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Electrum

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White Hole | White Hole https://elementscommunity.org/forum/index.php?topic=26855.msg341338#msg341338
« on: May 27, 2011, 01:08:13 pm »
NAME:
White Hole
ELEMENT:
Gravity
COST:
5 :gravity
TYPE:
Spell
TEXT:
A vortex opens and expels 2 quanta per element towards the opponent dealing 20 damage.
NAME:
White Hole
ELEMENT:
Gravity
COST:
4 :gravity
TYPE:
Spell
TEXT:
A vortex opens and expels 2 quanta per element towards the opponent dealing 20 damage.
ART:
http://www.rgbstock.com/photo/mXbRNq6/Outer+limits+and+black+hole
IDEA:
Electrum
NOTES:
The literal inverse of Black Hole.  Instead of taking quanta from the opponent and healing yourself, it gives quanta to the opponent and damages them.

Offline PlayerOa

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Re: White Hole | White Hole https://elementscommunity.org/forum/index.php?topic=26855.msg341351#msg341351
« Reply #1 on: May 27, 2011, 01:40:03 pm »
This is interesting.
Maybe a bit OP - 36 damage for 4|3 :gravity seems a bit much.
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Bill Door

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Re: White Hole | White Hole https://elementscommunity.org/forum/index.php?topic=26855.msg341354#msg341354
« Reply #2 on: May 27, 2011, 01:48:38 pm »
This is interesting.
Maybe a bit OP - 36 damage for 4|3 :gravity seems a bit much.
To deal 36 damage the cost would be 4|3 :gravity + 3 of each = a total of 40|39 quanta. (And the enemy would get 36 quanta.)

Electrum

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Re: White Hole | White Hole https://elementscommunity.org/forum/index.php?topic=26855.msg341355#msg341355
« Reply #3 on: May 27, 2011, 01:49:42 pm »
Yes, that's why I am having such a problem with the balance.  On one hand, you are spending a huge amount of quanta that could equal that damage in creatures.  On the other hand, 36 damage is a huge amount for a single spell and instant.

Offline SnoWeb

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Re: White Hole | White Hole https://elementscommunity.org/forum/index.php?topic=26855.msg341363#msg341363
« Reply #4 on: May 27, 2011, 02:25:18 pm »
6 White Hole + 6 Black Holes + 6 x Supernova + 6 quantum Towers + 6 Grav Pendulum + Mark entropy = Very hard to counter !

Genuinous

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Re: White Hole | White Hole https://elementscommunity.org/forum/index.php?topic=26855.msg341364#msg341364
« Reply #5 on: May 27, 2011, 02:27:22 pm »
6 White Hole + 6 Black Holes + 6 x Supernova + 6 quantum Towers + 6 Grav Pendulum + Mark entropy = Very hard to counter !
Sanctuary+Mirror shield (but it's situational really)
So I agreez.

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Re: White Hole | White Hole https://elementscommunity.org/forum/index.php?topic=26855.msg341366#msg341366
« Reply #6 on: May 27, 2011, 02:33:53 pm »
Allow it to be reflected, impose a 2 quanta / element limit, attuned quanta would heal the enemy, and change the name to Discharge.

The wording could be:

Expel 2 quanta per element at the enemy. Deal 1 damage per quanta expelled, heal enemy 2HP per attuned quanta.

Just my view, but I think we'd then have a deal. ^_^
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Re: White Hole | White Hole https://elementscommunity.org/forum/index.php?topic=26855.msg341367#msg341367
« Reply #7 on: May 27, 2011, 02:35:13 pm »
Allow it to be reflected, impose a 2 quanta / element limit, attuned quanta would heal the enemy, and change the name to Discharge.

The wording could be:

Expel 2 quanta per element at the enemy. Deal 1 damage per quanta expelled, heal enemy 2HP per attuned quanta.

Just my view, but I think we'd then have a deal. ^_^
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Re: White Hole | White Hole https://elementscommunity.org/forum/index.php?topic=26855.msg341368#msg341368
« Reply #8 on: May 27, 2011, 02:36:52 pm »
I'd say yes, Gravity has the option of Black Hole which is the nightmare of Quantum Pillars and Towers. Aside, packing both this card and Black Holes is a strategy in itself.
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Electrum

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Re: White Hole | White Hole https://elementscommunity.org/forum/index.php?topic=26855.msg341458#msg341458
« Reply #9 on: May 27, 2011, 05:25:16 pm »
I'd say yes, Gravity has the option of Black Hole which is the nightmare of Quantum Pillars and Towers. Aside, packing both this card and Black Holes is a strategy in itself.
I don't know, that would make the card have a singular use against mono and duo decks and it could be combated with a single quantum tower.  I suppose it works, though, as a complement to Black Hole. 

Against a mono deck, it would deal 24 damage - 4 = 20 damage with all the required quanta.
Against a duo deck, it would deal 24 - 8 = 16 damage with all the required quanta
Against a tri-element deck, it would deal 24 - 12 = 12 damage with all required quanta.

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Re: White Hole | White Hole https://elementscommunity.org/forum/index.php?topic=26855.msg341464#msg341464
« Reply #10 on: May 27, 2011, 05:53:11 pm »
4 :gravity|3 :gravity +1-36 quanta dealing only 1-36 damage and giving the opponent 1-36 quanta is UP.

Supernova + White Hole + Black Hole
Cost: 2 :entropy -2 :entropy -2 :gravity + 4 :gravity|3 :gravity + 2 :entropy + 3 :gravity + 4 :gravity|3 :gravity +3 cards
Cost: 2 :entropy + 9 :gravity|7 :gravity + 3 cards = 15q|13q*
Effect: Generate 2quanta of each type ( :entropy :gravity already accounted for), Expel 2-3 quanta of each type (3 :gravity, 2 of everything else = 25quanta), Deal 25 damage, Destroy 2-3 quanta of each type (~25 quanta), Heal X hp
Net Effect: Deal 25 damage and Heal X hp. X~25

So for a 15q|13q effect [Think 14 :darkness+1card] you drain 25 hp from your opponent.
UG + Heal is 6 :air|5 :air + :fire + 3 :life|2 :life for Drain 20 and some CC. That is 14q|12q for drain 20 and CC
The CC is worth ~3q based on Thunderstorm.
So for a 11q|9q effect you can drain 20 hp from your opponent. (5/4 x 11q = 13.75q estimated cost for draining 25hp)

In conclusion White Hole is drastically UP and is slightly UP when combined with Supernova and Black Hole.

*q=Total cards + Total quanta + Types of quanta.
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Electrum

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Re: White Hole | White Hole https://elementscommunity.org/forum/index.php?topic=26855.msg341488#msg341488
« Reply #11 on: May 27, 2011, 06:47:19 pm »
4 :gravity|3 :gravity +1-36 quanta dealing only 1-36 damage and giving the opponent 1-36 quanta is UP.

Supernova + White Hole + Black Hole
Cost: 2 :entropy -2 :entropy -2 :gravity + 4 :gravity|3 :gravity + 2 :entropy + 3 :gravity + 4 :gravity|3 :gravity +3 cards
Cost: 2 :entropy + 9 :gravity|7 :gravity + 3 cards = 15q|13q*
Effect: Generate 2quanta of each type ( :entropy :gravity already accounted for), Expel 2-3 quanta of each type (3 :gravity, 2 of everything else = 25quanta), Deal 25 damage, Destroy 2-3 quanta of each type (~25 quanta), Heal X hp
Net Effect: Deal 25 damage and Heal X hp. X~25

So for a 15q|13q effect [Think 14 :darkness+1card] you drain 25 hp from your opponent.
UG + Heal is 6 :air|5 :air + :fire + 3 :life|2 :life for Drain 20 and some CC. That is 14q|12q for drain 20 and CC
The CC is worth ~3q based on Thunderstorm.
So for a 11q|9q effect you can drain 20 hp from your opponent. (5/4 x 11q = 13.75q estimated cost for draining 25hp)

In conclusion White Hole is drastically UP and is slightly UP when combined with Supernova and Black Hole.

*q=Total cards + Total quanta + Types of quanta.
That's the way I originally felt about it. 

Perhaps 2 quanta per element dealing 2 damage each, but attuned quanta heals for 3 each.

Against a mono deck, you would deal 48 damage - 6, 42 damage for 3 Earth + 2 of everything (24 quanta) making 27 total quanta.
Against a dual element deck, you would deal 48 damage - 12, 36 damage for the same costs as above.
Against a tri-element deck, you would deal 48 damage - 18, 30 damage for the same costs as above.

Alternatively, I could have each attuned quanta heal you for 2 and NOT damage then, basically meaning:

Mono: 11x4= 44 damage - 1x4 = 40 damage
Duo: 10x4= 40 damage - 2x4 = 32 damage
Tri: 9x4= 36 damage - 3x4 = 24 damage

With a quantum tower, it would heal the enemy for 44 health, which is sort of a mess...

 

blarg: