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rohlfo

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Re: Windmill | Wind Turbine https://elementscommunity.org/forum/index.php?topic=19555.msg249682#msg249682
« Reply #24 on: January 17, 2011, 02:06:14 am »
Then why does OldTrees only have 22!?!?!??!!?
Because usually they are too busy responding to my suggestions

CC: 2|2 :air
AC: 4|4 :air
Effect:2|3 mark per turn for 4 turns.
looks good.
well, I can only give you 1 an hour, gonna have to wait quite some time til I've paid back all the help you've given me! lol

Anyway, glad you like, would making it last 3 turns be too quick (with cost modification etc)?

Offline OldTrees

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Re: Windmill | Wind Turbine https://elementscommunity.org/forum/index.php?topic=19555.msg249693#msg249693
« Reply #25 on: January 17, 2011, 02:18:02 am »
Then why does OldTrees only have 22!?!?!??!!?
Because usually they are too busy responding to my suggestions

CC: 2|2 :air
AC: 4|4 :air
Effect:2|3 mark per turn for 4 turns.
looks good.
well, I can only give you 1 an hour, gonna have to wait quite some time til I've paid back all the help you've given me! lol
Thank you
Anyway, glad you like, would making it last 3 turns be too quick (with cost modification etc)?
No. 3 turns (with cost mods) would not be too quick IMHO.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

rohlfo

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Re: Windmill | Wind Turbine https://elementscommunity.org/forum/index.php?topic=19555.msg249697#msg249697
« Reply #26 on: January 17, 2011, 02:20:41 am »
3 or 4 turns is final choice to make I think...

rohlfo

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Re: Windmill | Wind Turbine (updated again) https://elementscommunity.org/forum/index.php?topic=19555.msg250237#msg250237
« Reply #27 on: January 17, 2011, 04:53:51 pm »
changes made

YoYoBro

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Re: Windmill | Wind Turbine (updated again) https://elementscommunity.org/forum/index.php?topic=19555.msg250241#msg250241
« Reply #28 on: January 17, 2011, 04:59:38 pm »
Is it Crucible ready now? :)

rohlfo

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Re: Windmill | Wind Turbine https://elementscommunity.org/forum/index.php?topic=19555.msg292403#msg292403
« Reply #29 on: March 17, 2011, 12:06:54 pm »
got a second place on last vote :)
glad the idea is liked by many, thanks for voting!

agogo

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Re: Windmill | Wind Turbine https://elementscommunity.org/forum/index.php?topic=19555.msg292404#msg292404
« Reply #30 on: March 17, 2011, 12:15:24 pm »
Hello, rohlfo
I think your idea is good. When it comes down to mid-game (4+ turns in) this card can pay off. I also think that it should be a permanent in the OTHERS theme, because the windmill itself is NOT air, it's a machine.

This card serves very well within the average range, making it a very subtle addition to the "others" group. Nothing over the top, which could make it fit nicely in the Air starter deck. I think that after Gnome Rider, Rustler, etc. that this card will be quite redundant, mainly because Air has enough Beatsticks as it is.

So more or less, I find this useless in higher levels, but there is nothing wrong with using this card in the lower levels.

Good luck to you!

rohlfo

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Re: Windmill | Wind Turbine https://elementscommunity.org/forum/index.php?topic=19555.msg292613#msg292613
« Reply #31 on: March 17, 2011, 08:20:24 pm »
Hello, rohlfo
I think your idea is good. When it comes down to mid-game (4+ turns in) this card can pay off. I also think that it should be a permanent in the OTHERS theme, because the windmill itself is NOT air, it's a machine.

This card serves very well within the average range, making it a very subtle addition to the "others" group. Nothing over the top, which could make it fit nicely in the Air starter deck. I think that after Gnome Rider, Rustler, etc. that this card will be quite redundant, mainly because Air has enough Beatsticks as it is.

So more or less, I find this useless in higher levels, but there is nothing wrong with using this card in the lower levels.

Good luck to you!
thanks  :)
you have a point, it could indeed be other. Although having said that, Other is not known for such permanents, and it needs air to make it work, so probably my reason for making it an Air card... let's vote for it to get far and then see what Zanz makes of it  ;)

Thiefboy109

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Re: Windmill | Wind Turbine https://elementscommunity.org/forum/index.php?topic=19555.msg292694#msg292694
« Reply #32 on: March 17, 2011, 09:51:42 pm »
Very Original Idea...

The price to play and the amount of quanta you have to use just to get 6 total is too much.  :air :air :air quantum just to get 6?

I like the concept, but it doesn't seem very practical yet, mostly because of the cost. Might be nice in a rainbow that doesn't use much air though...

Offline ZephyrPhantom

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Re: Windmill | Wind Turbine https://elementscommunity.org/forum/index.php?topic=19555.msg292723#msg292723
« Reply #33 on: March 17, 2011, 10:14:08 pm »
Very Original Idea...

The price to play and the amount of quanta you have to use just to get 6 total is too much.  :air :air :air quantum just to get 6?

I like the concept, but it doesn't seem very practical yet, mostly because of the cost. Might be nice in a rainbow that doesn't use much air though...
You're paying 3 :air to convert it into 6 specific quantum of your mark, a 2 : 1 profit ratio.  It seems fair to me since it only takes 1 Snova or 2 novas to be played.

rohlfo

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Re: Windmill | Wind Turbine https://elementscommunity.org/forum/index.php?topic=19555.msg292731#msg292731
« Reply #34 on: March 17, 2011, 10:21:22 pm »
100% profit (and that's only the unupped version!) and the best thing is you can just keep on doing it! It's even useful if you have an Air mark, use it to get those critters and blitzes out fast! [/salesman talk]

lol, I don't really mind where it ends up, just thought I'd plug a bit as it came second so obviously enough people like it :)

Thiefboy109

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Re: Windmill | Wind Turbine https://elementscommunity.org/forum/index.php?topic=19555.msg295119#msg295119
« Reply #35 on: March 21, 2011, 12:57:28 am »
Very Original Idea...

The price to play and the amount of quanta you have to use just to get 6 total is too much.  :air :air :air quantum just to get 6?

I like the concept, but it doesn't seem very practical yet, mostly because of the cost. Might be nice in a rainbow that doesn't use much air though...
You're paying 3 :air to convert it into 6 specific quantum of your mark, a 2 : 1 profit ratio.  It seems fair to me since it only takes 1 Snova or 2 novas to be played.
Yes i suppose. I don't think i can find a way to fit this into most decks though. I can't really find a use for it...
But it is a nice idea and im sure someone will find a way to use it.

 

blarg: