you could limit the number of jumps (10 jumps would do i think...10 damage per 8 seems fair) so it doesn't always kill a creature everytime its played and at the same time when a creature is hit by this spell, there would be a chance where that creature would lose its skill, like being lobotomised
Why would the number of jumps need to be limited beyond the current limitation? It kills 1 creature but the first creature might have been a Ray of Light.
Lobotomy is unnecessary and would require an undesirable cost increase.
the idea of having a spell that will guarantee a creature kill in any situation seems overpowered imo except against hordes of creatures, but for that already has dim shield...
by limitating the jumps, it wont take creatures like a flown titan
it wouldnt have to be 10 jumps, it can be any other number of jumps and i thought the lobotomising effect would balance the card and it would belong more to the theme
1)
Lightning deals 5 damage for a mere 2
|1
+ 1 card. That kills most creatures.
Basilisk Blood renders a creature nigh useless for 6 turns for 2
|1
+ 1 card. Games tend to be short.
Reverse Time removes the creature and returns it to the deck for 2
|1
. Destroys Animated weapons.
Arc Lightning costs 8
|7
+ 1 card which is according to my balance theory about 3x as expensive.
2)
Aether has a remarkable Lightning theme. It does not need Lobotomy to feel more Aetheric.