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Offline ratcharmerTopic starter

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Wind Chime | Wind Chime https://elementscommunity.org/forum/index.php?topic=9174.msg108140#msg108140
« on: July 05, 2010, 05:12:45 am »
Wind Chime | Wind Chime

NAME:
Wind Chime
ELEMENT:
Air
COST:
4 :air
TYPE:
Permanent
ATK|HP:
ABILITY:
Whenever someone plays an air card put a counter on Wind Chime
 Pay 3 counters: heal 10 hp
NAME:
Wind Chime
ELEMENT:
Air
COST:
3 :air
TYPE:
Permanent
ATK|HP:
ABILITY:
Whenever someone plays an air card put a counter on Wind Chime
Pay 3 counters: heal 10 hp
ART:
http://www.goforshopping.com/enjoy-the-wind-chimes sadly, this is temporary art since I don't have permission. It's sad because I like that image.
IDEA:
ratcharmer
NOTES:
This is intended to be slighly weaker than Emphatic bond, since :life should generally be better at healing than :air
The main reason I introduced this card is certain elements are nearly impossible to get EM with without rare cards, which can be a huge disadvantage to players who want to run that element early in the game since it slows down grinding a lot.
I think grinding going slowly for their deck discourages many new players.
This should also be a boost to mono :air , which is sort of needed.
SERIES:

Okay, so my last one for the moment. How does the power level compare to existing healing abilities?

Should I make the upgrade a multi-element friendly version?

ScytherLoL

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Re: Wind Chime | Wind Chime https://elementscommunity.org/forum/index.php?topic=9174.msg108145#msg108145
« Reply #1 on: July 05, 2010, 05:14:57 am »
Another great addition. Well thought out.

Dependent card on your mono but would be of use even in a trio or rainbow deck if you use Owls Eye.

Nice work again

Scyther

Re: Wind Chime | Wind Chime https://elementscommunity.org/forum/index.php?topic=9174.msg108235#msg108235
« Reply #2 on: July 05, 2010, 11:01:14 am »
do you also mean abilities that cost air??

Offline ratcharmerTopic starter

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Re: Wind Chime | Wind Chime https://elementscommunity.org/forum/index.php?topic=9174.msg108306#msg108306
« Reply #3 on: July 05, 2010, 02:04:41 pm »
do you also mean abilities that cost air??
My thought was no, seeing as otherwise it would be easy to use in something like an unupgraded pufferfish deck and get a lot of healing every turn. If  people want :air abilities to count I can change it, but I might have to include a nerf along with that.

Re: Wind Chime | Wind Chime https://elementscommunity.org/forum/index.php?topic=9174.msg108313#msg108313
« Reply #4 on: July 05, 2010, 02:28:35 pm »
then i think it's rather weak.

Offline ratcharmerTopic starter

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Re: Wind Chime | Wind Chime https://elementscommunity.org/forum/index.php?topic=9174.msg108371#msg108371
« Reply #5 on: July 05, 2010, 03:58:55 pm »
then i think it's rather weak.
Really? even with fractal damselfly?

Re: Wind Chime | Wind Chime https://elementscommunity.org/forum/index.php?topic=9174.msg108408#msg108408
« Reply #6 on: July 05, 2010, 05:45:49 pm »
damselflies aren't spells, they are creatures :(

Kael Hate

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Re: Wind Chime | Wind Chime https://elementscommunity.org/forum/index.php?topic=9174.msg108414#msg108414
« Reply #7 on: July 05, 2010, 05:56:05 pm »

Why have it trip counters when you could just give 3-4 health for casting?

Did you mean plays an Air Spell, or Plays an Air Card?

Offline ratcharmerTopic starter

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Re: Wind Chime | Wind Chime https://elementscommunity.org/forum/index.php?topic=9174.msg108468#msg108468
« Reply #8 on: July 05, 2010, 08:09:29 pm »
Why have it trip counters when you could just give 3-4 health for casting?

Did you mean plays an Air Spell, or Plays an Air Card?
. . . yeah, I think I did mean plays an :air card. There aren't enough :air spells to support it . . . I'll get the card text straightened out tonight and then reset the poll.

I'll probably have to rework the balance since most people thought it was balanced as is . . .

As to why not just heal 3 hp per :air card played there are a number of advantages to being able to hold the healing until later, mostly when this card is used in combination with other healing abilities.

Example: if this card was in a FFQ deck that had an emphatic bond and 4 creatures out and you were only missing 3 hp, you would want to save the counters on Wind Chime until later since emphatic bond would bring you back to full hp at the end of the turn anyway.

ScytherLoL

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Re: Wind Chime | Wind Chime https://elementscommunity.org/forum/index.php?topic=9174.msg108533#msg108533
« Reply #9 on: July 05, 2010, 09:39:30 pm »
Just a quick note:

If I steal this with the counters on it, do they stay or go: ie I steal your wind chime with 9 counters on it can I use those counters or do they get lost in transition?

Thanks

Scyther

Offline ratcharmerTopic starter

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Re: Wind Chime | Wind Chime https://elementscommunity.org/forum/index.php?topic=9174.msg109000#msg109000
« Reply #10 on: July 06, 2010, 02:07:48 pm »
Just a quick note:

If I steal this with the counters on it, do they stay or go: ie I steal your wind chime with 9 counters on it can I use those counters or do they get lost in transition?

Thanks

Scyther
I'd think the counters would stay, but I'd be content to leave it either way really. How does this work with permanents that last a limited time such as phase shield? Do those reset?

I might just leave this as a "whichever way is easier to code" unless you have a strong opinion.


*edit* I changed the card & table to say what I meant, and reset the poll

unionruler

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Re: Wind Chime | Wind Chime https://elementscommunity.org/forum/index.php?topic=9174.msg109013#msg109013
« Reply #11 on: July 06, 2010, 02:32:28 pm »
How about the first of 3 triggers must be a  :air spell, and subsequently both spells and  :air abilities count towards the wind chime? I think that's a suitable boost, only thing is you probably wouldn't be able to explain the whole thing on the card--would have to be one of those things that people know at the back of their heads.

 

blarg: