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Offline GlitchTopic starter

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Wither Beast | Wither Monster https://elementscommunity.org/forum/index.php?topic=5106.msg50944#msg50944
« on: April 10, 2010, 12:11:13 am »
So I was thinking about how awesome Life was, and how there was no real counter for healing, when I thought of this card.

So I was thinking about MtG, and how many of it's concepts would work well with elements, when I started thinking about what wouldn't work.  Following that train of thought, I started thinking about what would work for elements but not MTG.  And then I thought of this card.

[

NAME:
Wither Beast
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Creature
ATT/HP:
3|2
ABILITY:
Degrade
.
ADDITIONAL
INFORMATION:
Wither beast deals damage by decreasing your maximum HP.  If he hits you for three, your maximum HP goes down by three.
ART BY:
SCREAM46
CARD IDEA BY:
Gl1tch
NAME:
Wither Monster
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Creature
ATT/HP:
3|4
ABILITY:
Degrade
.
ADDITIONAL
INFORMATION:
Wither Monster deals damage by decreasing your maximum HP
ART BY:
SCREAM46
CARD IDEA BY:
Gl1tch
I will make the upgrade for it if the card gets well accepted, but the upgrade will just have an extra attack.  The point is, instead of just dealing damage, it lowers your maximum HP.  This way it makes heals useless.  This does stack with normal damage, so you still lose health if this hits you while you aren't at full health.  (90/100 HP -> 87/97 HP).  I thought the card would work great in darkness, and with eclipse, it would make a great addition to a deck.  Degrade is an active ability, and it can be gained through mutation.  (<- might be OP)

What do you guys think?

icybraker

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Re: Wither Beast | Wither Monster https://elementscommunity.org/forum/index.php?topic=5106.msg50946#msg50946
« Reply #1 on: April 10, 2010, 12:17:23 am »
This is very powerful - perhaps TOO powerful - with buffs.

One of these guys with Adrenaline is 12 max damage decreased every turn, with no way to heal out of it.

And with more than one of these things... *shiver* only shields can save you now.

I'd reduce its HP to 2 in an attempt to nerf it. Thus, it can be killed by an unupped Oty or a Fire Storm.

Offline GlitchTopic starter

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Re: Wither Beast | Wither Monster https://elementscommunity.org/forum/index.php?topic=5106.msg50947#msg50947
« Reply #2 on: April 10, 2010, 12:18:30 am »
Yea, I wasn't sure how to balance the card, as it's effect was new.  Reducing the HP would put it in paradox range too.  Good idea!

Offline Bloodshadow

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Re: Wither Beast | Wither Monster https://elementscommunity.org/forum/index.php?topic=5106.msg50959#msg50959
« Reply #3 on: April 10, 2010, 12:38:47 am »
I've suggested a Shard-type card with a similar ability. This, with buffs, is overpowered. Maybe you should make the card temporary, like it loses some HP every turn.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline GlitchTopic starter

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Re: Wither Beast | Wither Monster https://elementscommunity.org/forum/index.php?topic=5106.msg51251#msg51251
« Reply #4 on: April 10, 2010, 04:55:13 pm »
To rebalance, I'm thinking of making it a 2|1 for 4  :darkness

Fair?

Offline Bloodshadow

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Re: Wither Beast | Wither Monster https://elementscommunity.org/forum/index.php?topic=5106.msg51488#msg51488
« Reply #5 on: April 11, 2010, 03:10:46 am »
To rebalance, I'm thinking of making it a 2|1 for 4  :darkness

Fair?
It can still be buffed, thus it's still overpowered. Stack a couple of Blessings and/or Rage Potion on this...

Give this card some sort of penalty, maybe reducing your own max HP as well. Make it discourage people from using and abusing it.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Kameda

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Re: Wither Beast | Wither Monster https://elementscommunity.org/forum/index.php?topic=5106.msg51498#msg51498
« Reply #6 on: April 11, 2010, 03:32:54 am »
Maybe 2/1 with an active ability that reduces the opponents max. HP by 2. The abilitu could cost 1~2 dark quantum.

Offline Kuroaitou

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Re: Wither Beast | Wither Monster https://elementscommunity.org/forum/index.php?topic=5106.msg51500#msg51500
« Reply #7 on: April 11, 2010, 03:45:02 am »
Maybe 2/1 with an active ability that reduces the opponents max. HP by 2. The abilitu could cost 1~2 dark quantum.
What Kameda said. Overtime, the person's HP will be reduced, but it'll take quanta to use to prevent abuse (especially in decks not specialized in  :darkness or rainbow decks). This way, it does little damage, but with enough quantum, you can reverse the effects of SoG (very slowly, albeit).

Kameda

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Re: Wither Beast | Wither Monster https://elementscommunity.org/forum/index.php?topic=5106.msg52077#msg52077
« Reply #8 on: April 12, 2010, 03:11:50 am »
I think it could even be 3/2. This way it stay vunerable to Maxwell and Rain of Fire, but can resist a single Thunderbolt.

Offline killsdazombies

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Re: Wither Beast | Wither Monster https://elementscommunity.org/forum/index.php?topic=5106.msg52084#msg52084
« Reply #9 on: April 12, 2010, 03:32:10 am »
maybe it comes into play with one poison counter on it? then in 4 turns (or 1 if you adrenaline) its dead?

Offline GlitchTopic starter

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Re: Wither Beast | Wither Monster https://elementscommunity.org/forum/index.php?topic=5106.msg52351#msg52351
« Reply #10 on: April 12, 2010, 08:39:57 pm »
I like the concept of paying quantums to activate the ability.

Bear in mind, that even if a deck with these gets you to 1 life left, you still get mastery, as that 1 life is your maximum life force.

For now, I'm thinking of making the card a 3|4 for 5, and if you pay 3 dark quanta, it deals damage by reducing maximum HP.

Offline killsdazombies

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Re: Wither Beast | Wither Monster https://elementscommunity.org/forum/index.php?topic=5106.msg52353#msg52353
« Reply #11 on: April 12, 2010, 08:42:00 pm »
sounds balanced and a good card :D

 

blarg: