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Offline ThalasTopic starter

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Withering Spire | Withering Minaret https://elementscommunity.org/forum/index.php?topic=28275.msg361140#msg361140
« on: July 05, 2011, 02:25:32 pm »
NAME:
Withering Spire
ELEMENT:
Time
COST:
1 :time
TYPE:
Permanent
ATK|HP:
TEXT:
:time :time : Expedite
The target creature will age by 2 turns (doesn't attack).
NAME:
Withering Minaret
ELEMENT:
Time
COST:
3 :time
TYPE:
Permanent
ATK|HP:
TEXT:
:time : Expedite
The target creature will age by 3 turns (doesn't attack).
ART:
Thalas
IDEA:
Thalas
NOTES:
Will age by 3 turns = If frozen or delayed, it will speed up by 3 turns
                                 If poisoned it will inflict poison damage 3 times
                                 If accelerated gains +6|-3
                                For example, a firefly with incadescence, creates the same number of  :fire as 4|2 firefly with adrenaline.
SERIES:


Offline The_Mormegil

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Re: Temple of Wenut | Wenut Effigy https://elementscommunity.org/forum/index.php?topic=28275.msg361150#msg361150
« Reply #1 on: July 05, 2011, 02:45:08 pm »
ٔهزث هیثش... ثطزثحف بخق فاث فهپث هپپعدهفغ حشقف. ّ فاهدن هف-س ذثففثق صهفاخعف فاشف. ‌غ فاث صشغو صخعمی يثرخعقثق یثرخعق فاقثث فهپثسـ
Nice idea, but I think it would be better off without the "time immunity" part. By the way, would a devourer devour three times? Two?

EDIT: do not ask. I don't know either. .-.
[18:21:43] jmdt: elements is just math over top of a GUI
Kakerlake: I believe that there is no God as in something that can think by itself and does stuff that sounds way OP.

Offline ThalasTopic starter

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Re: Temple of Wenut | Wenut Effigy https://elementscommunity.org/forum/index.php?topic=28275.msg361153#msg361153
« Reply #2 on: July 05, 2011, 02:55:16 pm »
ٔهزث هیثش... ثطزثحف بخق فاث فهپث هپپعدهفغ حشقف. ّ فاهدن هف-س ذثففثق صهفاخعف فاشف. ‌غ فاث صشغو صخعمی يثرخعقثق یثرخعق فاقثث فهپثسـ
Nice idea, but I think it would be better off without the "time immunity" part. By the way, would a devourer devour three times? Two?

EDIT: do not ask. I don't know either. .-.

What's that language?

Time immunity is there to not abuse poison combo, killing big creatures as dragons. Maybe I change it only to Wenut

About devourer I don't know. I leave it to the final balancing

Isei

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Re: Temple of Wenut | Wenut Effigy https://elementscommunity.org/forum/index.php?topic=28275.msg361249#msg361249
« Reply #3 on: July 05, 2011, 06:53:45 pm »
I like the idea behind this.  I feel it needs some sort of benefit other than the time immunity, though.  Maybe allow it to reset a creature's ability, so that you can use it twice in the same turn?  It would fit the flavor. 

Offline The_Mormegil

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Re: Temple of Wenut | Wenut Effigy https://elementscommunity.org/forum/index.php?topic=28275.msg361254#msg361254
« Reply #4 on: July 05, 2011, 07:01:37 pm »
ٔهزث هیثش... ثطزثحف بخق فاث فهپث هپپعدهفغ حشقف. ّ فاهدن هف-س ذثففثق صهفاخعف فاشف. ‌غ فاث صشغو صخعمی يثرخعقثق یثرخعق فاقثث فهپثسـ
Nice idea, but I think it would be better off without the "time immunity" part. By the way, would a devourer devour three times? Two?

EDIT: do not ask. I don't know either. .-.

What's that language?

Time immunity is there to not abuse poison combo, killing big creatures as dragons. Maybe I change it only to Wenut

About devourer I don't know. I leave it to the final balancing
I don't think the poison combo is too bad, as it is. It's the same as Sniper, except that it requires poison on the target, is a permanent and is more versatile. For that reason, I'd say keep the :time :time cost, and increase cost to 6 | 4. :) that way it's more linear.
[18:21:43] jmdt: elements is just math over top of a GUI
Kakerlake: I believe that there is no God as in something that can think by itself and does stuff that sounds way OP.

Offline ThalasTopic starter

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Re: Temple of Wenut | Wenut Effigy https://elementscommunity.org/forum/index.php?topic=28275.msg361624#msg361624
« Reply #5 on: July 06, 2011, 07:37:42 am »
ٔهزث هیثش... ثطزثحف بخق فاث فهپث هپپعدهفغ حشقف. ّ فاهدن هف-س ذثففثق صهفاخعف فاشف. ‌غ فاث صشغو صخعمی يثرخعقثق یثرخعق فاقثث فهپثسـ
Nice idea, but I think it would be better off without the "time immunity" part. By the way, would a devourer devour three times? Two?

EDIT: do not ask. I don't know either. .-.

What's that language?

Time immunity is there to not abuse poison combo, killing big creatures as dragons. Maybe I change it only to Wenut

About devourer I don't know. I leave it to the final balancing
I don't think the poison combo is too bad, as it is. It's the same as Sniper, except that it requires poison on the target, is a permanent and is more versatile. For that reason, I'd say keep the :time :time cost, and increase cost to 6 | 4. :) that way it's more linear.
Okay, card edited. I got rid of the time immunity and reduced turns by 1 for both unuppeed and upped and reduced cost of unupped by 1

Offline Captain Scibra

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Re: Temple of Wenut | Wenut Effigy https://elementscommunity.org/forum/index.php?topic=28275.msg361633#msg361633
« Reply #6 on: July 06, 2011, 07:59:11 am »
I like it, good synergy with long-term CC. 
Also the language is random Persian letters...
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The New Card Theory Thread

Offline The_Mormegil

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Re: Temple of Wenut | Wenut Effigy https://elementscommunity.org/forum/index.php?topic=28275.msg361637#msg361637
« Reply #7 on: July 06, 2011, 08:03:45 am »
Also the language is random Persian letters...
It was a sentence in english. Only with the wrong alphabet. I don't know how that happened, my keyboard's setting probably changed without me noticing.
[18:21:43] jmdt: elements is just math over top of a GUI
Kakerlake: I believe that there is no God as in something that can think by itself and does stuff that sounds way OP.

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Re: Temple of Wenut | Wenut Effigy https://elementscommunity.org/forum/index.php?topic=28275.msg361652#msg361652
« Reply #8 on: July 06, 2011, 08:54:47 am »
I like the concept of aging very much. This kind of card would enable all kinds of cool decks. I can't find any flaws with it really. Balancing this is really difficult because this is one of those cards that would need to be tested in the game to see if it's OP or now.

Offline SnoWeb

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Re: Temple of Wenut | Wenut Effigy https://elementscommunity.org/forum/index.php?topic=28275.msg361729#msg361729
« Reply #9 on: July 06, 2011, 12:04:00 pm »
A nice way to make +0|+20 on an otyugh (this + BB) or to enhance acceleration and poisoning.
It seem however, that the automatic abilities (active but passively triggered) work with it (acceleration) whereas the triggered abilities (active but actively triggered) and attacks won't. It can be explain in that it is aging and no adrenaline. However, Growth should work too (even though it is triggered).

Offline ThalasTopic starter

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Re: Temple of Wenut | Wenut Effigy https://elementscommunity.org/forum/index.php?topic=28275.msg361745#msg361745
« Reply #10 on: July 06, 2011, 01:04:16 pm »
A nice way to make +0|+20 on an otyugh (this + BB) or to enhance acceleration and poisoning.
It seem however, that the automatic abilities (active but passively triggered) work with it (acceleration) whereas the triggered abilities (active but actively triggered) and attacks won't. It can be explain in that it is aging and no adrenaline. However, Growth should work too (even though it is triggered).
Click triggered Active abilities won't work 3 times, but I'm thinking about that you could re-use creature's skill.

Offline moomoose

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Re: Temple of Wenut | Wenut Effigy https://elementscommunity.org/forum/index.php?topic=28275.msg361759#msg361759
« Reply #11 on: July 06, 2011, 01:51:30 pm »
me gusta.  but im not sure what walnuts have to do with time ;)
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