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Offline SnoWeb

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Re: Temple of Wenut | Wenut Effigy https://elementscommunity.org/forum/index.php?topic=28275.msg361786#msg361786
« Reply #12 on: July 06, 2011, 02:22:07 pm »
me gusta.  but im not sure what walnuts have to do with time ;)
It's no walnuts but wet nuts - but I have no idea why!

Offline Captain Scibra

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Re: Temple of Wenut | Wenut Effigy https://elementscommunity.org/forum/index.php?topic=28275.msg361794#msg361794
« Reply #13 on: July 06, 2011, 02:33:47 pm »
A nice way to make +0|+20 on an otyugh (this + BB) or to enhance acceleration and poisoning.
It seem however, that the automatic abilities (active but passively triggered) work with it (acceleration) whereas the triggered abilities (active but actively triggered) and attacks won't. It can be explain in that it is aging and no adrenaline. However, Growth should work too (even though it is triggered).
Click triggered Active abilities won't work 3 times, but I'm thinking about that you could re-use creature's skill.
Definitely should include that, but for that reason it might require a cost increase.
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Offline Xenocidius

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Re: Temple of Wenut | Wenut Effigy https://elementscommunity.org/forum/index.php?topic=28275.msg361797#msg361797
« Reply #14 on: July 06, 2011, 02:37:03 pm »
I'm thinking of possible synergies ...

Basilisk Blood, Auburn Nymph: Give one of your creatures +20 HP with little or no delay.
Parasite, Toadfish, Spine Carapace: Speed up poison on opponent's creatures.
Aflatoxin: Kill creature infected with aflatoxin faster AND use it on a cell to make it generate three more cells, clogging your opponent's board faster.
Acceleration | Overdrive: Creatures can potentially gain 21 attack per turn (3 for each temple, 3 normal), for the cost of 7 health.

Counters ...

Basilisk Blood, Auburn Nymph, Procrastination: Override the delay.
Freeze, Arctic Squid, Ice Shield: Override the freezing.

Interesting concept, and works similarly to Adrenaline.
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Offline ThalasTopic starter

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Re: Temple of Wenut | Wenut Effigy https://elementscommunity.org/forum/index.php?topic=28275.msg361894#msg361894
« Reply #15 on: July 06, 2011, 04:30:03 pm »
Quote
Quote
me gusta.  but im not sure what walnuts have to do with time ;)
It's no walnuts but wet nuts - but I have no idea why!
Wenut goddes of hours, but it will probably change, open to suggestions

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Re: Temple of Wenut | Wenut Effigy https://elementscommunity.org/forum/index.php?topic=28275.msg362443#msg362443
« Reply #16 on: July 07, 2011, 06:12:27 pm »
Yeah that name should probably be changed. It sounds silly and and I almost always read it as a "Temple of Walnut".

What causes aging? Like the opposite of Fountain of Youth. Hm.. I have no idea. "Sea of Really Really Old"? :)

Yep.. useful post.

Offline moomoose

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Re: Temple of Wenut | Wenut Effigy https://elementscommunity.org/forum/index.php?topic=28275.msg362446#msg362446
« Reply #17 on: July 07, 2011, 06:19:51 pm »
possibly "pregorian spire" - pregoria is a condition (tempted to say genetic condition, but it could be epigenetic or something else, im ignorant of it for the most part) which causes rapid aging.  the theme is kinda twisted around, but it was the best i could come up with.
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Offline ThalasTopic starter

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Re: Withering Spire | Withering Minaret https://elementscommunity.org/forum/index.php?topic=28275.msg362471#msg362471
« Reply #18 on: July 07, 2011, 07:25:59 pm »
Updated : Name changed to Withering Spire | Withering Minaret
                Refreshes creature's skill
                Active automatically triggered abilities trigger similiarly to creatures with adrenaline

Offline moomoose

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Re: Withering Spire | Withering Minaret https://elementscommunity.org/forum/index.php?topic=28275.msg364532#msg364532
« Reply #19 on: July 11, 2011, 09:19:44 pm »
im not a fan of the trigger recovery, the whole dive, dip, duck, dodge, dive thing again.
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Offline The_Mormegil

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Re: Withering Spire | Withering Minaret https://elementscommunity.org/forum/index.php?topic=28275.msg364843#msg364843
« Reply #20 on: July 12, 2011, 07:34:17 am »
I like the review, but refreshing the ability might be a bit too much.
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Offline ThalasTopic starter

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Re: Withering Spire | Withering Minaret https://elementscommunity.org/forum/index.php?topic=28275.msg364867#msg364867
« Reply #21 on: July 12, 2011, 09:58:44 am »
I like the review, but refreshing the ability might be a bit too much.
I already removed it. Before you even posted.

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Re: Withering Spire | Withering Minaret https://elementscommunity.org/forum/index.php?topic=28275.msg365189#msg365189
« Reply #22 on: July 13, 2011, 12:04:55 am »
Did you get 9 :fire if you use on firefly with adrenaline.  :o :o
 

Offline Essence

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Re: Withering Spire | Withering Minaret https://elementscommunity.org/forum/index.php?topic=28275.msg365197#msg365197
« Reply #23 on: July 13, 2011, 12:27:36 am »
More importantly, you drain 6 quanta if you use this on a Pest with Adrenaline. :)

Really, the name you're looking for isn't 'withering', that implies dehydration.  You want 'Precipitant' Spire/Minaret.  That gives the impression of haste/rush/speediness without implying actual action or getting wrinkled. :)
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