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Kameda

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Re: Wither Beast | Wither Monster https://elementscommunity.org/forum/index.php?topic=5106.msg52356#msg52356
« Reply #12 on: April 12, 2010, 08:53:55 pm »
I still think that the HP should be lower than the attack.

Offline GlitchTopic starter

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Re: Wither Beast | Wither Monster https://elementscommunity.org/forum/index.php?topic=5106.msg52357#msg52357
« Reply #13 on: April 12, 2010, 08:54:42 pm »
I still think that the HP should be lower than the attack.
Oh yea that.  It's a 3|2.  My bad.

Edited the OP, although the dark marks in the ability are poorly photoshopped.  I might fix that later.

Offline jmizzle7

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Re: Wither Beast | Wither Monster https://elementscommunity.org/forum/index.php?topic=5106.msg52365#msg52365
« Reply #14 on: April 12, 2010, 09:08:37 pm »
Just because a creature can be buffed doesn't make it overpowered. That's like saying Ball Lightning is overpowered because you can bless it to keep it in play. All this creature does is deal damage that can't be healed back. I see no problem with it. Very good idea, but I'm not sure why you have it as an activated ability. Just make it a passive.

P.S. - you don't have to put a clause in giving details about antimatter. It goes without saying that subtracting negative hp is the same thing as adding hp.

Offline GlitchTopic starter

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Re: Wither Beast | Wither Monster https://elementscommunity.org/forum/index.php?topic=5106.msg52366#msg52366
« Reply #15 on: April 12, 2010, 09:10:34 pm »
Degrade is active so it can be lobo'd, and so mutants can get it.

I might drop the anti-matter bit if I edit it again.

casthegamer

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Re: Wither Beast | Wither Monster https://elementscommunity.org/forum/index.php?topic=5106.msg52527#msg52527
« Reply #16 on: April 13, 2010, 03:49:52 am »
i like it, heal cards (SoG) are powerful and it would be nice to have a few cards around to keep them in check.

omerbey

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Re: Wither Beast | Wither Monster https://elementscommunity.org/forum/index.php?topic=5106.msg52890#msg52890
« Reply #17 on: April 13, 2010, 10:34:25 pm »
I think this is a good concept, but  :darkness :darkness :darkness activation is.. well not nice.
It should be a passive ability IMO. no hassles. It's not that OP.


Offline jmizzle7

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Re: Wither Beast | Wither Monster https://elementscommunity.org/forum/index.php?topic=5106.msg52894#msg52894
« Reply #18 on: April 13, 2010, 10:40:15 pm »
I think this is a good concept, but  :darkness :darkness :darkness activation is.. well not nice.
It should be a passive ability IMO. no hassles. It's not that OP.
I agree, although I don't think it should be passive. Just have it be a triggered ability, just like bioluminescence, phoenix, et al.

Degrade is active so it can be lobo'd, and so mutants can get it.

I might drop the anti-matter bit if I edit it again.
Just because something is "active" doesn't mean it should be an activated ability with a cost. Lobo removes phoenix and bioluminescence (see above), so if that is your only real concern, just make it a triggered ability that is activated with creature damage.

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Re: Wither Beast | Wither Monster https://elementscommunity.org/forum/index.php?topic=5106.msg52896#msg52896
« Reply #19 on: April 13, 2010, 10:42:23 pm »
yes i agree, just leave it passive. its already 3/2 and if its buffed then guess what ITS AN EFFECTIVE PLAN. just because a plan is good dose not make it over powered.

Offline GlitchTopic starter

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Re: Wither Beast | Wither Monster https://elementscommunity.org/forum/index.php?topic=5106.msg52905#msg52905
« Reply #20 on: April 13, 2010, 11:21:23 pm »
Alright!  I added the upgraded form and fixed the unupped.

I can haz smithy card?

akromat

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Re: Wither Beast | Wither Monster https://elementscommunity.org/forum/index.php?topic=5106.msg53317#msg53317
« Reply #21 on: April 14, 2010, 08:36:28 pm »
If this were ever made into an actual card, I can see fractal abuse. And though this does fit the theme of darkness, does mono-dark need any more support? By itself it isn't too overpowered but within the context of the game, it could be a pretty devastating addition to darkness.

Bear in mind, that even if a deck with these gets you to 1 life left, you still get mastery, as that 1 life is your maximum life force.
It was my understanding that the amount of HP you have at the mastery was the percentage your reward was increased by. A 1% increase in reward is barely an argument in favor of mastery. (Correct me if I'm wrong)

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Re: Wither Beast | Wither Monster https://elementscommunity.org/forum/index.php?topic=5106.msg53326#msg53326
« Reply #22 on: April 14, 2010, 09:01:31 pm »
....

That might actually be correct.  But you still get double money for masteries.

omerbey

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Re: Wither Beast | Wither Monster https://elementscommunity.org/forum/index.php?topic=5106.msg53342#msg53342
« Reply #23 on: April 14, 2010, 09:29:47 pm »
I don't really get why people are so much into elemental mastery.
I get that it may be a nice personal challenge to overcome, but isn't the main moneymaker in the game earning and selling upped cards?

 

blarg: