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Offline AnarookTopic starter

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Wither | Ruin https://elementscommunity.org/forum/index.php?topic=45885.msg1031165#msg1031165
« on: January 12, 2013, 03:22:35 am »
NAME:
Wither
ELEMENT:
Time
COST:
6 :time
TYPE:
Spell
ATK|HP:

TEXT:
Deals damage to every enemy creature. Creatures that have been in play longer take more damage.
NAME:
Ruin
ELEMENT:
Time
COST:
4 :time
TYPE:
Spell
ATK|HP:

TEXT:
Deals damage to every enemy creature. Creatures that have been in play longer take more damage.

ART:
SRC
IDEA:
Anarook
NOTES:
Thinking (2x)^(1/2) for damage propagation, rounding down. Matches RoF damage at turn 5, more at turn 8+.
A card of mine from way back when in the forum brawl.
SERIES:

« Last Edit: April 07, 2013, 05:03:33 am by Anarook »
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Offline AnarookTopic starter

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Re: Wither | Ruin https://elementscommunity.org/forum/index.php?topic=45885.msg1031837#msg1031837
« Reply #1 on: January 14, 2013, 02:24:56 am »
Bump-c'mon no replies?
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Offline Drake_XIV

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Re: Wither | Ruin https://elementscommunity.org/forum/index.php?topic=45885.msg1031838#msg1031838
« Reply #2 on: January 14, 2013, 02:26:46 am »
Wasn't this card done several times before?  I know I saw this as a Brawl submission...

Offline Rutarete

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Re: Wither | Ruin https://elementscommunity.org/forum/index.php?topic=45885.msg1031840#msg1031840
« Reply #3 on: January 14, 2013, 02:30:17 am »
Wasn't this card done several times before?  I know I saw this as a Brawl submission...
Or some other competition?
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Offline Drake_XIV

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Re: Wither | Ruin https://elementscommunity.org/forum/index.php?topic=45885.msg1031848#msg1031848
« Reply #4 on: January 14, 2013, 02:52:20 am »
Wasn't this card done several times before?  I know I saw this as a Brawl submission...
Or some other competition?

Perhaps...

Anyways, Brawl 1, Round 1, Entries 2 and 4

http://elementscommunity.org/forum/index.php/topic,43004.0.html

Not submitted ideas to my knowledge, but I was sure that after that, a similar idea was posted.  I could be wrong, but I think not.

Offline AnarookTopic starter

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Re: Wither | Ruin https://elementscommunity.org/forum/index.php?topic=45885.msg1031926#msg1031926
« Reply #5 on: January 14, 2013, 09:05:21 am »
I was one of those entries.
It never popped up after, so I'm submitting now.
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Offline AnarookTopic starter

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Re: Wither | Ruin https://elementscommunity.org/forum/index.php?topic=45885.msg1057778#msg1057778
« Reply #6 on: April 07, 2013, 12:11:31 am »
bump, no idea why I let this die...
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Offline OdinVanguard

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Re: Wither | Ruin https://elementscommunity.org/forum/index.php?topic=45885.msg1057790#msg1057790
« Reply #7 on: April 07, 2013, 01:14:24 am »
I have an uncanny love for number crunching... so here's a table for the damage scaling:
turn   damage
1   1
2   2
3   2
4   2
5   3
6   3
7   3
8   4
9   4
10   4
11   4
12   4
13   5
14   5
15   5
16   5
17   5
18   6
19   6
20   6
21   6
22   6
23   6
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
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Offline AnarookTopic starter

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Re: Wither | Ruin https://elementscommunity.org/forum/index.php?topic=45885.msg1057811#msg1057811
« Reply #8 on: April 07, 2013, 03:27:12 am »
I feel like that's pretty good for damage propagation. I actually tried many formulas and compared out the results. RoF at turn 5, higher at 8+ seemed appropriate.
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Offline OdinVanguard

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Re: Wither | Ruin https://elementscommunity.org/forum/index.php?topic=45885.msg1057815#msg1057815
« Reply #9 on: April 07, 2013, 03:43:51 am »
Sounds about right... though maybe just slightly on the UP side.

A typical game only lasts about 8 - 10 turns. And, at least in non-upgraded battles, most creatures won't show up till at least the second or third turn. That means creatures will only be in play an average of about 5 to 8 turns...

So this card will only ever compete with firestorm at the very last turn or two of an average game.

So with respect to firestorm this seems about right... on the other hand, compared to thunderstorm and dessication, this is very expensive.

I think a slight cost reduction may be feasible. Something somewhere between firestorm and thunderstorm is probably the right place for it... ( 4 to 6 unupgraded and 3 to 4 upgraded).

The scaling seems pretty well balanced though.

On a different note, time is an unusual element for direct damage spells.

Typically the time element is more about delay and card manipulation and tends to rely on non-damaging types of CC. This seems to be one of the defining aspects of the element.

This card does introduce direct damage in a thematically interesting and relevant manner though, so that should count in favor of an exception.
« Last Edit: April 07, 2013, 04:31:31 am by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
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Offline AnarookTopic starter

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Re: Wither | Ruin https://elementscommunity.org/forum/index.php?topic=45885.msg1057816#msg1057816
« Reply #10 on: April 07, 2013, 03:50:53 am »
cost reduction of 1 perhaps?
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Offline OdinVanguard

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Re: Wither | Ruin https://elementscommunity.org/forum/index.php?topic=45885.msg1057823#msg1057823
« Reply #11 on: April 07, 2013, 04:36:53 am »
cost reduction of 1 perhaps?

That should work out I think.

The scaling rate will mean that players will have to weigh benefits of early damage versus long term efficiency.

I think it will be very popular among stall based decks.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

 

blarg: