [Select]
565 565 565 565 56i 56i 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5de 5de 5de 5de 5de 5cj 5cj 5cj 5cj 5cc 5cc 5cc 5cc 5c6 5c6 5c6 5c6 5c3 5c3 8plIts a gravity / life duo so quanta is slightly less stable. The addition of PC and more reliable mass CC are a huge boost though.

And with a trebuchet or two, it gets quite consistent regrowth potential in the event of hostile mass CC.
Code: [Select]
565 565 565 565 565 74h 74h 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7bu 7bu 7bu 7bu 7bu 7b3 7b3 7b3 7am 7am 7am 7am 7as 7as 7as 7as 7as 7aj 7aj 8plI've been hunting false gods with this thing fairly reliably.
Might be worth collecting stats on this.

Fungal Tremors seems to be very potent as a grinder and likely will be powerful in PvP as well. Some form of nerfing might actually be needed.

I would be willing to bet that a 'pillar upped only' version could also hunt False Gods and champions.
Title: Re: Cygnia Card/Deck/Bug Feedback Thread
Post by: Hyroen on December 04, 2015, 11:59:41 am
Where can a comment regarding Cygnia as a concept be posted?
Title: Re: Cygnia Card/Deck/Bug Feedback Thread
Post by: Solaris on December 04, 2015, 06:06:58 pm
Yay! Fungus is in, though I do miss the allergenic poisoning from spores :(
Still, fungal survival is a pretty wicked mono-life deck.
Code: [Select]
7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7b3 7b3 7b3 7b3 7b3 7b3 7am 7am 7am 7am 7ap 7ap 7as 7as 7as 7as 7as 7as 7aj 7aj 8pnits stomping on champs pretty good.
It also seems to have a little luck against some false gods as well... which is impressive since I literally just threw it together and haven't spent any effort on optimizing it yet.

New more deadly version for champ grinding... and fully unupgraded to boot! ;)
Code: [Select]
565 565 565 565 56i 56i 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5de 5de 5de 5de 5de 5cj 5cj 5cj 5cj 5cc 5cc 5cc 5cc 5c6 5c6 5c6 5c6 5c3 5c3 8plIts a gravity / life duo so quanta is slightly less stable. The addition of PC and more reliable mass CC are a huge boost though.

And with a trebuchet or two, it gets quite consistent regrowth potential in the event of hostile mass CC.
Code: [Select]
565 565 565 565 565 74h 74h 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7bu 7bu 7bu 7bu 7bu 7b3 7b3 7b3 7am 7am 7am 7am 7as 7as 7as 7as 7as 7aj 7aj 8plI've been hunting false gods with this thing fairly reliably.
Might be worth collecting stats on this.

Fungal Tremors seems to be very potent as a grinder and likely will be powerful in PvP as well. Some form of nerfing might actually be needed.

I would be willing to bet that a 'pillar upped only' version could also hunt False Gods and champions.
I'm glad that Tremors is a competitive card, really. That was the first card I ever made :P

Where can a comment regarding Cygnia as a concept be posted?
Probably right here. I'm not a CC, though, but this is the feedback thread for Cygnia.
Title: Re: Cygnia Card/Deck/Bug Feedback Thread
Post by: Hyroen on December 04, 2015, 09:42:22 pm
Warning: this is not card, deck, or bug feedback.

While the changes to CI&A may be a bit more directive and integrative of mechanic testing, this new system seems to have sacrificed a lot of the democratic process and even distribution of contribution that the CI&A worked so hard to achieve. Yes, it was tedious, many of us can attest to that, with some of us having been Card Curators at some point or another. However, it was tedious because it had a system, a structure, and a balance. Naturally, it had its inherent flaws such as bias of artwork, coding emphasis and time inefficiencies, and let's face it, its biggest flaw, that there exists only one Kuroaitou.

I would urge Card Curators to ensure that card contributions to Cygnia are relatively even between contributors. This should not be too difficult to implement. The current system has shown a robust bias for some contributors, whether that be due to inherent selection process flaws or initiative on behalf of contributors, it skews Cygnia towards one design style, and in this case that of 1 or 2 contributors.

Aside, it might also be useful for the community at large to have some clarity regarding how cards are selected in order for them to be coded into Cygnia. As it stands, the rationale behind selections have been vague at best. This also may best be described as a result of the democratic process that was replaced when the changes to CI&A were implemented.

All in all, as I was alluding to in discussion with Espithel previously, Cygnia (and the Weekly Challenges) prove to be useful creation and conception tools for novice or experienced card designers alike. However, as CI&A seemingly enters a new age of integrative coding, it's important to enter the new day with caution, as we all know what is needed with great power.



Title: Re: Cygnia Card/Deck/Bug Feedback Thread
Post by: andretimpa on December 16, 2015, 01:00:11 pm
I think the main cause of what Hyro is pointing is that we have too little people voting for the amount of cards that need to be voted on, coupled with just a few people making up for most of the crucible submissions. My guess is that the ultimate cause is just lack of interest of the community.
Title: Re: Cygnia Feedback
Post by: Solaris on January 24, 2016, 06:08:25 pm
Bug: Bloodletting isn't doing the "Deal damage to target for every creature harmed", nor does it let you target. Spews out the error "TypeError: t is undefined, http://etg.dek.im/vanilla/etgify.js, 2740, 2, TypeError: t is undefined" when you use Bloodletting.
Title: Re: Cygnia Feedback
Post by: serprex on January 24, 2016, 07:16:30 pm
@MMC fixed with 'git pull origin master;./pushserver'
Title: Re: Cygnia Feedback
Post by: AD TienzuStorm on January 25, 2016, 01:24:42 am
Bug Report

Collision Course may or may not be buggy. I haven't been able to pinpoint what sets off this error message, but it seems to only occur when Collision Course is in the deck.

Code: [Select]
Uncaught TypeError: Cannot read property 'health' of undefined, http://etg.dek.im/vanilla/etgify.js, 724, 29, TypeError: Cannot read property 'health' of undefined
This occurs right when you press to end your turn.
Title: Re: Cygnia Feedback
Post by: serprex on January 25, 2016, 01:27:49 am
Card codes are not cards. Fixed collision course
Title: Re: Cygnia Feedback
Post by: AD TienzuStorm on March 28, 2016, 09:28:35 pm
Code: [Select]
7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7aq 7aq 7aq 7aq 7aq 7aq 80i 80i 80i 80i 8pu
Was testing out Alfar and decided to try it with Fractal. Works considerably well. Fast enough to rush down FGs even. Beat these in this order:

Neptune, Lionheart, Canterella, Chaos Lord, Serket, Hermes, Destiny, Elidnis, Paradox

At Paradox, I realized that if you had more pillars/pends than the cost of Alfar, it would act as if its cost went into the negatives (so it would give you Life quanta if you had more than 10 pillars/pends out). This would be fine and dandy and all, but it specifically says on the Fae | Alfar thread (http://elementscommunity.org/forum/cygnia/fae-alfar/) that the cost cannot go below zero. I imagine it's an easy coding fix anyways.



EDIT: Forgot to mention that there's a bug that I've seen multiple times that'll make you try to use a spell the opponent just used (or tried to use, unsure) at the beginning of your turn. It continues for about two turns or so, then stops. If you try actually targeting something/generally actually using the spell, it won't activate, so you have to click cancel.
Title: Re: Cygnia Feedback
Post by: serprex on March 29, 2016, 11:18:52 pm
EDIT: Forgot to mention that there's a bug that I've seen multiple times that'll make you try to use a spell the opponent just used (or tried to use, unsure) at the beginning of your turn. It continues for about two turns or so, then stops. If you try actually targeting something/generally actually using the spell, it won't activate, so you have to click cancel.
That's the general result of a bug occuring during AI evaluation (the AI tends to find bugs better than humans..), if you click on the System tab above chat it'll list an error message detailing where the exception was actually thrown

edit to avoid confusion I've updated oetg/oetg-v to tee all messages to Main
Title: Re: Cygnia Feedback
Post by: OdinVanguard on October 25, 2016, 12:06:52 am
Bloodletting has now made for a very interesting voodoo deck... not OP as far as I can tell, but surprisingly effective (probably needs lots of tweaking still).
For a pure unupgraded it eats mages pretty well

Luminous-Malignant-Voodoo-Spirit-Letter
Code: [Select]
4tf 4tf 4tf 4tf 4tf 4tf 4tf 4tf 4tf 4tf 4sg 4sg 4sg 4sg 4sg 53g 53g 53g 53g 53f 53f 5ci 5cj 5c6 5c9 5cg 5lj 5lm 5lk 5ls 5li 5v0 5v0 5v0 5v0 5v0 5v0 5uq 8ptWith a full field of dolls, you can OTK mages with 3 - 4 bloodlettings... possibly OTK champs and FG with a full 6...
Title: Re: Cygnia Feedback
Post by: OdinVanguard on October 31, 2016, 07:49:41 pm
I found a couple bugs... Let me know if there is a different place to report it.
The enemy AI is not affected by cloak right now (I have seen a red nymph directly target my creatures several times even though I had cloak in play).

Also, plague is apparently able to target either player still. In vanilla, it should automatically affect the opponent.
Title: Re: Cygnia Feedback
Post by: serprex on April 02, 2017, 02:44:09 pm
Fix plague targeting (didn't actually care which target you picked) (https://github.com/serprex/openEtG-vanilla/commit/987850a6d9b0fceb508b1c36e0ffd22b20736526)
Fix cloak (https://github.com/serprex/openEtG-vanilla/commit/9f088a147fa0729d63d557cdfccd2f9d44e28a8c)
Also applied JSON fix to Cygnia card db (https://github.com/ZephyrPhantom/openEtG-vanilla/commit/e224c6e932421b9aae68e839cea9854c072ebb6c)

Please post bug reports to GitHub (https://github.com/serprex/openEtG-vanilla/issues) or oEtG's oetg-v board (http://etg.dek.im/forum/index.php?board=2.0) for faster response times. GitHub is best since I only check oetg-v forums every few weeks
Title: Re: Cygnia Feedback
Post by: antiaverage on April 02, 2017, 02:51:45 pm
Great to see an update, Serprex!
blarg: