Version being commented on
Casting Cost: 5
|5
Activation Cost: 5
|5
Effect Unupped:For 5 turns Windmill will generate 2 quanta of your mark per turn.
Effect Upgraded:For 7 turns Wind Turbine will generate 2 quanta of your mark per turn.
This version reminds me of Rustler
Casting Cost:1
|1
Attack:1|1
HP:1|3
Effect:
->
Windmill is a 5
->10mark conversion with an initial cost of 5
and is fixed to one 5 turn conversion every 5 turns
Wind Turbine is a 5
->14mark conversion with an initial cost of 5
and is fixed to one 5 turn conversion every 5 turns
In conclusion, I think that Windmill|Wind Turbine have too high of a casting cost and too high an activation cost (or too slow of an activation).
Suggestions
Mark 1 (probably still UP)
Casting Cost: 3
|3
Activation Cost: 4
|3
Effect:For 5 turns Windmill will generate 2 quanta of your mark per turn.
Mark 2 (probably still UP)
Casting Cost: 3
|3
Activation Cost:
|
Effect:Produce 3 quanta of your mark (can be used multiple times per turn)