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Offline Hazardus10Topic starter

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Asteroid Belt | Asteroid Belt https://elementscommunity.org/forum/index.php?topic=47560.msg1049484#msg1049484
« on: March 08, 2013, 06:15:32 pm »
NAME:
Asteroid Belt
ELEMENT:
Gravity
COST:
5 :gravity
TYPE:
Permanent
ATK|HP:

TEXT:
All non :gravity creatures on the field, gain -1/-1.  Creatures will die if life is reduced to 0.
NAME:
Asteroid Belt
ELEMENT:
Gravity
COST:
6 :gravity
TYPE:
Permanent
ATK|HP:

TEXT:
All non :gravity creatures on the field, gain -1/-1. Creatures will die if life is reduced to 0.
All :gravity creatures gain +1/+1.

ART:
http://commons.wikimedia.org/wiki/File:Asteroid_Belt_Around_Sun_Sized_Star.jpg (Art edited by me)
IDEA:
Hazardus10
NOTES:
Fun Twist on gravity and space. This card does not stack. Creatures that have health reduced to 0, will last until end of turn.


This card does not stack.
SERIES:
« Last Edit: April 14, 2013, 03:27:02 am by Annele »
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Offline dragonsdemesne

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Re: Asteroid Belt | Asteroid Belt https://elementscommunity.org/forum/index.php?topic=47560.msg1049564#msg1049564
« Reply #1 on: March 08, 2013, 10:11:50 pm »
Would the creatures instantly die upon entering play, or would they last a turn like spark // ball lightning?  I think the second option would be cooler :)  It does beg the question of what would happen if a spark was played while this was out; would it have negative hp, and what would that do?  :p

Unfortunately, I think the upped one is too powerful, but the unupped one seems okay to me.  The upped one is particularly good in combination with elite otyugh; it would become bigger and it would make most of its prey smaller, thus effectively increasing its devouring range by 2.

Offline Hazardus10Topic starter

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Re: Asteroid Belt | Asteroid Belt https://elementscommunity.org/forum/index.php?topic=47560.msg1049598#msg1049598
« Reply #2 on: March 09, 2013, 01:19:13 am »
Would the creatures instantly die upon entering play, or would they last a turn like spark // ball lightning?  I think the second option would be cooler :)  It does beg the question of what would happen if a spark was played while this was out; would it have negative hp, and what would that do?  :p

Unfortunately, I think the upped one is too powerful, but the unupped one seems okay to me.  The upped one is particularly good in combination with elite otyugh; it would become bigger and it would make most of its prey smaller, thus effectively increasing its devouring range by 2.

Creature dies at the end of turn. The stats are changed at the end of each turn. As for negative hp, the opponents health will decrease by 1 when the creature dies.
« Last Edit: March 09, 2013, 01:22:26 am by Hazardus10 »
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Offline Hazardus10Topic starter

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Re: Asteroid Belt | Asteroid Belt https://elementscommunity.org/forum/index.php?topic=47560.msg1049878#msg1049878
« Reply #3 on: March 09, 2013, 11:19:30 pm »
Bump for more feedback!
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Offline OdinVanguard

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Re: Asteroid Belt | Asteroid Belt https://elementscommunity.org/forum/index.php?topic=47560.msg1049896#msg1049896
« Reply #4 on: March 10, 2013, 12:18:54 am »
Would the creatures instantly die upon entering play, or would they last a turn like spark // ball lightning?  I think the second option would be cooler :)  It does beg the question of what would happen if a spark was played while this was out; would it have negative hp, and what would that do?  :p

Unfortunately, I think the upped one is too powerful, but the unupped one seems okay to me.  The upped one is particularly good in combination with elite otyugh; it would become bigger and it would make most of its prey smaller, thus effectively increasing its devouring range by 2.
As long as the debuff / buff doesn't stack, I think it should be fairly easy to balance.

I think the upped probably needs a cost boost, but given that it is limited to :gravity , it is spared for issues of abuse with scorpoins, devourers, etc.

I think it would make a very amusing card in a Salvage-tal deck.

The one balance issue I do see is that it effectively auto-kills any 1 hp creature the opponent plays. This is probably a little too strong. At the very least, creatures reduced to 0 hp should be allowed to live till end of turn (like spark and phase salvagers).

Nice work editing the art clip by the way!
« Last Edit: March 10, 2013, 12:22:11 am by OdinVanguard »
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Offline Hazardus10Topic starter

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Re: Asteroid Belt | Asteroid Belt https://elementscommunity.org/forum/index.php?topic=47560.msg1049897#msg1049897
« Reply #5 on: March 10, 2013, 12:24:03 am »
Would the creatures instantly die upon entering play, or would they last a turn like spark // ball lightning?  I think the second option would be cooler :)  It does beg the question of what would happen if a spark was played while this was out; would it have negative hp, and what would that do?  :p

Unfortunately, I think the upped one is too powerful, but the unupped one seems okay to me.  The upped one is particularly good in combination with elite otyugh; it would become bigger and it would make most of its prey smaller, thus effectively increasing its devouring range by 2.
As long as the debuff / buff doesn't stack, I think it should be fairly easy to balance.

I think the upped probably needs a cost boost, but given that it is limited to :gravity , it is spared for issues of abuse with scorpoins, devourers, etc.

I think it would make a very amusing card in a Salvage-tal deck.

The one balance issue I do see is that it effectively auto-kills any 1 hp creature the opponent plays. This is probably a little too strong. At the very least, creatures reduced to 0 hp should be allowed to live till end of turn (like spark and phase salvagers).

Nice work editing the art clip by the way!

I stated in an earlier post that they will live until end of turn.
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Offline OdinVanguard

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Re: Asteroid Belt | Asteroid Belt https://elementscommunity.org/forum/index.php?topic=47560.msg1049899#msg1049899
« Reply #6 on: March 10, 2013, 12:27:36 am »
Ah, my bad, didn't see it.

Be sure to add that into the notes section. Also, you should probably put "this card doesn't stack" into the notes section instead of below the table.

The notes section is where everyone looks for information like that. Its a good idea to add any important responses, clarifications, etc. that come up in posts into that section. (Otherwise knuckleheads like me end up asking again ... lol)
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Offline Hazardus10Topic starter

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Re: Asteroid Belt | Asteroid Belt https://elementscommunity.org/forum/index.php?topic=47560.msg1049909#msg1049909
« Reply #7 on: March 10, 2013, 02:02:37 am »
Ah, my bad, didn't see it.

Be sure to add that into the notes section. Also, you should probably put "this card doesn't stack" into the notes section instead of below the table.

The notes section is where everyone looks for information like that. Its a good idea to add any important responses, clarifications, etc. that come up in posts into that section. (Otherwise knuckleheads like me end up asking again ... lol)

Thanks for the Tip!
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Offline Hazardus10Topic starter

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Re: Asteroid Belt | Asteroid Belt https://elementscommunity.org/forum/index.php?topic=47560.msg1049910#msg1049910
« Reply #8 on: March 10, 2013, 02:03:40 am »
updated!
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Offline jazzfan27

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Re: Asteroid Belt | Asteroid Belt https://elementscommunity.org/forum/index.php?topic=47560.msg1049940#msg1049940
« Reply #9 on: March 10, 2013, 03:51:07 am »
What does an astroid belt have to do with creatures?  Having trohble makjng the connection.

Offline Hazardus10Topic starter

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Re: Asteroid Belt | Asteroid Belt https://elementscommunity.org/forum/index.php?topic=47560.msg1050003#msg1050003
« Reply #10 on: March 10, 2013, 01:05:13 pm »
What does an astroid belt have to do with creatures?  Having trohble makjng the connection.

Asteroid belt can be seen as an asteroid field damaging (reducing stats) creatures, while strength gravity creatures because they are stuck in this gravitational orbiting ring.
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anything
blarg: