Insert deck code here
This needs to get stickied or it will get lost in the shuffle.Done.
I was playing Pestal against Destiny, and the chat yielded this:I've been reporting bugs in the main Cygnia thread. I think this one is intended specifically for card feedback.
Uncaught TypeError: Cannot read property 'health' of undefined, http://etg.dek.im/vanilla/etgify.js, 950, 29, TypeError: Cannot read property 'health' of undefined
Uncaught TypeError: Cannot read property 'health' of undefined, http://etg.dek.im/vanilla/etgify.js, 950, 29, TypeError: Cannot read property 'health' of undefined
Uncaught TypeError: Cannot read property 'health' of undefined, http://etg.dek.im/vanilla/etgify.js, 950, 29, TypeError: Cannot read property 'health' of undefined
Uncaught TypeError: Cannot read property 'health' of undefined, http://etg.dek.im/vanilla/etgify.js, 950, 29, TypeError: Cannot read property 'health' of undefined
Uncaught TypeError: Cannot read property 'health' of undefined, http://etg.dek.im/vanilla/etgify.js, 950, 29, TypeError: Cannot read property 'health' of undefined
Uncaught TypeError: Cannot read property 'health' of undefined, http://etg.dek.im/vanilla/etgify.js, 950, 29, TypeError: Cannot read property 'health' of undefined
Uncaught TypeError: Cannot read property 'health' of undefined, http://etg.dek.im/vanilla/etgify.js, 0, 0, TypeError: Cannot read property 'health' of undefined
Probably a bug.
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It takes down mages pretty well, but struggles with champions. Could probably do well with a bit of tweaking of course.
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Meteorite gives unupped otyughs the boost they need to be very potent CC, while tremors takes care of mass CC needs where otyughs fall short with angels there to keep otyughs healthy....Its kind of refreshing to see a CC that actually hits both sides as a double edge, but without being as unstable as pandemonium.
This could add some very interesting :death :gravity combos as well perhaps.
2. Also, yeah, Death/Gravy with mass Skeleton deaths and some Otys could make for a very powerful defense, although offense might lack some. Perhaps just throw some Overdriven dragons in there :DVultures.
Is Roar supposed to cost three for unupped and upped? The original card costs two and one for unupped and upped.fixed
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its stomping on champs pretty good.565 565 565 565 56i 56i 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5de 5de 5de 5de 5de 5cj 5cj 5cj 5cj 5cc 5cc 5cc 5cc 5c6 5c6 5c6 5c6 5c3 5c3 8pl
Its a gravity / life duo so quanta is slightly less stable. The addition of PC and more reliable mass CC are a huge boost though.565 565 565 565 565 74h 74h 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7bu 7bu 7bu 7bu 7bu 7b3 7b3 7b3 7am 7am 7am 7am 7as 7as 7as 7as 7as 7aj 7aj 8pl
I've been hunting false gods with this thing fairly reliably.Yay! Fungus is in, though I do miss the allergenic poisoning from spores :(I'm glad that Tremors is a competitive card, really. That was the first card I ever made :P
Still, fungal survival is a pretty wicked mono-life deck.Code: [Select]7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7b3 7b3 7b3 7b3 7b3 7b3 7am 7am 7am 7am 7ap 7ap 7as 7as 7as 7as 7as 7as 7aj 7aj 8pn
its stomping on champs pretty good.
It also seems to have a little luck against some false gods as well... which is impressive since I literally just threw it together and haven't spent any effort on optimizing it yet.
New more deadly version for champ grinding... and fully unupgraded to boot! ;)Code: [Select]565 565 565 565 56i 56i 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5de 5de 5de 5de 5de 5cj 5cj 5cj 5cj 5cc 5cc 5cc 5cc 5c6 5c6 5c6 5c6 5c3 5c3 8pl
Its a gravity / life duo so quanta is slightly less stable. The addition of PC and more reliable mass CC are a huge boost though.
And with a trebuchet or two, it gets quite consistent regrowth potential in the event of hostile mass CC.Code: [Select]565 565 565 565 565 74h 74h 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7bu 7bu 7bu 7bu 7bu 7b3 7b3 7b3 7am 7am 7am 7am 7as 7as 7as 7as 7as 7aj 7aj 8pl
I've been hunting false gods with this thing fairly reliably.
Might be worth collecting stats on this.
Fungal Tremors seems to be very potent as a grinder and likely will be powerful in PvP as well. Some form of nerfing might actually be needed.
I would be willing to bet that a 'pillar upped only' version could also hunt False Gods and champions.
Where can a comment regarding Cygnia as a concept be posted?Probably right here. I'm not a CC, though, but this is the feedback thread for Cygnia.
Uncaught TypeError: Cannot read property 'health' of undefined, http://etg.dek.im/vanilla/etgify.js, 724, 29, TypeError: Cannot read property 'health' of undefined
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EDIT: Forgot to mention that there's a bug that I've seen multiple times that'll make you try to use a spell the opponent just used (or tried to use, unsure) at the beginning of your turn. It continues for about two turns or so, then stops. If you try actually targeting something/generally actually using the spell, it won't activate, so you have to click cancel.That's the general result of a bug occuring during AI evaluation (the AI tends to find bugs better than humans..), if you click on the System tab above chat it'll list an error message detailing where the exception was actually thrown
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With a full field of dolls, you can OTK mages with 3 - 4 bloodlettings... possibly OTK champs and FG with a full 6...