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Elements the Game => Card Ideas and Art => Cygnia => Topic started by: Jenkar on August 08, 2011, 05:57:39 pm

Title: Arc Lightning | Arc Lightning
Post by: Jenkar on August 08, 2011, 05:57:39 pm
(http://i.imgur.com/87EVI.png)
(http://i.imgur.com/zNQlt.png)
NAME:
Arc Lightning
ELEMENT:
Aether
COST:
8 :aether
TYPE:
Spell
ATK|HP:
TEXT:
Target enemy creature loses 1 hp. Another random enemy  loses 1 hp until something dies.
NAME:
Arc Lightning
ELEMENT:
Aether
COST:
7 :aether
TYPE:
Spell
ATK|HP:
TEXT:
Target enemy creature loses 1 hp. Another random enemy  loses 1 hp until something dies.
ART:
Hyroen <3
IDEA:
Jenkar
NOTES:
From the Concept Crypt.
Source : Steal my idea, rakazy8564.
Affects Opponent's HP too.
If opponent has a reflective shield up, the bounces will not target opponent.
Winner of Card Ideas in Action Competition (http://elementscommunity.org/forum/index.php/topic,35121.0.html)
SERIES:
Art of effect by agentflare :
(http://i.imgur.com/KRGwX.png)
Title: Re: Ark Spark | Arc Lightning
Post by: maverixk on August 08, 2011, 05:59:28 pm
Ouch. This would be amazing.
Title: Re: Ark Spark | Arc Lightning
Post by: karis on August 08, 2011, 06:05:11 pm
this thing don't change target(creature) right?

wow...   now massive creature is a bad thing for me to use....
Title: Re: Ark Spark | Arc Lightning
Post by: Jenkar on August 08, 2011, 06:10:25 pm
this thing don't change target(creature) right?

wow...   now massive creature is a bad thing for me to use....
Yes, it does, otherwise text would be : kill target :P
Title: Re: Ark Spark | Arc Lightning
Post by: EvaRia on August 08, 2011, 06:12:07 pm
Lol...

I have a field of voodoo dolls...

And you have an Arc Lightning.

Go on, I dare you :P.
Title: Re: Ark Spark | Arc Lightning
Post by: Jenkar on August 08, 2011, 06:14:11 pm
Lol...

I have a field of voodoo dolls...

And you have an Arc Lightning.

Go on, I dare you :P.
This is why it only targets ennemies :P
Title: Re: Ark Spark | Arc Lightning
Post by: Calindu on August 08, 2011, 06:15:04 pm
Aaaaa,you think Akebono is hard?
Title: Re: Ark Spark | Arc Lightning
Post by: karis on August 08, 2011, 06:15:52 pm
that's not matter if you play  :earth :aether for this and basilisk blood....   ^-^
Title: Re: Ark Spark | Arc Lightning
Post by: Jenkar on August 08, 2011, 06:19:39 pm
that's not matter if you play  :earth :aether for this and basilisk blood....   ^-^
Good synergy spot! I likes!
Title: Re: Ark Spark | Arc Lightning
Post by: Hyroen on August 08, 2011, 07:20:40 pm
(http://img651.imageshack.us/img651/181/arclightningimg.png)
Likey? Enjoy. ^_^
Title: Re: Ark Spark | Arc Lightning
Post by: Smurrf on August 08, 2011, 11:20:53 pm
That is a VERY confusing card.  Since Lightning doesn't hang around forever, however, why not simply make it hit three targets (either completely random or target + 2 randoms) for X amount of damage?
Title: Re: Ark Spark | Arc Lightning
Post by: Jenkar on August 08, 2011, 11:24:06 pm
That is a VERY confusing card.  Since Lightning doesn't hang around forever, however, why not simply make it hit three targets (either completely random or target + 2 randoms) for X amount of damage?
A) Can you explain the confusion please?
B) I wan it to be funeee!

@Hyro : perfect. I'll update with that image tommorow.
Title: Re: Ark Spark | Arc Lightning
Post by: GG on August 08, 2011, 11:25:52 pm
Huh. At first glance it seemed like some weaker version of Thunderstorm, but it's actually much more destructive...

I'd personally want to see the current Thunderstorm | Lightning Storm replaced by this. No one uses the original nowadays anyway...
Title: Re: Ark Spark | Arc Lightning
Post by: karis on August 08, 2011, 11:35:30 pm
even if jenkar already said it but i'm still wanna....   "cuz it's be more and more funny   ;D"
Title: Re: Ark Spark | Arc Lightning
Post by: Anarook on August 09, 2011, 02:08:49 am
Hmmm, I really think you should limit the jumps or change the affect something along the lines of
"Deals 3 damage to target creature then continuously jumps to other creatures doing succesively less damage."
(Though you'd need a way to shorten that...)
In this effect you deal 3, 2, then 1 damage to creatures.
Reason being, this card is currently an instakill with splash damage...
Title: Re: Ark Spark | Arc Lightning
Post by: Hyroen on August 09, 2011, 03:31:10 am
After Anarook's words of wisdom I do agree that in its current form its fairly overpowered. Parallel Universe does give you added creature advantage (1) for 7 :aether however one is allowed to select which creature to duplicate, which in itself should be worth at least 1 :aether out of the 7. This allows for strategic choosing of extra abilities per turn.

At the current cost of Arc Spark, it -is- an instakill, but it still takes into consideration HP, as zanzarino prefers. In this situation however, the greater the total HP of all the creatures, the stronger the skill due to the splash effect, which can be as weak as Thunderstorm but as strong or stronger than Rain of Fire. The splash effect is inconsistent and the instakill does not permit the player to select a target, unless it has 1HP.

It is because of the uncertainty and average power of Arc Spark that I would say 7-8 :aether should be a good cost estimate of cost for Arc Spark.

EDIT: Oh, and if possible, leave the name of Arc Lightning for both versions. I think it sounds better and both cards do the same things, but one is for cheaper.
Title: Re: Ark Lightning | Arc Lightning
Post by: TimerClock14 on August 11, 2011, 02:19:00 am
Art made me "oh shit."

/just saying.

EDIT: the good kind of "oh shit."

ALSO: I changed the topic's title from "Ark Lightning | Arc Lightning" to "Arc Lightning | Arc Lightning."
Title: Re: Arc Lightning | Arc Lightning
Post by: Hyroen on August 11, 2011, 02:34:47 am
lol. Thanks TC14. :P

5*

^_^
Title: Re: Ark Lightning | Arc Lightning
Post by: Jenkar on August 11, 2011, 07:52:27 am
Art made me "oh shit."

/just saying.

EDIT: the good kind of "oh shit."

ALSO: I changed the topic's title from "Ark Lightning | Arc Lightning" to "Arc Lightning | Arc Lightning."
Ty :)
Also, yeah, hyroen's art is wow.
Title: Re: Arc Lightning | Arc Lightning
Post by: WVM2 on August 11, 2011, 08:11:56 am
Interesting concept, I think this card is a damned good idea, albeit I now haven a very large itch to scratch with play testing, also, how does it determine it's next target? RNG, or is it in order, or ... ? As well, Good idea, very interesting, hope to play it out one day.
Title: Re: Arc Lightning | Arc Lightning
Post by: Jenkar on August 11, 2011, 08:14:37 am
Interesting concept, I think this card is a damned good idea, albeit I now haven a very large itch to scratch with play testing, also, how does it determine it's next target? RNG, or is it in order, or ... ? As well, Good idea, very interesting, hope to play it out one day.
Random.
Title: Re: Arc Lightning | Arc Lightning
Post by: Xenocidius on August 13, 2011, 10:56:25 am
Wouldn't it have to mark a creature to show they are affected by Arc Lightning? Perhaps the :aether symbol? Otherwise it would be hard to keep track of.

Other than that, good idea. Potentially extremely deadly, and an interesting take on mass CC.
Title: Re: Arc Lightning | Arc Lightning
Post by: Jenkar on August 13, 2011, 11:01:19 am
Wouldn't it have to mark a creature to show they are affected by Arc Lightning? Perhaps the :aether symbol? Otherwise it would be hard to keep track of.

Other than that, good idea. Potentially extremely deadly, and an interesting take on mass CC.
Why mark? It's instantaneous.
Title: Re: Arc Lightning | Arc Lightning
Post by: Xenocidius on August 13, 2011, 11:03:08 am
Wouldn't it have to mark a creature to show they are affected by Arc Lightning? Perhaps the :aether symbol? Otherwise it would be hard to keep track of.

Other than that, good idea. Potentially extremely deadly, and an interesting take on mass CC.
Why mark? It's instantaneous.
OH, I thought it was each turn it selected a new target.

This is officially my favourite card idea ever.
Title: Re: Arc Lightning | Arc Lightning
Post by: Bleys295 on August 13, 2011, 03:42:43 pm
The wording needs a little work, but I love electricity being an  :aether thing. It would counter fractal spam nicely.
Title: Re: Arc Lightning | Arc Lightning
Post by: Rutarete on August 22, 2011, 07:26:50 pm
I feel the cost is a tiny bit too high, but it might just be me. Does anyone think it would be OP at 7 | 6?
Title: Re: Arc Lightning | Arc Lightning
Post by: Cel on August 23, 2011, 05:36:26 am
This is just a suggestion, but the name 'Chain Lightning' seems to better fit the card's theme. Maybe that's just me though.

  Aside from that, lovin' the idea.
Title: Re: Arc Lightning | Arc Lightning
Post by: Xenocidius on August 23, 2011, 06:02:26 am
I do think it would be better if it was non-targeted (i.e., a random initial creature is selected). Then it would be slightly less powerful, as well as just plain cool to cast.
Title: Re: Arc Lightning | Arc Lightning
Post by: oblivion1212 on August 28, 2011, 06:44:14 am
so, does this basically mean insta-kill for people who manage to fractal + chimera armagios?  :)) :)) :)) :)) :)) :))

great card... i see it doesn't really screw up  :fire though (1 phoenix hit = poof, goodbye 8- :aether )XD
Title: Re: Arc Lightning | Arc Lightning
Post by: ShiningSword on August 29, 2011, 03:14:08 pm
This card sucks for gravity(just imagine all the splash they would take on their heavy creatures).
Title: Re: Arc Lightning | Arc Lightning
Post by: TheManuz on September 21, 2011, 11:30:25 am
I don't know, this is very chaotic...
If i understood well, the lightining does 1 damage and then jumps to a new target (chosen from ONLY opponent creatures + the opponent itself)
Let's suppose the opponent has 1 massive dragons in play, at full 30 hp.
Arc Lightning deals 1 damage to the dragon, then do a random jump. Since there is only 1 valid target, it will choose the opponent.
It gives 1 damage to the new target and then do another jump. Then it will choose the dragon again.
So, if the dragon has 30hp and the player has less hp than the dragon (like 29 HP),  sure the opponent will die!

Let's use 2 Basilisk Blood on a photon: you can kill an opponent with 40HP.

Unless i misunderstood the mechanic, this is definitely OP.
Title: Re: Arc Lightning | Arc Lightning
Post by: Jenkar on September 21, 2011, 03:33:55 pm
I don't know, this is very chaotic...
If i understood well, the lightining does 1 damage and then jumps to a new target (chosen from ONLY opponent creatures + the opponent itself)
Let's suppose the opponent has 1 massive dragons in play, at full 30 hp.
Arc Lightning deals 1 damage to the dragon, then do a random jump. Since there is only 1 valid target, it will choose the opponent.
It gives 1 damage to the new target and then do another jump. Then it will choose the dragon again.
So, if the dragon has 30hp and the player has less hp than the dragon (like 29 HP),  sure the opponent will die!

Let's use 2 Basilisk Blood on a photon: you can kill an opponent with 40HP.

Unless i misunderstood the mechanic, this is definitely OP.
It's very strong against big creatures. On the other side, if you are against rol/hope, it's very up.
Title: Re: Arc Lightning | Arc Lightning
Post by: Chapuz on September 21, 2011, 11:02:54 pm
So... This + Oty = kill an army of massive dragons? I like it! Can be OP or UP depending on the oponent's creatures (can kill a massive dragon or a RoL).
Title: Re: Arc Lightning | Arc Lightning
Post by: Anarook on September 22, 2011, 11:52:28 pm
I hold my stand saying this is far too op.
It is a guarenteed kill with splash damage.
Currently the only sure kill requires a 2 card combo(freeze and shockwave).
This is waaay more potent other than the fact that you wont always hit your desired target.
I hold my opinion that this should have a limited number of chains.
Title: Re: Arc Lightning | Arc Lightning
Post by: ZephyrPhantom on September 22, 2011, 11:59:26 pm
I hold my stand saying this is far too op.
It is a guarenteed kill with splash damage.
Currently the only sure kill requires a 2 card combo(freeze and shockwave).
This is waaay more potent other than the fact that you wont always hit your desired target.
I hold my opinion that this should have a limited number of chains.
It counts your opponent too, so it can take a few turns for the RNG to stop firing potshots at your opponent and kill that last creature on the field.

It's powerful, but it's compensated by:
1) There are more efficient alternatives (e.g. Lightning kills things ASAP for a much better cost and doesn't take two or more turns, Fire Bolt has a much better time stalling and then blasting the opponent also for less quantum).
2)It requires a small group of creatures to be around to be actually effective. Larger Groups/Creatures with High HP/Swarm decks/Creatureless/Mono-Aether decks can arguably laugh this card off even if you play several copies.
Title: Re: Arc Lightning | Arc Lightning
Post by: Anarook on September 23, 2011, 03:01:18 am
from your response you seem to be under teh impression this this effect occurs per turn.
It's instant, everything happens at once.
Now lets take a very general and probably extreme case situation...
You're playing an unupped life rush and the opponent has five cockatrice out.
The 2 extreme cases are as follows.
Becasue the spell jumps we will asume the same monster will not be hit twice in a row.
Low extremity: A single cockatrice takes the first and every other hit=4 dmg to killed cockatrice +3 to other cockatrice = 7dmg.
High extremity: The spell bounces a large number of times(the most possible w/o killing till the end) 4 dmg to killed cockatrice +3 to others x 4 others = 4 + 12 = 16 dmg.


Now of course this is a limited case and doesn't really show most probable results. But I can't shake the fact that this card has the "potential" to kill a high powered creature while reducing everything else to 1 HP.  In most cases lightning would probably be more effective(lower cost, more dependable dmg) but for a player who simply desires to wreak havoc...
Title: Re: Arc Lightning | Arc Lightning
Post by: Xenocidius on September 23, 2011, 06:02:01 am
Especially combined with a card like Pandemonium or Firestorm it can indeed be deadly. I'm not sure whether it's balanced, but the idea is very solid.
Title: Re: Arc Lightning | Arc Lightning
Post by: agentflare on January 06, 2012, 05:16:20 pm
Bump.

Arc Lightning pt 1
(http://i.imgur.com/EB4i2.png)
part 2
(http://i.imgur.com/KRGwX.png)
Title: Re: Arc Lightning | Arc Lightning
Post by: Chapuz on January 07, 2012, 04:45:15 am
Somebody call Zanz to his cellphone (?) and tell him to put this card in 1.3

You may can target any player's creatures, so you can tarter, for example, an antimattered stuff of your side at the price of hurting any other creature you have.
Title: Re: Arc Lightning | Arc Lightning
Post by: karis on January 07, 2012, 07:00:13 am
isn't this card deal dmg to only 1 creature until it die and deal the same dmg to it owner?

why the picture deal dmg to random enemy creature and do nothing to your opponent?
Title: Re: Arc Lightning | Arc Lightning
Post by: OldTrees on January 07, 2012, 07:04:29 am
isn't this card deal dmg to only 1 creature until it die and deal the same dmg to it owner?

why the picture deal dmg to random enemy creature and do nothing to your opponent?
Arc Lightning deals 1 damage to target enemy creature and then continues dealing 1 damage to a random enemy creature until a creature dies.
Title: Re: Arc Lightning | Arc Lightning
Post by: Poker Alho on January 16, 2012, 04:50:45 pm
you could limit the number of jumps (10 jumps would do i think...10 damage per 8 :aether seems fair) so it doesn't always kill a creature everytime its played and at the same time when a creature is hit by this spell, there would be a chance where that creature would lose its skill, like being lobotomised
Title: Re: Arc Lightning | Arc Lightning
Post by: OldTrees on January 16, 2012, 06:26:51 pm
you could limit the number of jumps (10 jumps would do i think...10 damage per 8 :aether seems fair) so it doesn't always kill a creature everytime its played and at the same time when a creature is hit by this spell, there would be a chance where that creature would lose its skill, like being lobotomised
Why would the number of jumps need to be limited beyond the current limitation? It kills 1 creature but the first creature might have been a Ray of Light.

Lobotomy is unnecessary and would require an undesirable cost increase.
Title: Re: Arc Lightning | Arc Lightning
Post by: Poker Alho on January 16, 2012, 06:33:19 pm
you could limit the number of jumps (10 jumps would do i think...10 damage per 8 :aether seems fair) so it doesn't always kill a creature everytime its played and at the same time when a creature is hit by this spell, there would be a chance where that creature would lose its skill, like being lobotomised
Why would the number of jumps need to be limited beyond the current limitation? It kills 1 creature but the first creature might have been a Ray of Light.

Lobotomy is unnecessary and would require an undesirable cost increase.
the idea of having a spell that will guarantee a creature kill in any situation seems overpowered imo except against hordes of creatures, but for that   :aether already has dim shield...

by limitating the jumps, it wont take creatures like a flown titan

it wouldnt have to be 10 jumps, it can be any other number of jumps and i thought the lobotomising effect would balance the card and it would belong more to the  :aether theme

Title: Re: Arc Lightning | Arc Lightning
Post by: OldTrees on January 16, 2012, 07:14:29 pm
you could limit the number of jumps (10 jumps would do i think...10 damage per 8 :aether seems fair) so it doesn't always kill a creature everytime its played and at the same time when a creature is hit by this spell, there would be a chance where that creature would lose its skill, like being lobotomised
Why would the number of jumps need to be limited beyond the current limitation? It kills 1 creature but the first creature might have been a Ray of Light.

Lobotomy is unnecessary and would require an undesirable cost increase.
the idea of having a spell that will guarantee a creature kill in any situation seems overpowered imo except against hordes of creatures, but for that   :aether already has dim shield...

by limitating the jumps, it wont take creatures like a flown titan

it wouldnt have to be 10 jumps, it can be any other number of jumps and i thought the lobotomising effect would balance the card and it would belong more to the  :aether theme
1)
Lightning deals 5 damage for a mere 2 :aether|1 :aether + 1 card. That kills most creatures.
Basilisk Blood renders a creature nigh useless for 6 turns for 2 :earth|1 :earth + 1 card. Games tend to be short.
Reverse Time removes the creature and returns it to the deck for 2 :time|1 :time. Destroys Animated weapons.
Arc Lightning costs 8 :aether|7 :aether + 1 card which is according to my balance theory about 3x as expensive.

2)
Aether has a remarkable Lightning theme. It does not need Lobotomy to feel more Aetheric.
Title: Re: Arc Lightning | Arc Lightning
Post by: Poker Alho on January 16, 2012, 07:25:07 pm
as for lightining, its true that it kills most, but the potencial damage done by this card can be much bigger than 5 but i understand your point

as for BB, i dont see it being used in other decks than OTK and stall very often and it is a different form of CC(actually a good card to combine with arc lightning now that i think about it :P)

reverse time is a bit OP imo so i cant say nothing about that lol

i didnt say the card lacked an aetheric theme but adding that lobotomizing effect would be a good way to balance the card given a certain number of jumps
Title: Re: Arc Lightning | Arc Lightning
Post by: UnderneathTheLens on January 16, 2012, 11:07:27 pm
Would shields have any effect on this?

ex. the opponent has a flown titan and a mirror shield
     you use arc lightning
     what happens?
Title: Re: Arc Lightning | Arc Lightning
Post by: Poker Alho on January 16, 2012, 11:12:37 pm
Would shields have any effect on this?

ex. the opponent has a flown titan and a mirror shield
     you use arc lightning
     what happens?
because it doesnt target players, mirror shield and emerald shield would do nothing
your titan would die
Title: Re: Arc Lightning | Arc Lightning
Post by: UnderneathTheLens on January 16, 2012, 11:31:15 pm
Would shields have any effect on this?

ex. the opponent has a flown titan and a mirror shield
     you use arc lightning
     what happens?
because it doesnt target players, mirror shield and emerald shield would do nothing
your titan would die
So... you use arc lightning on the Titan
Then it jumps back and forth between the Titan and the opponent, completely ignoring the mirror shield?
Title: Re: Arc Lightning | Arc Lightning
Post by: Poker Alho on January 16, 2012, 11:33:31 pm
Would shields have any effect on this?

ex. the opponent has a flown titan and a mirror shield
     you use arc lightning
     what happens?
because it doesnt target players, mirror shield and emerald shield would do nothing
your titan would die
So... you use arc lightning on the Titan
Then it jumps back and forth between the Titan and the opponent, completely ignoring the mirror shield?
yes... the mirror shield effect is only activated when you are target of spells like ice bolt and drain life

in this case it is only targetting your creatures, in this case, the flown titan, and it will bounce back to the titan untill it dies
Title: Re: Arc Lightning | Arc Lightning
Post by: OldTrees on January 16, 2012, 11:36:15 pm
So... you use arc lightning on the Titan
Then it jumps back and forth between the Titan and the opponent, completely ignoring the mirror shield?
No. You use Arc Lightning on the Titan and it jumps back and forth between the Titan and the Titan until the Titan dies.
Title: Re: Arc Lightning | Arc Lightning
Post by: Jenkar on January 17, 2012, 08:43:01 am
So... you use arc lightning on the Titan
Then it jumps back and forth between the Titan and the opponent, completely ignoring the mirror shield?
No. You use Arc Lightning on the Titan and it jumps back and forth between the Titan and the Titan until the Titan dies.
That.
Title: Re: Arc Lightning | Arc Lightning
Post by: Powerfrog on January 26, 2012, 10:16:26 pm
Sounds pretty awesome, but realistically, too expensive to be useful.

Just out of curiosity, if theres one creature, it'll just kill it regardless of hp, right?
Title: Re: Arc Lightning | Arc Lightning
Post by: OldTrees on January 26, 2012, 10:18:05 pm
Sounds pretty awesome, but realistically, too expensive to be useful.

Just out of curiosity, if theres one creature, it'll just kill it regardless of hp, right?
Yes
Title: Re: Arc Lightning | Arc Lightning
Post by: Sk1llsIll on February 11, 2012, 05:38:30 pm
need a bit more balancing but good idea
Title: Re: Arc Lightning | Arc Lightning
Post by: Anarook on February 12, 2012, 06:17:15 am
I'm still opposed to this card. Having an instant kill w/ splash damage is easily far too powerful. Don't bring up the "oh but it'll kill the weak creature and barely do dmg" arguement. The targeting is RANDOM it has every bit as likely a chance to kill the small creature after a jump or two as it does never touching it. Unless your oponent spams small creatures, which would diminsh the effect of this card anyways, this is more likely to jump many times, doing well over 5 damage you get with lightning. I still suggest making it jump a limited number of times while starting with a high dmg and doing succesively less. This has the added advantage of guarenteeing you high dmg on 1 creature and the the bonus jumps, thus the spell is more precise and overall has a higher chance of hitting useless targets. Not to mention you'd be guarenteed those hits.
Ex: Deals 5 dmg to target then jumps for 3 then 1. Total 9 dmg(can be more,less, w/e) Helps apply a standard for balance as well.
Title: Re: Arc Lightning | Arc Lightning
Post by: OldTrees on February 12, 2012, 07:19:49 am
I'm still opposed to this card. Having an instant kill w/ splash damage is easily far too powerful. Don't bring up the "oh but it'll kill the weak creature and barely do dmg" arguement. The targeting is RANDOM it has every bit as likely a chance to kill the small creature after a jump or two as it does never touching it. Unless your oponent spams small creatures, which would diminsh the effect of this card anyways, this is more likely to jump many times, doing well over 5 damage you get with lightning. I still suggest making it jump a limited number of times while starting with a high dmg and doing succesively less. This has the added advantage of guarenteeing you high dmg on 1 creature and the the bonus jumps, thus the spell is more precise and overall has a higher chance of hitting useless targets. Not to mention you'd be guarenteed those hits.
Ex: Deals 5 dmg to target then jumps for 3 then 1. Total 9 dmg(can be more,less, w/e) Helps apply a standard for balance as well.
Random does not mean equally likely.
In an Extreme case:
22 Photons, 1 Massive Dragon
If all had an equal chance of dying, the Massive Dragon would die 1/23 times
Since it is not an equal chance of dying, the Massive Dragon would die 1/23^30 times

Lightning deals 5 damage to a single target and only costs 2 :aether + 1 card. Saying something is greatly more effect than Lightning is saying it should cost greatly more than 2 :aether+1card. It already does cost greatly more at 8 :aether+1card.

That said: I do prefer a 5 to 3 to 2 to 1 jump because it is less random and shows the dissipation of energy from jump to jump.
Title: Re: Arc Lightning | Arc Lightning
Post by: OdinVanguard on February 15, 2012, 06:25:36 pm
One other alternative would be to limit the number of times it can jump to a given creature. This would give some immediate balance benchmarks:
Max 1 times each => slightly less powerful than thunderstorm
Max 3 times each => slightly less powerful than rain of fire
With a current cost of 8 | 7, I would say it should be somewhere between 4 and 6 max hits per creature since it costs more than RoF (equivalent to setting max to 3).
Title: Re: Arc Lightning | Arc Lightning
Post by: Shylderidh on February 15, 2012, 10:17:08 pm
I don't think it's a good idea to allow it to bounce on the same creature it just striked (which allow it to kill any lonely creature no matter the hp).

I'd replace "enemy" with "another enemy creature". The idea of a chain lightning is good but it has no reason to be also an insta kill chimera spell.
Title: Re: Arc Lightning | Arc Lightning
Post by: Jenkar on February 15, 2012, 10:31:30 pm
I don't think it's a good idea to allow it to bounce on the same creature it just striked (which allow it to kill any lonely creature no matter the hp).

I'd replace "enemy" with "another enemy creature". The idea of a chain lightning is good but it has no reason to be also an insta kill chimera spell.
Actually, that's the intent. I wish i had enough place to put that :<
Title: Re: Arc Lightning | Arc Lightning
Post by: OldTrees on February 16, 2012, 02:27:19 pm
I don't think it's a good idea to allow it to bounce on the same creature it just striked (which allow it to kill any lonely creature no matter the hp).

I'd replace "enemy" with "another enemy creature". The idea of a chain lightning is good but it has no reason to be also an insta kill chimera spell.
Actually, that's the intent. I wish i had enough place to put that :<
Does this fit?: Target enemy creature loses 1 hp. Another random enemy creatures loses 1 hp until something dies.
Title: Re: Arc Lightning | Arc Lightning
Post by: Jenkar on February 16, 2012, 04:18:55 pm
I don't think it's a good idea to allow it to bounce on the same creature it just striked (which allow it to kill any lonely creature no matter the hp).

I'd replace "enemy" with "another enemy creature". The idea of a chain lightning is good but it has no reason to be also an insta kill chimera spell.
Actually, that's the intent. I wish i had enough place to put that :<
Does this fit?: Target enemy creature loses 1 hp. Another random enemy creatures loses 1 hp until something dies.
Yups! Many thanks, updated.
Title: Re: Arc Lightning | Arc Lightning
Post by: Cel on February 16, 2012, 04:50:52 pm
Just thought I'd mention that the update screwed around with all the tables and such.  ::)
Title: Re: Arc Lightning | Arc Lightning
Post by: Jenkar on February 16, 2012, 04:56:35 pm
Just thought I'd mention that the update screwed around with all the tables and such.  ::)
Annnnd i forgot it could target players too. Re-updatin' soonish.
Title: Re: Arc Lightning | Arc Lightning
Post by: Shylderidh on February 16, 2012, 06:39:56 pm
It just shouldn't be able to strike opponent imo.

Allowing it to strike the player makes it far too powerful in case there is a lonely high hp creature on the field (it becomes a "kill the chimera or your opponent" spell).
Title: Re: Arc Lightning | Arc Lightning
Post by: Poker Alho on February 16, 2012, 08:00:52 pm
It just shouldn't be able to strike opponent imo.

Allowing it to strike the player makes it far too powerful in case there is a lonely high hp creature on the field (it becomes a "kill the chimera or your opponent" spell).
when you target the player, i think its not supposed to bounce back at creatures and then bounce back to the player
Title: Re: Arc Lightning | Arc Lightning
Post by: Jenkar on February 16, 2012, 08:02:31 pm
Target is always a creature.
It can bounce on player, same chance as other creatures, save if there's a reflective shield.
Title: Re: Arc Lightning | Arc Lightning
Post by: UTAlan on February 16, 2012, 08:04:11 pm
So if there is a single flown Titan on the playing field at full HP, and the opponent has 49 HP, playing this on the Titan will win you the game?
Title: Re: Arc Lightning | Arc Lightning
Post by: Jenkar on February 16, 2012, 08:07:28 pm
So if there is a single flown Titan on the playing field at full HP, and the opponent has 49 HP, playing this on the Titan will win you the game?
Indeed.
Title: Re: Arc Lightning | Arc Lightning
Post by: Anarook on February 16, 2012, 11:40:16 pm
And that, is why I still can't aprove this card.
Title: Re: Arc Lightning | Arc Lightning
Post by: TheManuz on February 17, 2012, 12:25:28 am
And that, is why I still can't aprove this card.
This is the reason i don't like this card too.
Play some basilisk blood when the player have only 1 creature on the field and BAM: 20 HP and an instakill.
I know it's a 2 cards combo, but it's really easy to play and it gives you 2 dinstinct effects: 20 damage (very powerful) and an instakill (OP, currently only Shockwave + Congeal can achieve it).
It's far more powerful than Unstable Gas, since you damage your opponent and eliminate an offense.
At least Unstable Gas stays vulnerable for 1 turn.
Title: Re: Arc Lightning | Arc Lightning
Post by: UnderneathTheLens on February 17, 2012, 12:28:04 am
And that, is why I still can't aprove this card.
This is the reason i don't like this card too.
Play some basilisk blood when the player have only 1 creature on the field and BAM: 20 HP and an instakill.
I know it's a 2 cards combo, but it's really easy to play and it gives you 2 dinstinct effects: 20 damage (very powerful) and an instakill (OP, currently only Shockwave + Congeal can achieve it).
It's far more powerful than Unstable Gas, since you damage your opponent and eliminate an offense.
At least Unstable Gas stays vulnerable for 1 turn.
Well, it does cost a heck of a lot.
Title: Re: Arc Lightning | Arc Lightning
Post by: TheManuz on February 17, 2012, 12:49:31 am
And that, is why I still can't aprove this card.
This is the reason i don't like this card too.
Play some basilisk blood when the player have only 1 creature on the field and BAM: 20 HP and an instakill.
I know it's a 2 cards combo, but it's really easy to play and it gives you 2 dinstinct effects: 20 damage (very powerful) and an instakill (OP, currently only Shockwave + Congeal can achieve it).
It's far more powerful than Unstable Gas, since you damage your opponent and eliminate an offense.
At least Unstable Gas stays vulnerable for 1 turn.
Well, it does cost a heck of a lot.
Let's do the math:
to achieve the same effect with the current cards (unupped) you must use
With Arc Lightning (unupped)
It can be played in a duo (mono :aether + :earth mark) while first combination require 3 elements.
It costs 1 card less.
It has no counters, only prevention (denial or immortal creatures). I'll explain this point better: the opponent cannot respond to it, only prevent it. I find this very important because this is the point where Unstable Gas is balanced (otherwise it would be OP, try to imagine 20 spell damage avoidable only with a reflecting shield...)
Title: Re: Arc Lightning | Arc Lightning
Post by: Shylderidh on February 17, 2012, 01:53:37 am
Also, allowing this spell to damage the opponent, even without combo, means for example that you can do 24 damage to the player + kill an armagio of the unlucky player using one (or even better, he plays 2 armagios, with -extremely- lucky rolls you can do 24 damage to one + kill the other + do 49 damage to the opponent, this with only 8 quanta and one card ; and even with the most unlucky rolls you would at least do 12 damage to opponent and 13 to the second armaggio before killing one in this situation).

This card is already powerful enough without the "can damage opponent" part. There is not one mass spell in the game also damaging the opponent, no reason to make this one the exception.
Title: Re: Arc Lightning | Arc Lightning
Post by: Powerfrog on February 17, 2012, 04:44:18 pm
A better alternative to making the spell damage the opponent would be to decide which side of the field it effects.

The synergy with voodoo dolls would be awesome. Especially with fractal and twin universe being useful cards in the duo.
Title: Re: Arc Lightning | Arc Lightning
Post by: Anarook on February 17, 2012, 10:35:01 pm
It already targets the opponents side only.
Title: Re: Arc Lightning | Arc Lightning
Post by: Powerfrog on February 17, 2012, 10:45:44 pm
It already targets the opponents side only.
...

I suggested the opposite. What do you mean 'already'? Isn't the whole point to decide a better alternative before it's out there and 'already' is a more valid term?
Title: Re: Arc Lightning | Arc Lightning
Post by: freemod1espilon on March 02, 2012, 01:28:35 am
maybe have a max hit counter of 5 or 8 then 7 or 10 upped?
blarg: agentflare