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this thing don't change target(creature) right?Yes, it does, otherwise text would be : kill target :P
wow... now massive creature is a bad thing for me to use....
Lol...This is why it only targets ennemies :P
I have a field of voodoo dolls...
And you have an Arc Lightning.
Go on, I dare you :P.
that's not matter if you play :earth :aether for this and basilisk blood.... ^-^Good synergy spot! I likes!
That is a VERY confusing card. Since Lightning doesn't hang around forever, however, why not simply make it hit three targets (either completely random or target + 2 randoms) for X amount of damage?A) Can you explain the confusion please?
Art made me "oh shit."Ty :)
/just saying.
EDIT: the good kind of "oh shit."
ALSO: I changed the topic's title from "Ark Lightning | Arc Lightning" to "Arc Lightning | Arc Lightning."
Interesting concept, I think this card is a damned good idea, albeit I now haven a very large itch to scratch with play testing, also, how does it determine it's next target? RNG, or is it in order, or ... ? As well, Good idea, very interesting, hope to play it out one day.Random.
Wouldn't it have to mark a creature to show they are affected by Arc Lightning? Perhaps the :aether symbol? Otherwise it would be hard to keep track of.Why mark? It's instantaneous.
Other than that, good idea. Potentially extremely deadly, and an interesting take on mass CC.
OH, I thought it was each turn it selected a new target.Wouldn't it have to mark a creature to show they are affected by Arc Lightning? Perhaps the :aether symbol? Otherwise it would be hard to keep track of.Why mark? It's instantaneous.
Other than that, good idea. Potentially extremely deadly, and an interesting take on mass CC.
I don't know, this is very chaotic...It's very strong against big creatures. On the other side, if you are against rol/hope, it's very up.
If i understood well, the lightining does 1 damage and then jumps to a new target (chosen from ONLY opponent creatures + the opponent itself)
Let's suppose the opponent has 1 massive dragons in play, at full 30 hp.
Arc Lightning deals 1 damage to the dragon, then do a random jump. Since there is only 1 valid target, it will choose the opponent.
It gives 1 damage to the new target and then do another jump. Then it will choose the dragon again.
So, if the dragon has 30hp and the player has less hp than the dragon (like 29 HP), sure the opponent will die!
Let's use 2 Basilisk Blood on a photon: you can kill an opponent with 40HP.
Unless i misunderstood the mechanic, this is definitely OP.
I hold my stand saying this is far too op.It counts your opponent too, so it can take a few turns for the RNG to stop firing potshots at your opponent and kill that last creature on the field.
It is a guarenteed kill with splash damage.
Currently the only sure kill requires a 2 card combo(freeze and shockwave).
This is waaay more potent other than the fact that you wont always hit your desired target.
I hold my opinion that this should have a limited number of chains.
isn't this card deal dmg to only 1 creature until it die and deal the same dmg to it owner?Arc Lightning deals 1 damage to target enemy creature and then continues dealing 1 damage to a random enemy creature until a creature dies.
why the picture deal dmg to random enemy creature and do nothing to your opponent?
you could limit the number of jumps (10 jumps would do i think...10 damage per 8 :aether seems fair) so it doesn't always kill a creature everytime its played and at the same time when a creature is hit by this spell, there would be a chance where that creature would lose its skill, like being lobotomisedWhy would the number of jumps need to be limited beyond the current limitation? It kills 1 creature but the first creature might have been a Ray of Light.
the idea of having a spell that will guarantee a creature kill in any situation seems overpowered imo except against hordes of creatures, but for that :aether already has dim shield...you could limit the number of jumps (10 jumps would do i think...10 damage per 8 :aether seems fair) so it doesn't always kill a creature everytime its played and at the same time when a creature is hit by this spell, there would be a chance where that creature would lose its skill, like being lobotomisedWhy would the number of jumps need to be limited beyond the current limitation? It kills 1 creature but the first creature might have been a Ray of Light.
Lobotomy is unnecessary and would require an undesirable cost increase.
1)the idea of having a spell that will guarantee a creature kill in any situation seems overpowered imo except against hordes of creatures, but for that :aether already has dim shield...you could limit the number of jumps (10 jumps would do i think...10 damage per 8 :aether seems fair) so it doesn't always kill a creature everytime its played and at the same time when a creature is hit by this spell, there would be a chance where that creature would lose its skill, like being lobotomisedWhy would the number of jumps need to be limited beyond the current limitation? It kills 1 creature but the first creature might have been a Ray of Light.
Lobotomy is unnecessary and would require an undesirable cost increase.
by limitating the jumps, it wont take creatures like a flown titan
it wouldnt have to be 10 jumps, it can be any other number of jumps and i thought the lobotomising effect would balance the card and it would belong more to the :aether theme
Would shields have any effect on this?because it doesnt target players, mirror shield and emerald shield would do nothing
ex. the opponent has a flown titan and a mirror shield
you use arc lightning
what happens?
So... you use arc lightning on the TitanWould shields have any effect on this?because it doesnt target players, mirror shield and emerald shield would do nothing
ex. the opponent has a flown titan and a mirror shield
you use arc lightning
what happens?
your titan would die
yes... the mirror shield effect is only activated when you are target of spells like ice bolt and drain lifeSo... you use arc lightning on the TitanWould shields have any effect on this?because it doesnt target players, mirror shield and emerald shield would do nothing
ex. the opponent has a flown titan and a mirror shield
you use arc lightning
what happens?
your titan would die
Then it jumps back and forth between the Titan and the opponent, completely ignoring the mirror shield?
So... you use arc lightning on the TitanNo. You use Arc Lightning on the Titan and it jumps back and forth between the Titan and the Titan until the Titan dies.
Then it jumps back and forth between the Titan and the opponent, completely ignoring the mirror shield?
That.So... you use arc lightning on the TitanNo. You use Arc Lightning on the Titan and it jumps back and forth between the Titan and the Titan until the Titan dies.
Then it jumps back and forth between the Titan and the opponent, completely ignoring the mirror shield?
Sounds pretty awesome, but realistically, too expensive to be useful.Yes
Just out of curiosity, if theres one creature, it'll just kill it regardless of hp, right?
I'm still opposed to this card. Having an instant kill w/ splash damage is easily far too powerful. Don't bring up the "oh but it'll kill the weak creature and barely do dmg" arguement. The targeting is RANDOM it has every bit as likely a chance to kill the small creature after a jump or two as it does never touching it. Unless your oponent spams small creatures, which would diminsh the effect of this card anyways, this is more likely to jump many times, doing well over 5 damage you get with lightning. I still suggest making it jump a limited number of times while starting with a high dmg and doing succesively less. This has the added advantage of guarenteeing you high dmg on 1 creature and the the bonus jumps, thus the spell is more precise and overall has a higher chance of hitting useless targets. Not to mention you'd be guarenteed those hits.Random does not mean equally likely.
Ex: Deals 5 dmg to target then jumps for 3 then 1. Total 9 dmg(can be more,less, w/e) Helps apply a standard for balance as well.
I don't think it's a good idea to allow it to bounce on the same creature it just striked (which allow it to kill any lonely creature no matter the hp).Actually, that's the intent. I wish i had enough place to put that :<
I'd replace "enemy" with "another enemy creature". The idea of a chain lightning is good but it has no reason to be also an insta kill chimera spell.
Does this fit?: Target enemy creature loses 1 hp. Another random enemy creatures loses 1 hp until something dies.I don't think it's a good idea to allow it to bounce on the same creature it just striked (which allow it to kill any lonely creature no matter the hp).Actually, that's the intent. I wish i had enough place to put that :<
I'd replace "enemy" with "another enemy creature". The idea of a chain lightning is good but it has no reason to be also an insta kill chimera spell.
Yups! Many thanks, updated.Does this fit?: Target enemy creature loses 1 hp. Another random enemy creatures loses 1 hp until something dies.I don't think it's a good idea to allow it to bounce on the same creature it just striked (which allow it to kill any lonely creature no matter the hp).Actually, that's the intent. I wish i had enough place to put that :<
I'd replace "enemy" with "another enemy creature". The idea of a chain lightning is good but it has no reason to be also an insta kill chimera spell.
Just thought I'd mention that the update screwed around with all the tables and such. ::)Annnnd i forgot it could target players too. Re-updatin' soonish.
It just shouldn't be able to strike opponent imo.when you target the player, i think its not supposed to bounce back at creatures and then bounce back to the player
Allowing it to strike the player makes it far too powerful in case there is a lonely high hp creature on the field (it becomes a "kill the chimera or your opponent" spell).
So if there is a single flown Titan on the playing field at full HP, and the opponent has 49 HP, playing this on the Titan will win you the game?Indeed.
And that, is why I still can't aprove this card.This is the reason i don't like this card too.
Well, it does cost a heck of a lot.And that, is why I still can't aprove this card.This is the reason i don't like this card too.
Play some basilisk blood when the player have only 1 creature on the field and BAM: 20 HP and an instakill.
I know it's a 2 cards combo, but it's really easy to play and it gives you 2 dinstinct effects: 20 damage (very powerful) and an instakill (OP, currently only Shockwave + Congeal can achieve it).
It's far more powerful than Unstable Gas, since you damage your opponent and eliminate an offense.
At least Unstable Gas stays vulnerable for 1 turn.
Let's do the math:Well, it does cost a heck of a lot.And that, is why I still can't aprove this card.This is the reason i don't like this card too.
Play some basilisk blood when the player have only 1 creature on the field and BAM: 20 HP and an instakill.
I know it's a 2 cards combo, but it's really easy to play and it gives you 2 dinstinct effects: 20 damage (very powerful) and an instakill (OP, currently only Shockwave + Congeal can achieve it).
It's far more powerful than Unstable Gas, since you damage your opponent and eliminate an offense.
At least Unstable Gas stays vulnerable for 1 turn.
It already targets the opponents side only....